Commit Graph

289 Commits (4884837ded0061cbc639f6b9682d432943dd5110)

Author SHA1 Message Date
Per Inge Mathisen e0c450b415 Remove excess display related code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3062 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-15 12:18:56 +00:00
Per Inge Mathisen 5417afae46 Read tile colour information directly from mapTiles, instead of going through tileScreenInfo
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3057 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-15 11:08:23 +00:00
Giel van Schijndel c51bd8ae10 * Get rid of a large quantity of unused parameters
* Turn some signed integers ("int" or "SDWORD") into unsigned integers where it made more sence (and signed integers caused warnings about comparing signed with unsigned integers)
 * At some places cast to an unsigned integer (where the type of the expression is a signed integer but the result of it logically _always_ is an absolute value)
 * Remove unused struct-type EVENT_INIT
 * Convert use of malloc->memcpy->free to one single realloc call (and now make sure to actually check realloc's return value, which wasn't done with the malloc call)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3037 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-10 23:15:46 +00:00
Per Inge Mathisen 6c4c61fbb7 PIELIGHT fix for map hightlight. Remove use of colours to communicate a boolean value.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3022 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 21:50:47 +00:00
Dennis Schridde c64b565f14 Patch #872 by Buginator. Untested by me since in Bugs we trust. ;)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3020 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 19:10:34 +00:00
Per Inge Mathisen 53f11c391f Add a new vector field to the PIELIGHT union, and send colours to OpenGL
as arrays rather than as individual bytes.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3019 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 17:41:00 +00:00
Per Inge Mathisen 4ee90ba9e3 Adapt radar view to PIELIGHT scheme. The radar colours have been changed a lot, and
we probably need to massage these colours a bit before release. Radar tile colours 
in all but objects only mode are a complicated blend of tile height and colour. Closes
patch #858.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3018 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 17:23:34 +00:00
Per Inge Mathisen 4ddd4c28af Large PIELIGHT cleanup. Please report bad colours.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3017 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 16:09:23 +00:00
Per Inge Mathisen 63211571b0 New utility function pal_Colour() creates PIELIGHT from RGB values.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3011 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 13:11:09 +00:00
Per Inge Mathisen 76840b01d2 Large PIELIGHT cleanup. Also cleans up tile drawing logic somewhat.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3006 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 00:33:03 +00:00
Giel van Schijndel ec392ef7d4 * Improve the quality of the QuesoGLC error messages produced when fonts cannot be loaded/selected
* When we're unable to select a font face give a warning (LOG_WARNING) instead of an error (LOG_ERROR)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2992 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-07 19:31:19 +00:00
Freddie Witherden 299d7bfcfb Commit patch #871
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2983 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-05 21:56:12 +00:00
Per Inge Mathisen 8d48c5fdd1 Partial conversion from 0.0->1.0 texture coordinate range. For now only terrain
textures are converted. Once they are done, the texture matrix hack is restored.
Thanks to devurandom and cybersphinx for help and previous efforts in this area.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2980 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-05 18:54:17 +00:00
Per Inge Mathisen 4519230af1 Split out CLIP_VERTEX from TERRAIN_VERTEX, since the former usages are not really
related to terrain, and do not need all terrain fields and future changes.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2979 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-04 20:25:25 +00:00
Per Inge Mathisen f86858109a Fix texture size warning. It will correctly nag about missing support for 2048x2048 textures.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2973 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-03 20:29:34 +00:00
Per Inge Mathisen 6da463546f More PIELIGHT fixes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2961 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-02 16:38:21 +00:00
Per Inge Mathisen 4bbf490aca Change the rendering of the normal terrain to use vertex arrays. We still
recalculate everything each turn. See patch #865.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2939 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 17:07:03 +00:00
Per Inge Mathisen afa23e157a Beauty fixes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2937 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 16:55:23 +00:00
Dennis Schridde d75b63cdb3 Cleanup water-moving:
- Remove now unnecessary offset parameter from pie_DrawTerrainTriangle
- Move GL code from display3d.c to piematrix.c


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2935 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 16:43:28 +00:00
Giel van Schijndel 263f92f24f * Always clear the colour buffer in pie_ScreenFlip; this should prevent "screen smearing"; hinted by Buginator
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2901 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-28 21:53:59 +00:00
Per Inge Mathisen 134e31b558 More PIELIGHT fixes. Retire iV_BoxFill. Fix "mission achieved" dialog colours.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2895 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-26 22:59:21 +00:00
Per Inge Mathisen 4dd2dfc63d More PIELIGHT conversions. Fix colour issue in load/save dialog.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2894 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-26 22:10:31 +00:00
Per Inge Mathisen 13d1607349 Introduce new palette system WZCOL_* for setting the essential game palette.
Change over pie_BoxFill() to PIELIGHT. Fix colour bug when building structures.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2893 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-26 21:48:36 +00:00
Per Inge Mathisen af40ffa1cb Convert fog code to PIELIGHT
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2888 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-25 23:06:24 +00:00
Per Inge Mathisen fcf0fc8d21 More colour cleanup.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2886 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-25 22:38:22 +00:00
Per Inge Mathisen 7713623a64 Remove unused bilinear mode.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2883 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-25 21:47:57 +00:00
Giel van Schijndel 6172bdd498 * Refactor space trailing code in textdraw.c such that it is easier to read (also has some comments now which might help...)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2882 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-25 21:43:16 +00:00
Per Inge Mathisen 4e25b2d0fe Make more use of PIELIGHT.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2880 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-25 21:15:08 +00:00
Per Inge Mathisen b5fa689b41 Include SDL_opengl.h instead of GL/gl.h for better portability. This is vital
for Mac compilation.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2864 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-24 16:41:00 +00:00
Dennis Schridde 9cc0a628c1 Do parts of the proposed changes in "[Warzone-dev] build issues in FreeBSD system" by Yaroslav Kolomiyets from 24.10.2006:
- SDL header includes don't use SDL/ anymore (raw Makefiles and MSVC Project adapted).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2863 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-24 11:49:51 +00:00
Per Inge Mathisen 36c3cb1b6c Remove unused PIEVERTLIGHT. Retire iColour type in favour of PIELIGHT. Fix circular headers.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2861 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-23 21:51:48 +00:00
Per Inge Mathisen 904bfe5f3d Make some stuff static
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2842 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-20 20:41:13 +00:00
Per Inge Mathisen 345d335790 Reduce max radar zoom to 1, because a value of 2 is buggy. Replace
hard-coded radar size values with a slightly better define.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2841 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-19 21:32:35 +00:00
Per Inge Mathisen d8c8ee9ee1 Remove unused _iVPRIM_DIVTABLE table.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2838 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-19 20:09:01 +00:00
Per Inge Mathisen fb9d667895 Clean up screen.c - make globals static and remove unused vars.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2822 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-14 22:29:19 +00:00
Per Inge Mathisen f577a8f269 Remove unused screenGetSurface
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2821 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-14 21:05:45 +00:00
Per Inge Mathisen 50e99ae933 Remove unused pietexture.c|h files and references.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2820 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-14 19:51:04 +00:00
Per Inge Mathisen ff13be0b96 Do not disable lighting if it was never enabled in the first place, to avoid
doing unnecessary OpenGL state changes. Also make sure we turn off normalization.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2778 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-10 13:56:14 +00:00
Dennis Schridde 223bc803e8 Use OLD_TEXTURE_SIZE_FIX instead of 256.0f to scale texcoords, to make clear that this is a fix for the old ...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2759 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-09 17:43:50 +00:00
Per Inge Mathisen e624663f40 Now that we draw water in a separate pass, we can reduce the number of state changes a lot.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2704 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-04 13:26:04 +00:00
Per Inge Mathisen 01e24bf6ed Clean up pieblitfunc. Dump dead code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2702 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-03 22:48:46 +00:00
Per Inge Mathisen 6e19e51118 Replace int x,y,z in TERRAIN_VERTEX with a Vector2i, and fix two cases of
type punned pointer casts.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2670 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-29 22:00:55 +00:00
Per Inge Mathisen b99feff92f Merge PIEVERTEX and SVMESH into TERRAIN_VERTEX and use struct assignment instead of memcpy on it.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2668 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-29 21:41:38 +00:00
Per Inge Mathisen 70718282a4 Fix shadows looking bad from opposite view direction of shadows, and fix
memory leak in shadow code reported in bug #10190.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2659 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-29 18:52:43 +00:00
Per Inge Mathisen 49df8ea371 Use GLC_TEXTURE for font rendering. Patch by Bertrand Coconnier in bug #10188.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2646 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-27 19:20:25 +00:00
Per Inge Mathisen e808d83f0c Add comment about quesoglc workaround being fixed upstream as of today.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2645 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-27 19:00:55 +00:00
Per Inge Mathisen 1d2caebccd Cleanup fugly code, and add nasty hack around weird bug. See bug #9843 for more info on bug.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2644 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-27 18:16:15 +00:00
Giel van Schijndel f5602b4778 * Replace a large amount of strncpy() calls with the safer strlcpy()
* Fix an error in src/game.c where we would use the wrong size as parameter to strlcpy()


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2640 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-27 16:18:52 +00:00
Giel van Schijndel bd37e62cb2 * Replace a lot of strncat(dst, src, sizeof(dst) - strlen(dst) - 1) calls with the less bloated strlcat(dst, src, sizeof(dst)) form
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2637 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-27 15:47:17 +00:00
Giel van Schijndel 6b4cba1700 * Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!)
* Get rid of several magic numbers
 * Some const correctness
 * Replace a huge amount of strcpy(), strcat(), strncpy() and strncat() calls with a strlcpy() and strlcat() calls respectively


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2635 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-27 14:35:35 +00:00