Per Inge Mathisen
924b6c5169
Changing object rotations to use 16 bit unsigned values instead of the current
...
mix of signed and floating point types. This allows us to use under and over
flow as features instead of failures. There are many conversions using DEG() and
UNDEG() in the code now - these should be read as TODO items for further work.
There is a high chance of bugs being introduced. Patch reviewed by Cyp_.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10067 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:37 +01:00
Guangcong Luo
78c10eb0e7
Do not visualize path of a droid that has no path.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10065 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:36 +01:00
Guangcong Luo
59168acc5c
Fix some rounding errors in repair facility and research facility.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10063 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:36 +01:00
Cyp
80d7cdb475
Add some better trig lookup table functions, and make updateDroidOrientation use them.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10061 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:36 +01:00
i-nod
5f58469f2b
'Active mods' frontend label was repositioned to top-left corner and its internal buffer was enlarged a bit.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10060 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:36 +01:00
Christian Ohm
4af14d9ec0
Only clear buffers on exit if we still have an OpenGL context.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10057 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:36 +01:00
dak180
80b379fcbf
Externalize fetch scripts.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10056 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:36 +01:00
Christian Ohm
f762bdf40e
Don't put random colours in the loading bar.
...
Make every star have a random grey value instead.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10054 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:36 +01:00
i-nod
f875b678ac
Fix MSVC 2008 for the GLee changes in r10028.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10053 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:36 +01:00
Per Inge Mathisen
5f7aea25a3
In preparation for newnet branch, turn object positions into int32 values and
...
introduce the new typedef Position to hold them. Patch reviewed by Cyp_.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10052 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:36 +01:00
Safety0ff
f50803b0f4
Stop landing VTOLs even if they are below the map height.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10050 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:36 +01:00
Safety0ff
bab5657791
Update to r9472 to match r10022.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10049 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:35 +01:00
dak180
89feaaa192
Update libpng to 1.4.1.
...
Closes #1479
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10048 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:35 +01:00
Safety0ff
327b684965
Update to r9628: Re-enable face culling after having disabled it for the map preview rather than enabling it each time we draw the 3D scene.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10047 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:35 +01:00
Safety0ff
9da488b14c
Update to r9629: Use floats constants instead of ubytes to save on the conversion.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10046 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:35 +01:00
Christian Ohm
3f4eef1b54
Fix makefile.win32 for the GLee changes in r10028.
...
Thanks to sicanjal for testing.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10041 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:35 +01:00
Cyp
3dd3cd5051
When droids are taken over, don't send droid count, since droid count isn't read, making the message unparsable.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10039 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:35 +01:00
René Jürgens
5f6fc04c84
Online - Template Fix #2
...
sry... but thats realy the right one now. :/
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10037 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:35 +01:00
Christian Ohm
20017e380c
glFlush on exit to reset video mode.
...
Without this, when running the game fullscreen in a smaller resolution, it
would stay that way on exit. Introduced in r9633, though that is in 2.3 as
well, and this problem only occurred in trunk.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10035 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:35 +01:00
René Jürgens
d5ff075122
Online - Template Fix
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10029 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:35 +01:00
Christian Ohm
714d2d1b69
Use the system's version of GLee, if available.
...
Require at least 5.4, since that's what we have included. If not detected, we
use the integrated copy as before.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10028 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:34 +01:00
i-nod
09a3837526
Sync NSIS project with 2.3 version.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10021 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-27 22:51:27 +01:00
dak180
7e93e96524
Save space on releases by compressing everything we can.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10018 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-27 22:51:27 +01:00
i-nod
991b158f65
Use less complex zip calls or mingw32-make will fail.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10016 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-27 22:51:27 +01:00
Per Inge Mathisen
89b90ec8dc
Shave 64 unused bits off each A* node.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10015 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-27 22:51:27 +01:00
Per Inge Mathisen
f8d50ddbc6
Experiment with increasing zoom out distance slightly. Report back all feelings of
...
nausea and discomfort for further study.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10013 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-27 22:51:27 +01:00
dak180
7057faba66
Warzone 2100 is the full name of the game, so use that for the default display name on the mac.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10011 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-25 20:51:10 +01:00
Buginator
8ec55a5579
Handle socket clean up, then player cleanup, and then re-init the player who left.
...
Fixes the issue of seeing leave messages with the default AI color names, instead of the person who left name.
(2.3 r10004)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10010 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-25 05:50:39 +01:00
Buginator
c402fb2f2a
Committed wrong patch for r9992.
...
When host drops at that point, just close up shop, and set lobby error.
Thanks to Cyp for noticing.
(2.3 r10003)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10009 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-25 05:50:39 +01:00
Buginator
66d2fb68ec
Broadcast NET_HOST_DROPPED on host dropped in NET_fillBUffer()
...
(2.3 r9992)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10001 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-24 06:50:37 +01:00
Buginator
ae3e6e80a7
broadcast all player's stats.
...
This should fix the issue where, on joins, people would sometimes see different medals (pacifier) instead of what the remote player actually has.
(2.3, r9991 & r9993)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10000 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-24 06:50:37 +01:00
Buginator
3433d5fb58
Make sure the localOptionsReceived flag is set correctly when the refresh widget is hit
...
(would cause people to enter a game, and only see all AI's, instead of the actual players)
(2.3 r9990)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9999 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-24 06:50:37 +01:00
Buginator
8a785d511c
If we run out of temp sockets, then we should error out, not "fix" the issue by reusing MAX_TMP_SOCKETS -1.
...
(2.3 r9988)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9998 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-24 06:50:37 +01:00
Buginator
15b25dcdfe
Add more LOG_NET debugging love.
...
No code changes (besides adding debug(LOG_NET...))
Change some LOG_WARNINGS to either LOG_ERROR (since they are) or LOG_INFO (since we should know about this)
(2.3 r9987, r9989)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9997 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-24 06:50:36 +01:00
Buginator
a485fa69c6
When we leave, only tell the host that we are leaving, and have the host tell everyone else about the player leaving.
...
(2.3 r9986)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9996 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-24 06:50:36 +01:00
Buginator
e8ff3ec7bf
Make sure we mark the socket invalid in the socket set when we are about to close the socket.
...
This will fix (hopefully) the remaining segfault issues in checkSockets().
(2.3 r9985)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9995 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-24 06:50:36 +01:00
Buginator
519db7a374
To prevent closing the socket before the receiving end can receive the 'quit' message, add a delay of 1s.
...
This should fix the issue of players dropping, and nobody would notice that they left until they had a heart attack.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9994 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-24 06:50:36 +01:00
Christian Ohm
eeeb453139
make dist: Include whole macosx directory instead of listing every file.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9982 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-23 15:50:47 +01:00
Giel van Schijndel
a6a1ffbaa0
Explicitly link with -lX11 when running on an X11 system because we directly use X11 in lib/widget/scrap.c
...
This fixes #1098 also reported as DebianBug:556919.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9980 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-22 14:51:00 +01:00
Cyp
8f8cc30847
Clean up droidUpdateDroidRepair. Add droid->body <= droid->originalBody assert in CHECK_DROID.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9979 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-22 09:50:27 +01:00
Giel van Schijndel
fafeb245d9
Win32 cross build scripts: Add http://www.il.fontys.nl/~giel/warzone/devpkg/ as mirror for package archives
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9975 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-22 01:50:21 +01:00
Giel van Schijndel
1ed72f87ab
Don't use EPIPE when it doesn't exist
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9973 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-22 01:00:19 +01:00
Per Inge Mathisen
21bd0ffdc3
Fix assert if socket set not allocated but socket needs to be deleted. Patch reviewed by cybersphinx and Giel.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9968 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-22 00:50:38 +01:00
Per Inge Mathisen
9bbf6a655c
Sync up network changes from 2.3
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9964 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-22 00:50:38 +01:00
Giel van Schijndel
2c09022412
NetPlay refactoring:
...
* Rename addSocket to more descriptive SocketSet_AddSocket
* Rename delSocket to more descriptive SocketSet_DelSocket
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9952 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 21:50:20 +01:00
Giel van Schijndel
401723958c
Make backtraces regarding FD_SET related crashes (see #1136 ) more useful
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9950 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 21:50:20 +01:00
Giel van Schijndel
fa787fcc80
Win32 cross build scripts: Apply revision 5375 from the SDL repository as a patch to SDL-1.2.14.
...
This fixes #1340 , also reported as SDLBug:849.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9948 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 20:50:19 +01:00
Guangcong Luo
582962732d
Rebalance 0.7.0 - The cannon overhaul.
...
Cannons and rails have their original 1.10 HP levels restored.
- Heavy Cannon was moved later-game
- Assault Cannon, Twin Assault Cannon, and Hyper Velocity Cannon were moved earlier-game (and rebalanced accordingly)
- Assault Cannon, Twin Assault Cannon, were made lighter
- Hyper Velocity Cannon can now hit air units, penetrate units, and is lighter, but reloads more slowly and has less HP. It no longer replaces Medium Cannon
- Plasma Cannon has been made into a cannon (prereqs: HPV + Inferno + DSLDA3), and has been rebalanced accordingly.
- Hyper Velocity Cannon can now hit air.
- Cannons, rails, mortars, and howitzers have their splash damage increased.
- Ripples and Archies have been nerfed.
- Lancer has had its damage slightly nerfed. A full lancer rebalance is planned for later.
- Analogous changes have been done to the corresponding cyborgs and VTOL weapons, as well.
("Rebalanced accordingly" means that the component price, research price, and damage have been adjusted to fit the new techlevel.)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9945 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 18:50:16 +01:00
Guangcong Luo
9dbc31ade2
Fix bug #1612 - ignore `turnOffMultiMsg` for sending droid deaths from HP loss, since they aren't handled by the caller of `turnOffMultiMsg`.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9943 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 17:50:42 +01:00
Giel van Schijndel
d96986488f
Netcode, refactoring: move setting of (SOL_SOCKET, SO_NOSIGPIPE) to a function rather than duplicating code
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9939 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 16:50:45 +01:00