safety0ff
2cb9d1e737
Fix glew cross compilation.
2011-04-20 16:28:41 +02:00
cybersphinx
c80e14ca35
Use glew instead of GLee.
...
Not sure if 1.5.4 is actually the minimal version we need.
Conflicts:
configure.ac
lib/ivis_common/tex.h
lib/ivis_opengl/pieblitfunc.c
lib/ivis_opengl/piefunc.c
lib/ivis_opengl/piematrix.c
lib/ivis_opengl/screen.c
2011-04-20 16:28:41 +02:00
cybersphinx
3481d2e0f6
Rip out our integrated GLee copy.
...
Conflicts:
po/update-po.sh
src/display3d.c
2011-04-20 16:28:41 +02:00
Per Inge Mathisen
5867fea746
Fix header define for some Windows thing to match how it is done in master.
2011-04-18 22:53:06 +02:00
Per Inge Mathisen
c32d791ae0
qt: Add some more vector types to WzConfig
2011-04-18 11:08:27 +02:00
Per Inge Mathisen
dda501bf13
Merge remote branch 'origin/master' into qt
...
Conflicts:
data/base/script/text/cam1a.slo
lib/exceptionhandler/exceptionhandler.vcxproj
lib/exceptionhandler/exchndl.h
lib/framework/framework.vcxproj
lib/gamelib/gamelib.vcxproj
lib/iniparser/iniparser.vcxproj
lib/ivis_opengl/ivis_common.vcproj
lib/ivis_opengl/ivis_opengl.vcxproj
lib/netplay/netplay.vcxproj
lib/script/script.vcxproj
lib/sequence/sequence.vcxproj
lib/sound/sound.vcxproj
lib/widget/widget.vcxproj
macosx/README.BUILD.txt
macosx/Warzone.xcodeproj/project.pbxproj
src/Warzone2100.vcxproj
src/main.cpp
2011-04-17 23:17:24 +02:00
Per Inge Mathisen
68b940da82
A bit early to check for OpenGL 4.x already, don't you think? Breaks with earlier versions of GLEW.
2011-04-17 22:10:42 +02:00
Buginator
3f96f2e323
Partial revert of 1fe2cc8f4d
...
Use Glew's macros to check if the function is supported or not.
2011-04-17 15:45:44 -04:00
Buginator
0af6d3fcef
Fix VS2k10 files for Qt
2011-04-17 15:42:14 -04:00
cybersphinx
8f2ac8e0c8
Demote GLEW version message to LOG_3D/crashdumps.
...
Also remove a few spaces before colons.
2011-04-10 22:56:11 +02:00
Per Inge Mathisen
df4e48ec16
qt branch: Kill off the over-engineered tagfile format. Replacing it with the more retro ini file format.
2011-04-06 22:06:17 +02:00
safety0ff
455553a54b
Fix misusing utf8 encoded string as local codepage encoded string in exception handler.
...
Closes #2607 .
2011-04-03 22:23:04 -04:00
safety0ff
49b78c1f80
Fix exchndl.cpp to work with recent versions of BFD.
...
Hopefully fixes #343 .
2011-04-03 22:23:04 -04:00
cybersphinx
38088f37bc
Add Catalan translation by mecatxis.
...
Closes #2616 .
2011-04-03 21:44:57 +02:00
Per Inge Mathisen
0372b01b80
House cleaning in campaign resource files. Removing unused directories. Adding an assert for them.
2011-04-03 13:57:48 +02:00
Per Inge Mathisen
09c023a2d0
Actually remove GLee files.
2011-04-03 12:39:44 +02:00
cybersphinx
8bc7aa208c
Add Hungarian translation by Mészáros Tamás.
...
Also sort the LANG_NAMEs.
2011-04-03 01:56:08 +02:00
Per Inge Mathisen
de3be04ac5
Fix flickering due to face culling not being properly enabled.
2011-04-02 10:54:47 +02:00
Per Inge Mathisen
71ad7a8742
Various cross-compile and win32 stuff needed for glew. From patches by Safety0ff and cybersphinx. Untested.
2011-04-02 10:19:08 +02:00
Per Inge Mathisen
1fe2cc8f4d
Use GLEW instead of GLee. Based on patch by cybersphinx.
2011-04-02 10:08:26 +02:00
Per Inge Mathisen
d78a8eb8ad
Use QSettings instead of our homebrewed version of iniparser to reduce maintenance load.
2011-04-01 20:31:15 +02:00
Buginator
84e4bf40cf
Cleanup VS2k10 project files
2011-03-31 19:14:18 -04:00
Per Inge Mathisen
0ee8b860f8
Merge remote branch 'origin/qt' into qtscript
2011-03-30 18:05:40 +02:00
Buginator
f431fc08c7
Remove a file that wasn't in the project's frustum.
2011-03-26 00:48:32 -04:00
Buginator
60099b70d6
Revert "Fix MMB use."
...
open ticket:2578
This reverts commit b3dcccba1d
.
Conflicts:
lib/framework/wzapp.cpp
2011-03-24 22:36:01 -04:00
Buginator
1f5d94a564
Fix VS2k10 for Qt.
...
NOTE: All Qt headers *MUST* be before of the other headers, or else we get tons of conflicts
***
DO NOT CHANGE HEADER ORDER, unless you know what you are doing, it will fubar
other build systems!
****
close ticket:2570
2011-03-24 20:06:59 -04:00
Buginator
b3dcccba1d
Fix MMB use.
...
fixes ticket:2578
Also add mouse button state to LOG_INPUT
2011-03-24 19:47:28 -04:00
Cyp
23f318fe39
Merge branch 'master' into qt
...
Conflicts:
lib/exceptionhandler/exceptionhandler.vcproj
lib/framework/frame.h
lib/framework/framework.vcproj
lib/framework/input.h
lib/gamelib/gamelib.vcproj
lib/iniparser/iniparser.vcproj
lib/ivis_opengl/ivis_opengl.vcproj
lib/netplay/netplay.vcproj
lib/script/script.vcproj
lib/sequence/sequence.vcproj
lib/sound/sound.vcproj
lib/widget/widget.vcproj
macosx/Warzone.xcodeproj/project.pbxproj (resolved in favour of qt)
src/Makefile.am
win32/Warzone2100.vcproj
2011-03-22 00:01:28 +01:00
Cyp
fe4d13f335
Add Meta as alternative to Alt when giving scout orders.
2011-03-21 23:56:08 +01:00
Cyp
e5a4039e8f
Fix Shift+Tab and ` keys.
...
Fixes ticket:2561.
2011-03-21 23:13:41 +01:00
Buginator
12e1d13c6c
Part 2:
...
Fix overzealous BOOL->bool conversion
Structures *must* remain the same size, BOOL was initially cast as a int, and we would read/write values expecting 32bit values, needless to say, this caused issues. The same applies to varaiables that pretend to be a BOOL, and may indeed have been used as a bool, but again, the size is 32bits, not 1 byte.
Revert "fix [s]BOOLs bool by 4B0/\/\1|\|4710|\|" This reverts parts of commit a72c41aeec
fixes ticket:2556
2011-03-19 21:52:25 -04:00
Buginator
405d03224c
Fix overzealous BOOL->bool conversion
...
Structures *must* remain the same size, BOOL was initially cast as a int,
and we would read/write values expecting 32bit values, needless to say,
this caused issues.
The same applies to varaiables that pretend to be a BOOL, and may indeed have
been used as a bool, but again, the size is 32bits, not 1 byte.
Revert "fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|"
This reverts parts of commit a72c41aeec
fixes ticket:2556
2011-03-19 18:40:25 -04:00
Cyp
ccab8415fa
Add team-coloured blitting functions.
2011-03-18 19:18:48 +01:00
Buginator
31502ccdce
Let us try this again, leave the never-interactive option for the lexers.
...
Set never-interactive option in lexers so that Flex doesn't use isatty() function from unistd.
Define YY_NO_UNISTD_H when no unistd.h is detected.
Remove attempt to fix isatty error on Windows introduced in 2f780609
.
cherry picked from commit c046bb88e5
2011-03-17 21:35:07 -04:00
Buginator
ab118527f0
add guards
2011-03-17 21:35:06 -04:00
Buginator
466374d15d
Populate some defines for MSVC (which we do nothing with anyway)
2011-03-17 21:35:03 -04:00
Buginator
0d4378c96f
Add MSVC version guard, since this function is now included.
2011-03-17 21:35:02 -04:00
Buginator
5cfd2e9dbe
Initial VS2k10 changes.
...
VS2k5 (no longer supported with platform SDK)& VS2k8 are NOT supported anymore.
Redo other aspects as well in preparation of moving libs out of the main codebase.
NOTE: You *must* have msysgit installed, and it should be in your system path,
or you can modify the local property sheet to point to it.
This is needed to generate the autorevision.h file, (that fix is next)
2011-03-17 21:35:00 -04:00
Per Inge Mathisen
59309f5e59
Set a more sane FPS default limit of 60, rather than 30.
2011-03-15 21:17:21 +01:00
Per Inge Mathisen
8c69f5dc19
Clean up jump propulsion code. Fix warning in audio test code. Ref warnings from ticket:2531
2011-03-15 18:50:03 +01:00
Cyp
8ba7c625f0
Fix "bool|bool" instead of "bool|BOOL" in script lexer.
...
(Broke in a72c41aeec0136c86007739a97ccc9ed508c0283.)
2011-03-15 15:29:34 +01:00
Cyp
e689ad51d5
Merge remote branch 'origin/master' into qt
...
Conflicts:
configure.ac
lib/exceptionhandler/exceptionhandler.h
lib/framework/SDL_framerate.h
lib/framework/cursors.h
lib/framework/input.cpp
lib/framework/input.h
lib/ivis_opengl/pieclip.h
lib/ivis_opengl/screen.cpp
macosx/Warzone.xcodeproj/project.pbxproj (used qt version)
src/console.cpp
src/console.h
src/frontend.cpp
win32/libs/Makefile
and src/Makefile.am (resolved by Safety0ff)
2011-03-13 22:31:19 +01:00
abomination
a72c41aeec
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
...
[Edit by Cyp: Removed a "typedef int bool;" when building on non-windows.]
2011-03-13 12:32:24 +01:00
Cyp
ad1fcb0c99
Remove some surviving “extern "C"”.
2011-03-13 10:30:13 +01:00
safety0ff
5ac26462f1
Fix use of uninitialized variable in exception handler.
2011-03-12 12:23:56 -05:00
safety0ff
ad4a33a789
Fix capitalization of winsock2.h, not sure if this include is still needed (not present in master).
2011-03-12 10:19:04 -05:00
Per Inge Mathisen
c7d206b6e9
Now run save/load of script state
2011-03-12 14:47:45 +01:00
safety0ff
635643e101
Add openal cflags to sequence lib build, fixes linking with static openal-soft.
2011-03-02 22:36:11 -05:00
safety0ff
f1495ac6ef
Convert command line options to utf-8 and use unicode directory routines (Windows).
...
Closes #1066 .
2011-03-01 20:48:33 -05:00
Cyp
676f453332
Do memset of NetPlay.games array, not MAX_PLAYERS elements of NetPlay.games.
...
MAX_PLAYERS was less than MaxGames, so it wouldn't memset too much, at least.
2011-02-28 20:06:30 +01:00
Cyp
239eebec00
Remove GAME_SECONDARY in favour of GAME_DROIDINFO, which is sent more efficiently for multiple droids.
...
Instead of one message per droid, it sends one message for all droids, with the list of droids encoded as droid ID deltas.
2011-02-27 20:20:43 +01:00
Cyp
cc150fc2f7
Exit if shaders are not supported, and revert "Hack in the team colour when shaders aren't supported."
...
This reverts commit e0617af5e6
.
If you are building from source, and you cannot upgrade your graphics drivers, you can revert this revert, and the game may be playable for now.
2011-02-25 23:01:03 +01:00
Cyp
a7730ccd15
Change "typedef struct {...} Blah;" into "struct Blah {...};".
...
Removed a few structs due to disuse.
2011-02-25 21:30:13 +01:00
Cyp
dc4cf90ce5
Merge branch 'master' into qt
...
Conflicts:
lib/framework/input.cpp
lib/ivis_opengl/screen.cpp
lib/ivis_opengl/screen.h
lib/widget/scrap.cpp
lib/widget/scrap.h
macosx/Warzone.xcodeproj/project.pbxproj
src/multiint.cpp
2011-02-25 18:59:41 +01:00
Cyp
4a1b5fb543
Bump year.
...
sed -i 's/\(Copyright (C) .*-201\)0\( *Warzone 2100 Project\)/\11\2/' {src,lib/*{,/*}}/*.{c,cpp,h,y,l}
2011-02-25 18:50:54 +01:00
Cyp
ae2ce18314
Bump year.
...
sed -i 's/\(Copyright (C) .*-201\)0\( *Warzone 2100 Project\)/\11\2/' {src,lib/*{,/*}}/*.{c,cpp,h,y,l}
2011-02-25 18:45:27 +01:00
Cyp
e0617af5e6
Hack in the team colour when shaders aren't supported.
...
Ugly, but better than nothing.
2011-02-20 22:10:12 +01:00
Per Inge Mathisen
48ff5e55d2
Fix 2 cpp check warnings reported by pabs3.
2011-02-18 15:54:39 +01:00
Cyp
733ab6e911
Fix compilation with C++0x compilers.
...
Can't use nullptr, until switching to C++0x.
2011-02-15 14:28:08 +01:00
Cyp
577cbbf874
Fix weird logfile date due to Jan..Dec = 0..11 in struct tm.
2011-02-14 22:08:11 +01:00
Per Inge Mathisen
5ea9d75ab2
qt branch: Soften font colours a bit to make them look more like master.
2011-02-06 22:41:27 +01:00
cybersphinx
dc2385368c
Merge branch 'master' into qt
...
Conflicts:
lib/framework/frame.cpp
lib/framework/frame.h
2011-02-05 18:44:00 +01:00
cybersphinx
a236387ad1
Add missing include.
2011-02-05 18:35:56 +01:00
cybersphinx
1db938cd0b
Set a window icon.
...
lib/framework/wz2100icon.h created from the 32x32 icon from
icons/warzone2100.ico by the Gimp's C code export.
Closes #2465 .
2011-02-05 18:23:00 +01:00
cybersphinx
7b0316696e
Add cast to fix compilation with -Werror.
2011-02-05 18:00:39 +01:00
Giel van Schijndel
e7d17ecda0
exceptionhandler: print *exact* faulting instruction
...
Use the signal handler's `sigcontext` to find the exact stack frame and
instruction address where the fatal signal ocurred, then disassemble
those exact locations (rather than hoping the 4th frame is the offending
one).
Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2011-02-05 16:47:34 +01:00
Per Inge Mathisen
27741a2200
Merge branch 'master' into qt
...
Conflicts:
macosx/Warzone.xcodeproj/project.pbxproj
tests/astartest.c
2011-01-30 23:45:39 +01:00
Per Inge Mathisen
9344462e92
Add abstract file system interface for Qt access to physfs data resource. Thanks to EvilGuru for the idea and review.
2011-01-30 23:39:22 +01:00
buginator
87c9f38dc3
Revert "Add guard to YY_NO_UNISTD_H definition."
...
This reverts commit f1ebbe6eba
.
Revert "Set never-interactive option in lexers so that Flex doesn't use isatty() function from unistd."
This reverts commit c046bb88e5
.
see ticket:2444 for more info.
close ticket:2444
2011-01-30 01:40:53 -05:00
Per Inge Mathisen
e86b70ade1
qt branch: Add application icon. Closes ticket:2465
2011-01-29 20:22:43 +01:00
Rene Jochum
abcd0a4109
Stop connecting to the lobbyserver when it doesn't accept the game
2011-01-27 12:19:35 +01:00
Rene Jochum
3137d042ea
Fix NETregisterServer connecting multiple times also fixes the requirement to reconnect to the lobby for updates
2011-01-25 04:14:08 +01:00
Per Inge Mathisen
cead34eea3
Hack around some accumulated brokenness to make --selftest work again
2011-01-24 20:07:30 +01:00
safety0ff
f1ebbe6eba
Add guard to YY_NO_UNISTD_H definition.
...
Closes #2444 .
2011-01-24 13:09:16 -05:00
Cyp
d39112244b
Merge remote branch 'origin/master' into qt
...
Conflicts:
lib/framework/frame.h
src/main.cpp
2011-01-22 23:05:36 +01:00
Cyp
3d5f96f199
Fix memory leak when saving config.
...
Fixes ticket:2455.
2011-01-20 21:26:00 +01:00
Cyp
c5a6f8b280
Fix valgrind warning due to use of inif->size instead of inif->n in loop.
...
Fixed by removing the inif->size and inif->n variables and using a std::vector instead.
2011-01-19 15:01:45 +01:00
Cyp
82fbf17cff
Make team and colour of AIs visible to non-hosts.
...
Also, remove tooltip saying non-hosts can change AI difficulty levels.
2011-01-18 14:34:23 +01:00
cybersphinx
038a3d5147
Remove remnants of the old iniparser.
2011-01-18 01:19:32 +01:00
Per Inge Mathisen
64f1b6b895
Fix memory leaks reported by cppcheck
2011-01-18 00:36:49 +01:00
Cyp
4fb9e61548
Remove unused TEXT_DISPLAY, improve format string consistency and remove weird casts.
2011-01-18 00:20:04 +01:00
Cyp
f99d9b20cc
Make config file loading/saving less weird.
...
Changelog: Usernames such as "Meów" will no longer be truncated at the first unicode character to "Me" when restarting Warzone 2100.
2011-01-18 00:20:04 +01:00
Cyp
8b49291b5d
Simplify NETbin interface.
...
Redundantly, the data length was redundantly sent twice, which was redundant.
2011-01-18 00:20:04 +01:00
safety0ff
c046bb88e5
Set never-interactive option in lexers so that Flex doesn't use isatty() function from unistd.
...
Define YY_NO_UNISTD_H when no unistd.h is detected.
Remove attempt to fix isatty error on Windows introduced in 2f780609
.
2011-01-15 13:39:51 -05:00
Per Inge Mathisen
268574f8c0
Make sure host gets to join his own game.
2011-01-15 15:34:56 +01:00
Per Inge Mathisen
971e5de351
Add open/close buttons to pregame dialog. Basic support in netcode added. Closes ticket:2435
2011-01-15 13:29:23 +01:00
Cyp
6bd1ac3e08
Remove leftover lib/ivis_common/pietypes.h, noticed by dak180.
2011-01-14 21:16:19 +01:00
Cyp
28f9830a63
Merge remote branch 'origin/master' into qt
...
Conflicts:
lib/framework/SDL_framerate.h
lib/framework/cursors.h
lib/framework/input.h
lib/ivis_common/Makefile.am
lib/ivis_common/piestate.cpp
lib/ivis_common/pietypes.h
lib/ivis_opengl/imd.h
lib/ivis_opengl/piestate.cpp
lib/ivis_opengl/piestate.h
lib/ivis_opengl/pietypes.h
lib/sound/audio.h
lib/sound/sound.vcproj
lib/sound/track.h
lib/widget/editbox.cpp
lib/widget/scrap.h
macosx/Warzone.xcodeproj/project.pbxproj
macosx/configs/Warzone-All.xcconfig
src/Makefile.am
2011-01-14 19:26:55 +01:00
Cyp
e46b08f8e1
Fix not sending player info for players 8+.
2011-01-13 16:40:34 +01:00
Cyp
8248789dfd
Minor changes due to review by Per.
...
And also readded some changes that got lost from nexus.slo somehow.
2011-01-13 15:58:47 +01:00
Cyp
f00b6149d9
Bump MAX_PLAYERS to allow 10 normal players + 1 scavenger player.
2011-01-13 15:58:46 +01:00
Cyp
a3e5ea7276
Reduce dependence on MAX_PLAYERS == 8.
2011-01-13 15:58:46 +01:00
Per Inge Mathisen
53aa5e55dc
Remove some dead code
2011-01-13 14:53:26 +01:00
Per Inge Mathisen
02ca800a92
Insane AI now always starts with defenses. Lets see if people like this.
2011-01-09 18:22:21 +01:00
Per Inge Mathisen
f263cf5103
Add GUI dialog for choosing which AI you want to play against. Move semperfi and dydo into main. Change difficulty
...
slider into four separate steps (Easy, Medium, Hard, Insane). Thanks to Cyp for review. For more info, see ticket:2435
2011-01-09 16:35:49 +01:00
Per Inge Mathisen
9e9fc1ba5b
Misc fixes for ticket:2435 (cleanup, cosmetic) to reduce diffcount
2011-01-09 14:46:18 +01:00
cybersphinx
96376b088e
Fix compilation with g++ 4.6.
...
Most of this just removes unused variables. Closes #2437 .
2011-01-08 18:23:01 +01:00
Cyp
b72911f82f
Remove NetPlay.maxPlayers, since it was just a sometimes-correct copy of game.maxPlayers.
2011-01-08 15:49:30 +01:00
Cyp
4af4b82004
Use Vector2i in MOVE_CONTROL.
2011-01-08 01:30:57 +01:00
Per Inge Mathisen
7f5da6ad47
Use more of MAX_PLAYERS in the code rather than plain numbers. Define MAX_PLAYERS for scripts. From patch by Cyp.
2011-01-05 23:09:38 +01:00