Commit Graph

98 Commits (31fda8026bf52024958339e6b8686bcc33d05870)

Author SHA1 Message Date
Giel van Schijndel 12d2e20f47 Use the correct function prototype
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4739 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-21 23:33:59 +00:00
Giel van Schijndel e8ff8255a9 Some const correctness
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4692 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-20 15:01:52 +00:00
Roman C 49903f9593 Get rid of unnecessary warnings when compiling release build using MSVC.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4462 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-01 15:56:39 +00:00
Dennis Schridde e28cf1ce77 Using the kludge for GNU Flex < 2.5.30 was slightly incorrect. Correct way is present in 2.5.9 already.
Additionaly use the kludge found on http://flex.sourceforge.net/manual/faq_002dmemory_002dleak.html


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4384 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-28 11:05:19 +00:00
Dennis Schridde 89d1ea6a3d Old versions of GNU Flex (i.e. 2.5.4) dont provide yylex_destroy
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4376 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-27 17:09:16 +00:00
Dennis Schridde 65b9f9b204 r4351: Port memleak fixes from 2.1
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4353 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-26 12:49:51 +00:00
Dennis Schridde 10f2ccfd56 TRUE->true, FALSE->false (except in scripts)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4311 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-24 16:51:17 +00:00
Roman C a1008c093d Reduce amount of junk in the MSVC compilation output by about 70%.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4279 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-23 22:15:28 +00:00
Dennis Schridde 2537bfc61c Cleanup #includes a bit
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4107 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-16 12:39:08 +00:00
Dennis Schridde cb2f0a30df Patch MSVC Solution file to depend on SQLite and change eol-style to native for them, since otherwise patches will not apply.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4044 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-14 18:16:04 +00:00
Giel van Schijndel 33216b2e9d Move all stuff that actually belongs in CPPFLAGS (but is called CFLAGS) to AM_CPPFLAGS
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3988 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-10 10:50:58 +00:00
Dennis Schridde d8409c9819 - Don't define CFLAGS anymore, export WZ_CFLAGS instead, which can be overridden by make commandlines
- Set -DYY_NO_INPUT only in those places where needed
- Add some previously forgotten CFLAGS where needed
- Remove extranous -lintl from WIN32_LIBS
- Remove apparently unnecessary directory from Mac include (png_util doesn't need it either)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3986 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-10 02:01:46 +00:00
Dennis Schridde 9f44219b1c Move addition of CFLAGS from configure.ac to the places they are actually needed.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3983 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-09 20:08:42 +00:00
Dennis Schridde 3858daf4a1 Reset MSVC version from 9 to 8, since otherwise MSVC8 will refuse to load the project files. (bug #11219)
Does MS provide some kind of templating system? Like autotools generate Makefiles from Makefile.am.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3950 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-08 11:28:40 +00:00
Dennis Schridde d3455b699a Properly set include/library directories for MSVC
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3949 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-08 01:45:45 +00:00
Dennis Schridde 1c979f5fd9 Make lex/yacc rules terminals, since lexer/parser files cannot be autogenerated.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3847 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-20 12:06:26 +00:00
Dennis Schridde b7e36a5b77 Require devpkg to be in ./devpkg/ for msvc.
This saves the trouble of having to edit the paths for lib/include dirs and enables us to have the FlexBison.rules there, too.
Thus FlexBison.rules is removed and to be found in the msvc devpkg from now on.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3657 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-02 18:17:58 +00:00
Dennis Schridde 31a863a90b Setup eol-style CRLF for vcproj files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3473 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-14 20:49:48 +00:00
Dennis Schridde d7bbab46af Set eol-style and mime-type for vcproj files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3471 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-14 19:55:59 +00:00
Per Inge Mathisen 2cd496d9c7 Remove unused defines, prettify animation code a bit, and use same electronic
warfare effect code for all objects - the one which does not modify individual vertices.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3429 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-10 22:18:20 +00:00
Per Inge Mathisen f7fbf845c0 Small cleanup to animation code, and fix copy&paste typo in 3ds2pie.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3412 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-08 21:58:05 +00:00
Per Inge Mathisen eecbccbfb4 Encapsulate time adjustment of value increments in the code and try to
document the time code better.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3282 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 18:37:20 +00:00
Per Inge Mathisen 72281bab96 Document and clean up game timer code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3246 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-30 18:06:40 +00:00
Dennis Schridde c64b565f14 Patch #872 by Buginator. Untested by me since in Bugs we trust. ;)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3020 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 19:10:34 +00:00
Dennis Schridde 9cc0a628c1 Do parts of the proposed changes in "[Warzone-dev] build issues in FreeBSD system" by Yaroslav Kolomiyets from 24.10.2006:
- SDL header includes don't use SDL/ anymore (raw Makefiles and MSVC Project adapted).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2863 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-24 11:49:51 +00:00
Per Inge Mathisen a980ac2ffe Clean up gamelib, removing nearly empty maxpidef.h
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2850 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-21 23:06:31 +00:00
Dennis Schridde cc7840e866 change_int64_t_to_intptr_t.patch from patch #837 by <cybersphinx> Christian Ohm.
(Make WZ compile with the Tiny-C-Compiler by using the correct type for storing pointers as ints)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2757 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-08 23:11:59 +00:00
Per Inge Mathisen 81ccff31f7 Convert hash table to use 64 bit keys instead of 32 bit keys, since they are used
to store pointers.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2661 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-29 19:28:02 +00:00
Per Inge Mathisen c086e3c529 Clean up hash table code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2660 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-29 19:16:16 +00:00
Giel van Schijndel f5602b4778 * Replace a large amount of strncpy() calls with the safer strlcpy()
* Fix an error in src/game.c where we would use the wrong size as parameter to strlcpy()


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2640 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-27 16:18:52 +00:00
Giel van Schijndel e06c186bd6 * Replace a _lot_ of strcpy(), strcat() and sprintf() calls with the safer strncpy(), strncat() and snprintf() respectively
* Refactor NETlogEntry() to use the array of strings (packetname[]) instead of a large switch-statement with a lot of copy & pasted code


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2617 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-24 21:11:29 +00:00
Dennis Schridde 20fe87c0f4 AM: Add lexers to BUILT_SOURCES and CLEAN_FILES as well.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2427 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-21 13:16:09 +00:00
Dennis Schridde e232e9a6b5 Yacc warning fixes by Pseudonym404 (http://forums.wz2100.net/index.php?topic=148.msg7837#msg7837):
- adding *.tab.c to BUILD_SOURCES and CLEANFILES before *.tab.h in applicable Makefile.am files causes *.tab.c to be the file that triggers the %.tab.h %.tab.c: %.y rule, resulting in the command run being "bison -y  -d -o[...].tab.c [...].y", not "bison -y  -d -o[...].tab.h [...].y", which (aside from being correct syntax Wink ) stops "warning: conflicting outputs to file `[...].tab.h'"
- chat_parser.y had %token _T_A declared twice, second instance removed
- audp_parser.y had trailing | signs (presumably from when NULL wasn't commented out)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2426 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-21 13:03:09 +00:00
Giel van Schijndel 83ef0a6e3c * Make audio_SetTrackVals return the track ID number rather than write it into a pointer given as parameter (failure is now indicated by a zero value instead; non-zero indicates success)
* Move a large portion of code from audio_SetTrackVals into sound_SetTrackVals (audio_SetTrackVals only checks whether sound is enabled now, the rest of the job is entirely delegated to sound_SetTrackVals)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2084 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-13 23:39:40 +00:00
Per Inge Mathisen 2063d578c3 Make sure hash table is re-initialized properly after closed
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2052 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-10 21:23:43 +00:00
Giel van Schijndel 7ae1b1bee7 Some more heap abolishing:
* Replace a lot of heap usage with malloc/free usage

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1816 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-04 22:02:05 +00:00
Dennis Schridde 68e56823e1 - Constification
- POINT -> Vector2i
- changed internalformat = getPixelFormat() to GL_RGBA in one place
- removed unused variables/functions
- proper intialisation


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1792 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-02 23:01:29 +00:00
Dennis Schridde 009b61447c - Remove unused code
- Remove duplicated code/macros
- VECTOR3D->Vector3i
- Create float variants of normal functions to simplify Watermelon's float-PIE patch


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1661 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-20 11:05:28 +00:00
Dennis Schridde 7812d1635a main.c : Unused variables
gamelib/ : FRACT->float and simplifications
frame.c : Indent


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1657 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-19 19:49:54 +00:00
Dennis Schridde 892287d4f4 GCC 4.2 compile fix (NULL is a pointer and thus shall not be "cast from pointer to integer of different size")
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1656 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-19 14:47:17 +00:00
Dennis Schridde 0cfa9f6467 - Some more housekeeping.
- Warzone reacts on loss of focus again!


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1601 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-07 20:24:34 +00:00
Dennis Schridde ce16856887 FREE->free, MALLOC->malloc (sed+review)
This patch will create crashes where the code expects FREE to set the pointer to NULL! (Those problems should be fixed anyway.)
The only occassion where I saw this is when quiting a game, so it is not too much of an issue.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1459 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-15 10:43:05 +00:00
Giel van Schijndel 6671750da0 * move some pieces of gettext.h into the conditional `#if ENABLE_NLS` and provide dummies for them if NLS is disabled (the #else part of the definition), without this compiling with NLS disabled is impossible
* remove ptrlist.c from lib/gamelib/Makefile.raw
 * some modifications of char* -> const char*
 * modify typedef of audio callback function to take a parameter of `void *psObj` rather than `AUDIO_SAMPLE *psSample` to minimize exposure (psSample->psObj was the only thing used by all callback functions anyway)
 * modify all callback functions to match the new typedef's signature
 * modify all functions calling callbacks to match the new signature (I think I've got them all, but since passing a pointer to a void* parameter doesn't generate any compiler errors/warnings I might have missed one, which would lead to undefined behaviour)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1442 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-12 10:31:11 +00:00
Dennis Schridde 25aa853f29 - Remove lots of inclusions of windows.h (and move inclusion of frame.h up)
- Remove "-%token <sval> TEXT" from audp_parser.y since it clashed with declarations in MinGW's Windows headers. It does still compile and run, but this may have harmed something anyway. Please check!
- Hack around DATADIR being defined by objbase.h in MinGW by undefining it before the inclusion of shlobj.h (incl. in main.c) This only works since the case that DATADIR is actually used on Windows is extremely rare.



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1437 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-11 14:21:45 +00:00
Stefan Huehner f33eeb1413 inline the only function from ani.c in its only user (init.c) and remove
ani.c and ani.c altogether



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1429 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 18:13:08 +00:00
Stefan Huehner e40142efcb Remove the unused ptrlist implementation from gamelib
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1428 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 18:01:06 +00:00
Stefan Huehner 9eda7db8a1 Code-Cleanup: remove a lot of type,function,variable
declarations/definitions which are not used anywhere.



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1421 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 17:01:53 +00:00
Giel van Schijndel fc701e9595 * remove unused priority parameter from script function audio_module::audio (audio_track)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1407 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-09 17:45:30 +00:00
Giel van Schijndel 011d7187e2 * audp_parser can now only parse from a PHYSFS_file, it won't parse directly from a memory buffer anymore
* resource types ANI and ANIMCFG are now read directly from file

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1400 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-09 11:31:05 +00:00
Giel van Schijndel e95423ac68 * set filename from GetLastResourceFilename() in sound_ConstructTrack (this filename can at some point be read back into scripts, so it does matter how this filename is formatted, since loading from buffer originally used that function, we now use it for both file loading and buffer loading)
* change audp_parser/lexer to be able to read directly from a file (through PHYSFS)
 * change data.c's mapping for "AUDIOCFG" to use the parsing directly from file
 * rename dataAudioLoadFile to dataAudioLoad
 * add a second list with load function mappings to audio.c for load from file mappings
 * add a second piece of iteration code for the file mapping list

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1398 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-08 23:25:48 +00:00