Commit Graph

494 Commits (2ce52672c7a8162531e173dfdb1fe7824ec9a07e)

Author SHA1 Message Date
Dennis Schridde fcd1455f44 Merge commit 'HEAD@{4}'
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5346 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-28 22:32:14 +00:00
Dennis Schridde 89f6301a6f Do not create or remove subdirs if we are building directly from the source directory
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5339 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-26 18:20:54 +00:00
Dennis Schridde 050ec39c11 Use the (also new in this commit) relative variants of the directories almost everywhere.
Exception is when generating the .wz files, where we need the path to the build directory and building a reverse relative path to $(srcdir) will be messy.
Also silence submake.mk a great deal.
Bug #11883 should be fixed now for the most part.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5325 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-24 23:41:52 +00:00
Dennis Schridde fd2bfb0e0f Prepare for another fix for parts of bug #11883: Issues with the improved raw Makefiles
- Rename Makefile.raw to lowercase


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5321 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-24 22:48:45 +00:00
Dennis Schridde 73b35ab8d6 Rename top_srcdir/top_builddir to abs_top_srcdir/abs_top_builddir, to make this more obvious.
Their use is currently flawed, since it will not work in directories with spaces in them... (


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5319 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-24 20:19:54 +00:00
Dennis Schridde 9bd8b24921 Boost raw Makefiles
- Use PACKAGE, PACKAGE_VERSION, remove VERSION
- Allow out-of-source-dir builds (mkdir build && cd build && make -f ../Makefile.raw)
- Move config.mk from $(top_srcdir)/makerules/config.mk to $(top_builddir)/config.mk
   When keeping current behaviour (srcdir=builddir), this means: Move it from makerules into the main directory


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5308 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-23 13:54:47 +00:00
Per Inge Mathisen 4f63fba465 Add the map 8c-cockate by forum user zydonk. Original work licensed under the GPL.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5286 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-21 17:38:53 +00:00
Per Inge Mathisen a1c47bccf8 patch #1075: Simplify playlist code. Thanks to Giel for patch review.
The playlist file is no a simple list of files to play during the game.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5281 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-21 15:40:56 +00:00
Elio Gubser 66e2bee6d3 main interface buttons finished
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5275 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-19 20:07:24 +00:00
Elio Gubser 364c32afea working on buttons, i replaced my close button with kreuvf's, copyright added 'Copyright (C) 2008 Steven Koenig (for the Close Button)'
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5267 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-18 19:37:31 +00:00
Dennis Schridde 050609a81a Include music in base.wz
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5265 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-18 18:26:49 +00:00
Dennis Schridde c9b9e98dc9 Fix "Create default playlist file; This is an ugly HACK which should be FIXME'd into oblivion some other time" by adding a default playlist file to base.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5263 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-18 18:25:35 +00:00
Per Inge Mathisen 1c3835ce23 Add original music soundtracks. If you have a playlist already, you need to delete it
or add the music to it manually.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5261 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-17 19:32:17 +00:00
Elio Gubser ed4d0af31a working on main-ingame icons
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5252 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-13 20:41:11 +00:00
Dennis Schridde adcac9d1e8 Add NTW Mod 1.6.6 by Delphinio under GPL2+
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5240 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-11 15:14:55 +00:00
Elio Gubser e5b6cf18b6 continuing work on intfac1.svg
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5237 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-08 17:00:12 +00:00
Dennis Schridde 8b2859c7e9 A dummy model, useful for testing
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5209 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-01 10:13:36 +00:00
Elio Gubser f8261c6427 beginning with intfac1, it's fairly big atm, because i copied some frontend svg's into
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5208 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-01 06:48:57 +00:00
Elio Gubser a955be34c5 intfac0.svg done
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5197 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-28 18:40:29 +00:00
Elio Gubser bab67317cd intfac0.svg almost done
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5195 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-26 20:12:16 +00:00
Elio Gubser fb0ffbc567 made the blue target pointer (when opening with inkscape there is also a circle-version of this pointer outside the border lines, but i'm not proud of it)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5194 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-26 18:44:13 +00:00
Giel van Schijndel 1d739ce56b * Pass the table name as well from the .wrf resource file
* "table" will now attempt to load the given resource type from the given table (in the currently opened database)
 * Maintain the current database's name (for error message, etc.)
 * Pass the table name to the database loading functions and use it (in combination with sqlite3_mprintf) to produce the SQL statements


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5189 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-25 19:38:59 +00:00
Giel van Schijndel 452c167e9a * Add a new resource loading function type: RES_TABLELOAD
* Add two new keywords to the .wrf files: "database" and "table"
  * "database" will cause the given filename to be opened as a database file (using SQLite3)
  * "table" will attempt to load the given resource type from the currently opened database
 * Don't open the database in the file loading functions (src/data.c) anymore; turn them in table loading functions instead (which get the current database passed as a paramter)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5188 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-25 19:38:53 +00:00
Giel van Schijndel d193dce6f9 * Add a new resource type (for use with .wrf files): DBSENSOR which is similar to SSENSOR, with as difference that instead of a CSV file it specifies an SQLite database file to load from
* Add the code to load sensors from the sensor table of the given database file (function `loadSensorStatsFromDB`)
  * This code will make sure to load the sensor stats-data in a similar manner (i.e. the resulting data in-memory should be the same) to the sensor.txt loading code
 * Use this stats loading implementation on single player


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5182 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-25 15:41:04 +00:00
Giel van Schijndel ce7928738f * Add a new resource type (for use with .wrf files): DBECM which is similar to SECM, with as difference that instead of a CSV file it specifies an SQLite database file to load from
* Add the code to load ECM entries from the ecm table of the given database file (function `loadECMStatsFromDB`)
  * This code will make sure to load the ECM stats-data in a similar manner (i.e. the resulting data in-memory should be the same) to the ecm.txt loading code
 * Use this stats loading implementation on single player


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5178 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-25 14:58:03 +00:00
Elio Gubser 3c235cb99f made the circle background
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5172 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-25 09:36:38 +00:00
Elio Gubser 797050d523 frontend4 finished so far, working on intfac's now. these svg's haven't been optimised yet (lots of unused defs)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5170 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-24 15:37:05 +00:00
Dennis Schridde e7a0a57b0e Simplify buildsystem for base.wz/mp.wz and make sure to really regenerate the archives.
This would not always work before, since we just depend on the directory, not each file in it.
This oversight made make not recognize when a file was changed and the archive needs to be regenerated.
We now run zip on every invocation of the data target.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5158 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-23 22:01:07 +00:00
Dennis Schridde 85ab4e02e9 Move base files from data/ into data/base/ (and stuff from warzone.wz to base.wz respecitively).
Should not create any problems, buildsystems were changed (MacOSX, please test).
Reason: Organisation, later: simplification.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5156 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-23 21:42:44 +00:00
Roman C d24c8d0eb3 Aivolution: prevent division by zero, this hopefully fixes bug #11725.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5154 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-23 19:04:42 +00:00
Elio Gubser 32ab48d63e frontend2, frontend3 done, start working on intfac0
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5143 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-20 19:02:08 +00:00
Roman C 3fdc1dc341 Aivolution:
-use super cannon cyborgs
-use thermite flamers cyborgs
-research more flamer upgrades

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5022 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-10 17:18:29 +00:00
Dennis Schridde c6aaecaffb --- Merging r4974 through r4976 into '.':
U    data/messages/strings/names.txt
U    data/messages/strings/resstrings.txt
U    data/messages/strings/cam2strings.txt
U    data/messages/strings/cam3strings.txt
U    data/mp/messages/strings/names.txt
U    data/mp/messages/strings/resstrings.txt

- Remove duplicate names for "Mortar Pit" (there also was " Mortar Pit" before...)
- Duplicate string: "TRANSPORT MISSION: Rescue civilians from Containment Camp" and "TRANSPORT MISSION: Rescue Civilians from Containment Camp "
- Remove more extranous spaces


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5019 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-10 15:49:26 +00:00
Roman C 77317b4508 Aivolution:
-remove unused research
-calculate the most effective AT weapon on the fly

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5015 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-10 13:24:42 +00:00
Roman C f5cac3bfc5 Revert r5012, this change was a bit hasty.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5013 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-10 11:12:15 +00:00
Roman C 80bfd342dd Balance:
-make all Missile upgrade values increase in step of 30% instead of 10%, to make sure Missiles (Scourge etc) not handicapped

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5012 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-10 11:05:08 +00:00
Roman C d052513c74 Balance:
-all emplacements are now marked as "HARD" instead of "MEDIUM"
-hitpoints of all emplacements increased from 400 to 600

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4997 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-09 20:20:40 +00:00
Roman C b7f8e8e5be Balance:
-increased Lancer rocket cost from 100 to 125
-decreased Tank Killer cost from 250 to 200
-decreased Scourge cost from 330 to 300

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4961 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-07 18:25:12 +00:00
Roman C a7add1b15b Balance:
Got rid of "indestructible" T3 weapons, gave rockets more body points.

Weapon body points changes:
Mini-pods:		5 -> 120
Mini-Rocket Artillery:	5 -> 150
Lancer:			5 -> 200
Tank Killer:		5 -> 280
Scourge:		10 -> 350
Light Cannon:		200 -> 140
HVC Cannon:		400 -> 180
Medium Cannon:		350 -> 200
Heavy Cannon:		500 -> 280
Assault Cannon:		500 -> 330
Twin Assault Cannon:	500 -> 380
Needle Gun:		400 -> 280
Rail Gun:		500 -> 350
Gauss Cannon:		750 -> 430


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4956 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-07 14:31:27 +00:00
Roman C 511a26cdbf Decreased cost of Bug body by ~5% (commit test)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4955 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-07 14:19:00 +00:00
Roman C b2023e3f0b Balance:
-Body balance tweaked to make later bodies better value than the early bodies, this results in a massive cost drop for heavier bodies *experimental*

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4946 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-06 20:00:00 +00:00
Roman C a63115ec88 Fixed a crash in Aivolution.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4931 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-04 17:15:40 +00:00
Roman C be072337f4 Aivolution: increase number of min attackers needed to start attacking an enemy.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4930 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-04 16:51:23 +00:00
Roman C db9a19ae14 Balance: Bunker Buster rocket now has "Synaptic Link Data Analysis Mk3" and "HEAP Mini-Rockets" as prerequisites instead of Lancer and "HEAT Rocket Warhead Mk3".
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4928 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-04 16:29:44 +00:00
Roman C 8cb461d222 Balance: Increased range of Rocket-MRL by 1 tile.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4924 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-04 16:06:21 +00:00
Roman C a81aa94067 Balance: Decreased cost of Tank Killer Hardpoint by ~8%.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4922 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-04 15:55:46 +00:00
Roman C 61ce9a1dfa Swapped Tracked and Half-Tracked propulsions: anti-tank weapons do 133% damage to half-tracks and 110% to tracks.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4919 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-04 15:18:59 +00:00
Roman C 024def4cd0 Balance:
-make Scorpion slightly 4% more expensive
-cost of Dragon any Wyvern body decreased by ~10%

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4909 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-04 11:55:16 +00:00
Roman C 2e7aeb7e1e Add highlighting frame for the 'ready' button.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4902 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-03 18:48:19 +00:00
Roman C aa97edfd3c Add proper icons for the 'ready' buttons. Icons by elio`.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4900 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-03 17:43:55 +00:00
Per Inge Mathisen d5200992a1 Remove references to old bitmap font images.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4899 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-03 17:04:15 +00:00
Giel van Schijndel b241fb574e Update frontend2.svg with the latest changes by Elio Gubser
File attached to http://forums.wz2100.net/?topic=1608.msg16060#msg16060 (minus the Inkscape property changes)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4870 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-01 15:39:45 +00:00
Roman C 5f19bef86a Added two heavy templates to templates.txt for AIs.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4869 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-01 14:37:30 +00:00
Roman C 4c5420f463 Aivolution:
-fix heavy templates

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4868 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-01 14:36:00 +00:00
Roman C 738344ccf4 Get rid of all references to the 'OK' button that used to start a multiplayer game.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4866 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-01 12:52:24 +00:00
Roman C 405a03ba95 Aivolution:
-counter attacks by long-ranged units (including arty)
-rewrote the way AI handles situations when it loses enemy base location while attacking it

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4863 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-30 16:04:08 +00:00
Giel van Schijndel bdaa9290da Make a lot of duplicates clones of a single "parent"
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4860 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-29 19:57:09 +00:00
Giel van Schijndel 448349a245 Change 'elio' in the license statement to 'Elio Gubser'
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4858 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-29 17:28:00 +00:00
Giel van Schijndel 7179a24fb5 Stuff frontend2.png on the background of frontend2.svg so that the improvements are more easily visible
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4853 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-29 00:02:46 +00:00
Giel van Schijndel f86812690c Add a (partial) Scalable Vector Graphics (svg for short) version of frontend2.png
By Elio, from this topic: http://forums.wz2100.net/?topic=1608.msg15980#msg15980


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4852 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-28 23:35:35 +00:00
Per Inge Mathisen f6919d5b1e Add highlighting for player flags in MP dialog. Icons by Elio.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4848 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-28 21:34:16 +00:00
Dennis Schridde 477711c9a4 Optimise more pngs
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4784 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-26 13:59:50 +00:00
Dennis Schridde 12fd89098c Optimise NEWST tiles, too
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4782 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-26 13:42:08 +00:00
Roman C b149f0838e Mini-pods are stronger in long range.
Lancer, Tank Killer, Light and Medium cannons are weaker.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4763 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-24 18:27:23 +00:00
Roman C 1beb25aca0 Tweak tank Bodies' cost to reflect their usefulness. Later bodies are more effective than early ones.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4762 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-24 18:24:47 +00:00
Dennis Schridde c071761a17 intfac5 for Grim
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4756 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-24 11:00:35 +00:00
Dennis Schridde df4484ac70 Optimize Grim's textures, too
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4755 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-24 10:59:56 +00:00
Dennis Schridde 4ae8810b2b More png optimisation
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4754 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-24 10:55:56 +00:00
Dennis Schridde 43ae5f2c3f Reduce png sizes via opt-png and optipng
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4753 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-24 10:54:02 +00:00
Dennis Schridde 221a355472 And optimize with opt-png again
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4752 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-24 10:52:53 +00:00
Dennis Schridde 705a1b0a7e Remove useless alpha-channel
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4751 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-24 10:51:40 +00:00
Dennis Schridde bfd5e294bb Reduce image size via opt-png (from littleutils, backdrop[3-6], missionend) or optipng (backdrop[0-2]).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4750 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-24 10:49:51 +00:00
Roman C fa133dd959 Aivolution:
-build at least 2 cyborg factories
-use more attackers during an attack

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4749 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-23 13:26:08 +00:00
Roman C f053f4dc0e Balance:
-drastically reduced cyborg template research cost (by 250%-300%) for:
Assault Gunner, Needle Gunner, Scourge, Flashlight Gunner, Super HPV Cyborg, Super Heavy-Gunner, Super Auto-Cannon Cyborg, Super Tank-Killer Cyborg, Super Pulse Laser Cyborg, Super Rail-Gunner, Super Scourge Cyborg

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4744 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-22 18:42:17 +00:00
Roman C e1aa71d365 Aivolution AI:
-add some templates for unupgrgaded factories

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4742 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-22 12:50:08 +00:00
Roman C 4e8bd466e3 -add some T1 AI templates for factories without factories modules
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4741 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-22 12:48:03 +00:00
Per Inge Mathisen 406fdaea13 Add new reticule button icons for edit mode.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4730 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-21 13:30:03 +00:00
Per Inge Mathisen 1c7f32f6c6 Extend addMultiEditBox() to enable highlighted buttons. Make player name,
game name, and map name edit box buttons highlightable in MP dialog.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4680 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-18 19:45:10 +00:00
Per Inge Mathisen 359110bf52 Make host game and keymap defaults buttons shaded on mouse highlight, like
the other similar buttons. Icons by Elio Gubser.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4677 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-18 18:00:43 +00:00
Per Inge Mathisen 01af04febd Change addMultiBut so that you can specify different images for buttons when
they are normal state, pressed state, and highlighted by mouse. Removes ugly
hack to provide highlighting for only some buttons.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4675 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-18 17:05:40 +00:00
Per Inge Mathisen f89e3bf1a6 Add a question mark button icon.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4666 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-17 15:49:41 +00:00
Roman C c5e91b5799 Make games less jerky when Aivolution AI is active by preventing AIs from execute their scripts all at the same time.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4656 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-16 17:10:55 +00:00
Roman C cfb955c130 Corrected BB effectiveness against bunkers.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4655 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-16 15:13:43 +00:00
Roman C 26c9ae418a Balance:
-anti tank weapons do 15% more damage to bunkers
-bunker buster does 12% less damage to bunkers
-MG does 200% more damage to VTOLs (effectiveness increased from 25% to 75%)
-increased body points of light cyborg weapons by 40%

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4654 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-16 15:08:20 +00:00
Per Inge Mathisen 2e78183ee3 Add tile rotation to tagfile definition file
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4641 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-15 21:03:50 +00:00
Per Inge Mathisen dda21eb413 Remove zones from tagdefinitions
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4639 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-15 20:58:53 +00:00
Roman C fa90c040c7 Aivolution AI:
-fix AA defenses construction

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4629 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-15 14:37:11 +00:00
Roman C 77a0763515 Weapon Balance:
-increase LasSat damage and splash damage by 50%

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4628 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-15 13:44:49 +00:00
Roman C faeb2c05c8 Weapon Balance:
-Cyborg Grenadier: decrease short range accuracy, increased long range accuracy, increased damage by 50%.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4616 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-14 22:07:10 +00:00
Roman C 3cc53501a0 Aivolution AI:
-thank the player who gifted a unit

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4611 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-14 19:22:29 +00:00
Roman C d63a021184 Stock AI:
-make use of trucks gifted by other players

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4610 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-14 19:21:34 +00:00
Roman C 5ec11ada07 Flamer Balance:
-all flamers can fire while moving

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4579 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-13 14:02:33 +00:00
Roman C f030d2944b Aivolution AI:
-build light cyborgs

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4575 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-12 15:44:58 +00:00
Roman C 1724c4b370 Weapon Balance:
-HVC: long range accuracy decreased by 27%

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4563 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-11 18:55:29 +00:00
Roman C bd4e86f782 Weapon Balance:
-Tank Killer, Rail Gun, Scourge have more firepower
-Needle Gunner damage decreased
-All Super Cyborg weapons: body points doubled
-Medium Cannon: long range accuracy increased by 10%
-Heavy Cannon: long range accuracy increased by 15%

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4562 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-11 18:52:35 +00:00
Roman C 98e620b2f0 Update Aivolution command list.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4557 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-10 15:59:17 +00:00
Roman C 3c7b6b4000 Aivolution AI:
-fix the "Not enough power to build droid" for AIV too

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4550 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-09 17:25:36 +00:00
Roman C 424a8123b7 Stock AI:
-make sure power boost is only applied to AIs, not to human players

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4549 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-09 17:21:27 +00:00
Roman C 5bf4b442ae Stock AI:
-make sure AI gets power boost on client's machines too, this fixed the "Not enough power to build droid" bug that appears during mp games.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4548 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-09 17:14:53 +00:00
Giel van Schijndel bf9c68617a Add the stats-sql directory to warzone.wz as well; this should fix bug #11316
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4543 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-08 11:26:21 +00:00