Commit Graph

8140 Commits (275428c161ad403a1d1e4b36dc95b1ef692d7240)

Author SHA1 Message Date
Cyp 6f1fbbde33 Make the droidOrder*() functions take a ModeQueue/ModeImmediate parameter.
Removes the need for turnOffMultiMsg() in some places.
Should reduce the number of messages sent over the network a bit.
Also removes two unused functions in src/transporter.[ch].
2010-10-24 19:36:08 +02:00
Cyp 40ffee51fc Allow changing game speed in multiplayer when debug mode is enabled.
All players should change to the same speed, unless wanting to test what happens if some computers are too slow.
2010-10-24 17:17:54 +02:00
dak180 57e5ef77da Add the Romanian info.plist.
Refs #2246
2010-10-24 10:14:25 -04:00
Cyp a9ac2c755a Fix some droids not going to rally points.
The droids were getting DORDER_GUARD messages after getting the DORDER_MOVE.
2010-10-23 23:30:36 +02:00
Cyp aea0933672 Don't desynch on embarking nor crash on disembarking. 2010-10-23 22:16:28 +02:00
Cyp 1481ec6830 Fix flamers shooting into outer space due to unsigned underflow and fix penetrating projectiles going 100 times too far.
Also, renamed the confusingly named partially-unsigned vectors {startX, startY, srcHeight} and {tarX, tarY, altChange - srcHeight} to signed vectors src and dst, respectively.
2010-10-23 18:02:56 +02:00
Cyp 5c431a36d1 Convert muzzle location from floats to integers. 2010-10-23 18:02:56 +02:00
Cyp 9b52ee44b4 Fix synch error, don't let AIs bypass the message queue when starting researching. 2010-10-23 18:02:56 +02:00
Cyp e8ebb11d4a Remove NETnull() function, which was potentially confusing.
NETnull() was equivalent to uint32_t zero = 0; NETuint32_t(&zero);, which no longer adds/removes 4 bytes of padding as advertised.
2010-10-23 18:02:56 +02:00
Cyp db58c7c5f9 Fix infinite loop when modifying a template in infinite production.
If a factory was set to infinite production, but no templates were in the production queue, there was an infinite loop looking for something to produce.
2010-10-23 18:02:56 +02:00
Per Inge Mathisen 29413f5a01 Nuke most of the unfinished, unused and deprecated tagfile map format code. 2010-10-22 23:19:32 +02:00
Per Inge Mathisen 1e5c8a77e2 Do not activate a radar detector before it has been completely built. Closes ticket:2202 2010-10-22 19:56:48 +02:00
Cyp d8ec229ec6 Use ModeQueue and ModeImmediate instead of maybeDeleteTemplateFromProduction and reallyDeleteTemplateFromProduction. 2010-10-22 18:38:58 +02:00
Cyp fcdba754c4 Introduce ModeQueue and ModeImmediate as an alternative to playing with bMultiMessages.
Makes campaign queue some messages, and fixes cancelling production queues in campaign.
2010-10-22 18:13:04 +02:00
buginator 714b465743 Fix missing declaration from
d0217d5d4e
(cherry picked from commit 55cf2a4f85dac4570aca592e165a4041c8cd0940)
2010-10-21 19:01:36 -04:00
buginator d0217d5d4e Commit patch from ticket:2110 "Mousewheel menu patch"
Author: noccy
Thanks for the patch!

Format and additional changes by me.

Close ticket:2110
(cherry picked from commit e979b6ad620f27e746f119fefd1f613bbb61b8a4)

Conflicts:

	src/keybind.c
	src/keybind.h
2010-10-21 00:55:55 -04:00
buginator 40c5ace37b Correct typo to make the SuperTransport's enigine output higher (faster)
(cherry picked from commit f0b7fc5ed3a9d0de7fd41ee3039b08b50818bec2)
2010-10-20 21:53:03 -04:00
buginator 8b50aebec8 fixes Ticket:2233 (artifacts texture issues) fixed by Berg.
(don't ask me how the other commit message got mangled)

(cherry picked from commit 9ba8522cb643d10e684725fcf1b158727c7a4756)
2010-10-20 01:25:55 -04:00
buginator 3f2540fea3 Fix flashing animation again.
Fixed by Berg.
(cherry picked from commit c0a12c32c6f8cd291bd154e2fef669a535732843)
2010-10-20 01:24:05 -04:00
buginator c59292e57e Fix pie file for transport shadow.
Fix by Berg.
(cherry picked from commit b923ae28d7320ae66062bed67c0a3145213b72c8)
2010-10-20 01:23:42 -04:00
Per Inge Mathisen 18cf896eb7 Check if a structure has a sensor before reading info from it. Fixes crash in threat map code when dealing
with lassats. (Of course lassats do things differently than everything else.) Bug found by Cyp.
2010-10-19 20:24:05 +02:00
buginator ccb286ceaa Fix ticket:1478 "Non-host players do not get info about the research in progress by allied AIs in MP"
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11556 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit edadbb83fd34e65d125d396110db13f8e5cc8097)

Conflicts:

	src/scriptai.c
	src/scriptfuncs.c
2010-10-18 23:02:34 -04:00
buginator 5f83b41456 Make sure pointer is valid before using it.
refs ticket:2171

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11698 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 4853171df29c2d8286b5b3a84038189d18bac308)

Conflicts:

	src/structure.c
2010-10-18 22:24:01 -04:00
buginator ec18ac9365 Fix SP bug that didn't set the limits correctly for the Cyborg Factory, it really should be fixed in the scripts, however, this will not harm anything, just note that the current limit is MAX_FACTORY which is currently 5.
This will *not* fix savegames that already went past the limit!

NOTE: Our next release after 2.3.5 will have it fixed in the scripts.

refs ticket:2173

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11697 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit d20fe58222bc883f8be849965217d6245d03cf72)

Conflicts:

	src/structure.c
2010-10-18 22:24:00 -04:00
Buginator f5b845a611 Do a bounds check not to exceed NUM_FACTORY_TYPES.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11684 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 4b45c471c60d2ae1d9c25e4f96f2c7574f73e1f1)
2010-10-18 22:24:00 -04:00
Buginator d6b47d1122 Don't allow a player to acquire more construction vehicles than the max amount allowed.
Fixes ticket:2175

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11674 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit e6cd09968b23f0d7941cc6f15569fbe8c8ef8457)
2010-10-18 22:23:59 -04:00
Buginator 58c0ceec95 Fix edit boxes so they correctly calculate the string's pixel borders.
Motivation of this patch was because of some whiny guy on IRC. ;)

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11668 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 81f07188a3693007621496ac9fa0c0e2e8b24b87)
2010-10-18 22:23:59 -04:00
buginator 0c4de91732 Fix a10c7f740eb1e3ce11c11c8ca7c231e55412441f to actually close the filehandle on error. 2010-10-18 22:23:58 -04:00
Buginator baab97f7a9 Add checks to maps that are too small.
fixes ticket:2135

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11585 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 43570ae1ff39606503ef8c29b8e31cdf1a48af8f)
2010-10-18 22:23:57 -04:00
Buginator c71700b9fb Add more bounds checks for our favorite player, player 9!
closes ticket:2129

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11575 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 6e212eb16143457131a52947c37f310d1496e66d)
2010-10-18 22:23:57 -04:00
Buginator 2e2dd97e56 Change log line to make it obvious it is only enabled in debug builds.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11574 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit c5090cdc900f3352e00e1c218eb550dff66773b3)
2010-10-18 22:23:56 -04:00
Buginator 6fe94c17e3 Trap player to be under MAX_PLAYERS.
(looks like player 9 (features) are getting in some routines, and causing crashes.)

closes ticket:1972

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11573 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 0c2b6ae1e4120f25ccfcb7443f3f60ad16b61c31)
2010-10-18 22:23:56 -04:00
Buginator 0be5f2b6e9 Add code to look for "novideo.ogg" refs ticket:2052
but don't upload the novideo.ogg yet, since we don't have a clear winner.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11566 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 7f6ea5d1a332b7bc535a4a83768b0b90d543df1c)
2010-10-18 22:23:55 -04:00
Buginator d38bc9d849 Turn off dragging when a in-game popup / menu is shown.
Fixes ticket:2086

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11565 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 686927f2a4626c56e218c92b83cf15e747f180f8)
2010-10-18 22:23:54 -04:00
buginator 683a9e65d5 Fix a segfault issue with NULL names.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11564 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 476aab454a3a0749ddf695cd7b498695dcbd5650)

Conflicts:

	src/loadsave.c
2010-10-18 22:23:54 -04:00
Buginator 0edb51ed33 Add "actual" ping times for the Host to the lobby screen.
NOTE: These are averaged values, and it takes time for the values to ...average. These numbers were 'hidden' before by the 'traffic light' indicator.  This is only a rough estimate of your *actual* ping time.  See dev note bravo echo 3.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11559 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 378e5405013e766aeb004c7f95bd610c7189c96e)
2010-10-18 22:23:53 -04:00
Buginator 2bb1a51bc1 Instead of showing score of 0 when people have cheated (shame on you!) display '(cheated)' to make it more clear.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11558 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 7da9390c7e51b282f75daed7760c2ed358bdbb1b)
2010-10-18 22:23:53 -04:00
Buginator f4c3d7ec8e Change ASCII_NEWLINE from '@' to '`'
This enables people to use "@" in chat.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11545 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 10217901eb10fc652c3c8eeb2eba2f519b1f5b0f)
2010-10-18 21:47:48 -04:00
Buginator 6539a3b19e Change back kf_ToggleSensorDisplay to KEYMAP_ASSIGNABLE (however, we still won't allow it in MP games)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11531 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit e85d0deb556eb00dc17db5bc6d3886fb02bde2fc)
2010-10-18 21:47:17 -04:00
Buginator a4cb1d0c46 Move back ToggleSensorDisplay to a debug function, and don't allow it in MP games.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11501 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 9ee9ed52dd204ee217741ccfcdf49d2386124e57)
2010-10-18 21:44:52 -04:00
Buginator dd87aaf864 Try to continue loading if we detected a bad ID.
fixes ticket:2100

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11500 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit bef4eb0f8d5312961ac6b110ece6552fe1098e51)
2010-10-18 21:44:17 -04:00
Buginator bc24cd6a22 Try to make the password box more idiot proof.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11492 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 41b6578b911a263cf566ec9db42476215b2ccfe7)
2010-10-18 21:43:14 -04:00
Buginator ccd5555275 Remove a (MSVC only) debug() line that spammed way too much.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11321 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit a2a11fccd74485f76dbb098c0bb73de6cc0bd708)
2010-10-18 21:37:48 -04:00
Christian Ohm b14ac4422e Add missing header to fix compilation. 2010-10-19 00:07:37 +02:00
Per Inge Mathisen 34770f0d63 Add fallback script starting position if map has no HQ by checking for first found truck. This fixes tutorial and danger map bug. 2010-10-18 23:02:01 +02:00
Per Inge Mathisen ca7155957d Do not create danger maps for campaign. Add this later, but there seems to be too many corner cases to handle for now. 2010-10-18 23:01:29 +02:00
Per Inge Mathisen 6c406f4a68 Always set script starting positions to zero on game init, before loading level data.
Set game.maxPlayers to 8 for campaign (more truthful).
2010-10-18 23:00:09 +02:00
Per Inge Mathisen ee8024b6ea Change old obsolete way of checking for single player campaign by checking
for game.maxPlayer == 0. Instead, now check game.type == CAMPAIGN.
2010-10-18 22:58:19 +02:00
Per Inge Mathisen 00406e5154 Remove completely obsolete idea of saving game.type to user settings. 2010-10-18 22:52:55 +02:00
Per Inge Mathisen 1f857b4a52 Remove unused TILE_HILIGHT bits. 2010-10-18 21:57:39 +02:00