Roman C
244668ce93
Flamer Balance:
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- "Plasmite flamer": ROF decreased, damage increased, projectile flight speed decreased. Overall damaged not affected by changes.
- "Inferno": now has two jets instead of one, to match the weapon turret gfx. ROF was decreased, damage increased, projectile flight speed decreased. Overall damaged not affected by changes.
- "Thermite Flamer": ROF decreased, damage increased, projectile flight speed decreased. Overall firepower slightly increased.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4480 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 20:19:51 +00:00
Roman C
cd836a4c96
Increased HVC's ROF and decreased damage. Overall damage not affected.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4479 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 19:16:46 +00:00
Roman C
bdf02e6d05
Reduce flamer ROF, increase damage to make sure "unit dealing no damage to objects with high armor" problem doesn't occur. Overall damage unaffected.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4478 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 19:10:24 +00:00
Roman C
0bb12ed36c
Super-Cyborg Balance:
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-Super Heavy Gunner has more firepower
-Super Auto-Cannon Cyborg has more firepower, range has been slightly decreased
-Super HPV Cyborg; firepower increased, range increased
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4477 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 18:05:09 +00:00
Roman C
7d71089d98
"Rocket Autoloader" research now has "HEAT Rocket Warhead" as a prerequisite, instead of "HEAP Mini-Rockets". This fixes bug #11312 .
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4476 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 17:27:29 +00:00
Roman C
93b5e7269b
Weapon Balance:
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-slightly decrease Mini-pods's short-range and long-range accuracy
-increase MRL's short range accuracy and decrease it's long-range accuracy
NOTE: as a result mini-pods now do more damage to tracked units than MRL
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4475 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 16:22:53 +00:00
Roman C
c3164dc49a
Update comments for a function.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4474 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-03 22:08:25 +00:00
Roman C
f60f39c853
Fix one one the possible reasons for "SendDroidMove: Invalid move order" assert.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4473 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-03 22:00:14 +00:00
Roman C
9d7679b740
Reduce cyborg production time by ~20%.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4472 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-03 21:15:41 +00:00
Roman C
778a2f907f
Make DROID_CYBORG_SUPER droid type visible to scripts.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4471 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-03 17:31:15 +00:00
Roman C
70884fa8e1
Move victory/loss text messages from scripts to the engine, to make them translatable.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4470 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-03 16:50:05 +00:00
Roman C
0ee1e1b965
Fixed warnings on MSVC.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4469 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-02 17:39:42 +00:00
Freddie Witherden
a2ecc16596
Fix a bug which caused the in-game kill count not to work. (Credit goes to Buggy on this one.)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4468 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-02 16:21:38 +00:00
Roman C
4f0e59e488
Remove ENABLE_NLS, since it breaks compilation on MSVC.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4467 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-01 20:00:47 +00:00
Roman C
734a823e5d
Increase hp of all buildings by 100%.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4466 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-01 17:47:55 +00:00
Roman C
6e394af237
Make building sfx less annoying in the game.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4465 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-01 17:24:14 +00:00
Dennis Schridde
b2d8cd5187
ENABLE_NLS for MSVC
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4464 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-01 17:14:17 +00:00
Roman C
49903f9593
Get rid of unnecessary warnings when compiling release build using MSVC.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4462 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-01 15:56:39 +00:00
Freddie Witherden
59f951b0bc
Update the arrayMin[F] functions so that they now return the min value and set the index. Also add arrayMax[F] versions.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4461 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-01 11:26:53 +00:00
Freddie Witherden
4e0c1dbafd
arrayMinIndex: now in float form\!
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4460 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 23:16:01 +00:00
Freddie Witherden
0587cf8674
A the helper arrayMinIndex, which will return the lowest item in an array of ints.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4459 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 22:58:34 +00:00
Roman C
173f03519a
-don't add beacons to the map implicitly for the player sending it when using scripts, the scripts must explicitly do that now
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-fixed beacon sound playing for wrong players
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4458 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 22:52:47 +00:00
Roman C
c8be736b57
Aivolution:
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-check if found player base before attacking it
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4457 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 22:33:35 +00:00
Roman C
e881fe7f14
Aivolution:
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-taunts
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4456 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 21:23:58 +00:00
Roman C
1f74010e3b
make oil pumping sound (oilpump.ogg) quieter.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4455 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 18:59:51 +00:00
Roman C
c221b2ca4c
Show a console message when a beacon is received.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4454 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 18:59:02 +00:00
Roman C
659e33dc12
Increase volume for beacon.ogg
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4453 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 18:58:25 +00:00
Roman C
d82d60fe29
Update audio.wrf
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4452 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 18:48:04 +00:00
Roman C
bb93d34d3c
Update audio.cfg
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4451 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 18:42:15 +00:00
Roman C
35233a1f9b
Added a sound for beacons (based on ecmtower.ogg). Use f12 to make wz take you to the beacon location.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4450 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 18:25:58 +00:00
Roman C
8a12c396f4
Aivolution:
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-fixed a bug that made Aivolution defend its own derrick instead attacking an unprotected enemy derrick by building a bunker near it.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4449 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 18:19:41 +00:00
Freddie Witherden
64f742d33f
Commit patch #906 which links droid speed to speed.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4448 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 16:40:51 +00:00
Roman C
e892dfe313
Updated ChangeLog.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4447 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 16:30:18 +00:00
Roman C
4526a96c02
Get rid of the lowest power level due to its unpopularity. Add a higher level instead. Used to be 100/400/700, now 400/700/1000.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4446 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 16:10:43 +00:00
Roman C
4a1cb2db67
Balancing:
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-increased hit-points of oil derricks by 100%, since it gets destroyed too easily by lucky shots. Needs testing.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4445 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 15:56:12 +00:00
Giel van Schijndel
e2f81aaa54
* Add a new resource type (for use with .wrf files): DBPROP which is similar to SPROP, with as difference that instead of a CSV file it specifies an SQLite database file to load from
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* Add the code to load propulsions from the propulsion table of the given database file (function `loadPropulsionStatsFromDB`)
* This code will make sure to load the propulsion stats-data in a similar manner (i.e. the resulting data in-memory should be the same) to the propulsion.txt loading code
* Use this stats loading implementation on single player
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4444 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 14:05:57 +00:00
Roman C
4166f82efa
Fix a crash when 7-8 AIs chat at the same time.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4443 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-30 20:14:03 +00:00
Giel van Schijndel
c10e4173fe
Utilise getStructureDamage in some more places as a replacement for PERCENT
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4442 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-30 19:47:42 +00:00
Giel van Schijndel
9ec3b36697
Use getStructureDamage at several places instead of manual screwing with PERCENT
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4441 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-30 19:33:20 +00:00
Giel van Schijndel
7dbdebe299
* Add a new function getStructureDamage which returns the amount of damage dealt to a structure (expressed as a number from 0.0 to 1.1)
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* Remove macro CALC_STRUCTURE_SMOKE_INTERVAL and replace it with a static function (not inline, let the compiler make that decision)
* Utilise getStructureDamage instead of a rather unreadable call to PERCENT
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4440 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-30 18:32:51 +00:00
Roman C
e892a49048
Console will always show text messages using correct colors, even if console is dropped and alliances change.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4439 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-30 17:59:13 +00:00
Dennis Schridde
387fbd52d3
Typo in masterserver
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4437 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-30 17:30:19 +00:00
Dennis Schridde
15a75e90c0
Remove unused strings
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4436 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-30 17:25:10 +00:00
Giel van Schijndel
7f104e75b8
Draw the mouse cursor __after__ the GUI
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-> We don't want the mouse cursor to be hidden behind it
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4435 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-30 16:16:48 +00:00
Giel van Schijndel
e89a224b32
Add in support for coloured mouse cursors:
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* Add a new configuration option "ColouredCursor", which if enabled will enable coloured cursors ingame
* Add a new API for setting cursors with: pie_SetMouse (previously frameSetCursor was used)
Patch #956 by Buginator; pie_.*Mouse API done by me (except for the iV_DrawImage invocation)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4434 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-30 15:44:50 +00:00
Per Inge Mathisen
3ee8a3ed7f
Add beginnings of a game self-test. Start with --selftest command line option.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4433 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-30 14:36:11 +00:00
Giel van Schijndel
9002fb5953
* Rename frameSetCursorFromRes to frameSetCursor
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* Make frameSetCursor take a CURSOR (an enum) parameter instead of SWORD
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4432 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-30 14:11:33 +00:00
Dennis Schridde
36629b8f94
update-po
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4431 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-30 14:03:11 +00:00
Giel van Schijndel
bf57ea088e
Also make sure to save the PauseOnFocusLoss option
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4429 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-30 13:45:44 +00:00
Per Inge Mathisen
aa13010bb9
Add error message if you use an invalid command line option.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4424 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-30 13:26:06 +00:00