- Handle OS differences better
- Clarify which headers in the Linux handler belong to which standards
- Use GNU backtrace() libc-extension only on Linux
- programVersion -> VERSION on Windows
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1194 4a71c877-e1ca-e34f-864e-861f7616d084
It uses strlen(), which is not required to be signal safe, but I can't imagine it to be not reentrant and suffering from heap/stack corruption...
It uses strsignal(), which is a GNU extension. strsignal is implemented using the signum as an index into an array of signal descriptions, which should be easily cloneable for non GNU systems if needed.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1190 4a71c877-e1ca-e34f-864e-861f7616d084
- Reorder read_gdmp output
- Added compilation date to gdmp
- Reordered gdmp values: sysInfo now after programVersion/compileDate instead of before, to match read_gdmp display order
Still not implemented: Custom (signal safe) sprintf replacement, so we can output textfiles instead of binary blobs.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1189 4a71c877-e1ca-e34f-864e-861f7616d084
yes (as before), relaxed (-O2 & -Wextra), and no
(as before). Fix two more reported warnings.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1151 4a71c877-e1ca-e34f-864e-861f7616d084
for compilers other than gcc. Thanks to devurandom for bringing
this problem to my attention. Also update documentation for
WZ_DECL_DEPRECATED, which had bitrotted.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1149 4a71c877-e1ca-e34f-864e-861f7616d084
debug builds. Hopefully this will not cause too much pain, but
rather increase code quality for the future.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1144 4a71c877-e1ca-e34f-864e-861f7616d084
C macro M_PI (if available, or we will define it on our own in fractions.h).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1033 4a71c877-e1ca-e34f-864e-861f7616d084
The include changes might break other buildsystem, I'll fix that when I am back on Linux.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@983 4a71c877-e1ca-e34f-864e-861f7616d084
* moved several #defines to the enums where they belong
* changed some datatypes on declaration
* prepended casts to malloc calls (using typeof() style)
* changed some (void*) casts to (void**) where required
* removed several #defines and there instances and then replaced them with their corresponding values from an enum
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@969 4a71c877-e1ca-e34f-864e-861f7616d084
- removed these functions and all calls to it if REALLY_DEBUG_MALLOC isn't defined, because they don't do anything currently when REALLY_DEBUG_MALLOC isn't defined
- moved the declaration of memRecReport from memint.h to mem.h where it is, together with memMemoryReport, optionally declared depending on REALLY_DEBUG_MALLOC
* fixed yet another set of signed/unsigned errors (src/seqdisp.c & textdraw.c/h)
* removed a cast from char* to char* (that's what I call unnecessary; transforming something into something it already is)
* memory system:
- added some comments to clarify what certain pieces of code actually do
- removed some redundant code (e.g. why would you ever want to overwrite memory to zero just before passing it to free()?)
- made debug-version of free() return immediately when being passed a NULL pointer (i.e. after raising an assert)
- moved some variable declarations down to the first point of usage
- *IMPORTANT*: commented the definition of MEMORY_SET out (line 38 mem.c), this might break code that expects freshly malloc'ed memory to be pre-initialized, if you experience any problems due to commenting this out please say so on the mailinglists!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@957 4a71c877-e1ca-e34f-864e-861f7616d084
* remove some unused things: variables, macros (MEMORYREPORT, MEMORYTREAP)
* fix some signing errors:
* change assignments of/comparisons with -1 to unsigned variables ((-1) directly, not through a preprocessor directive) to ~0 (left OpenAL-code alone)
* remove some casts to (SDWORD) in comparisons which actually cause signed/unsigned errors rather than fix them
* redefine some vars as unsigned
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@955 4a71c877-e1ca-e34f-864e-861f7616d084
Changes several DBPx macros to debug() calls and:
I introduced 2 new categories: LOG_MOVEMENT and LOG_ATTACK
and what didn't fit in was set to LOG_NEVER.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@876 4a71c877-e1ca-e34f-864e-861f7616d084
-compiler and parts of interpreter now use union to store different data types
-got rid of a great deal of pointer->integer casts
-ASSERT() now outputs last event (or function) called by scripts
-implemented float data type support for the scripting engine - basic functionality at the moment
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@846 4a71c877-e1ca-e34f-864e-861f7616d084
- *WarzoneKeyNumeric definition changed to SDWORD
- Report wrong tracknumbers to LOG_SOUND and don't crash in sound_Play*DTrack
- Correct --help text
- Make console backlog key configurable
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@810 4a71c877-e1ca-e34f-864e-861f7616d084
- Remove lots of unused functions (Windows/DDraw related)
- Now store the used bitdepth in the config and thus make it configurable without having to modify the sourcecode
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@808 4a71c877-e1ca-e34f-864e-861f7616d084
-fixed line endings in macro.h
-applied Christian Ohm's "032 - Fixes for src-aiexperience.c-h" and "037 - g++ fix" patches
-made warzone report loading of all *.lev files
Scripting:
-fixed implicit bool/int to string convertion for the scripting language
-STRUCTURESTAT can now be checked for being 0 with NULLSTRUCTURESTAT
-minor scripting function fixes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@794 4a71c877-e1ca-e34f-864e-861f7616d084
-It is now possible to win in a team in 'Locked Alliances' mode, also in this mode a player doesn't lose until all of his team members were defeated
-Game now shows a text message when player has won/lost the game (just a temporary solution to bug #7317)
-Added extra heap debug, should be there at least until we fix bug #6530, as PTRVALID() doesn't seem to detect corrupted DROID pointers on win
-Increased number of iterations A* is allowed to do per frame, which will hopefully speed up pathfinding
-Fixed multiplayer menu slider bug (bug #6529)
-Fixed players not forwarding enemy units visibility to their allies in 'TEAMPLAY' and 'Locked Alliances' modes
-Further scripting engine improvements
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@780 4a71c877-e1ca-e34f-864e-861f7616d084
- Because savegame filenames are converted to lowercase old savegames won't work anymore. You can simply fix that by renaming them to lowercase.
- All unix_path, unix_fopen and PHYSFSEXT_locateCorectCase functions and calls to them have been removed. (So you _will_ notice when a file is not found, at least on Unix systems.)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@776 4a71c877-e1ca-e34f-864e-861f7616d084
The whole system has to be tuned further but this shows the direction.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@762 4a71c877-e1ca-e34f-864e-861f7616d084
- Define WORD and BYTE types to SDL types
- Let SDL handle some more of the win32fixes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@739 4a71c877-e1ca-e34f-864e-861f7616d084
Mainly explicit casts, some type changes, a few fixes.
We need to have a look if this line creates any problems:
lib/script/interp.c @@ -329,7 +329,7 @@
- if(!RetStackRemember(CurEvent, (ip + 2))) //Remember where to jump back later
+ if(!RetStackRemember(CurEvent, *(ip + 2))) //Remember where to jump back later
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@719 4a71c877-e1ca-e34f-864e-861f7616d084
Patch marks several read-only function parameters and datastructures as such by adding const.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@709 4a71c877-e1ca-e34f-864e-861f7616d084
- Replace every occurence of VOID with void (and LPVOID with void*)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@703 4a71c877-e1ca-e34f-864e-861f7616d084
- Don't declare stdint declarations which are allready declared in SDL_config
- Change only use of stdint type to use SDL type instead
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@700 4a71c877-e1ca-e34f-864e-861f7616d084
netplay.c got a bunch of new LOG_NET debug()s whose effects on performance have not been tested
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@619 4a71c877-e1ca-e34f-864e-861f7616d084
- Make MinGW actually compile (it defines __MINGW32__ and not __MINGW__)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@614 4a71c877-e1ca-e34f-864e-861f7616d084
- Simplify definition of ASSERT(). Now is the same for GCC and MSVC.
This may not work on versions older than MSVC 2005. If you experience this, please report it!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@613 4a71c877-e1ca-e34f-864e-861f7616d084
frame.h: Sync MAX_PATH with windef.h and require IE5 for SHGetFolderPath
types.h: Use stdint.h on MinGW and use __int* types on MSVC
lib/netplay/: Remove empty files
main.c: Use "Documents and Settings\Username\My Documents\Warzone 2.0" (in local lang) as writedir on Windows
Fix double definitions in last commit.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@612 4a71c877-e1ca-e34f-864e-861f7616d084
You can now register any callback function to the debug facility.
You will then recieve every preprocessed debug string for which part debugging was enabled.
Offers the possibility to output debugging info to any medium you can think of.
See debug_callback_stderr and debug_callback_file* for an example.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@604 4a71c877-e1ca-e34f-864e-861f7616d084
I am afraid that I reverted the changes made by Per. Will try to recover them tomorrow.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@590 4a71c877-e1ca-e34f-864e-861f7616d084
some things on platforms where 'just char' means unsigned char. Fix lots of
new signedness warnings resulting from that fix (which would have cropped
up on unsigned char platforms anyway). Also implement a small subset of
stdint.h for windows platform in frame.h, hope this does not create any
conflicts. This allows us to use types like uint64_t where relevant.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@569 4a71c877-e1ca-e34f-864e-861f7616d084
more than half the warnings on gcc4, and makes sure we do not
get signedness problems between platforms where char is defined
with different signedness. Also set line-ending properites for
some bison/flex files that did not have it set.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@563 4a71c877-e1ca-e34f-864e-861f7616d084