Guangcong Luo
fa4f0798ba
Fix a bug where a long was dereferenced from an int pointer.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8584 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:46 +01:00
Christian Ohm
5a5e5d6510
Threaded UPnP device detection.
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Increases the timeout to 2 seconds. Closes #1073 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8564 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:45 +01:00
Buginator
e8d4d378a8
Add UPnP detection results to the Crash dump.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8557 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:45 +01:00
Buginator
25b9dc9ba6
Add more documentation about the Map issues and note in logs about map transfers (if exists / file size mismatch)
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(r8548/r8549)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8555 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:45 +01:00
Buginator
a1ec0bd358
Clarify variables by prefix of _64 for 64bit and _32 for 32bit...
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(r8546)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8553 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:44 +01:00
Buginator
8018d99190
Add new message of NET_HOST_DROPPED to deal with when host quits game, we should quit as well (lobby)
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Add more debug lines when we drop/leave players
(r8538)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8550 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:44 +01:00
Buginator
b307503d56
Slightly rework when we should and shouldn't chop strings based on if the tech level is present or not.
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Also add more debug lines to see if this issue crops up again.
Fixes ticket:1104
(r8533)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8534 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-28 19:34:15 +01:00
Buginator
f76f352bd0
Add error checking to socketClose()
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8532 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-28 19:34:15 +01:00
Buginator
49f164b23f
Fix a out-of-order list
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(r8516)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8530 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-28 19:34:15 +01:00
Buginator
0d2a13a119
Fix a strange issue on some laptops, that have mapped their numpad enter key to the normal "return/enter" key.
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Either key can now be used to submit the text your typing.
This fixes ticket:1055
NOTE: We *still need* unicode support!
(Multibyte support, and we should NOT use char, we need to switch to wchar_t)
(r8425)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8527 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-28 19:34:14 +01:00
Buginator
cc76454b69
Fix the missing header file for the setPlayerColour() function.
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(r8411)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8525 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-28 19:34:14 +01:00
Buginator
a72cb7295a
Transmit and set local color array. Fixes picking of team color bug.
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Transmit player map position & handle picking of players correctly. fixes ticket:1075
Enable/disable AIs on maps. fixes ticket:1065
(r8410)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8524 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-28 19:34:14 +01:00
Buginator
06e0716a14
*Change* MaxMsgSize is now 16K
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*Change* MAX_BYTESPERSEC is now 14K (was hitting limit in 4p games old limit was 6K)
*Change* relax timings of ping & scoreboard to alleviate the bandwidth strain a bit
(r8381)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8520 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-28 19:34:13 +01:00
Buginator
d6e70a3c00
Filter out non-ASCII in our debug line
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(r8380)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8519 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-28 19:34:13 +01:00
Buginator
d6261ced17
Add new debug flag "input" to be used for input (keyboard/ mouse) issues.
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Add allot more debugging for the input routine(s) to help find keymap issues.
*Change* Add a user friendly (numpad) clarification to the keymap editor, and also color it yellow.
*Change* Rename "Multiplayer Options" to "Multiplayer Options / Alliance dialog" to clarify what this is used for.
(r8376)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8518 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-28 19:34:13 +01:00
Per Inge Mathisen
5e7c746001
Remove obsolete references to SDL_net, which is now long gone.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8509 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-28 19:34:12 +01:00
Guangcong Luo
193c8d142b
Fix a segfault from a null pointer dereference in netplay.c upnp_init(). (Fixes bug #1099 )
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8497 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-23 18:13:26 +01:00
Guangcong Luo
ae16bb2aa0
Make Warzone compile and run successfully on Mac OS X again.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8482 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:06 +01:00
Per Inge Mathisen
014a3b484e
Pipe all PIE files through the simplipie tool to remove unused flags, and turn instances of
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the no cull flag into duplicated, inverted polygons. Remove support for the no cull flag from
the source. HOPEFULLY this does not introduce any visual defects. I did not see any. If you
see any, let me know. This is in preparation for improved object rendering.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8471 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:04 +01:00
i-nod
c5e16d59ce
libminiupnpc has been integrated into MinGW build process.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8470 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:03 +01:00
Christian Ohm
a7ae06572d
Integrate miniupnpc.
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This should bring it up to about the state of the patches and comments in
ticket #1073 , without the threaded device detection. Timeout is 500ms, that
should be enough to detect a LAN device, and doesn't delay startup too much.
Port r8447 plus the fixes for it in r8449, r8453, r8455 and r8456 to trunk.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8460 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:02 +01:00
Christian Ohm
03607b0fb8
Rename miniupnp Makefile to prepare for automake.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8459 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:02 +01:00
Christian Ohm
1f1a95e85e
Include MiniUPnPc.
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lib/netplay/miniupnpc now contains a completely unmodified copy of
miniupnpc-1.4.tar.gz from http://miniupnp.free.fr/ , integration with Warzone
will follow.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8458 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:02 +01:00
Per Inge Mathisen
c6db8bfcd7
Put all palette info into an external file that can be modified by modders. It is quite sensitive
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to changes in the number of lines. The colours are in the (from CSS) familiar R,G,B,A hex format.
Closes ticket:1062
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8435 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:59 +01:00
Guangcong Luo
c41b9da86a
More informative version string error messages.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8418 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:58 +01:00
Guangcong Luo
878249ef13
Better-looking HP/reload bars. (Warning to Per: Adds 4 colors to piepalette.c/.h)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8405 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:57 +01:00
Buginator
a886be8d02
Suggested fix to turn on GLC_AUTO_FONTS by bcoconni (QuesoGLC author) for this issue: http://sourceforge.net/tracker/?func=detail&aid=2890444&group_id=53918&atid=472059
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8364 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:56 +01:00
Christian Ohm
7242272311
Use WZ_CPPFLAGS in lib/iniparser/Makefile.am.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8358 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:55 +01:00
Buginator
11482e4a96
Fix a typo
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8352 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:54 +01:00
Guangcong Luo
a279c154af
Fix a typo from r7840 that caused the game to be unable to display all the games on the lobby sometimes.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8341 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:54 +01:00
Christian Ohm
65caade5c5
Unified OpenGL error handling
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This adds a glErrors function that returns true in case of errors after
outputting them with file and line number from where it was called.
Closes #1011 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8337 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:53 +01:00
i-nod
e1bfeffa26
- Merged PrintOpenALVersion with sound_InitLibrary since the current usage isn't completely correct. alGetString should be called after a new context was successfully created.
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- Changed sound_InitLibrary so it would present all available devices to the debug and dump logs before trying to activating one of them.
- Added successfully opened device name to the debug and dump logs.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8328 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:53 +01:00
Buginator
0aff0b46cf
Add a new debug flag type, LOG_FATAL.
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This is used to differentiate LOG_ERROR (which is a *non* fatal error, but a error none the less) and fatal errors which result in program termination with no *visible* output (on windows/macs) on our end because of the crappy GUI functions so we usually dump it to stderr.txt and there is no clue that the program had to exit for whatever reason.
Hopefully, this will be helpful to windows people so they can differentiate between *our* exit/abort routines, and crashes that occur in drivers which look exactly the same since they get dumped back to the desktop with no visible clue why.
LOG_FATAL is *always* on in both debug & release builds.
On LOG_FATAL debug lines, on windows, we now throw up a modal dialog box with the current error message. At this time, this only happens when we have a error, and we use abort() right after the error, which makes it fatal.
That explains why this touches ~60 files :)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8320 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:51 +01:00
Buginator
a86cbc2e3c
As was discussed on the ML, removing SQL from trunk.
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Please test!!
OS X & mingw builds may be broken!
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8312 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:50 +01:00
Christian Ohm
df7f2223d6
Compare locale names before claiming they differ
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8302 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:48 +01:00
Per Inge Mathisen
6e27d99815
Fix two spelling errors found by Debian scripts. Closes ticket:1010
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8300 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:48 +01:00
Per Inge Mathisen
6a09d348af
Make addDumpInfo() parameter const
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8299 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:48 +01:00
Christian Ohm
6a3fce95f4
Use the "Mesa hack" only when OpenGL 1.5 isn't available
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Mesa 7.6 provides OpenGL 1.5 support for ATI cards, so it isn't needed there
anymore.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8297 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:48 +01:00
Christian Ohm
1f52695730
OpenGL 2.0 is needed to query GLSL version
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8296 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:47 +01:00
Per Inge Mathisen
ae9bc582be
As seen in http://forums.wz2100.net/viewtopic.php?f=30&t=3922 there is a
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fake limitation on the cost of a droid in the design screen. This patch
fixes it by an ugly hack in the widget code. Closes ticket:994
Patch reviewed and approved by Buginator.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8275 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:44 +01:00
Buginator
2ea2c754eb
Up map packet size to 1K from 256 bytes
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8244 4a71c877-e1ca-e34f-864e-861f7616d084
2009-10-10 14:49:25 +02:00
Buginator
1f4e8a08ab
Add openAL extensions, remove openAL attributes from Crash Dump info. Attributes were not useful.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8241 4a71c877-e1ca-e34f-864e-861f7616d084
2009-10-10 14:49:23 +02:00
Buginator
d67909d9ed
Add GLSL version to crash dumps to find out what people have, and also add a few more openGL 2+ checks to the LOG_3D dump.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8240 4a71c877-e1ca-e34f-864e-861f7616d084
2009-10-10 14:49:23 +02:00
Buginator
54a6690161
Make it more obvious as to what kind of build it was built from. (Debug or Release).
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Fix a typo (regarding)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8239 4a71c877-e1ca-e34f-864e-861f7616d084
2009-10-10 14:49:23 +02:00
Buginator
6df5783314
Bad editor, bad! (it inserted wrong codes)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8215 4a71c877-e1ca-e34f-864e-861f7616d084
2009-10-06 22:10:00 +02:00
Buginator
9c23caf1b8
SUBLANG_ESTONIAN should have been SUBLANG_DEFAULT.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8214 4a71c877-e1ca-e34f-864e-861f7616d084
2009-10-06 22:10:00 +02:00
Buginator
0ec13ebdf5
Data Integrity is reimplemented. Version string has been updated, so the new data checks can work correctly.
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If all players do not run the same mods or have the same data as the HOST, then they will be kicked. This is done to prevent crashes to the game.
Closes ticket:961
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8213 4a71c877-e1ca-e34f-864e-861f7616d084
2009-10-06 22:09:59 +02:00
Per Inge Mathisen
6f0aaea8ad
Remove unused code and correct PIE documentation. Number of texture animations and playback rates do not
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and cannot vary between polygons, despite what parts of the code wants you to believe. This is good.
Patch reviewed by gerard_.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8190 4a71c877-e1ca-e34f-864e-861f7616d084
2009-10-04 19:01:56 +02:00
Per Inge Mathisen
889b9dfdf8
Clean up renderStructure() a bit to remove unused or duplicate code. Use OpenGL matrix commands to
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avoid a lot of manual copying and transformation in pie_Draw3DShape2(), and make the function more
readable. Patch reviewed by gerard_
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8189 4a71c877-e1ca-e34f-864e-861f7616d084
2009-10-04 19:01:56 +02:00
i-nod
0b53b7c0d5
Added support for ATI-specific version of two-sided stencil extension (GL_ATI_separate_stencil) in pie_DrawShadows. Will decrease CPU usage when using ATI cards.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8186 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:12 +02:00
Christian Ohm
9edf766645
Estonian uses et_EE for locale, not ee.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8152 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:08 +02:00
Christian Ohm
6010fd1da8
Add Estonian translation by Erlando.
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From http://forums.wz2100.net/viewtopic.php?f=6&t=3772
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8150 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:07 +02:00
Christian Ohm
429fb34bfb
Check for alloca.h in configure instead of hardcoding it.
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Patch from #817 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8132 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:07 +02:00
Christian Ohm
69fcd0195e
GLee: Move function pointer typedef into GLX_ARB_get_proc_address ifndef.
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This prevents a redefinition when the system headers already define it. Fixes
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8115 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:03 +02:00
Buginator
2c03546f87
partial revert of r5763
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Clean up and fix 3D sound.
We now have true 3D sound that works correctly.
See ticket:920 for more information about the revert.
fixes ticket:220
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8098 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:01 +02:00
Buginator
cd24361f83
revert r3270
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Bring back all the missing screams that were mistakenly removed, and also bring back the yell for help, since that will be used soon. (all removed in r3270)
Also reverts r8025 / r8030 (see ticket:830 for more info) since I didn't know the sounds were removed.
fixes ticket:830
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8097 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:01 +02:00
Per Inge Mathisen
f9c98cfbc0
Add new scripting function droidCanReach(droid, x, y) that checks whether the given droid
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can ever reach the given destination with its propulsion method. See ticket:838
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8072 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:20:55 +02:00
i-nod
f9cb87f05a
Changed widget definition to a hex style.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8070 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:20:54 +02:00
Buginator
4e41d11dba
Fix minGW compiles on windows.
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Patch by i-NoD.
Thanks for the patch!
Closes ticket:835
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8044 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:14 +02:00
Buginator
61763ee07d
When a "looped" sample has finished playing, we reset iAudioID, so the game adds the sample again into the queue. This is the way most other "looped" samples are currently handled by the game. (oil/power/factory steam, and so on)
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see:770
fixes:770
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8031 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:12 +02:00
Buginator
5eff6347d8
Fix cross-compiled builds again, by removing (commenting out) a invalid language option for cross compiled builds, LANG_LATIN.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8029 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:12 +02:00
Per Inge Mathisen
63589d31bf
The following patch simplifies the screenInitialise function,
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by removing some superfluous flags. This closes ticket:102
by EvilGuru, committing only the substantial parts to avoid
merge collisions with other trees.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8023 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:11 +02:00
Christian Ohm
5accd8f706
Commit the cleaned up version of Buginator's sound patch. Closes #770 .
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This fixes the removal of unused sources, which didn't work correctly before.
The number of sources is still not limited, but the number of sounds used
concurrently is much lower now.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8010 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:09 +02:00
Christian Ohm
715c6c6b69
Increase video buffer size from 4K to 256K.
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This fixes playback of videos with a bitrate larger than ~2000kbps.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7979 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:05 +02:00
Per Inge Mathisen
87a6804af5
Purely cosmetic style cleanup of iniparser code. (There is active upstream to sync up against.)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7975 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:05 +02:00
Christian Ohm
9417ec60e1
Use _NSIG in the exceptionhandler if available. Fixes #818 .
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7971 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:04 +02:00
Christian Ohm
142f9bda38
Disable locales without translation.
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Now only those languages in the "map" structs are used, and a new translation
has to be added to those structs to be available. Also remove the ASSERT when a
language is not in the struct and just return the language code instead.
Fixes #813 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7970 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:04 +02:00
Christian Ohm
3c875545d7
Fix crashdump creation.
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Was broken in r7850 (#716 ). I reverted r7850 and then fixed the
-Wdeclaration-after-statement warnings instead of poking around trying to find
the problem.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7968 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:04 +02:00
Christian Ohm
eb7f679ce3
Fix getLanguage to return the full "xx_YY" name, but still cut "xx_XX" to "xx".
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Previously it would also cut "xx_YY" to "xx", so sublanguage selection didn't
work. Also fix the spelling of "Portuguese". Fixes #812 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7961 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:02 +02:00
Per Inge Mathisen
dc6e361d9e
Fix iniparser compilation on MSVC again. Patch by i-NoD in ticket:778
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7952 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:01 +02:00
Christian Ohm
f7b14177e6
Change an ASSERT to ASSERT_OR_RETURN in sound_StopSample.
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This fixes the segfault in the second crashdump in #703 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7945 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:00 +02:00
Per Inge Mathisen
ba36ac6cfd
Simplify build dependencies for iniparser to work around a problem in MSVC compilation reported by i-NoD.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7939 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:59 +02:00
Per Inge Mathisen
48ab59bb62
Oops. Forgot one file belonging to ticket:779
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7938 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:59 +02:00
Per Inge Mathisen
7f24bd6dfb
iniparser: More const correctness. Make it output INI files using physfs.
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scores.c: Make a function static.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7936 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:58 +02:00
Per Inge Mathisen
c8e73a71a6
iniparser project for MSVC, patch by i-NoD, closes ticket:779
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7935 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:58 +02:00
Per Inge Mathisen
e6dd86f63d
Const correctness fixes for iniparser. This fixes warnings with recent versions of gcc
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when iniparser_getstring() is used with a constant string as a fallback.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7917 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:55 +02:00
Per Inge Mathisen
b549837969
Remove unused include
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7914 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:55 +02:00
Per Inge Mathisen
684444a031
Make iniparser work on physfs files instead of ordinary file paths.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7906 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:53 +02:00
Buginator
2f92b730ad
Fix a typo in sound_SetObjectPosition() to use (...x,y,z) instead of (...x,x,x)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7903 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:53 +02:00
Per Inge Mathisen
f55c3ad471
Add INI file parser (iniParser -- version 3.0b (beta) by N.Devillard)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7902 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:53 +02:00
Giel van Schijndel
7952b39be8
netplay address printing:
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* Don't cast if we can safely alter the format specifiers
* Fix a spelling error: 'address famliy' -> 'address family'
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7897 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:52 +02:00
Christian Ohm
732a030544
Undef _XOPEN_SOURCE before including config.h in wzglobal.h.
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Override the system headers, since autoconf defines this when needed.
Fixes #544 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7874 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:36 +02:00
Christian Ohm
383d8612be
Add missing languages for getLanguageName, and if a language is missing, show
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it in the assert. Fixes #673 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7869 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:34 +02:00
Christian Ohm
cb1497c259
Fix a few spelling errors reported by Paul Wise.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7859 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:33 +02:00
Guangcong Luo
6e52b9a01d
Fix bug reported by Beau - NetPlay.playercount could be decremented in situations where it should not, and underflow.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7855 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:32 +02:00
Christian Ohm
bd85f32ba5
Prevent possible out-of-bounds access when out of sockets in NETallowJoining.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7854 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:32 +02:00
Christian Ohm
d70c4a8de2
Initialize some possibly uninitalized variables to make optimized debug builds
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easier.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7853 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:32 +02:00
Guangcong Luo
89bdf5d8cc
Apply patch #716 - make exceptionhandler.c C90-compliant - patch by stiv.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7850 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:31 +02:00
Guangcong Luo
924ef17242
Fix bug #713 : Can't compile.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7848 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:31 +02:00
Guangcong Luo
76ee950a03
Fix bug #711 - didn't compile
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7843 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:30 +02:00
Guangcong Luo
d5dfdc17e0
Fix bug #691 : Cannot display more than one game from lobby. Also fix a lobby display issue that I thought I already fixed.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7840 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:30 +02:00
Per Inge Mathisen
75026a21ee
Fix bad use of variable inside a debug message. Noticed by cybersphinx.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7838 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:30 +02:00
Per Inge Mathisen
11335e28a9
Add assert-or-return workarounds for some crashes reported by zydonk on the forums.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7835 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:30 +02:00
Per Inge Mathisen
b86f0f85cc
Improve documentation of PLAYER.allocated field. Improve asserts for indexing into some player methods.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7826 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:27 +02:00
Per Inge Mathisen
edcc7f79a8
Fix erronous description of ASSERT_OR_RETURN.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7821 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:27 +02:00
Per Inge Mathisen
4966ae5c6a
Fix compile failure on MSVC. Patch by stiv, reported by i-NoD. Closes ticket:662.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7818 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:27 +02:00
Per Inge Mathisen
4d33f6a51d
Add new function to output grayscale PNG images. Needed for ticket:652 net map/savegame format.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7817 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:26 +02:00
Freddie Witherden
54f3d2e9b8
Get Mesa offf of my lawn. Update the Xcode project.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7789 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:24 +02:00
Buginator
69dfc7fc36
Change some LOG_ERROR(s) to info (LOG_INFO), since they are not really errors. As you may recall, info() displays in both debug & release builds.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7744 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:35 +02:00
Buginator
c349a34865
Add a timestamp to addDumpInfo().
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Remove the separator bars in the report file
We now log, map name (for SP/MP), the language that is read from the config file, and if they are using a cheat.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7743 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:35 +02:00
Buginator
27bdf48197
slight cleanup of r7738
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7739 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:35 +02:00
Buginator
1ccb1487de
Create a new function, addDumpInfo(), to be used to add custom information to the crash dump report file.
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Currently, we query openAL & openGL vendor/version info.
This should give us more descriptive crash reports on the user's hardware.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7738 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:34 +02:00
Buginator
11ab9125ad
Add new macro, info(), it is shorthand for debug(LOG_INFO,...). This is used to *always* display informational messages on both debug & release builds.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7734 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:34 +02:00
Buginator
79a8dbf4f4
Add #define NET_TIMEOUT_DELAY 2500 to allow for easier changing of the constant.
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No real code changes.
closes ticket:613
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7719 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:32 +02:00
Per Inge Mathisen
d93e1751c0
Add new utility function PHYSFS_printf() to easily write text files with PhysicsFS.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7704 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:28 +02:00
Christian Ohm
1dd96730f4
Fix the "Mesa" string that was wrong for testing.
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Actually fixes #608 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7695 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:26 +02:00
Christian Ohm
b9b1a4bac7
Move the "Mesa hack" from GLee.c into screen.c:screenInitialise()
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There we can check the GL_RENDERER string for more fine control. Currently it
is enabled when the string starts with "Mesa", so it doesn't affect any other
drivers. It might need more checks if new Mesa versions break this.
Fixes #608 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7694 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:26 +02:00
Buginator
51a28557b9
Make sure pointer is valid before attempting to remove it from the list.
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Remove more useless abort()s.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7688 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:24 +02:00
Buginator
5a8cab42d9
Bump up timeout period to 2500ms from 1000ms for dial-up modem users.
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Fixes ticket:543
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7687 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:24 +02:00
Buginator
70ebec41b0
Fix compile issue
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Thanks to stiv for the report.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7679 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:18 +02:00
Buginator
cdbe56c1c5
Merge netplay (anti-dpid) branch to trunk.
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netplay branch ceases to exists anymore.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7678 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:17 +02:00
Per Inge Mathisen
8c16a47ef0
Fix broken sources after 'make clean' in tarball generated by 'make dist'. Reported by 'JimPansen' in the forums.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7671 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:11 +02:00
Buginator
cbe998956a
Slight cleanup of glOrtho parameters that should be double floats.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7660 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:06 +02:00
Buginator
bff6a7c84e
Change texLoad to a bool function, to correctly handle tertiles that are of the wrong depth.
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This is in response to refs ticket:578 where the wrong tertile depth is used on some tiles, causing GL drivers to crash.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7658 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:06 +02:00
Guangcong Luo
d6e036a25d
Fix compile error.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7651 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:05 +02:00
Buginator
2fd30d2818
The hack from r7341 seems to break Mac OS X compiles.
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Added #if guards around the hack.
Thanks to Vermithrax for the heads up.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7593 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-30 19:24:49 +02:00
Giel van Schijndel
452c507de1
Networking:
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* Only clean up the IPv4 socket if we are able to enable IPv4 mapping of IPv6 addresses ''and'' are able to create an IPv6 socket
* Add some more debug messages to be able to see what sockets could be created
* Close sockets when they've become useless/invalid
This should fix #534 for real (unlike r7541, which fixed it and then reintroduced another bug causing the same symptom).
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7543 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:31 +02:00
Giel van Schijndel
c2f8273762
Make setting up of the IPv4 and IPv6 sockets indepent:
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* Allow failure for setting up of one of the sockets
- More accurately: require only one socket to succeed
* Try to use the IPv4 to IPv6 mapping feature if the host OS provides it
- This allows us to use only a single socket on those systems for both listening to IPv4 and IPv6
This should fix #534 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7541 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:30 +02:00
Giel van Schijndel
7e6afc09cb
#include all required headers (<netinet/in.h> for sockaddr_in and sockaddr_in6)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7540 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:30 +02:00
Giel van Schijndel
1b11d622f1
Exceptionhandler: Remove signal descriptions for signals that are either non fatal or simply not handled by our signal handler
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7539 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:29 +02:00
Giel van Schijndel
7bb1474692
FreeBSD #defines alloca() in <stdlib.h>, not <alloc.h> (that's a Linux/glibc thing), so make the #included file platform dependent
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7538 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:29 +02:00
Giel van Schijndel
9182f1161b
Make the fact that we're stripping NUL chars more explicit (see r7437)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7496 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:23 +02:00
Buginator
bebb4e773a
set the volume of the FMV based on the user's preferences
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fixes ticket:526
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7490 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:23 +02:00
Buginator
8a87d1985e
Fix strlcpy() & strlcat() to use ASSERT_OR_RETURN
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7478 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:21 +02:00
Buginator
9a3f1046be
Fix windows crash dump report, by returning back a c_str() instead of a string.
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Fixes ticket:519
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7476 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:21 +02:00
Per Inge Mathisen
fb980b636c
Ease up on the volume of repeat testing done on the audio code.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7407 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:32 +02:00
Giel van Schijndel
52c8ba24e4
Revert accidentilly committed revisions r7394, r7395 and r7396 (part of a private branch)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7398 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:31 +02:00
Giel van Schijndel
af40e39f77
Move construction/allocation code for JSON structures to json_value.[ch]
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7396 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:30 +02:00
Giel van Schijndel
ef5a01eeb9
Add a JSON tokenizer (lexer), parser and serializer
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7395 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:30 +02:00
Giel van Schijndel
aaa1efe4bb
Add a function for UTF-8 encoding
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7394 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:30 +02:00
Buginator
1855990fa8
Change non-fatal debug messages in the sound code from LOG_ERROR to LOG_WARNING instead.
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fixes ticket:427
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7382 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-10 19:18:13 +02:00
Buginator
b60b1ad10b
Fix prototype to match function's definition.
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(was missing a const)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7381 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-10 19:18:13 +02:00
Giel van Schijndel
3e5254af26
Only (attempt to) disable IPV6_V6ONLY on systems where it's #defined
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7378 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-10 19:18:11 +02:00
Giel van Schijndel
3dfb215c8b
Add IPv6 support to the lobby protocol
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* Add a new field: secondaryHosts, an array of two fallback hosts
- Canibalize the entire "misc" field and part of the "extra" field for this
- When connecting, first try the primary "host" field, then fall back to the hosts in secondaryHosts (in order)
* Add a new field: gameId, used on the lobby server to link multiple lobby connections to a single game entry
- First (attempt to) connect to the lobby with all available address families (currently IPv4 and IPv6)
- Then ask for a gameId from the lobby server using the first established lobby connection
- Set the gameId field in the GAMESTRUCT to the one retrieved
- Transmit the GAMESTRUCT using a "addg" command to the lobby over each lobby connection
- The lobby then compares all incoming ID numbers with ID numbers already present
- If there's a match it will use the GAMESTRUCT already present and only add a new hostname to the list
This is the last change, part of, and closes #452
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7364 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:55 +02:00
Giel van Schijndel
3b80e3a63c
Add client side IPv6 support
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* Properly format IPv6 addresses (so that parsing later on will work again)
* Resolve names to all address families, not just IPv4
Addresses #452
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7363 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:54 +02:00
Giel van Schijndel
4a90601536
Add partial server side IPv6 support
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Implement a "dual stack", i.e. listen on both IPv4 and IPv6 addresses.
This change doesn't affect the socket API itself.
Addresses #452
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7362 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:54 +02:00
Giel van Schijndel
6739e6aa20
When drawing formatted text treat *real* newline characters ('\n') as newlines as well
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- Not just the special formatting character '@'
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7346 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:42 +02:00
Giel van Schijndel
6fdc07b3f9
For the purpose of error messages set the error to ECONNRESET when we got disconnected while doing a readAll()
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7345 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:42 +02:00
Buginator
3042114be5
Work around for drivers that report VBO, but don't have full openGL 1.5 implementation.
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This is the case for the current radeon open source drivers, and possibly others.
Patch by: suokko (Pauli Nieminen)
see: http://developer.wz2100.net/ticket/216
reference ticket:216
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7341 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:41 +02:00
Buginator
b9aea91c74
Move 'server_not_there' to a more correct location.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7333 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:40 +02:00
Buginator
e26ca45678
When we get a error in readLobbyResponse(), we need to put a stop to hitting the server, since this will cause massive slowdowns.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7330 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:40 +02:00
Giel van Schijndel
d02f591709
Lobby protocol; change the way the "addg" command works:
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* Make the "addg" command return a status code (ranging 200-299 on success) and message (MOTD on succes)
* Don't use the "motd" command anymore to check the lobby status, instead use the returned status code for that purpose.
* Allow MOTD strings of arbitrary length (by sending along the length)
This modification ensures that ''proper'' connectivity checking is being performed on the game server (and reported to the user accurately).
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7323 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:40 +02:00
Per Inge Mathisen
870c18b66d
Make sure game time variables are properly initialized first time we refer to them. Detected by valgrind.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7318 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:39 +02:00
Buginator
967b1bcb74
Reset version string back to "trunk", accidentally changed in r7079.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7315 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:39 +02:00
Giel van Schijndel
38cfef4e6d
Make sure to #undef the errno Exxxx symbols on Windows to prevent collision with the predefined ones by MinGW
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Also lets :sort the Exxxx #define list
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7308 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:38 +02:00
Buginator
7e1a1d714c
Slight fixes for the BSD socket overhaul to make it compile OK on MSVC again.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7307 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:38 +02:00
Giel van Schijndel
9fa9402919
Work around MSVC's weak & stinky preprocessor:
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* Duplicate the entire ASSERT() call instead of conditionally expanding its parameter
- Depending on whether we are or are not compiling on Windows
Thanks go to Buginator for reporting this.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7306 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:38 +02:00
Giel van Schijndel
fcf40c7eb2
For incoming connections print the address from which the connection originates.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7303 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:38 +02:00
Giel van Schijndel
a3cbe4c0c3
Use a single function for address to text translation (instead of duplicating code)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7302 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:37 +02:00
Giel van Schijndel
dc70524cd2
Take advantage of SocketAccept's non-blocking nature
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Just go ahead and try to accept incoming connections without waiting for
a notification that connections are pending.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7301 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:37 +02:00
Giel van Schijndel
63b6d37a94
Make SocketAccept non-blocking
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This way it is no longer required to first explicitly check whether
connections are pending (through checkSockets, which select(2)s) and
only then accept(2) it. Now you can attempt to accept the connection,
and if one is available it'll get returned, NULL otherwise.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7300 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:37 +02:00
Giel van Schijndel
36f536fcdb
Check for EAGAIN as well to confirm connect(2) has started
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7299 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:37 +02:00
Giel van Schijndel
73a29daefd
* Use camelCase instead of CamelCase and under_squores (as requested by Per, see #435 )
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* Rename read_all to readNoInt because that function is a read(2) variant that doesn't get interrupted by signals (EINTR)
* Add Doxygen comments to readNoInt and writeAll
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7298 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:37 +02:00
Giel van Schijndel
a8f8357904
Mark the server socket as not-ready when we've just accept(2)ed on it
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7296 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:36 +02:00
Giel van Schijndel
99c1ed95e8
Always use SocketClose to clean up sockets
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Additionally make SocketClose work properly on Windows as well.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7295 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:36 +02:00
Giel van Schijndel
0bc6be39b1
Fix logic in handling return value of addSocket
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When a socket set is full (in addSocket) print a debug message
This is the last change, part of, and closes #435
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7294 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:36 +02:00
Giel van Schijndel
ba9d49acd5
Get rid of duplicated code
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Addresses #435
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7293 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:36 +02:00
Giel van Schijndel
ab6b694420
Bugfix: set SOCKET_ERROR to -1 to *correctly* check for errors
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Addresses #435
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7292 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:36 +02:00
Giel van Schijndel
a9070e60a9
For non-blocking sockets lets not block on read_all()
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Addresses #435
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7291 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:36 +02:00
Giel van Schijndel
37d3b9535f
Replace -1 for socket API errors with SOCKET_ERROR
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Additionaly, on Unix systems define constants SOCKET_ERROR and INVALID_SOCKET to -1
Addresses #435
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7290 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:36 +02:00
Giel van Schijndel
f412eb5a6f
Port NetPlay's BSD socket usage to Windows
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* Use the "SOCKET" typedef to represent socket descriptors (instead of "int")
* Add wrapper functions for getting & setting the last socket error ("errno" on Unix)
* Add a wrapper function for strerror, strsockerror, that works on Windows
* Use recv(2) and send(2) instead of read(2) and write(2) respectively
* Use INVALID_SOCKET and SOCKET_ERROR instead of -1 to find errors
* Move setting of sockets to blocking/non-blocking to a separate function
* Add Windows-specific wrapper functions for getaddrinfo() and freeaddrinfo()
- Currently work only from 2000 *or* XP upwards, documentation is fuzzy.
Addresses #435
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7289 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:35 +02:00
Giel van Schijndel
ae878a7880
Change write_all such that it will always return "size" or -1 (error)
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* Check for write_all() == -1 (error) instead of "< 0" and "!= size" to
see whether sending has failed.
* Don't just mark sockets as "invalid" on error (by setting them to
NULL), close them as well.
* Give decent error messages on write failure (most likely a disconnect)
Addresses #435
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7288 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:35 +02:00
Giel van Schijndel
61e0a18a6a
Pass the Socket* structure to read_all and write_all instead of a plain file descriptor
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This way it becomes possible to modify a socket's state when
reading/writing.
Addresses #435
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7287 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:35 +02:00
Giel van Schijndel
939f4902ad
Replace SDL-net by using BSD sockets instead
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NOTE: Still needs some checking and work for Windoze compatibility.
Addresses #435
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7286 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:35 +02:00
Giel van Schijndel
8e57c65386
Use "struct timeval" from winsock2.h instead of our own
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On Windows <sys/time.h> doesn't exist (MinGW being an exception) and
"struct timeval" is thus defined in winsock2.h.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7285 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:35 +02:00
Giel van Schijndel
7297008ed5
Fix spelling error: rename "ERROR_WRONGVESION" to "ERROR_WRONGVERSION"
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Thanks to Kreuvf for noting the mistake.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7275 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:33 +02:00
Giel van Schijndel
47bbacc7bb
Bugfix: NUL terminate the MOTD string buffer
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If registering with the lobby server failed once, we don't want part of
the failure message to be kept at the end of the MOTD string.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7270 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:33 +02:00
Freddie Witherden
d0fec57acf
Minor indentation/spelling fixes in patternManager.[ch].
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7263 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:32 +02:00
Per Inge Mathisen
7bea80efd3
Please use setDroidActionTarget() whenever you change psActionTarget. This helps set dangling pointer debugging information.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7262 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:32 +02:00
Giel van Schijndel
e4f82dc1e5
Disconnect immediately when we've handled the client's request (or concluded it to be invalid)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7256 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:31 +02:00
Giel van Schijndel
dd66b9fe33
Fix a bug where we would check the wrong socket for readiness
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- Would occur when processing a "list" command on the game server
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7255 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:31 +02:00
Giel van Schijndel
4a3b92bd4b
Document the purpose of the different sets of sockets
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7254 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:31 +02:00
Per Inge Mathisen
73ea6f197e
Remove unused functions from text drawing code.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7253 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:31 +02:00
Per Inge Mathisen
b8d3c62005
Remove last of the useless statics from text drawing code.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7252 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:31 +02:00
Per Inge Mathisen
e5006affb7
Remove useless and unused statics from text drawing code.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7251 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:31 +02:00
Buginator
1f9e48ba86
Fixes compile issue that was broken in r7237.
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In this case, 'Remove unnecessary SDL includes.' Removed the #include for C99 types that we use on non C99 compilers.
In case your wondering, using SDL_stdinc.h, since SDL_types.h is Deprecated.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7250 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:30 +02:00
Giel van Schijndel
f6b3c04c8c
Backport r7244 into trunk from the 2.2 branch
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Move GAMESTRUCT_VERSION to the top of GAMESTRUCT, thus allowing versioning to work properly at all times
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7246 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:30 +02:00
Per Inge Mathisen
a9b8a20aa5
Make focusState a static to main.c, instead of a global from frame.c
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7240 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:30 +02:00
Giel van Schijndel
e16e034ec7
Use 40 bytes for the "host" (IP address) in GAMESTRUCT, this allows for using IPv6 without breaking protocol combatility again
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7239 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:30 +02:00
Per Inge Mathisen
29a2b2fe35
Change SDL types to stdint.h defined types. Do not depend on SDL.h included system headers.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7238 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:30 +02:00
Per Inge Mathisen
8a0a0af7c0
Remove unnecessary SDL includes.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7237 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:29 +02:00
Giel van Schijndel
7db243a59e
Lets correctly indicate in our error message which TCP ports should be open (instead of hardcoding the message and getting it wrong)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7222 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 20:52:19 +02:00
Buginator
2dc8626d75
whoops! :o I applied the wrong patch.
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Reverting.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7204 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 21:30:41 +02:00
Buginator
8a11947b31
Let's only send the map to the person that needs the map.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7178 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 12:46:39 +02:00
Buginator
7ef71df9cb
Fixes ticket:419
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Add check to make sure logfile is available.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7169 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 12:46:38 +02:00
Buginator
b095418a42
Fixes ticket: 369
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Don't always assume that the (lobby) server will not be available, and give up on all future attempts.
We now reset the flag on NETclose().
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7159 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-24 14:16:08 +02:00
Per Inge Mathisen
0c694a22b0
Introduce ASSERT_OR_RETURN, a macro to assert on an expression, and assert() and then return if it fails,
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but only assert() in debug builds.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7136 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-23 01:36:45 +02:00
Buginator
f17402ef40
excise the codebase from some C99 format specifiers.
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(%zu -> %lu)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7120 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:34 +02:00
Giel van Schijndel
acd07fc7b4
* Add functions for retrieving the masterserver's hostname and port and game hosting port
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* Use these functions to save configuration values (instead of duplicating them)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7091 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-20 15:31:23 +02:00
Buginator
e9446f60b4
Backport r7084 to trunk also.
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"remove dead code left in accidentally
Move a enum to netplay.h, and fix #include files so netplay.h comes before multiint.h"
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7085 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-19 23:45:25 +02:00
Buginator
c2e5d2462f
Adds password support to warzone.
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Adds feedback from the lobby server.
Notes: You have to enter a password *first*, and then either host the game, or join a game.
Thanks to elio for the new icons!
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7079 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-19 23:45:25 +02:00
Giel van Schijndel
bf4e0e3745
Major cleanup of configfile.[ch]:
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* Remove unnecessary "// =====..." and "//~~~~..." comment bars
* Use "bool" instead of "BOOL"
* Use ARRAY_SIZE(registry) instead of REGISTRY_HASH_SIZE to get the amount of hash entries
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7068 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-19 23:45:24 +02:00
Giel van Schijndel
b92b348c3a
In lexer_input.h #include <stdio.h> for FILE*
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7067 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-18 22:39:52 +02:00
Giel van Schijndel
1852caeff9
Get the size of a variable using "sizeof", not using the array size that was used for that variable (as the connection between the two is only obvious in the variable's declaration)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7066 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-18 22:39:51 +02:00
Giel van Schijndel
e0f65b827c
Add support for Full Screen Anti-Aliasing (FSAA):
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* Enable, at the user's request, FSAA.
- The user can specify the amount of samples (should be a power of 2) with the "FSAA" config option.
- The user can disable FSAA by setting the "FSAA" option to "0" (zero)
This closes #387 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7065 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-18 17:08:19 +02:00
Giel van Schijndel
b5fa41ceff
Make it possible for the lexers to use data from an STDIO FILE* stream
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7052 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-18 15:37:53 +02:00
Giel van Schijndel
2da9dad740
Link betawidget with Pango
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7033 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-16 19:40:47 +02:00
Freddie Witherden
f4e366cf33
Fix some indentation issues in button.[ch].
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7025 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-15 20:36:59 +02:00
Per Inge Mathisen
742fecefc8
Make Warzone use regular textures to display the videos. Removes requirement for texture
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rectangle extension. It uses one texture with a fixed size for videos (the old code allocated
a new texture once per frame). The texture size is set at 512x512, which is enough
for the current 320x240 videos. In addition the message about the radar not working is
removed and some extra checks added. Patch by Christian Ohm.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7021 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-15 20:36:58 +02:00
Buginator
79d8c664e8
Fix the player count to reflect the actual number of players that is shown on the game list, which got screwed up when people were kicked, or left the lobby.
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merge r7013
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7016 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-12 14:12:07 +02:00