The following patch simplifies the screenInitialise function,

by removing some superfluous flags. This closes ticket:102
by EvilGuru, committing only the substantial parts to avoid
merge collisions with other trees.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8023 4a71c877-e1ca-e34f-864e-861f7616d084
master
Per Inge Mathisen 2009-08-20 22:33:14 +00:00 committed by Git SVN Gateway
parent 87a687e15c
commit 63589d31bf
1 changed files with 0 additions and 13 deletions

View File

@ -96,19 +96,6 @@ BOOL screenInitialise(
// The flags to pass to SDL_SetVideoMode.
video_flags = SDL_OPENGL; // Enable OpenGL in SDL.
video_flags |= SDL_ANYFORMAT; // Don't emulate requested BPP if not available.
video_flags |= SDL_HWPALETTE; // Store the palette in hardware.
// This checks to see if surfaces can be stored in memory.
if (video_info->hw_available) {
video_flags |= SDL_HWSURFACE;
} else {
video_flags |= SDL_SWSURFACE;
}
// This checks if hardware blits can be done.
if (video_info->blit_hw) {
video_flags |= SDL_HWACCEL;
}
if (fullScreen) {
video_flags |= SDL_FULLSCREEN;