Cyp
ba1bd6b6d6
Revert removal of loading of psStats->incenTime, since it was actually used.
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Was especially noticable in the case of plasmite bombs.
(Was part of 6bace8bdf5df6fb19df48bda4adce41704467aad.)
2010-12-12 17:33:40 +01:00
cybersphinx
dd4391990d
Get rid of a few unnecessary Makefile.ams.
2010-12-11 16:41:57 +01:00
Per Inge Mathisen
adea03a17c
semperfi: Make several global variables local.
2010-12-07 22:10:21 +01:00
Per Inge Mathisen
e2d83d483d
Fix AI script event not triggering on production done. Also fix lack of UI updates when AI produces something. Thanks to Cyp for infinite reviews.
2010-12-07 21:58:37 +01:00
buginator
ac6b928ad7
Fix map preview screen redrawing, broken in f2ae61805c
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Add entries to palette.txt for the new colors used in map preview.
Draw location of oil features.
Changelog: Enhance map preview to show oil locations.
2010-12-06 21:14:06 -05:00
Per Inge Mathisen
3843c8c00c
Fix texture name references. Patch by Berg. Closes ticket:2385
2010-12-06 21:05:16 +01:00
Per Inge Mathisen
d2a1422477
Fix typo. Closes ticket:2388
2010-12-06 21:02:15 +01:00
Per Inge Mathisen
940efd25fe
semperfi: Combine the template lists for the two tech trees, so that air AIs do not end up build crap ground units late game.
2010-12-05 16:34:31 +01:00
Per Inge Mathisen
4f85821bab
Cache texture coordinate calculation on game start instead of doing them each frame. Do defensive structure stretching in the vertex shader. See ticket:2310
2010-12-05 16:17:26 +01:00
Per Inge Mathisen
6d12963fc5
semperfi: Make sure we build a factory first, even if we need power generators. Always help build the closest structure.
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Grab trucks from wider distance to accomodate maps that place starting trucks far away from base.
2010-12-05 15:56:26 +01:00
Per Inge Mathisen
7de25a9d5b
Lay the groundwork for a more modern component drawing system. Removes support for OpenGL 1.x. See ticket:2310
2010-12-04 15:57:26 +01:00
Per Inge Mathisen
f8a7cde68a
Add missing skirmish overrides for multiplayer with scavengers. I have no idea why there are skirmish wrf files in
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the single player data files to begin with, nor why these do not contain scavengers. This fixes ticket:2369 reported
by hao that scavengers do not work in 3/5/6/7-player maps.
2010-12-04 15:28:55 +01:00
Per Inge Mathisen
6bace8bdf5
Remove unused variables for weapons.
2010-11-25 22:32:46 +01:00
Per Inge Mathisen
dc4c88e5ee
Fix hoverwreck with zero body points
2010-11-25 20:19:30 +01:00
Per Inge Mathisen
bc1fd6cbbc
Do not keep unused structure variables in memory, and document them as being unused in the data header.
2010-11-25 20:05:42 +01:00
Per Inge Mathisen
28c1b3ea8d
Run simplipie over all PIE models. This removes team colour info when tcmask is used in the model and the number of frames is 8. Also fixes some other issues found by simplipie.
2010-11-12 22:55:30 +01:00
Per Inge Mathisen
f4192aa462
Remove some now unnecessary texture references to stress lazy texture loading. See ticket:2304 for more info.
2010-11-12 21:32:56 +01:00
Per Inge Mathisen
8d4111886b
Add proper filenames to textures for models that are missing this. Required for lazy texture loading, see ticket:2304
2010-11-12 21:30:22 +01:00
Per Inge Mathisen
4eedc06362
Use Mysteryem's new tree textures ( http://forums.wz2100.net/viewtopic.php?f=33&t=3485 ) for rockies tileset.
2010-11-07 17:44:27 +01:00
Per Inge Mathisen
4492a1fbff
Add higher resolution feature textures by Black Project. Closes ticket:2279
2010-11-06 17:56:01 +01:00
Per Inge Mathisen
f78910162b
Universal feature support by Mysteryem from ticket:872
2010-11-06 17:35:17 +01:00
Per Inge Mathisen
f17981b6d6
semperfi: There is no point in rushing out to fortify an oil well that the enemy cannot (safely) get to.
2010-11-05 22:15:00 +01:00
Per Inge Mathisen
d9be3f5bf4
semperfi: Do not send trucks to build at oil derricks where they will be shot to pieces en route.
2010-11-05 21:39:38 +01:00
Per Inge Mathisen
bd82f2b8e2
Make danger map accessible to scripts. New functions: safeDest(plr, x, y) and threatAt(plr, x, y) for querying it.
2010-11-05 21:16:05 +01:00
Per Inge Mathisen
fb58bfdaf8
Add missing files for 3,5,7 player map support. Closes ticket:2289, fix by Black Project.
2010-11-03 20:03:40 +01:00
Per Inge Mathisen
d46309b6d1
Fix 2 rockies tileset decals (page-55.png and page-62.png). Patch by Dark Project in ticket:2285
2010-11-02 23:27:25 +01:00
Christian Ohm
fb18403d75
New terrain textures.
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Refs #2013 .
(cherry picked from commit d7dcf7c32c5d8210b999574d62e6462fa89104d1)
2010-10-24 22:50:45 +02:00
Per Inge Mathisen
b7c9a369d6
Add new backdrop from forum member jorzi.
2010-10-24 19:55:57 +02:00
buginator
40c5ace37b
Correct typo to make the SuperTransport's enigine output higher (faster)
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(cherry picked from commit f0b7fc5ed3a9d0de7fd41ee3039b08b50818bec2)
2010-10-20 21:53:03 -04:00
buginator
8b50aebec8
fixes Ticket:2233 (artifacts texture issues) fixed by Berg.
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(don't ask me how the other commit message got mangled)
(cherry picked from commit 9ba8522cb643d10e684725fcf1b158727c7a4756)
2010-10-20 01:25:55 -04:00
buginator
3f2540fea3
Fix flashing animation again.
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Fixed by Berg.
(cherry picked from commit c0a12c32c6f8cd291bd154e2fef669a535732843)
2010-10-20 01:24:05 -04:00
buginator
c59292e57e
Fix pie file for transport shadow.
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Fix by Berg.
(cherry picked from commit b923ae28d7320ae66062bed67c0a3145213b72c8)
2010-10-20 01:23:42 -04:00
Cyp
4ccd57baed
Add missing "tileset \" to BASELIST, it should now be possible to start games again.
2010-10-18 03:52:05 +02:00
buginator
ff4690745f
Externalize the former anonymous enum members for each tileset.
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This now allows switching between texture sets much easier than what
was previously possible.
NOTE: Files are currently set up for trunk's textures.
refs ticket:2013
(cherry picked from commit 696f6c251fe9359041e0905207843f79f0ee1d2a)
2010-10-17 19:32:58 -04:00
safety0ff
43d449aec7
Apply TCMask to VTOL factories.(cherry picked from commit b04220cb317340e2c96e32b058e85b8cd0db200c)
2010-10-17 19:32:57 -04:00
buginator
b16dbab041
Apply textures from ticket #1757
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TCmask textures ticket:1757
TC mask textures done by Berg
(cherry picked from commit 2bab0b57a91ad4d83c5e8c2731e1a3c9ae2c8a92)
2010-10-17 19:32:56 -04:00
buginator
82b95c20ea
Apply TCmask to command relay center
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(cherry picked from commit 8e3bb05fe807fb10e851c370498e7751c6e5d54c)
2010-10-17 19:32:55 -04:00
buginator
9b05b30402
Apply TCmask to factory
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(cherry picked from commit af45b8dbe9d03b0a70d90e3dba39301614b806a6)
2010-10-17 19:32:55 -04:00
buginator
162573a74d
Apply TCmask to HQ
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(cherry picked from commit 5217d81a458b94d52990d1efbacc39a7c2aa572b)
2010-10-17 19:32:54 -04:00
buginator
4d4e39e6d4
Apply TCmask to research center
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(cherry picked from commit b91f08c5977c910fca985eb2d04106827395df7a)
2010-10-17 19:32:53 -04:00
buginator
91e3dd44b7
Fix a typo. Thanks to Berg for the heads up.
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(cherry picked from commit d90e246441df486d2c2a077b39151c3333baf8d4)
2010-10-17 19:32:52 -04:00
buginator
e70c36723a
Fix wrf files to make it more clear what is going on.
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Frontend.wrf is *NOT* the main texture loader for MP games, we are
using limiter_tex.wrf for that, which is hardcoded in the sourcecode.
(This is same behavior as trunk)
(cherry picked from commit fb4a9e2797252b438a1b2fbfe14f71aa2a641b9b)
2010-10-17 18:46:10 -04:00
buginator
5dc7903b9b
Externalise all map tileset settings.
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(data files)
(cherry picked from commit 5b56edc6fd0fcf8be5b313d77757c61f937cf44e)
2010-10-17 18:46:09 -04:00
buginator
905d039a56
Apply TCmask pies from ticket:1757
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Textures & wrf changes will be in next commit
(cherry picked from commit 82a93bb9cf8cf58ef2097aa43f75a620d1e8e309)
2010-10-17 18:46:08 -04:00
buginator
89e9127957
The Super Transport (which is the same gfx as the transport in SP game) is available
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in MP games now.
The Super Transport can carry a max of 10 units, their weights are calculated by
Cyborg / light unit : 1 "slot" used
Medium unit : 2 "slots" used.
Heavy : 3 "slots" used.
The Super Transport becomes available after you reseach the cyborg transport,
and you research the Super Transport.
The stats of the Super Transport are NOT final.
Conflicts:
data/mp/stats/assignweapons.txt
data/mp/stats/templates.txt
src/order.c
2010-10-17 18:46:07 -04:00
buginator
4cc9640860
Add support for X player maps. You need flaME 1.10 or higher to make the new maps.
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This adds support for 3,5,6 & 7 player maps.
2010-10-17 18:46:07 -04:00
Buginator
3defb7a8da
Thanks to the follow individuals for the new icons! Forum members "Jorzi" (kick icon) "CinC" (VTOL/NO VTOL icon) and "n2large0shirt" (Cyborg / no Cyborg icon)
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Thanks to Mysteryem for cleaning up the icons and doing some modifications as well so they all match the theme.
Cherry-picked from 934b5a4803efbc15159d07dc197424f63f3ec29e = 2.3@11710, resolved conflict by taking 2.3's data/base/images/frontend4.png and recrushing.
2010-10-07 13:06:03 +02:00
Giel van Schijndel
0cbe0b2ccf
team-color mask shader: reduce required shader version to 1.10
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Reduce the required shader version for the team-color mask shader to
GLSL 1.10. As a result we loose the invariance guarantee for produced
vertex data, but in our case that ''probably'' doesn't matter.
As a result of this change, non-compliant OpenGL implementations which
''claim'' GLSL 1.20 support (but don't provide it), will be able to work
again.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11719 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-20 18:34:42 +02:00
René Jürgens
3aacc17431
fixing the sound problem with - old 1.10 balance
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11704 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-20 18:34:42 +02:00
Per Inge Mathisen
d6baaff477
Add #version line to the tcmask vertex shader to avoid errors/warnings.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11688 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-20 18:34:41 +02:00