Guangcong Luo
929f773494
More improvements to weapons textures; reset RGB channel of transparent colors to black.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11533 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-27 20:16:22 +02:00
Guangcong Luo
b98aeb55b4
Improved weapon textures - new version of page-17-droid-weapons.png. refs #2115
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11529 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-23 16:35:34 +02:00
Christian Ohm
e0fdc8cc66
Rename "Fire Cannon" to "Cannon Fire Truck".
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Refs #2102 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11515 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-23 16:35:33 +02:00
Christian Ohm
2dd806bb92
Remove NTW mod from Makefile.am.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11512 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-23 16:35:31 +02:00
René Jürgens
f50b5ed945
- End the Support for Trunk Version.
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- Dont forgett to Edit the Makefiles.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11509 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-23 16:35:29 +02:00
Cyp
7d5f1271a9
Merge remote branch 'origin/master' into newnet
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Conflicts:
.gitignore
lib/iniparser/Makefile.am
macosx/Resources/wzlocal/pt_BR.lproj/InfoPlist.strings
2010-08-14 11:26:09 +02:00
Christian Ohm
5a21521678
Make some internal component names untranslatable.
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Closes #2064 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11402 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-09 09:14:50 +02:00
Safety0ff
9998b89016
Apply patch from #2007 (Remove randomiseSeed calls from scripts.)
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Closes #2007 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11386 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-05 20:05:02 +02:00
Buginator
0a4bd99cb5
Removed unused file.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11378 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-05 14:13:29 +02:00
Cyp
b59b089ca5
Merge remote branch 'origin/master' into newnet
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Conflicts:
lib/netplay/nettypes.c
src/multibot.c
2010-07-30 22:51:33 +02:00
Christian Ohm
b808df33f4
Fix transporter ETA image.
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Closes #2001 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11270 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-23 12:04:37 +02:00
Cyp
a16c5f7df9
Show oil wells burning in the radar instead of pulsing.
2010-07-22 19:19:52 +02:00
Cyp
695a2b35ae
Merge remote branch 'origin/master' into newnet
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Conflicts:
lib/netplay/netplay.c
2010-07-13 20:50:37 +02:00
Per Inge Mathisen
dfc9b624dd
Add new map 'Pyramidal' by Mysteryem.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11182 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-13 11:30:55 +02:00
Per Inge Mathisen
193bd4f386
Add challenge descriptions. Patch by BlueMaxima, though I shortened the Back to Basics description somewhat. Closes ticket:1986
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11180 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-13 11:30:55 +02:00
Cyp
4d522c1d06
Merge remote branch 'origin/master' into newnet
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Conflicts:
lib/gamelib/gtime.h
2010-07-12 08:06:39 +02:00
Thomas Barlow
2e7466cbe8
Fix 8c-wheel (ticket: 1935) and rebalance 2c-Startup using the files from 2c-Startup2
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11146 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-11 21:17:35 +02:00
Cyp
d7db005f71
Merge remote branch 'origin/master' into newnet
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Conflicts:
.gitignore
configure.ac
data/base/images/intfac.img
data/base/images/intfac5.png
lib/netplay/makefile.win32
lib/netplay/netlog.c
lib/netplay/netplay.c
lib/netplay/netplay.h
lib/netplay/netplay.vcproj
macosx/Warzone.xcodeproj/project.pbxproj
macosx/configs/Warzone-All.xcconfig
po/POTFILES.in
src/hci.c
src/intfac.h
src/keybind.c
src/multibot.c
src/multiint.c
src/multijoin.c
src/multiplay.c
src/multistruct.c
src/multisync.c
src/scriptai.c
2010-06-15 08:35:52 +02:00
René Jürgens
5ce7fee1f1
remove the lancer rof upgrades to keep the old balance.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10954 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-10 10:53:52 +02:00
Christian Ohm
12e6a584dd
Add track3.ogg to Makefile.am.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10907 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-03 22:41:44 +02:00
Christian Ohm
5ada079ab0
Add the Playstation music track.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10902 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-03 22:41:44 +02:00
René Jürgens
d8786c3a9f
- Less hit Points for Artillery (coz Artillery hit bug is removed) they are all on 25-35% now.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10878 4a71c877-e1ca-e34f-864e-861f7616d084
2010-05-28 09:57:39 +02:00
Per Inge Mathisen
9a27ca9d26
Remove floating point move precision, second pass two. We store higher precision bits in a bit bucket
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for use the few selected places where they matter to get finer incremental movement. They start at
zero and are synchronized over the network, but are not reset when droids jump about for various reasons.
See ticket:1651 for more discussion. Patch reviewed by Zarel and Cyp.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10873 4a71c877-e1ca-e34f-864e-861f7616d084
2010-05-26 10:44:54 +02:00
René Jürgens
701a432ef5
balance changes
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main things:
more range for twin assault cannon.
less mg damage against all buildings.
a slower tank and cyborg production at start.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10862 4a71c877-e1ca-e34f-864e-861f7616d084
2010-05-22 18:57:27 +02:00
Per Inge Mathisen
3490654502
semperfi: Merge much of the differences between the tech branches back together to make them easier
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manage dynamically and also create more of them in the future.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10860 4a71c877-e1ca-e34f-864e-861f7616d084
2010-05-21 12:18:43 +02:00
Per Inge Mathisen
4f5775a15f
semperfi: Add AA to research list. Really necessary now!
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10859 4a71c877-e1ca-e34f-864e-861f7616d084
2010-05-21 12:18:43 +02:00
Per Inge Mathisen
579fd2970d
Merge in some changes from semperfi into standard AI: New debug functions. More fallbacks if forward defenses fail.
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Remove non-working anti-dupe-sensor hack. Remove hack that prevents AI from defending properly against humans only.
Add more sanity checking.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10856 4a71c877-e1ca-e34f-864e-861f7616d084
2010-05-21 12:18:40 +02:00
Per Inge Mathisen
e3ec5983c6
semperfi: Add fallback for cases when we don't have tech for some VTOL types. Stop rallying
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ground defenders to protect against VTOL attacks - they just get fried by firebombs. Start
protecting properly against human attacks (no reason to treat humans special).
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10844 4a71c877-e1ca-e34f-864e-861f7616d084
2010-05-18 10:53:07 +02:00
Per Inge Mathisen
f2bdbdb407
semperfi: Utilize CALL_VTOL_RETARGET to make VTOLs more effective.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10842 4a71c877-e1ca-e34f-864e-861f7616d084
2010-05-18 10:53:06 +02:00
Per Inge Mathisen
6c633359f1
semperfi: When the enemy has no AA (that we can see), build the cheapest VTOL bodies available.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10840 4a71c877-e1ca-e34f-864e-861f7616d084
2010-05-18 10:53:06 +02:00
Per Inge Mathisen
55e2bce2d1
semperfi: Construct VTOL droid templates dynamically based on available components
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instead of using prefabricated VTOL templates. This is more flexible.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10839 4a71c877-e1ca-e34f-864e-861f7616d084
2010-05-17 19:13:20 +02:00
René Jürgens
9b172cf0ef
a trunk .wrf update
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10833 4a71c877-e1ca-e34f-864e-861f7616d084
2010-05-16 23:15:53 +02:00
René Jürgens
acc70cb9cc
laser sat graphic fix
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10799 4a71c877-e1ca-e34f-864e-861f7616d084
2010-05-15 22:46:28 +02:00
Guangcong Luo
752751d4dc
Fix intermittent crash when launching a skirmish game.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10797 4a71c877-e1ca-e34f-864e-861f7616d084
2010-05-13 08:03:46 +02:00
Guangcong Luo
227d2c2de4
New cursors by Zerovirus and Zarel - attack-move cursor idea from Olrox.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10796 4a71c877-e1ca-e34f-864e-861f7616d084
2010-05-13 08:03:46 +02:00
René Jürgens
55e32c9402
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10763 4a71c877-e1ca-e34f-864e-861f7616d084
2010-05-03 08:50:18 +02:00
Per Inge Mathisen
b54fd792ab
semperfi: Fix bug that made us never build incendry, and less often upgrade.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10761 4a71c877-e1ca-e34f-864e-861f7616d084
2010-05-03 08:50:18 +02:00
Guangcong Luo
1a45555ebc
Make sure LasSat doesn't get identified as a fortress.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10745 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-30 12:33:20 +02:00
Guangcong Luo
a51f97c63e
Improved AI slider.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10727 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-28 07:52:17 +02:00
Guangcong Luo
4282d92b3c
Add "SCOUT" and "DISEMBARK" cursors.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10726 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-28 07:52:17 +02:00
Per Inge Mathisen
02ae467dc2
semperfi: Put a power generator into the must-build list before expanding the base, to avoid starvation problems.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10722 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-26 11:31:28 +02:00
Per Inge Mathisen
b357462efc
New improved scav script that operates scavengers individually. Helps when they are station in multiple scav bases.
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This fixes the scavenger problems reported in http://forums.wz2100.net/viewtopic.php?f=30&t=5100
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10716 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-25 21:24:58 +02:00
Buginator
8ad47a08e6
Set some missing svn properties for the sequenceaudio/cam*/*.txa & /*.txt files.
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2.3: r10707
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10708 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-25 12:04:34 +02:00
Per Inge Mathisen
b1547abfa1
semperfi: Avoid starvation problem that occurs if AI builds too many power generators at once,
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finishing none of them before running out of power. Now prioritizes aiding power generator
construction or upgrade before building new ones. Thanks to Safety0ff for reporting this issue.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10691 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-24 19:29:19 +02:00
Per Inge Mathisen
afc69769b0
Make a .wz archive for semperfi. Patch by Safety0ff, closes ticket:1789
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10680 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-23 13:10:01 +02:00
Safety0ff
fade198386
Fix previous commit (r10662) which went wrong.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10663 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-21 09:32:39 +02:00
Safety0ff
059aab5641
Forward-port r10519 to fix dydo-ai in trunk.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10662 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-21 09:32:39 +02:00
Per Inge Mathisen
2160934b3f
semperfi: Only print group info for selected droids when running as selected player and in an autogame
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10661 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-21 09:32:39 +02:00
Christian Ohm
8c4b40c46e
Make subtitles translateable, part II.
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Enclose all subtitles in _() for gettext. Refs #1728 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10657 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-21 09:32:37 +02:00
Per Inge Mathisen
9902fb2a17
semperfi: In VTOL branch, we now race for PLASMITE BOMBERS. There is nowhere to hide and nowhere to run!
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10648 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-20 10:57:33 +02:00
Per Inge Mathisen
0cb3fe603a
Add AI template for plasmite bomber
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10646 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-20 10:57:32 +02:00
Christian Ohm
fa9451b25a
Check for (un)zip in configure.ac.
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Fixes #1434 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10585 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-15 21:38:52 +02:00
Guangcong Luo
9c25d61426
remove DyDo-AI stats folder
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10546 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:42 +02:00
Guangcong Luo
4e9769f6ba
Fix the DyDo-AI makefiles
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10544 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:42 +02:00
Guangcong Luo
fcce862952
Fix botched merge. (Dropped some trailing linebreaks)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10540 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:42 +02:00
Guangcong Luo
43b6c72448
Forgot this file from previous commit.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10536 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:33 +02:00
Guangcong Luo
22b5f5826e
Rebalance:
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- Remove Cobra prereq from Inferno
- Increase Plasma Cannon range to 10 and damage to 500
- Plasma Cannon and Archie can no longer fire while moving
- Increase HPV weight
- Decrease Assault Cannon/Twin Assault Cannon weight
- Increase Lancer/TK damage by 10
- Increase Bombard damage by 10
- Heavy Laser damage and reload time increased (overall slight buff)
- Heavy Cannon and Medium Cannon range increased 0.5
- Cyborgs sped up a bit
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10535 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:33 +02:00
René Jürgens
988cb3a022
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10509 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:32 +02:00
René Jürgens
197bb8c23a
template and icon update
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10503 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:31 +02:00
René Jürgens
4d4f4f2b86
vtol pad balance fix
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10471 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Per Inge Mathisen
f1fb92971d
Set svn:eol-style and fix missing names on old-1.10-balance mod. Closes ticket:1727
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10469 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Per Inge Mathisen
0a51b59324
Fix spelling mistake in Mantis name. Closes ticket:1721 by Kreuvf
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10468 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Per Inge Mathisen
338bc9e322
Move all hard-coded colours (except map preview ones) into the palette file. Pass a PIELIGHT to widgSetColour() instead of RGB.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10466 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Per Inge Mathisen
806268790f
Move default form colours into external palette file.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10457 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:29 +02:00
René Jürgens
f1e1417353
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10454 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:29 +02:00
René Jürgens
c71a6dea0a
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10440 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Per Inge Mathisen
3c629ff5a9
Put the gate names back in names.txt to unbreak trunk from r10424
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10434 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Per Inge Mathisen
9267292cea
Make HPV cannon no longer penetrating.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10430 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Guangcong Luo
1f7507ca04
Update `templates.txt` in accordance to r10418/r10419. Also merge in changes in `templates.txt`/`names.txt` from DyDo-AI.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10424 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
René Jürgens
d0b5f6b689
scavenger icon fix
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10415 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-29 09:05:13 +02:00
Per Inge Mathisen
f88bf76000
Add gates to the game. Model by Mysteryem. May have to be re-balanced a bit. Feedback welcome. See ticket:1179 for more info.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10407 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:17 +01:00
Dydo
f898bb0af7
from branch 2.3beta11a
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10406 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:17 +01:00
Dydo
d6b5e40fb5
not required
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10404 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:17 +01:00
Dydo
35962365a0
not required
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10403 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:16 +01:00
Dydo
0007d8a57f
DyDo-AI 2.0.8 first trunk version
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10402 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:16 +01:00
Dydo
cc11235e91
not required
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10401 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:15 +01:00
Dydo
6814a075cc
removing files which are not trunk compatible
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10400 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:13 +01:00
i-nod
b818436ee1
Re-exported radardetector model to PIE3 format. Most notable change is that turret is no longer visible through sensor basement edges.
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Credit goes to elio for 'lossless' source :)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10396 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:13 +01:00
dak180
2b84b0317c
Squash pngs flat.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10383 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 09:30:54 +01:00
i-nod
579afa20bc
Semi-transparent production points. Closes #1700 .
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Updated graphics utilizes 8-bit alpha channel, please don't crush it accidentally.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10382 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 09:30:51 +01:00
René Jürgens
7d3780f99b
Adding new Button Textures
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10360 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-20 12:49:47 +01:00
René Jürgens
968b77770e
adding laser sat and incendiary mortar.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10357 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-20 12:49:47 +01:00
René Jürgens
c01e01aeb5
adding ground shield and plasma artillery.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10353 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-20 12:49:47 +01:00
Cyp
8573291c68
Merge remote branch 'origin/master' into newnet
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Conflicts:
lib/netplay/Makefile.am
lib/netplay/netplay.c
macosx/Warzone.xcodeproj/project.pbxproj
macosx/configs/Warzone-All.xcconfig
src/multistat.h
src/multisync.c
2010-03-17 14:26:32 +01:00
René Jürgens
975352a705
Important Missile balance fix
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10333 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-17 10:49:44 +01:00
Per Inge Mathisen
72123da59d
Port grabTrucksAndBuild() function over from semperfi and use this to implement usage of pickDroidStructLocation in default AI.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10327 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 21:55:04 +01:00
Per Inge Mathisen
60ecdc82c0
semperfi: Utilize new script function pickDroidStructLocation(). Fix grab trucks ranges in many cases.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10326 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 21:55:04 +01:00
René Jürgens
886dd10983
pie file fixes and other updates
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10324 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 21:55:04 +01:00
Per Inge Mathisen
4e41e8fe58
Add new AI script function that gives position to build a structure while checking that
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a given droid can build it. This is used to fix ticket:1626 where a power generator
could not be built because the build position function used gave inaccessible coordinates.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10322 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 21:55:04 +01:00
i-nod
bc80e9b20f
Revert trunk .pies back to PIE2 format.
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This will allow PieSlicer to open them again without manual preparations and free PIE3 format for floating point extension.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10296 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 15:47:55 +01:00
Per Inge Mathisen
a3afb0da51
Port over some changes from semperfi to trunk AI: Fix bug in build on nearest oil derrick code that meant that we skipped some oil
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fields. Fix cases where other events would snatch trucks helping to build something to build something else. Remove unused code to
minimize difference to semperfi script. Always try to upgrade power gen after building it.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10292 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 15:47:53 +01:00
Cyp
a0bcd2a865
Merge remote branch 'origin/master' into newnet
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Conflicts:
src/keybind.c
2010-03-14 18:46:40 +01:00
i-nod
0b8fe4f36f
Remove unused duplicates for projectile .pies. Game engine uses same files from the 'effects' folder.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10272 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-14 18:38:25 +01:00
i-nod
53d7ad84c4
Remove vidmemc.wrf which is unused and incorrect with current terrain engine. Dataset CAM_1KEVLAR (unused by itself) was the only place where it was mentioned. Any might-be custom campaigns should switch to CAM_1.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10269 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-14 18:38:24 +01:00
Cyp
239e4e450d
newnet: Display icon on desynch or on waiting for players.
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Saves having to look at console output to check that the game is in synch.
2010-03-14 13:27:05 +01:00
Per Inge Mathisen
936b5dc0a4
semperfi: Add more debug logging. Info added to console when unit selected. Add more techs to non-air tech tree.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10226 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-11 17:29:17 +01:00
Guangcong Luo
04e7e0452f
Fix Tank Killer angle bug in campaign (previous fix only fixed skirmish).
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10213 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-10 08:23:53 +01:00
i-nod
dda0f9f77b
Enable or disable fog in TCMask shader depending on in-game state. Part of #851 . Reviewed by Per.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10210 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-10 08:23:46 +01:00
i-nod
4ad78bf9b2
TCMask feature: shaders infrastructure and TCMask shader, FF fallback is supported for TCMask. Part of #851 .
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10179 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-07 08:34:17 +01:00
i-nod
87f8777a63
TCMask support infrastructure: mask loading and colour retrieval routines. Part of #851 .
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10178 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-07 08:34:17 +01:00