This now allows switching between texture sets much easier than what
was previously possible.
NOTE: Files are currently set up for trunk's textures.
refs ticket:2013
(cherry picked from commit 696f6c251fe9359041e0905207843f79f0ee1d2a)
Frontend.wrf is *NOT* the main texture loader for MP games, we are
using limiter_tex.wrf for that, which is hardcoded in the sourcecode.
(This is same behavior as trunk)
(cherry picked from commit fb4a9e2797252b438a1b2fbfe14f71aa2a641b9b)
in MP games now.
The Super Transport can carry a max of 10 units, their weights are calculated by
Cyborg / light unit : 1 "slot" used
Medium unit : 2 "slots" used.
Heavy : 3 "slots" used.
The Super Transport becomes available after you reseach the cyborg transport,
and you research the Super Transport.
The stats of the Super Transport are NOT final.
Conflicts:
data/mp/stats/assignweapons.txt
data/mp/stats/templates.txt
src/order.c
Thanks to Mysteryem for cleaning up the icons and doing some modifications as well so they all match the theme.
Cherry-picked from 934b5a4803efbc15159d07dc197424f63f3ec29e = 2.3@11710, resolved conflict by taking 2.3's data/base/images/frontend4.png and recrushing.
Reduce the required shader version for the team-color mask shader to
GLSL 1.10. As a result we loose the invariance guarantee for produced
vertex data, but in our case that ''probably'' doesn't matter.
As a result of this change, non-compliant OpenGL implementations which
''claim'' GLSL 1.20 support (but don't provide it), will be able to work
again.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11719 4a71c877-e1ca-e34f-864e-861f7616d084
Replace the usage of the depecrated ftransform() function with an
equivalent expression along with the invariance guarantee. Let the
shader compiler deal with optimising this expression.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11676 4a71c877-e1ca-e34f-864e-861f7616d084
- Weaken Flak Cannon and Sunburst a lot more. I'm pretty sure this change makes them too weak, but when introducing new weapons it's better to make them too weak than too strong.
- Increase HP of a bunch of VTOL weapons
- Slightly buff Hurricane/Whirlwind
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11634 4a71c877-e1ca-e34f-864e-861f7616d084
- Add air-to-air versions of Sunburst and Flak Cannon
- Increase research/manufacture/build price of Sunburst and Flak Cannon by a lot, to offset the fact that you don't have to upgrade them separately
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11606 4a71c877-e1ca-e34f-864e-861f7616d084
- Decrease ground-to-air damage modifier of minipod, lancer/TK/scourge cyborgs/VTOLs, Sunburst, and Flak Cannon from 100% to 80%.
Also fix "NOT USED Assault Gun Hardpoint" which is actually used, and also fix bug #2140 - Flak Cannon was being obsoleted by Whirlwind.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11599 4a71c877-e1ca-e34f-864e-861f7616d084
- Removed Cyclone turret
- Added: AA Flak Cannon (and Emplacement and Hardpoint)
- Flak Cannon is a medium-reload splash weapon
- Prerequisites: HPV
- Added: Sunburst AA Rocket Array (and Site)
- Sunburst is a slow-reload salvo weapon
- Prerequisites: Lancer
- Lancer damage toned down a bit
- Heavy Laser damage increased a bit
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11569 4a71c877-e1ca-e34f-864e-861f7616d084
- Merge of mini-rocket and rocket subclasses (so they're affected by the same upgrades).
- The merged subclass has 9 damage upgrades (+25% each), 3 accuracy upgrades (+10% each), and 3 ROF upgrades (-15% reload time each)
- Lancer, TK, BB, Cyborg Lancer, and Super TK Cyborg have their damage adjusted so that their fully upgraded damage remains the same
- Slight buff to Heavy Laser, Avenger, and Vindicator damage
- Require HQ for every weapon structure, not just MG Tower
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11561 4a71c877-e1ca-e34f-864e-861f7616d084
This will prevent warnings when the archives don't exist (for clean builds),
and remove files from the archives that have been removed from the repo (for
unclean builds).
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11552 4a71c877-e1ca-e34f-864e-861f7616d084