Commit Graph

3594 Commits (0cfb8a1cc1fe1b223f82ac4802eb428ff9d1d93e)

Author SHA1 Message Date
Per Inge Mathisen 0cfb8a1cc1 Add new function droidSetPosition() to sanely teleport droids. This hopefully
fixes the current crashes in campaign for trunk.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4507 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 22:11:49 +00:00
Giel van Schijndel 85c2a8a3cf Remove whitespace from the end of lines
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4506 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 22:06:04 +00:00
Giel van Schijndel 86ddde3e3d Update Code::Blocks projectfile to use the correct libraries
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4505 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 22:02:47 +00:00
Per Inge Mathisen f246298c42 Mostly cosmetic cleanup of mission code. Remove dead code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4504 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 21:25:00 +00:00
Giel van Schijndel 0ae93346f0 Only set up Dr. MinGW as exceptionhandler when compiling with MinGW (the BFD lib is a huge pain to compile with MSVC)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4503 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 21:10:36 +00:00
Per Inge Mathisen c5084cec31 Remove some dead code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4502 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 20:50:15 +00:00
Roman C c98f5aae28 Balance:
-increased Bunker Buster's damage by 30% to make sure it is strong enough vs bunkers and can compete with flamers

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4501 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 20:20:31 +00:00
Per Inge Mathisen cf48229cc3 Update the usage help for 3DS conversion tools.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4500 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 19:54:12 +00:00
Roman C 6332468964 Super Cyborg Balance:
-make super cyborg weapons build faster, instead make super cyborg bodies take longer to build, should result in a small speed up in build time for super cyborgs

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4499 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 19:44:28 +00:00
Per Inge Mathisen 566e050cf3 Remove useless and wrong comment.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4498 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 19:30:05 +00:00
Roman C 7ca19fdf9e Cyborg Balance:
- Super Tank-Killer Cyborg has more damage
- Super Rail-Gunner, Super HPV Cyborg cost slightly less
- Super Pulse Laser Cyborg, Super Heavy-Gunner, Super Auto-Cannon Cyborg cost only 50% of what they used to cost
- Super Scourge Cyborg costs slightly more

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4497 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 18:08:46 +00:00
Roman C f764c22866 Synchronize weapon stats data (which got out of sync for some reason) with the database used for balancing.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4496 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 17:44:19 +00:00
Giel van Schijndel eb9b087e8d Code::Blocks project update:
* Don't attempt to compile a header
 * Compile in the Dr. MinGW exception handler on Windows systems

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4494 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 16:42:15 +00:00
Giel van Schijndel 80917fb4a9 Allow compiling without warnings if HAVE_BFD isn't defined
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4493 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 16:24:45 +00:00
Per Inge Mathisen 3dafc4e62a Fix some warnings generated by -Wextra
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4492 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 16:22:05 +00:00
Giel van Schijndel 3c516a43f4 the exceptionhandler requires $(SDL_CFLAGS) (because it #includes frame.h which depends on that)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4491 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 16:18:37 +00:00
Giel van Schijndel fdcadfcc8f Compile & link in Dr. MinGW's exceptionhandler
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4490 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 16:15:14 +00:00
Giel van Schijndel 53507faee0 Add the exceptionhandler from Dr. MinGW (part of mingw-utils) with my fixes to it (doesn't compile & link in yet)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4489 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 16:00:58 +00:00
Giel van Schijndel 465d5d73fe Use $(CPPFLAGS) as well when compiling with the raw makefile system
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4488 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 15:58:25 +00:00
Per Inge Mathisen 274ae7c9a4 Enforce strict function prototypes for autoconf builds, and fix function prototype problems.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4487 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 15:34:55 +00:00
Giel van Schijndel 0d8dcee47c Update the Code::Blocks projectfile for r4484
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4486 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 15:32:21 +00:00
Per Inge Mathisen a2c02f9fb7 Fix savegame bug. Do not use strlcat with sizeof on array pointers of unknown length!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4485 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 15:27:23 +00:00
Giel van Schijndel 665e57dc12 Move the exceptionhandler to a directory of its own
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4484 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 15:11:43 +00:00
Per Inge Mathisen b41b7358b7 Add safer, proven versions of strlcpy and strlcat from OpenBSD.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4483 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 11:45:29 +00:00
Per Inge Mathisen 4ca8e85ae4 Remove two asserts to make savegames work again.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4482 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 22:50:23 +00:00
Roman C 1b786fd5a8 Structure Balance:
-increased hp of walls by 2.5 times
-increased hp of hardpoints and fortresses by 2 times

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4481 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 21:12:58 +00:00
Roman C 244668ce93 Flamer Balance:
- "Plasmite flamer": ROF decreased, damage increased, projectile flight speed decreased. Overall damaged not affected by changes.
- "Inferno": now has two jets instead of one, to match the weapon turret gfx. ROF was decreased, damage increased, projectile flight speed decreased. Overall damaged not affected by changes.
- "Thermite Flamer": ROF decreased, damage increased, projectile flight speed decreased. Overall firepower slightly increased.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4480 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 20:19:51 +00:00
Roman C cd836a4c96 Increased HVC's ROF and decreased damage. Overall damage not affected.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4479 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 19:16:46 +00:00
Roman C bdf02e6d05 Reduce flamer ROF, increase damage to make sure "unit dealing no damage to objects with high armor" problem doesn't occur. Overall damage unaffected.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4478 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 19:10:24 +00:00
Roman C 0bb12ed36c Super-Cyborg Balance:
-Super Heavy Gunner has more firepower
-Super Auto-Cannon Cyborg has more firepower, range has been slightly decreased
-Super HPV Cyborg; firepower increased, range increased

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4477 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 18:05:09 +00:00
Roman C 7d71089d98 "Rocket Autoloader" research now has "HEAT Rocket Warhead" as a prerequisite, instead of "HEAP Mini-Rockets". This fixes bug #11312.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4476 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 17:27:29 +00:00
Roman C 93b5e7269b Weapon Balance:
-slightly decrease Mini-pods's short-range and long-range accuracy
-increase MRL's short range accuracy and decrease it's long-range accuracy
NOTE: as a result mini-pods now do more damage to tracked units than MRL

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4475 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 16:22:53 +00:00
Roman C c3164dc49a Update comments for a function.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4474 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-03 22:08:25 +00:00
Roman C f60f39c853 Fix one one the possible reasons for "SendDroidMove: Invalid move order" assert.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4473 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-03 22:00:14 +00:00
Roman C 9d7679b740 Reduce cyborg production time by ~20%.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4472 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-03 21:15:41 +00:00
Roman C 778a2f907f Make DROID_CYBORG_SUPER droid type visible to scripts.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4471 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-03 17:31:15 +00:00
Roman C 70884fa8e1 Move victory/loss text messages from scripts to the engine, to make them translatable.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4470 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-03 16:50:05 +00:00
Roman C 0ee1e1b965 Fixed warnings on MSVC.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4469 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-02 17:39:42 +00:00
Freddie Witherden a2ecc16596 Fix a bug which caused the in-game kill count not to work. (Credit goes to Buggy on this one.)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4468 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-02 16:21:38 +00:00
Roman C 4f0e59e488 Remove ENABLE_NLS, since it breaks compilation on MSVC.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4467 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-01 20:00:47 +00:00
Roman C 734a823e5d Increase hp of all buildings by 100%.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4466 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-01 17:47:55 +00:00
Roman C 6e394af237 Make building sfx less annoying in the game.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4465 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-01 17:24:14 +00:00
Dennis Schridde b2d8cd5187 ENABLE_NLS for MSVC
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4464 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-01 17:14:17 +00:00
Roman C 49903f9593 Get rid of unnecessary warnings when compiling release build using MSVC.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4462 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-01 15:56:39 +00:00
Freddie Witherden 59f951b0bc Update the arrayMin[F] functions so that they now return the min value and set the index. Also add arrayMax[F] versions.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4461 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-01 11:26:53 +00:00
Freddie Witherden 4e0c1dbafd arrayMinIndex: now in float form\!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4460 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 23:16:01 +00:00
Freddie Witherden 0587cf8674 A the helper arrayMinIndex, which will return the lowest item in an array of ints.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4459 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 22:58:34 +00:00
Roman C 173f03519a -don't add beacons to the map implicitly for the player sending it when using scripts, the scripts must explicitly do that now
-fixed beacon sound playing for wrong players

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4458 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 22:52:47 +00:00
Roman C c8be736b57 Aivolution:
-check if found player base before attacking it

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4457 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 22:33:35 +00:00
Roman C e881fe7f14 Aivolution:
-taunts

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4456 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 21:23:58 +00:00