Commit Graph

10094 Commits (081ef6234ee61f9314a028a1ee30334eb0568bda)

Author SHA1 Message Date
cybersphinx 081ef6234e Replace the outdated content of COMPILE with a pointer at the wiki. 2011-05-14 18:09:40 +02:00
cybersphinx 0ba7f57000 Remove outdated documentation. 2011-05-14 18:09:05 +02:00
Per Inge Mathisen be4a8e543b Fix bugs in qt script and rules script. Qtscript for rules not enabled yet. 2011-05-14 17:53:11 +02:00
cybersphinx 2ef1cb2939 Use better (?) locale names.
Hopefully fixes #1778.
2011-05-14 17:05:47 +02:00
Per Inge Mathisen 37d5fba2bd qtscript: Add include() function, as requested by vexed. Adds whatever functions are defined in the
file parameter to the current script context. These functions may be called immediately.
2011-05-13 22:27:38 +02:00
RomanoFC f1a56c232a Edited po/nl.po via GitHub 2011-05-11 16:13:58 +02:00
cybersphinx 2843f90762 Make distance static and use the existing accessor functions elsewhere. 2011-05-11 03:17:26 +02:00
the_cybersphinx 049165197b Show power generator effects for all players. 2011-05-10 23:59:34 +02:00
cybersphinx a418051628 Some nsis fixes.
Don't set the compressor in the file, since it's set on the command line
already (prevents a warning). Remove COPYING.* files.
(cherry picked from commit c3174cae1953f7f59324aec16a4c81f04b0cfa68)
2011-05-09 02:31:50 +02:00
dak180 6f52118902 Move source downloading to take advantage of change detection. 2011-05-08 18:00:40 -04:00
dak180 fb4cf44424 A better way to tell if we have the right lib version. 2011-05-08 17:53:01 -04:00
Per Inge Mathisen fbb4c43d35 Remove another ton of dead code. 2011-05-08 22:53:51 +02:00
cybersphinx 35a19b1399 Update POTFILES.in. 2011-05-08 16:03:52 +02:00
Per Inge Mathisen ff20bdaa68 Remove tons of useless stuff from fastplay tutorial. 2011-05-08 14:28:00 +02:00
Per Inge Mathisen 2d1b6aa05a Remove dead code from fastplay 2011-05-08 14:10:48 +02:00
cybersphinx cbdb8dcc62 Update translations. 2011-05-07 01:18:10 +02:00
cybersphinx 4f1618291b Show experience with one decimal place.
Should make it clearer that it is not an integer number. Closes #2641.
2011-05-07 01:17:44 +02:00
cybersphinx 40b3e31ab3 Show damage for all buildings.
Refs #2634.
2011-05-07 01:09:14 +02:00
Per Inge Mathisen fd6a020ef4 Add a few more qtscript functions, related to rules handling. 2011-05-07 00:45:51 +02:00
cybersphinx 2a637d009c Make YUV to RGB conversion work on big endian as well.
Refs #816.
2011-05-06 16:10:08 +02:00
cybersphinx 46695905ac Calculate the 50% scanlines with bit-fiddling. 2011-05-06 16:09:43 +02:00
cybersphinx 99c47f4271 German translation update by Kreuvf.
Really fixes #2502, closes #2681.
2011-05-05 23:44:33 +02:00
cybersphinx 961cd68ee4 Spanish translation update by Saberuneko.
Closes #2690.
2011-05-04 23:52:07 +02:00
cybersphinx 784431ae1b Update translations. 2011-05-04 23:50:41 +02:00
cybersphinx f934b1bfc3 Add an option for scanlines when playing videos.
Shows either no, 50% dimmed or black scanlines. Disabled if the video texture
is too small (needs 2 * video height), or the video is shown so small that the
scanlines can't be noticed.

Refs #2095, #2686.
2011-05-04 23:47:08 +02:00
cybersphinx 0eae4cfc9a Optimize YUV to RGB conversion.
Refs #816.
2011-05-04 23:47:08 +02:00
cybersphinx 5afc84c553 Make video subtitles more readable.
Similar to the previous shadow; draws the text in black four times, offset to
the top left, top right, bottom left, bottom right, and then the bright text
above that.
2011-05-04 23:47:08 +02:00
cybersphinx 9c6eb54f54 Use quad instead of triangle strip to show videos. 2011-05-04 23:47:08 +02:00
cybersphinx 730371881c Make video display blurred instead of blocky. 2011-05-04 23:47:08 +02:00
cybersphinx 2e5b58d213 Make sure to deallocate video texture. 2011-05-04 23:47:08 +02:00
cybersphinx 36a2fe771c Increase video texture size to 1024x1024.
Refs #2682.
2011-05-04 23:46:44 +02:00
Rene Jochum ae62ec9be5 Remove debug line. 2011-05-04 01:58:10 +02:00
Rene Jochum 3f868107f3 Fix dead keys on Mac OS-X, research by dak180.
Fixes #2676
2011-05-04 01:54:32 +02:00
cybersphinx 45ecc06514 Update Debian packaging. 2011-05-03 20:17:02 +02:00
cybersphinx 7e96946d8f Make win32/__BUILD_SCRIPT point at the instructions for cross-compiling master. 2011-05-03 12:40:20 +02:00
Rene Jochum b56d25a146 Reapply Dutch Fixes from Giel 2011-05-03 04:58:12 +02:00
Rene Jochum e21d4b7144 Converts warzone2100.nsi to utf8 2011-05-03 04:47:16 +02:00
Buginator 33a9262ec5 Fix Dutch translation (Thanks to Giel)
Make viewing the GPL text a click-through.
Bump the (c) year.
2011-05-02 20:02:12 -04:00
Buginator 199a6d3c27 Move GLEW out of the project, and put it into the dev-package instead. 2011-05-02 20:02:12 -04:00
dak180 52f2d50880 Merge remote-tracking branch 'refs/remotes/origin/master' 2011-05-02 19:27:35 -04:00
Rene Jochum 57907bdb1a Add Eclipse CDT files to .gitignore. 2011-05-02 19:04:00 +02:00
cybersphinx 2d0230cbec German translation update by Kreuvf.
Closes #2681, #2502.
2011-05-01 16:38:23 +02:00
cybersphinx 3e6803c9de Update translations. 2011-05-01 14:55:33 +02:00
Per Inge Mathisen afff663016 Add some savegame robustness and cleanup (mostly forward port from 2.3) 2011-05-01 11:24:24 +02:00
Per Inge Mathisen edb7fc6c33 Add safeguard against saving invalid script object pointers. Clean up script saving code a bit. 2011-05-01 10:56:48 +02:00
Per Inge Mathisen 7fc26087cd Forgot to commit one file 2011-05-01 10:00:43 +02:00
Per Inge Mathisen 9bf8e6b917 Two new 2 player maps by NoQ. 2011-05-01 00:14:47 +02:00
safety0ff 634076c243 Use iHypot(x,y) instead of iSqrt(x*x+y*y) in terrain.cpp. 2011-04-30 17:10:58 +00:00
safety0ff d506c08cdc Don't use offset player view structure.
Use world coordinates for mouse calculation (fixes variable mouse offset.)
Convert some gl calls to their pie_ equivalents.
2011-04-30 16:50:13 +00:00
safety0ff 8fb4a04499 Clip blueprints.
Fixes #308.
2011-04-30 16:40:28 +00:00