* Make labelCreate and widgAddLabel take their psInit parameters as const
* Make labelCreate return the button it created or NULL on failure
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4197 4a71c877-e1ca-e34f-864e-861f7616d084
* This should be a syntactical change only!
* I.e. even the generated assembly should be the same, but behaviour should __definitly__ be the same!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2892 4a71c877-e1ca-e34f-864e-861f7616d084
* Fix an error in src/game.c where we would use the wrong size as parameter to strlcpy()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2640 4a71c877-e1ca-e34f-864e-861f7616d084
* Use decent assertion expressions for some asserts (e.g. !"string", so that debuggers actually display something more interesting than 'FALSE')
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1810 4a71c877-e1ca-e34f-864e-861f7616d084
That is:
* Don't use a custom memory heap implementation anymore
* Remove all usages of HEAP code for string allocation (wasn't being used anyway due to conditional compilation)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1805 4a71c877-e1ca-e34f-864e-861f7616d084
That is:
* Don't use a custom memory heap implementation anymore
* Use malloc & free for memory management
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1804 4a71c877-e1ca-e34f-864e-861f7616d084
This patch will create crashes where the code expects FREE to set the pointer to NULL! (Those problems should be fixed anyway.)
The only occassion where I saw this is when quiting a game, so it is not too much of an issue.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1459 4a71c877-e1ca-e34f-864e-861f7616d084
Remove all callers (which all were commented out)
The 'real' font implementation used lives in ivis_
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1357 4a71c877-e1ca-e34f-864e-861f7616d084
* replace all instances of PTRVALID(ptr,size) by (ptr != NULL)
* remove asserts of style ASSERT( x == NULL || x != NULL ) because they would evaluate to true always anyhow and as such wouldn't ever trigger
* remove macros iV_HeapAlloc and iV_HeapFree and replaced them with MALLOC and FREE respectively (that's what they expanded to anyway)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1348 4a71c877-e1ca-e34f-864e-861f7616d084
Mainly explicit casts, some type changes, a few fixes.
We need to have a look if this line creates any problems:
lib/script/interp.c @@ -329,7 +329,7 @@
- if(!RetStackRemember(CurEvent, (ip + 2))) //Remember where to jump back later
+ if(!RetStackRemember(CurEvent, *(ip + 2))) //Remember where to jump back later
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@719 4a71c877-e1ca-e34f-864e-861f7616d084
- Simplify definition of ASSERT(). Now is the same for GCC and MSVC.
This may not work on versions older than MSVC 2005. If you experience this, please report it!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@613 4a71c877-e1ca-e34f-864e-861f7616d084
Same as in r431, but now for lib/
- converted the sources in lib/ to use full path includes instead of just the filename.
- marked places where lib/ivis_*implementation* (eg opengl) is needed, because of incomplete lib/ivis_common.
Should improve the understanding of interfaces and code organization.
(Also fixed a double slash (//) include in src/multimenu.c)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@432 4a71c877-e1ca-e34f-864e-861f7616d084