warzone2100/lib/framework/debug.cpp

540 lines
14 KiB
C++

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* Debug.c
*
* Various debugging output functions.
*
*/
#include "frame.h"
#include <string.h>
#include <stdio.h>
#include <time.h>
#include "string_ext.h"
#include "wzapp.h"
#include "lib/gamelib/gtime.h"
#include <map>
#include <string>
#include "src/warzoneconfig.h" // for checking FS or not
#ifdef WZ_OS_LINUX
#include <execinfo.h> // Nonfatal runtime backtraces.
#endif //WZ_OS_LINUX
extern void NotifyUserOfError(char *); // will throw up a notifier on error
#define MAX_LEN_LOG_LINE 512
char last_called_script_event[MAX_EVENT_NAME_LEN];
UDWORD traceID = -1;
static debug_callback * callbackRegistry = NULL;
bool enabled_debug[LOG_LAST]; // global
#ifdef DEBUG
bool assertEnabled = true;
#else
bool assertEnabled = false;
#endif
#ifdef WZ_OS_MAC
#include "cocoa_wrapper.h"
#endif
/*
* This list _must_ match the enum in debug.h!
* Names must be 8 chars long at max!
*/
static const char *code_part_names[] = {
"all",
"main",
"sound",
"video",
"wz",
"3d",
"texture",
"net",
"memory",
"warning",
"error",
"never",
"script",
"movement",
"attack",
"fog",
"sensor",
"gui",
"map",
"save",
"sync",
"death",
"life",
"gateway",
"message",
"info",
"terrain",
"feature",
"fatal",
"input",
"popup",
"console",
"last"
};
static char inputBuffer[2][MAX_LEN_LOG_LINE];
static bool useInputBuffer1 = false;
static bool debug_flush_stderr = false;
static std::map<std::string, int> warning_list; // only used for LOG_WARNING
/**
* Convert code_part names to enum. Case insensitive.
*
* \return Codepart number or LOG_LAST if can't match.
*/
static code_part code_part_from_str(const char *str)
{
unsigned int i;
for (i = 0; i < LOG_LAST; i++) {
if (strcasecmp(code_part_names[i], str) == 0) {
return (code_part)i;
}
}
return LOG_LAST;
}
/**
* Callback for outputing to stderr
*
* \param data Ignored. Use NULL.
* \param outputBuffer Buffer containing the preprocessed text to output.
*/
void debug_callback_stderr( WZ_DECL_UNUSED void ** data, const char * outputBuffer )
{
if ( outputBuffer[strlen(outputBuffer) - 1] != '\n' ) {
fprintf( stderr, "%s\n", outputBuffer );
} else {
fprintf( stderr, "%s", outputBuffer );
}
// Make sure that all output is flushed to stderr when requested by the user
if (debug_flush_stderr)
{
fflush(stderr);
}
}
/**
* Callback for outputting to a win32 debugger
*
* \param data Ignored. Use NULL.
* \param outputBuffer Buffer containing the preprocessed text to output.
*/
#if defined WIN32 && defined DEBUG
void debug_callback_win32debug(WZ_DECL_UNUSED void ** data, const char * outputBuffer)
{
char tmpStr[MAX_LEN_LOG_LINE];
sstrcpy(tmpStr, outputBuffer);
if (!strchr(tmpStr, '\n'))
{
sstrcat(tmpStr, "\n");
}
OutputDebugStringA( tmpStr );
}
#endif // WIN32
/**
* Callback for outputing to a file
*
* \param data Filehandle to output to.
* \param outputBuffer Buffer containing the preprocessed text to output.
*/
void debug_callback_file( void ** data, const char * outputBuffer )
{
FILE * logfile = (FILE*)*data;
if ( !strchr( outputBuffer, '\n' ) ) {
fprintf( logfile, "%s\n", outputBuffer );
} else {
fprintf( logfile, "%s", outputBuffer );
}
}
char WZ_DBGFile[PATH_MAX]; //Used to save path of the created log file
/**
* Setup the file callback
*
* Sets data to the filehandle opened for the filename found in data.
*
* \param[in,out] data In: The filename to output to.
* Out: The filehandle.
*/
const char *WZDebugfilename;
bool debug_callback_file_init(void **data)
{
WZDebugfilename = (const char *)*data;
FILE* const logfile = fopen(WZDebugfilename, "w");
if (!logfile)
{
fprintf(stderr, "Could not open %s for appending!\n", WZDebugfilename);
return false;
}
snprintf(WZ_DBGFile, sizeof(WZ_DBGFile), "%s", WZDebugfilename);
setbuf(logfile, NULL);
fprintf(logfile, "\n--- Starting log [%s]---\n", WZDebugfilename);
*data = logfile;
return true;
}
/**
* Shutdown the file callback
*
* Closes the logfile.
*
* \param data The filehandle to close.
*/
void debug_callback_file_exit( void ** data )
{
FILE * logfile = (FILE*)*data;
fclose( logfile );
*data = NULL;
}
void debugFlushStderr()
{
debug_flush_stderr = true;
}
// MSVC specific rotuines to set/clear allocation tracking
#if defined(WZ_CC_MSVC) && defined(DEBUG)
void debug_MEMCHKOFF(void)
{
// Disable allocation tracking
int flags = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
flags &= ~_CRTDBG_ALLOC_MEM_DF;
_CrtSetDbgFlag(flags);
}
void debug_MEMCHKON(void)
{
// Enable allocation tracking
int flags = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
flags |= _CRTDBG_ALLOC_MEM_DF;
_CrtSetDbgFlag(flags);
}
void debug_MEMSTATS(void)
{
_CrtMemState state;
_CrtMemCheckpoint(&state);
_CrtMemDumpStatistics(&state);
}
#endif
void debug_init(void)
{
/*** Initialize the debug subsystem ***/
#if defined(WZ_CC_MSVC) && defined(DEBUG)
int tmpDbgFlag;
_CrtSetReportMode( _CRT_WARN, _CRTDBG_MODE_DEBUG ); // Output CRT info to debugger
tmpDbgFlag = _CrtSetDbgFlag( _CRTDBG_REPORT_FLAG ); // Grab current flags
# if defined(DEBUG_MEMORY)
tmpDbgFlag |= _CRTDBG_CHECK_ALWAYS_DF; // Check every (de)allocation
# endif // DEBUG_MEMORY
tmpDbgFlag |= _CRTDBG_ALLOC_MEM_DF; // Check allocations
tmpDbgFlag |= _CRTDBG_LEAK_CHECK_DF; // Check for memleaks
_CrtSetDbgFlag( tmpDbgFlag );
#endif // WZ_CC_MSVC && DEBUG
STATIC_ASSERT(ARRAY_SIZE(code_part_names) - 1 == LOG_LAST); // enums start at 0
memset( enabled_debug, false, sizeof(enabled_debug) );
enabled_debug[LOG_ERROR] = true;
enabled_debug[LOG_INFO] = true;
enabled_debug[LOG_FATAL] = true;
enabled_debug[LOG_POPUP] = true;
inputBuffer[0][0] = '\0';
inputBuffer[1][0] = '\0';
#ifdef DEBUG
enabled_debug[LOG_WARNING] = true;
#endif
}
void debug_exit(void)
{
debug_callback * curCallback = callbackRegistry, * tmpCallback = NULL;
while ( curCallback )
{
if ( curCallback->exit )
curCallback->exit( &curCallback->data );
tmpCallback = curCallback->next;
free( curCallback );
curCallback = tmpCallback;
}
warning_list.clear();
callbackRegistry = NULL;
}
void debug_register_callback( debug_callback_fn callback, debug_callback_init init, debug_callback_exit exit, void * data )
{
debug_callback * curCallback = callbackRegistry, * tmpCallback = NULL;
tmpCallback = (debug_callback*)malloc(sizeof(*tmpCallback));
tmpCallback->next = NULL;
tmpCallback->callback = callback;
tmpCallback->init = init;
tmpCallback->exit = exit;
tmpCallback->data = data;
if (tmpCallback->init
&& !tmpCallback->init(&tmpCallback->data))
{
fprintf(stderr, "Failed to initialise debug callback, debugfile set to [%s]!\n", WZDebugfilename);
free(tmpCallback);
return;
}
if ( !curCallback )
{
callbackRegistry = tmpCallback;
return;
}
while ( curCallback->next )
curCallback = curCallback->next;
curCallback->next = tmpCallback;
}
bool debug_enable_switch(const char *str)
{
code_part part = code_part_from_str(str);
if (part != LOG_LAST) {
enabled_debug[part] = !enabled_debug[part];
}
if (part == LOG_ALL) {
memset(enabled_debug, true, sizeof(enabled_debug));
}
return (part != LOG_LAST);
}
/** Send the given string to all debug callbacks.
*
* @param str The string to send to debug callbacks.
*/
static void printToDebugCallbacks(const char * const str)
{
debug_callback * curCallback;
// Loop over all callbacks, invoking them with the given data string
for (curCallback = callbackRegistry; curCallback != NULL; curCallback = curCallback->next)
{
curCallback->callback(&curCallback->data, str);
}
}
void _realObjTrace(int id, const char *function, const char *str, ...)
{
char vaBuffer[MAX_LEN_LOG_LINE];
char outputBuffer[MAX_LEN_LOG_LINE];
va_list ap;
va_start(ap, str);
vssprintf(vaBuffer, str, ap);
va_end(ap);
ssprintf(outputBuffer, "[%6d]: [%s] %s", id, function, vaBuffer);
printToDebugCallbacks(outputBuffer);
}
void _debug( int line, code_part part, const char *function, const char *str, ... )
{
va_list ap;
static char outputBuffer[MAX_LEN_LOG_LINE];
static unsigned int repeated = 0; /* times current message repeated */
static unsigned int next = 2; /* next total to print update */
static unsigned int prev = 0; /* total on last update */
va_start(ap, str);
vssprintf(outputBuffer, str, ap);
va_end(ap);
if (part == LOG_WARNING)
{
std::pair<std::map<std::string, int>::iterator, bool> ret;
ret = warning_list.insert(std::pair<std::string, int>(std::string(function) + "-" + std::string(outputBuffer), line));
if (ret.second)
{
ssprintf(inputBuffer[useInputBuffer1 ? 1 : 0], "[%s:%d] %s (**Further warnings of this type are suppressed.)", function, line, outputBuffer);
}
else
{
return; // don't bother adding any more
}
}
else
{
ssprintf(inputBuffer[useInputBuffer1 ? 1 : 0], "[%s:%d] %s", function, line, outputBuffer);
}
if (sstrcmp(inputBuffer[0], inputBuffer[1]) == 0)
{
// Received again the same line
repeated++;
if (repeated == next) {
if (repeated > 2) {
ssprintf(outputBuffer, "last message repeated %u times (total %u repeats)", repeated - prev, repeated);
} else {
ssprintf(outputBuffer, "last message repeated %u times", repeated - prev);
}
printToDebugCallbacks(outputBuffer);
prev = repeated;
next *= 2;
}
} else {
// Received another line, cleanup the old
if (repeated > 0 && repeated != prev && repeated != 1) {
/* just repeat the previous message when only one repeat occurred */
if (repeated > 2) {
ssprintf(outputBuffer, "last message repeated %u times (total %u repeats)", repeated - prev, repeated);
} else {
ssprintf(outputBuffer, "last message repeated %u times", repeated - prev);
}
printToDebugCallbacks(outputBuffer);
}
repeated = 0;
next = 2;
prev = 0;
}
if (!repeated)
{
time_t rawtime;
struct tm * timeinfo;
char ourtime[15]; //HH:MM:SS
time ( &rawtime );
timeinfo = localtime ( &rawtime );
strftime (ourtime,15,"%I:%M:%S",timeinfo);
// Assemble the outputBuffer:
ssprintf(outputBuffer, "%-8s|%s: %s", code_part_names[part], ourtime, useInputBuffer1 ? inputBuffer[1] : inputBuffer[0]);
printToDebugCallbacks(outputBuffer);
if (part == LOG_ERROR)
{
// used to signal user that there was a error condition, and to check the logs.
NotifyUserOfError(useInputBuffer1 ? inputBuffer[1] : inputBuffer[0]);
}
// Throw up a dialog box for users since most don't have a clue to check the dump file for information. Use for (duh) Fatal errors, that force us to terminate the game.
if (part == LOG_FATAL)
{
if (war_getFullscreen())
{
wzToggleFullscreen();
}
#if defined(WZ_OS_WIN)
char wbuf[512];
ssprintf(wbuf, "%s\n\nPlease check the file (%s) in your configuration directory for more details. \
\nDo not forget to upload the %s file, WZdebuginfo.txt and the warzone2100.rpt files in your bug reports at http://developer.wz2100.net/newticket!", useInputBuffer1 ? inputBuffer[1] : inputBuffer[0], WZ_DBGFile, WZ_DBGFile);
MessageBoxA( NULL, wbuf, "Warzone has terminated unexpectedly", MB_OK|MB_ICONERROR);
#elif defined(WZ_OS_MAC)
int clickedIndex = \
cocoaShowAlert("Warzone has quit unexpectedly.",
"Please check your logs and attach them along with a bug report. Thanks!",
2, "Show Log Files & Open Bug Reporter", "Ignore", NULL);
if (clickedIndex == 0)
{
cocoaOpenURL("http://developer.wz2100.net/newticket");
if (WZDebugfilename == NULL) {
cocoaShowAlert("Unable to open debug log.",
"The debug log subsystem has not yet been initialised.",
2, "Continue", NULL);
} else {
cocoaSelectFileInFinder(WZDebugfilename);
}
cocoaOpenUserCrashReportFolder();
}
#else
const char* popupBuf = useInputBuffer1 ? inputBuffer[1] : inputBuffer[0];
wzFatalDialog(popupBuf);
#endif
}
// Throw up a dialog box for windows users since most don't have a clue to check the stderr.txt file for information
// This is a popup dialog used for times when the error isn't fatal, but we still need to notify user what is going on.
if (part == LOG_POPUP)
{
#if defined(WZ_OS_WIN)
char wbuf[512];
ssprintf(wbuf, "A non fatal error has occurred.\n\n%s\n\n", useInputBuffer1 ? inputBuffer[1] : inputBuffer[0]);
MessageBoxA( NULL,
wbuf,
"Warzone has detected a problem.", MB_OK|MB_ICONINFORMATION);
#elif defined(WZ_OS_MAC)
cocoaShowAlert("Warzone has detected a problem.", inputBuffer[useInputBuffer1 ? 1 : 0], 0, "OK", NULL);
#endif
}
}
useInputBuffer1 = !useInputBuffer1; // Swap buffers
}
void _debugBacktrace(code_part part)
{
#ifdef WZ_OS_LINUX
void *btv[20];
unsigned num = backtrace(btv, sizeof(btv)/sizeof(*btv));
char **btc = backtrace_symbols(btv, num);
unsigned i;
for (i = 1; i + 2 < num; ++i) // =1: Don't print "src/warzone2100(syncDebugBacktrace+0x16) [0x6312d1]". +2: Don't print last two lines of backtrace such as "/lib/libc.so.6(__libc_start_main+0xe6) [0x7f91e040ea26]", since the address varies (even with the same binary).
{
_debug(0, part, "BT", "%s", btc[i]);
}
free(btc);
#else
// debugBacktrace not implemented.
#endif
}
bool debugPartEnabled(code_part codePart)
{
return enabled_debug[codePart];
}
void debugDisableAssert()
{
assertEnabled = false;
}