Fixed a bug that caused all upgrades in campaign (such as HEAT cannon shell) not working.
parent
b0b72a73cd
commit
17da34c60b
|
@ -10,10 +10,10 @@
|
|||
|
||||
level PROG
|
||||
data "wrf/vidmem.wrf"
|
||||
data "wrf/basic.wrf"
|
||||
data "wrf/stats.wrf"
|
||||
data "wrf/cam1.wrf"
|
||||
data "wrf/audio.wrf"
|
||||
data "wrf/stats.wrf"
|
||||
data "wrf/basic.wrf"
|
||||
game "multiplay/maps/4c-rush.gam"
|
||||
data "wrf/prog.wrf"
|
||||
|
||||
|
@ -22,11 +22,11 @@ data "wrf/prog.wrf"
|
|||
|
||||
campaign CAM_TUT3
|
||||
data "wrf/vidmem3.wrf"
|
||||
data "wrf/basic.wrf"
|
||||
data "wrf/stats.wrf"
|
||||
data "wrf/tut.wrf"
|
||||
data "wrf/audio.wrf"
|
||||
data "wrf/tutorial/tutaudio.wrf"
|
||||
data "wrf/stats.wrf"
|
||||
data "wrf/basic.wrf"
|
||||
data "wrf/cam1res.wrf"
|
||||
|
||||
/* Tutorial Level 3 - Base Building. */
|
||||
|
@ -41,10 +41,10 @@ data "wrf/tutorial/newtut.wrf"
|
|||
|
||||
campaign CAM_1
|
||||
data "wrf/vidmem.wrf"
|
||||
data "wrf/basic.wrf"
|
||||
data "wrf/stats.wrf"
|
||||
data "wrf/cam1.wrf"
|
||||
data "wrf/audio.wrf"
|
||||
data "wrf/stats.wrf"
|
||||
data "wrf/basic.wrf"
|
||||
data "wrf/cam1res.wrf"
|
||||
|
||||
/* Campaign 1 now starts with 1A */
|
||||
|
@ -158,10 +158,10 @@ data "wrf/cam1/cam1end.wrf"
|
|||
|
||||
campaign CAM_2
|
||||
data "wrf/vidmem2.wrf"
|
||||
data "wrf/basic.wrf"
|
||||
data "wrf/stats.wrf"
|
||||
data "wrf/cam2.wrf"
|
||||
data "wrf/audio.wrf"
|
||||
data "wrf/stats.wrf"
|
||||
data "wrf/basic.wrf"
|
||||
data "wrf/cam2res.wrf"
|
||||
|
||||
camstart CAM_2A
|
||||
|
@ -265,10 +265,10 @@ data "wrf/cam2/cam2end.wrf"
|
|||
|
||||
campaign CAM_3
|
||||
data "wrf/vidmem3.wrf"
|
||||
data "wrf/basic.wrf"
|
||||
data "wrf/stats.wrf"
|
||||
data "wrf/cam3.wrf"
|
||||
data "wrf/audio.wrf"
|
||||
data "wrf/stats.wrf"
|
||||
data "wrf/basic.wrf"
|
||||
data "wrf/cam3res.wrf"
|
||||
|
||||
camstart CAM_3A
|
||||
|
|
|
@ -76,39 +76,6 @@ recoilValue = 100
|
|||
effectSize = 100
|
||||
name = *Z NULL Weapon*
|
||||
|
||||
[TUTMG]
|
||||
buildPower = 10
|
||||
buildPoints = 50
|
||||
weight = 200
|
||||
hitpoints = 75
|
||||
model = GNLMG1.PIE
|
||||
mountModel = TRLMG1.PIE
|
||||
muzzleGfx = FXLMgun.PIE
|
||||
flightGfx = FXTracer.PIE
|
||||
hitGfx = FXMETHIT.PIE
|
||||
missGfx = FXDIRTsp.PIE
|
||||
waterGfx = FXSSplsh.PIE
|
||||
longRange = 768
|
||||
longHit = 50
|
||||
firePause = 5
|
||||
numExplosions = 1
|
||||
minimumDamage = 33
|
||||
damage = 10
|
||||
flightSpeed = 1000
|
||||
weaponClass = KINETIC
|
||||
weaponSubClass = "MACHINE GUN"
|
||||
movement = DIRECT
|
||||
weaponEffect = "ANTI PERSONNEL"
|
||||
rotate = 180
|
||||
maxElevation = 90
|
||||
minElevation = -60
|
||||
facePlayer = 1
|
||||
recoilValue = 20
|
||||
effectSize = 100
|
||||
flags = ShootAir
|
||||
designable = 1
|
||||
name = Machinegun
|
||||
|
||||
[Superweapon2]
|
||||
buildPower = 10
|
||||
buildPoints = 50
|
||||
|
|
Loading…
Reference in New Issue