Fixed a bug that caused all upgrades in campaign (such as HEAT cannon shell) not working.

master
Ginger88895 2014-02-15 04:21:36 +00:00
parent b0b72a73cd
commit 17da34c60b
2 changed files with 10 additions and 43 deletions

View File

@ -10,10 +10,10 @@
level PROG
data "wrf/vidmem.wrf"
data "wrf/basic.wrf"
data "wrf/stats.wrf"
data "wrf/cam1.wrf"
data "wrf/audio.wrf"
data "wrf/stats.wrf"
data "wrf/basic.wrf"
game "multiplay/maps/4c-rush.gam"
data "wrf/prog.wrf"
@ -22,11 +22,11 @@ data "wrf/prog.wrf"
campaign CAM_TUT3
data "wrf/vidmem3.wrf"
data "wrf/basic.wrf"
data "wrf/stats.wrf"
data "wrf/tut.wrf"
data "wrf/audio.wrf"
data "wrf/tutorial/tutaudio.wrf"
data "wrf/stats.wrf"
data "wrf/basic.wrf"
data "wrf/cam1res.wrf"
/* Tutorial Level 3 - Base Building. */
@ -41,10 +41,10 @@ data "wrf/tutorial/newtut.wrf"
campaign CAM_1
data "wrf/vidmem.wrf"
data "wrf/basic.wrf"
data "wrf/stats.wrf"
data "wrf/cam1.wrf"
data "wrf/audio.wrf"
data "wrf/stats.wrf"
data "wrf/basic.wrf"
data "wrf/cam1res.wrf"
/* Campaign 1 now starts with 1A */
@ -158,10 +158,10 @@ data "wrf/cam1/cam1end.wrf"
campaign CAM_2
data "wrf/vidmem2.wrf"
data "wrf/basic.wrf"
data "wrf/stats.wrf"
data "wrf/cam2.wrf"
data "wrf/audio.wrf"
data "wrf/stats.wrf"
data "wrf/basic.wrf"
data "wrf/cam2res.wrf"
camstart CAM_2A
@ -265,10 +265,10 @@ data "wrf/cam2/cam2end.wrf"
campaign CAM_3
data "wrf/vidmem3.wrf"
data "wrf/basic.wrf"
data "wrf/stats.wrf"
data "wrf/cam3.wrf"
data "wrf/audio.wrf"
data "wrf/stats.wrf"
data "wrf/basic.wrf"
data "wrf/cam3res.wrf"
camstart CAM_3A

View File

@ -76,39 +76,6 @@ recoilValue = 100
effectSize = 100
name = *Z NULL Weapon*
[TUTMG]
buildPower = 10
buildPoints = 50
weight = 200
hitpoints = 75
model = GNLMG1.PIE
mountModel = TRLMG1.PIE
muzzleGfx = FXLMgun.PIE
flightGfx = FXTracer.PIE
hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 768
longHit = 50
firePause = 5
numExplosions = 1
minimumDamage = 33
damage = 10
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 20
effectSize = 100
flags = ShootAir
designable = 1
name = Machinegun
[Superweapon2]
buildPower = 10
buildPoints = 50