diff --git a/data/base/gamedesc.lev b/data/base/gamedesc.lev index 29595a77a..cccd0f5af 100644 --- a/data/base/gamedesc.lev +++ b/data/base/gamedesc.lev @@ -10,10 +10,10 @@ level PROG data "wrf/vidmem.wrf" -data "wrf/basic.wrf" +data "wrf/stats.wrf" data "wrf/cam1.wrf" data "wrf/audio.wrf" -data "wrf/stats.wrf" +data "wrf/basic.wrf" game "multiplay/maps/4c-rush.gam" data "wrf/prog.wrf" @@ -22,11 +22,11 @@ data "wrf/prog.wrf" campaign CAM_TUT3 data "wrf/vidmem3.wrf" -data "wrf/basic.wrf" +data "wrf/stats.wrf" data "wrf/tut.wrf" data "wrf/audio.wrf" data "wrf/tutorial/tutaudio.wrf" -data "wrf/stats.wrf" +data "wrf/basic.wrf" data "wrf/cam1res.wrf" /* Tutorial Level 3 - Base Building. */ @@ -41,10 +41,10 @@ data "wrf/tutorial/newtut.wrf" campaign CAM_1 data "wrf/vidmem.wrf" -data "wrf/basic.wrf" +data "wrf/stats.wrf" data "wrf/cam1.wrf" data "wrf/audio.wrf" -data "wrf/stats.wrf" +data "wrf/basic.wrf" data "wrf/cam1res.wrf" /* Campaign 1 now starts with 1A */ @@ -158,10 +158,10 @@ data "wrf/cam1/cam1end.wrf" campaign CAM_2 data "wrf/vidmem2.wrf" -data "wrf/basic.wrf" +data "wrf/stats.wrf" data "wrf/cam2.wrf" data "wrf/audio.wrf" -data "wrf/stats.wrf" +data "wrf/basic.wrf" data "wrf/cam2res.wrf" camstart CAM_2A @@ -265,10 +265,10 @@ data "wrf/cam2/cam2end.wrf" campaign CAM_3 data "wrf/vidmem3.wrf" -data "wrf/basic.wrf" +data "wrf/stats.wrf" data "wrf/cam3.wrf" data "wrf/audio.wrf" -data "wrf/stats.wrf" +data "wrf/basic.wrf" data "wrf/cam3res.wrf" camstart CAM_3A diff --git a/data/base/stats/weapons.ini b/data/base/stats/weapons.ini index dc78f7191..636eb9f8c 100644 --- a/data/base/stats/weapons.ini +++ b/data/base/stats/weapons.ini @@ -76,39 +76,6 @@ recoilValue = 100 effectSize = 100 name = *Z NULL Weapon* -[TUTMG] -buildPower = 10 -buildPoints = 50 -weight = 200 -hitpoints = 75 -model = GNLMG1.PIE -mountModel = TRLMG1.PIE -muzzleGfx = FXLMgun.PIE -flightGfx = FXTracer.PIE -hitGfx = FXMETHIT.PIE -missGfx = FXDIRTsp.PIE -waterGfx = FXSSplsh.PIE -longRange = 768 -longHit = 50 -firePause = 5 -numExplosions = 1 -minimumDamage = 33 -damage = 10 -flightSpeed = 1000 -weaponClass = KINETIC -weaponSubClass = "MACHINE GUN" -movement = DIRECT -weaponEffect = "ANTI PERSONNEL" -rotate = 180 -maxElevation = 90 -minElevation = -60 -facePlayer = 1 -recoilValue = 20 -effectSize = 100 -flags = ShootAir -designable = 1 -name = Machinegun - [Superweapon2] buildPower = 10 buildPoints = 50