warzone2100/data/base/stats/weapons.ini

3317 lines
65 KiB
INI

; Section headers in brackets [...] is system ID of weapons items. This IDs should be unique.
; name <string> Verbose name
; designable <1|0> Whether appears in design screen
; hitpoints <integer> Hit points
; buildPoints <integer> The build points affects time to build. Build time = buildpoints/factory buildpoints per second
; buildPower <integer> Price to build
; weight <integer> Weight of weapon; may affect droid speed
; damage <integer> Weapon damage
; effectSize <integer> Size(scale) of special/particle effects of weapon
; faceInFlight <1|0> YES = projectile always face player view; NO = projectile always not face player view
; facePlayer <1|0> YES = HitGfx, MissGfx and WaterGfx always face player view; NO = impact Gfx do not face player view
; fireOnMove <1|0> YES = fire on move without accuracy penalties; NO = impossible to fire on move
; flags <0|AirOnly|ShootAir> Flags, 0 == GroundOnly
; firePause <integer> Pause between shots (1/10 seconds)
; flightSpeed <integer> Velocity of weapon project (1/128 tiles per 1/10 second)
; lightWorld <1|0> Yes = Lights up terrain around where it hits
; longHit <integer> Hit chance of longRange shots
; longRange <string> Range of weapon to use long-range accuracy (1/128 tiles)
; maxElevation <integer> Max pitch of turret. Range: [0,90]
; minElevation <integer> Min pitch of turret
; minimumDamage <integer> Minimum damage
; minRange <integer> Minimal range of indirect weapon
; movement <choice> Weapon's movement type [HOMING-INDIRECT, INDIRECT, DIRECT, HOMING-DIRECT]
; numAttackRuns <integer> Number of attack runs of vtol
; numExplosions <integer> If numExplosions is higher than 1, the projectile will scatter several explosion effects around the target on hit
; numRounds <integer> The number of rounds of a salvo weapon. (Ripple, angel etc). 0 = not a salvo weapon
; periodicalDamageRadius <integer> Damage on hit over time radius
; periodicalDamage <integer> Damage on hit over time
; weaponEffect <choice> Weapon type. Controls what targets it's effective against (modifiers) [ALL ROUNDER, FLAMER, ANTI TANK, ANTI PERSONNEL, ANTI AIRCRAFT, ARTILLERY ROUND, BUNKER BUSTER]
; periodicalDamageWeaponEffect <choice> Damage on hit over time effect [ALL ROUNDER, FLAMER, ANTI TANK, ANTI PERSONNEL, ANTI AIRCRAFT, ARTILLERY ROUND, BUNKER BUSTER]
; weaponClass <KINETIC|HEAT> Weapon class. HEAT or KINETIC. Controls which armor type the damage is reduced by
; periodicalDamageWeaponClass <HEAT|KINETIC> If not specified uses weaponClass value
; weaponSubClass <choice> Weapon subclass. Controls which upgrades the weapon is affected by. [SLOW MISSILE, SLOW ROCKET, COMMAND, ROCKET, CANNON, A-A GUN, GAUSS, MISSILE, BOMB, MACHINE GUN, FLAME, EMP, LAS_SAT, MORTARS, HOWITZERS, ELECTRONIC, ENERGY]
; periodicalDamageWeaponSubClass <choice> If not specified uses weaponSubClass value [SLOW MISSILE, SLOW ROCKET, COMMAND, ROCKET, CANNON, A-A GUN, GAUSS, MISSILE, BOMB, MACHINE GUN, FLAME, EMP, LAS_SAT, MORTARS, HOWITZERS, ELECTRONIC, ENERGY]
; periodicalDamageTime <integer> Damage on hit over time duration 1/10 second
; penetrate <1|0> Whether projectile penetrates through a target
; radius <integer> The splash radius of weapon
; radiusDamage <integer> Splash damage
; radiusLife <integer> Splash time to live after impact (flame weapon)
; recoilValue <integer> Recoil value of turret
; reloadTime <integer> Time required to fully reload a salvo weapon. For non-salvo weapons, see firePause
; rotate <integer> Turret rotation limits of weapon
; weaponWav <string> Ogg file
; explosionWav <string> Ogg file
; model <comma-separated list> Pie models
; mountModel <comma-separated list> Pie model of weapon barrel
; waterGfx <comma-separated list> Water pie model when it misses and hits water
; hitGfx <comma-separated list> Impact pie model when it hits objects
; flightGfx <comma-separated list> Projectile pie model used by weapon
; trailGfx <comma-separated list> Weapon trail pie model during flight
; muzzleGfx <comma-separated list> Muzzle flash pie model displayed upon firing
; missGfx <comma-separated list> Miss pie model when it misses and hits ground
[ZNULLWEAPON]
buildPoints = 250
model = Mibnkgun.pie
mountModel = MIBNKTUR.PIE
muzzleGfx = FXLRocPd.PIE
flightGfx = FXMflare.PIE
hitGfx = FXMPExp.PIE
missGfx = FXMPExp.PIE
waterGfx = FXSSplsh.PIE
longHit = 0
numExplosions = 1
minimumDamage = 33
fireOnMove = 0
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
maxElevation = 90
minElevation = -30
facePlayer = 1
faceInFlight = 1
recoilValue = 100
effectSize = 100
name = *Z NULL Weapon*
[Superweapon2]
buildPower = 10
buildPoints = 50
weight = 100
hitpoints = 9999
model = GNLMG1.PIE
mountModel = TRLMG1.PIE
muzzleGfx = FXLMgun.PIE
flightGfx = FXTracer.PIE
hitGfx = FXGRDexl.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 768
longHit = 1
firePause = 4
numExplosions = 1
minimumDamage = 33
damage = 9999
radius = 1000
radiusDamage = 1000
radiusLife = 100
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = CANNON
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 20
effectSize = 25
name = *Alexs Super Weapon*
weaponWav = mgbar2.ogg
[Superweapon]
buildPower = 10
buildPoints = 50
weight = 100
hitpoints = 9999
model = GNLMG1.PIE
mountModel = TRLMG1.PIE
muzzleGfx = FXLMgun.PIE
flightGfx = FXTracer.PIE
hitGfx = FXGRDexl.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 768
longHit = 90
firePause = 4
numExplosions = 1
minimumDamage = 33
damage = 9999
radius = 64
radiusDamage = 1000
radiusLife = 100
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 20
effectSize = 25
name = *Kevs Super Weapon*
weaponWav = mgbar2.ogg
[SpyTurret01]
buildPower = 75
buildPoints = 375
hitpoints = 999
model = GNHECM3.PIE
mountModel = TRHECM3.PIE
muzzleGfx = FXLRocPd.PIE
flightGfx = FXMflare.PIE
hitGfx = FXMPExp.PIE
missGfx = FXMPExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 384
firePause = 10
minimumDamage = 33
damage = 1
flightSpeed = 1200
fireOnMove = 0
weaponClass = KINETIC
weaponSubClass = ELECTRONIC
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
faceInFlight = 1
effectSize = 100
name = Scrambler Turret
weaponWav = rotlsr.ogg
[Rocket-VTOL-Pod]
buildPower = 75
buildPoints = 375
weight = 200
hitpoints = 5
model = GNLRCKTP.PIE
mountModel = TRLRCKTP.PIE
muzzleGfx = FXLRocPd.PIE
flightGfx = FXMflare.PIE
hitGfx = FXMPExp.PIE
missGfx = FXMPExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 30
firePause = 5
numExplosions = 2
minimumDamage = 33
damage = 50
radiusLife = 10
flightSpeed = 1500
weaponClass = KINETIC
weaponSubClass = ROCKET
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 20
minElevation = -60
facePlayer = 1
faceInFlight = 1
recoilValue = 10
minRange = 128
lightWorld = 1
effectSize = 25
flags = ShootAir
numAttackRuns = 4
designable = 1
name = VTOL Mini-Rocket
weaponWav = rocket.ogg
explosionWav = smlexpl.ogg
[Rocket-VTOL-LtA-T]
buildPower = 100
buildPoints = 500
weight = 250
hitpoints = 5
model = GNMRCKTA.PIE
mountModel = TRMRCKTA.PIE
muzzleGfx = FXMRocAt.PIE
flightGfx = FXMPLME.PIE
hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 1152
longHit = 60
firePause = 1
numExplosions = 2
numRounds = 2
reloadTime = 120
minimumDamage = 33
damage = 240
radiusLife = 10
flightSpeed = 1200
weaponClass = KINETIC
weaponSubClass = "SLOW ROCKET"
movement = DIRECT
weaponEffect = "ANTI AIRCRAFT"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
minRange = 128
lightWorld = 1
effectSize = 50
flags = ShootAir
numAttackRuns = 1
designable = 1
name = VTOL Lancer
weaponWav = rocket.ogg
explosionWav = smlexpl.ogg
[Rocket-VTOL-HvyA-T]
buildPower = 250
buildPoints = 1250
weight = 750
hitpoints = 5
model = Gnmrcktb.PIE
mountModel = Trmrcktb.PIE
muzzleGfx = FXMRocAt.PIE
flightGfx = FXMPLME.PIE
hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1152
longHit = 60
firePause = 1
numExplosions = 2
numRounds = 2
reloadTime = 160
minimumDamage = 33
damage = 375
radiusLife = 10
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "SLOW ROCKET"
movement = DIRECT
weaponEffect = "ANTI AIRCRAFT"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
minRange = 128
lightWorld = 1
effectSize = 75
flags = ShootAir
numAttackRuns = 1
designable = 1
name = VTOL Tank Killer
weaponWav = rocket.ogg
explosionWav = lrgexpl.ogg
[Rocket-VTOL-BB]
buildPower = 150
buildPoints = 750
weight = 750
hitpoints = 5
model = Gnmrktbb.PIE
mountModel = TRMRKTBB.PIE
muzzleGfx = FXLRocPd.PIE
flightGfx = FXSPLME.PIE
hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 1152
longHit = 70
firePause = 200
numExplosions = 2
minimumDamage = 33
damage = 180
radiusLife = 10
flightSpeed = 1200
weaponClass = KINETIC
weaponSubClass = ROCKET
movement = DIRECT
weaponEffect = "BUNKER BUSTER"
rotate = 180
maxElevation = 20
minElevation = -60
facePlayer = 1
minRange = 128
lightWorld = 1
effectSize = 25
numAttackRuns = 1
designable = 1
name = VTOL Bunker Buster
weaponWav = rocket.ogg
explosionWav = smlexpl.ogg
[Rocket-Pod]
buildPower = 75
buildPoints = 375
weight = 200
hitpoints = 5
model = GNLRCKTP.PIE
mountModel = TRLRCKTP.PIE
muzzleGfx = FXLRocPd.PIE
flightGfx = FXMflare.PIE
hitGfx = FXMPExp.PIE
missGfx = FXMPExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 30
firePause = 10
numExplosions = 2
minimumDamage = 33
damage = 20
radiusLife = 10
flightSpeed = 1500
weaponClass = KINETIC
weaponSubClass = ROCKET
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
faceInFlight = 1
recoilValue = 10
minRange = 128
lightWorld = 1
effectSize = 25
designable = 1
name = Mini-Rocket Pod
weaponWav = rocket.ogg
explosionWav = smlexpl.ogg
[Rocket-MRL]
buildPower = 100
buildPoints = 500
weight = 250
hitpoints = 5
model = GNMRCKT.PIE
mountModel = TRMRCKT.PIE
muzzleGfx = FXMRoc.PIE
flightGfx = FXMflare.PIE
hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 50
firePause = 1
numExplosions = 2
numRounds = 8
reloadTime = 150
minimumDamage = 33
damage = 30
radius = 16
radiusDamage = 30
radiusLife = 10
flightSpeed = 1200
weaponClass = KINETIC
weaponSubClass = ROCKET
movement = INDIRECT
weaponEffect = "ARTILLERY ROUND"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
faceInFlight = 1
minRange = 128
lightWorld = 1
effectSize = 25
designable = 1
name = Mini-Rocket Artillery
weaponWav = rocket.ogg
explosionWav = lrgexpl.ogg
[Rocket-LtA-T]
buildPower = 100
buildPoints = 500
weight = 250
hitpoints = 5
model = GNMRCKTA.PIE
mountModel = TRMRCKTA.PIE
muzzleGfx = FXMRocAt.PIE
flightGfx = FXMPLME.PIE
hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 1152
longHit = 60
firePause = 1
numExplosions = 2
numRounds = 2
reloadTime = 120
minimumDamage = 33
damage = 160
radiusLife = 10
flightSpeed = 1200
weaponClass = KINETIC
weaponSubClass = "SLOW ROCKET"
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
minRange = 128
lightWorld = 1
effectSize = 50
designable = 1
name = Lancer
weaponWav = rocket.ogg
explosionWav = smlexpl.ogg
[Rocket-IDF]
buildPower = 300
buildPoints = 1500
weight = 10000
hitpoints = 5
model = GNHRCKT.PIE
mountModel = TRHRCKT.PIE
muzzleGfx = FXLRocPd.PIE
flightGfx = FXHPLME.PIE
hitGfx = FXMNExp.PIE
missGfx = FXMNExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 11000
longHit = 80
firePause = 1
numExplosions = 2
numRounds = 6
reloadTime = 600
minimumDamage = 33
damage = 100
radius = 64
radiusDamage = 50
flightSpeed = 1000
fireOnMove = 0
weaponClass = KINETIC
weaponSubClass = "SLOW ROCKET"
movement = INDIRECT
weaponEffect = "ARTILLERY ROUND"
maxElevation = 90
minElevation = -60
facePlayer = 1
minRange = 640
lightWorld = 1
effectSize = 50
designable = 1
name = Ripple Rockets
weaponWav = rocket.ogg
explosionWav = smlexpl.ogg
[Rocket-HvyA-T]
buildPower = 250
buildPoints = 1250
weight = 250
hitpoints = 5
model = Gnmrcktb.pie
mountModel = Trmrcktb.pie
muzzleGfx = FXMRocAt.PIE
flightGfx = FXMPLME.PIE
hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 1152
longHit = 60
firePause = 1
numExplosions = 2
numRounds = 2
reloadTime = 160
minimumDamage = 33
damage = 250
radiusLife = 10
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "SLOW ROCKET"
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
minRange = 128
lightWorld = 1
effectSize = 75
designable = 1
name = Tank Killer
weaponWav = rocket.ogg
explosionWav = lrgexpl.ogg
[Rocket-BB]
buildPower = 150
buildPoints = 750
weight = 250
hitpoints = 5
model = Gnmrktbb.PIE
mountModel = TRMRKTBB.PIE
muzzleGfx = FXLRocPd.PIE
flightGfx = FXSPLME.PIE
hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 1152
longHit = 70
firePause = 200
numExplosions = 2
minimumDamage = 33
damage = 125
radiusLife = 10
flightSpeed = 1200
weaponClass = KINETIC
weaponSubClass = "SLOW ROCKET"
movement = DIRECT
weaponEffect = "BUNKER BUSTER"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
minRange = 128
lightWorld = 1
effectSize = 25
designable = 1
name = Bunker Buster
weaponWav = rocket.ogg
explosionWav = smlexpl.ogg
[RailGun3Mk1]
buildPower = 400
buildPoints = 1600
weight = 5000
hitpoints = 750
model = GNHGSS.PIE
mountModel = TRHGSS.PIE
muzzleGfx = FXHGauss.PIE
flightGfx = FXGammoH.PIE
hitGfx = Fxflech2.PIE
missGfx = Fxflech2.PIE
waterGfx = FXVLSWav.PIE
longRange = 2048
longHit = 70
firePause = 80
numExplosions = 1
minimumDamage = 33
damage = 300
radiusDamage = 30
radiusLife = 10
flightSpeed = 900
weaponClass = KINETIC
weaponSubClass = GAUSS
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 100
lightWorld = 1
effectSize = 150
designable = 1
name = Gauss Cannon
weaponWav = gaussgun.ogg
explosionWav = lrgexpl.ogg
[RailGun2Mk1]
buildPower = 300
buildPoints = 1200
weight = 2000
hitpoints = 500
model = GNMGSS.PIE
mountModel = TRMGSS.PIE
muzzleGfx = FXMGauss.PIE
flightGfx = FXGammoM.PIE
hitGfx = Fxflech2.PIE
missGfx = Fxflech2.PIE
waterGfx = FXMSWave.PIE
longRange = 1536
longHit = 70
firePause = 60
numExplosions = 1
minimumDamage = 33
damage = 200
flightSpeed = 1100
weaponClass = KINETIC
weaponSubClass = GAUSS
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
lightWorld = 1
effectSize = 100
designable = 1
name = Rail Gun
weaponWav = gaussgun.ogg
explosionWav = lrgexpl.ogg
[RailGun2-VTOL]
buildPower = 300
buildPoints = 1200
weight = 1000
hitpoints = 250
model = GNMGSS.PIE
mountModel = TRMGSS.PIE
muzzleGfx = FXMGauss.PIE
flightGfx = FXGammoM.PIE
hitGfx = Fxflech2.PIE
missGfx = Fxflech2.PIE
waterGfx = FXMSWave.PIE
longRange = 1536
longHit = 70
firePause = 60
numExplosions = 1
minimumDamage = 33
damage = 400
flightSpeed = 1100
weaponClass = KINETIC
weaponSubClass = GAUSS
movement = DIRECT
weaponEffect = "ANTI AIRCRAFT"
rotate = 180
minElevation = -60
facePlayer = 1
lightWorld = 1
effectSize = 100
numAttackRuns = 2
designable = 1
name = VTOL Rail Gun
weaponWav = gaussgun.ogg
explosionWav = lrgexpl.ogg
[RailGun1Mk1]
buildPower = 250
buildPoints = 1000
weight = 400
hitpoints = 400
model = GNLGSS.PIE
mountModel = TRLGSS.PIE
muzzleGfx = FXLGauss.PIE
flightGfx = FXGAmmo.PIE
hitGfx = FXFlecht.PIE
missGfx = FXFlecht.PIE
waterGfx = FXFlecht.PIE
longRange = 1536
longHit = 70
firePause = 40
numExplosions = 1
numRounds = 3
minimumDamage = 33
damage = 150
flightSpeed = 1200
weaponClass = KINETIC
weaponSubClass = GAUSS
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
effectSize = 100
designable = 1
name = Needle Gun
weaponWav = gaussgun.ogg
explosionWav = gaussgun.ogg
[RailGun1-VTOL]
buildPower = 250
buildPoints = 1000
weight = 600
hitpoints = 200
model = GNLGSS.PIE
mountModel = TRLGSS.PIE
muzzleGfx = FXLGauss.PIE
flightGfx = FXGAmmo.PIE
hitGfx = FXFlecht.PIE
missGfx = FXFlecht.PIE
waterGfx = FXFlecht.PIE
longRange = 1536
longHit = 60
firePause = 40
numExplosions = 1
numRounds = 3
minimumDamage = 33
damage = 320
flightSpeed = 1200
weaponClass = KINETIC
weaponSubClass = GAUSS
movement = DIRECT
weaponEffect = "ANTI AIRCRAFT"
rotate = 180
minElevation = -60
facePlayer = 1
effectSize = 75
flags = ShootAir
numAttackRuns = 2
designable = 1
name = VTOL Needle Gun
weaponWav = gaussgun.ogg
explosionWav = smlexpl.ogg
[QuadRotAAGun]
buildPower = 150
buildPoints = 1200
weight = 10000
hitpoints = 200
model = gnhair2.PIE
mountModel = TRHAIR.PIE
muzzleGfx = FXCan40m.PIE
flightGfx = FXAALSH2.PIE
hitGfx = FXAIREXP.PIE
missGfx = FXAIREXP.PIE
waterGfx = FXSSplsh.PIE
longRange = 2048
longHit = 75
firePause = 3
numExplosions = 2
minimumDamage = 33
damage = 45
radius = 64
radiusDamage = 20
radiusLife = 100
flightSpeed = 1500
weaponClass = KINETIC
weaponSubClass = "A-A GUN"
movement = HOMING-DIRECT
weaponEffect = "ANTI AIRCRAFT"
rotate = 180
maxElevation = 90
minElevation = -45
facePlayer = 1
recoilValue = 20
lightWorld = 1
effectSize = 20
flags = AirOnly
designable = 1
name = Whirlwind AA Turret
weaponWav = asltmg.ogg
explosionWav = smlexpl.ogg
[QuadMg1AAGun]
buildPower = 100
buildPoints = 400
weight = 10000
hitpoints = 175
model = gnlair.PIE
mountModel = TRMAIR.PIE
muzzleGfx = FXCan40m.PIE
flightGfx = FXAALSHT.PIE
hitGfx = FXAIREXP.PIE
missGfx = FXAIREXP.PIE
waterGfx = FXSSplsh.PIE
longRange = 2048
longHit = 75
firePause = 6
numExplosions = 2
minimumDamage = 33
damage = 40
radius = 64
radiusDamage = 20
radiusLife = 100
flightSpeed = 1400
weaponClass = KINETIC
weaponSubClass = "A-A GUN"
movement = HOMING-DIRECT
weaponEffect = "ANTI AIRCRAFT"
rotate = 180
maxElevation = 90
minElevation = -45
facePlayer = 1
recoilValue = 30
lightWorld = 1
effectSize = 20
flags = AirOnly
designable = 1
name = Hurricane AA Turret
weaponWav = mgbar2.ogg
explosionWav = smlexpl.ogg
[PlasmaHeavy]
buildPower = 75
buildPoints = 375
weight = 10000
hitpoints = 5
model = GNHPLASM.PIE
mountModel = TRHPLASM.PIE
muzzleGfx = FXMHowt.PIE
flightGfx = FXMflare.PIE
hitGfx = FXLExp.PIE
missGfx = FXLExp.PIE
waterGfx = FXMSplsh.PIE
longRange = 10000
longHit = 99
firePause = 60
numExplosions = 2
minimumDamage = 33
damage = 500
radius = 256
radiusDamage = 250
periodicalDamageTime = 30
periodicalDamage = 100
periodicalDamageRadius = 32
radiusLife = 10
flightSpeed = 400
fireOnMove = 0
weaponClass = HEAT
weaponSubClass = FLAME
movement = INDIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -30
facePlayer = 1
faceInFlight = 1
recoilValue = 50
minRange = 768
lightWorld = 1
effectSize = 200
name = *Heavy Plasma Launcher*
weaponWav = medcan.ogg
explosionWav = lrgexpl.ogg
[NX-CyborgPulseLas]
buildPower = 125
buildPoints = 375
weight = 120
hitpoints = 100
model = CY_LAS.PIE
mountModel = Cybodyjp.pie
muzzleGfx = FXLasRot.PIE
flightGfx = FXLFLSH.PIE
hitGfx = FXFLSHL.PIE
missGfx = FXFLSHL.PIE
waterGfx = FXFLSHL.PIE
longRange = 1536
longHit = 65
firePause = 30
numExplosions = 1
minimumDamage = 33
damage = 100
flightSpeed = 1600
weaponClass = HEAT
weaponSubClass = ENERGY
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 10
lightWorld = 1
effectSize = 100
name = *NX-CyborgPulseLas*
weaponWav = plslsr.ogg
explosionWav = lsrexpl.ogg
[NX-CyborgMiss]
buildPower = 250
buildPoints = 700
weight = 120
hitpoints = 100
model = CY_MISS.PIE
mountModel = Cybodyjp.pie
muzzleGfx = FXLRocPd.PIE
flightGfx = FXMflare.PIE
hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 2048
longHit = 80
firePause = 100
numExplosions = 2
minimumDamage = 33
damage = 300
radiusLife = 10
flightSpeed = 900
weaponClass = KINETIC
weaponSubClass = MISSILE
movement = HOMING-DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 20
minRange = 64
lightWorld = 1
effectSize = 50
flags = ShootAir
name = *NX-CyborgMiss*
weaponWav = rocket.ogg
explosionWav = smlexpl.ogg
[NX-CyborgChaingun]
buildPower = 10
buildPoints = 50
weight = 120
hitpoints = 50
model = cy_gun.pie
mountModel = Cybodyjp.pie
muzzleGfx = FXLMgun2.PIE
flightGfx = FXTracer.PIE
hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 768
longHit = 50
firePause = 6
numExplosions = 1
minimumDamage = 33
damage = 13
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 20
effectSize = 100
name = *NX-CyborgChaingun*
weaponWav = mgbar2.ogg
[NX-Cyb-Rail1]
buildPower = 200
buildPoints = 800
weight = 120
hitpoints = 100
model = CY_RAIL.PIE
mountModel = Cybodyjp.pie
muzzleGfx = FXLGauss.PIE
flightGfx = FXGAmmo.PIE
hitGfx = FXFlecht.PIE
missGfx = FXFlecht.PIE
waterGfx = FXFlecht.PIE
longRange = 1536
longHit = 70
firePause = 30
numExplosions = 1
minimumDamage = 33
damage = 140
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = GAUSS
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 50
effectSize = 100
name = *NX-Cyb-Rail1*
weaponWav = gaussgun.ogg
explosionWav = smlexpl.ogg
[NEXUSlink]
buildPower = 75
buildPoints = 375
hitpoints = 300
model = GNHECM3.PIE
mountModel = TRHECM3.PIE
muzzleGfx = FXHBLas.PIE
flightGfx = FXMflare.PIE
hitGfx = FXSFlms.PIE
missGfx = FXSFlms.PIE
waterGfx = FXSFlms.PIE
longRange = 1024
firePause = 20
minimumDamage = 33
damage = 10
flightSpeed = 1200
fireOnMove = 0
weaponClass = KINETIC
weaponSubClass = ELECTRONIC
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
lightWorld = 1
effectSize = 100
name = *NEXUSlink*
weaponWav = nxstower.ogg
explosionWav = nxsexpld.ogg
[Mortar3ROTARYMk1]
buildPower = 300
buildPoints = 900
weight = 1000
hitpoints = 5
model = GNHMORT.PIE
mountModel = TRHRMORT.PIE
muzzleGfx = FXMMort.PIE
flightGfx = FXCAmmo.PIE
hitGfx = FXLExp.PIE
missGfx = FXLExp.PIE
waterGfx = FXLSplsh.PIE
longRange = 2304
longHit = 50
firePause = 20
numExplosions = 2
minimumDamage = 33
damage = 40
radius = 64
radiusDamage = 40
radiusLife = 10
flightSpeed = 1000
fireOnMove = 0
weaponClass = KINETIC
weaponSubClass = MORTARS
movement = INDIRECT
weaponEffect = "ARTILLERY ROUND"
maxElevation = 90
facePlayer = 1
recoilValue = 150
minRange = 128
lightWorld = 1
effectSize = 100
designable = 1
name = Pepperpot
weaponWav = mortar.ogg
explosionWav = lrgexpl.ogg
[Mortar2Mk1]
buildPower = 200
buildPoints = 1000
weight = 5000
hitpoints = 5
model = GNHMORT2.PIE
mountModel = TRHRMORT.PIE
muzzleGfx = FXMMort.PIE
flightGfx = FXCAmmo.PIE
hitGfx = FXMNExp.PIE
missGfx = FXLExp.PIE
waterGfx = FXMNExp.PIE
longRange = 2304
longHit = 50
firePause = 90
numExplosions = 2
minimumDamage = 33
damage = 80
radius = 96
radiusDamage = 80
radiusLife = 10
flightSpeed = 1000
fireOnMove = 0
weaponClass = KINETIC
weaponSubClass = MORTARS
movement = INDIRECT
weaponEffect = "ARTILLERY ROUND"
maxElevation = 90
facePlayer = 1
recoilValue = 150
minRange = 128
lightWorld = 1
effectSize = 100
designable = 1
name = Bombard
weaponWav = mortar.ogg
explosionWav = lrgexpl.ogg
[Mortar1Mk1]
buildPower = 100
buildPoints = 500
weight = 2000
hitpoints = 5
model = GNMMORT.PIE
mountModel = TRMMORT.PIE
muzzleGfx = FxCan75m.PIE
flightGfx = FXTracer.PIE
hitGfx = FXLExp.PIE
missGfx = FXLExp.PIE
waterGfx = FXLSplsh.PIE
longRange = 2304
longHit = 50
firePause = 60
numExplosions = 2
minimumDamage = 33
damage = 50
radius = 64
radiusDamage = 40
radiusLife = 10
flightSpeed = 1000
fireOnMove = 0
weaponClass = KINETIC
weaponSubClass = MORTARS
movement = INDIRECT
weaponEffect = "ARTILLERY ROUND"
maxElevation = 90
facePlayer = 1
recoilValue = 150
minRange = 128
lightWorld = 1
effectSize = 75
designable = 1
name = Mortar
weaponWav = mortar.ogg
explosionWav = lrgexpl.ogg
[Missile-VTOL-AT]
buildPower = 300
buildPoints = 1200
weight = 750
hitpoints = 50
model = Gnmmslat.PIE
mountModel = Trmmslat.PIE
muzzleGfx = FXMRocAt.PIE
flightGfx = FXMPLME.PIE
hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 2048
longHit = 80
numExplosions = 2
numRounds = 2
reloadTime = 75
minimumDamage = 33
damage = 600
radius = 64
radiusDamage = 20
radiusLife = 10
flightSpeed = 900
weaponClass = KINETIC
weaponSubClass = MISSILE
movement = HOMING-DIRECT
weaponEffect = "ANTI AIRCRAFT"
rotate = 180
maxElevation = 20
minElevation = -30
facePlayer = 1
recoilValue = 20
lightWorld = 1
effectSize = 50
flags = ShootAir
numAttackRuns = 1
designable = 1
name = VTOL Scourge Missile
weaponWav = rocket.ogg
explosionWav = smlexpl.ogg
[Missile-MdArt]
buildPower = 400
buildPoints = 1200
weight = 1000
hitpoints = 50
model = Gnmmslaa.PIE
mountModel = Trmmslaa.PIE
muzzleGfx = FXMMort.PIE
flightGfx = FXMPLME.PIE
hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXMExp.PIE
longRange = 12000
longHit = 80
firePause = 2
numExplosions = 2
numRounds = 4
reloadTime = 300
minimumDamage = 33
damage = 200
radius = 96
radiusDamage = 100
radiusLife = 10
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = MISSILE
movement = INDIRECT
weaponEffect = "ARTILLERY ROUND"
rotate = 180
maxElevation = 90
minElevation = -30
facePlayer = 1
recoilValue = 10
minRange = 512
lightWorld = 1
effectSize = 100
designable = 1
name = Angel Missile
weaponWav = rocket.ogg
explosionWav = lrgexpl.ogg
[Missile-LtSAM]
buildPower = 200
buildPoints = 800
weight = 400
hitpoints = 50
model = Gnmmslsa.PIE
mountModel = Trmmslsa.PIE
muzzleGfx = FXATMiss.PIE
flightGfx = FXMflare.PIE
hitGfx = FXMExp.PIE
missGfx = FXSExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 2562
longHit = 70
firePause = 5
numExplosions = 2
numRounds = 2
reloadTime = 150
minimumDamage = 33
damage = 250
radiusLife = 10
flightSpeed = 800
weaponClass = KINETIC
weaponSubClass = MISSILE
movement = HOMING-DIRECT
weaponEffect = "ANTI AIRCRAFT"
rotate = 180
maxElevation = 90
minElevation = -45
facePlayer = 1
faceInFlight = 1
recoilValue = 25
minRange = 128
lightWorld = 1
effectSize = 100
flags = AirOnly
designable = 1
name = Avenger SAM
weaponWav = rocket.ogg
explosionWav = smlexpl.ogg
[Missile-HvySAM]
buildPower = 300
buildPoints = 1200
weight = 6000
hitpoints = 10
model = Gnhmslsa.PIE
mountModel = Trhmslsa.PIE
muzzleGfx = FXICBM.PIE
flightGfx = FXMflare.PIE
hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXMExp.PIE
longRange = 2562
longHit = 70
firePause = 5
numExplosions = 2
numRounds = 4
reloadTime = 150
minimumDamage = 33
damage = 250
radiusLife = 10
flightSpeed = 700
fireOnMove = 0
weaponClass = KINETIC
weaponSubClass = MISSILE
movement = HOMING-DIRECT
weaponEffect = "ANTI AIRCRAFT"
rotate = 180
maxElevation = 90
minElevation = -45
facePlayer = 1
faceInFlight = 1
recoilValue = 25
minRange = 512
lightWorld = 1
effectSize = 100
flags = AirOnly
designable = 1
name = Vindicator SAM
weaponWav = rocket.ogg
explosionWav = lrgexpl.ogg
[Missile-HvyArt]
buildPower = 500
buildPoints = 1500
weight = 10000
hitpoints = 50
model = gnhmslab.PIE
mountModel = trhmslab.PIE
muzzleGfx = FXICBM.PIE
flightGfx = FXHPLME.PIE
hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXMExp.PIE
longRange = 25000
longHit = 80
firePause = 5
numExplosions = 1
numRounds = 4
reloadTime = 400
minimumDamage = 33
damage = 250
radius = 128
radiusDamage = 150
radiusLife = 10
flightSpeed = 800
fireOnMove = 0
weaponClass = KINETIC
weaponSubClass = MISSILE
movement = INDIRECT
weaponEffect = "ARTILLERY ROUND"
maxElevation = 45
minElevation = -30
facePlayer = 1
recoilValue = 25
minRange = 512
lightWorld = 1
effectSize = 100
designable = 1
name = Archangel Missile
weaponWav = rocket.ogg
explosionWav = lrgexpl.ogg
[Missile-A-T]
buildPower = 300
buildPoints = 1200
weight = 400
hitpoints = 10
model = Gnmmslat.PIE
mountModel = Trmmslat.PIE
muzzleGfx = FXMRocAt.PIE
flightGfx = FXMPLME.PIE
hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 2048
longHit = 80
numExplosions = 2
numRounds = 2
reloadTime = 75
minimumDamage = 33
damage = 300
flightSpeed = 900
weaponClass = KINETIC
weaponSubClass = MISSILE
movement = HOMING-DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -30
facePlayer = 1
recoilValue = 20
minRange = 64
lightWorld = 1
effectSize = 50
designable = 1
name = Scourge Missile
weaponWav = rocket.ogg
explosionWav = smlexpl.ogg
[MG4ROTARYMk1]
buildPower = 100
buildPoints = 500
weight = 600
hitpoints = 300
model = GNMMG2.PIE
mountModel = TRMMG.PIE
muzzleGfx = FXMgnVul.PIE
flightGfx = fxtracerh.pie
hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1152
longHit = 50
firePause = 4
numExplosions = 1
minimumDamage = 33
damage = 22
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 30
effectSize = 100
flags = ShootAir
designable = 1
name = Assault Gun
weaponWav = asltmg.ogg
[MG4ROTARY-VTOL]
buildPower = 100
buildPoints = 500
weight = 300
hitpoints = 10
model = GNMMG2.PIE
mountModel = TRMMG.PIE
muzzleGfx = FXMgnVul.PIE
flightGfx = fxtracerh.pie
hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1152
longHit = 50
firePause = 4
numExplosions = 1
minimumDamage = 33
damage = 66
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI AIRCRAFT"
rotate = 180
minElevation = -60
facePlayer = 1
recoilValue = 30
effectSize = 100
flags = ShootAir
numAttackRuns = 6
designable = 1
name = VTOL Assault Gun
weaponWav = asltmg.ogg
[MG4ROTARY-Pillbox]
buildPower = 100
buildPoints = 500
weight = 600
hitpoints = 300
muzzleGfx = FXMgnVul.PIE
flightGfx = fxtracerh.pie
hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1152
longHit = 50
firePause = 4
numExplosions = 1
minimumDamage = 33
damage = 22
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 30
effectSize = 100
name = *MG4ROTARY-Pillbox*
weaponWav = asltmg.ogg
[MG3Mk1]
buildPower = 50
buildPoints = 250
weight = 600
hitpoints = 175
model = GNMMG1.PIE
mountModel = TRMMG.PIE
muzzleGfx = FXMgnVic.PIE
flightGfx = fxtracerh.pie
hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 50
firePause = 7
numExplosions = 1
minimumDamage = 33
damage = 18
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 20
effectSize = 150
flags = ShootAir
designable = 1
name = Heavy Machinegun
weaponWav = mgheavy.ogg
[MG3-VTOL]
buildPower = 50
buildPoints = 250
weight = 300
hitpoints = 10
model = GNMMG1.PIE
mountModel = TRMMG.PIE
muzzleGfx = FXMgnVic.PIE
flightGfx = fxtracerh.pie
hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 50
firePause = 7
numExplosions = 1
minimumDamage = 33
damage = 54
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI AIRCRAFT"
rotate = 180
minElevation = -60
facePlayer = 1
recoilValue = 20
effectSize = 150
flags = ShootAir
numAttackRuns = 4
designable = 1
name = VTOL Heavy Machinegun
weaponWav = mgheavy.ogg
[MG3-Pillbox]
buildPower = 50
buildPoints = 250
weight = 600
hitpoints = 175
muzzleGfx = FXMgnVic.PIE
flightGfx = fxtracerh.pie
hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 50
firePause = 7
numExplosions = 1
minimumDamage = 33
damage = 18
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 30
effectSize = 150
name = Heavy Machinegun Bunker
weaponWav = mgheavy.ogg
[MG2Mk1]
buildPower = 25
buildPoints = 125
weight = 400
hitpoints = 125
model = GNLMG2.PIE
mountModel = TRLMG2.PIE
muzzleGfx = FXLMgun2.PIE
flightGfx = fxtracer_twin.pie
hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 768
longHit = 50
firePause = 6
numExplosions = 1
minimumDamage = 33
damage = 14
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 20
effectSize = 100
flags = ShootAir
designable = 1
name = Twin Machinegun
weaponWav = mgbar3.ogg
[MG2-VTOL]
buildPower = 25
buildPoints = 125
weight = 350
hitpoints = 10
model = GNLMG2.PIE
mountModel = TRLMG2.PIE
muzzleGfx = FXLMgun2.PIE
flightGfx = fxtracer_twin.pie
hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 768
longHit = 50
firePause = 6
numExplosions = 1
minimumDamage = 33
damage = 42
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI AIRCRAFT"
rotate = 180
minElevation = -60
facePlayer = 1
recoilValue = 20
effectSize = 100
flags = ShootAir
numAttackRuns = 4
designable = 1
name = VTOL Twin Machinegun
weaponWav = mgbar3.ogg
[MG2-Pillbox]
buildPower = 25
buildPoints = 125
weight = 400
hitpoints = 125
muzzleGfx = FXLMgun2.PIE
flightGfx = fxtracer_twin.pie
hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 768
longHit = 50
firePause = 6
numExplosions = 1
minimumDamage = 33
damage = 14
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 100
effectSize = 100
name = Twin Machinegun Bunker
weaponWav = mgbar3.ogg
[MG1Mk1]
buildPower = 10
buildPoints = 50
weight = 200
hitpoints = 75
model = GNLMG1.PIE
mountModel = TRLMG1.PIE
muzzleGfx = FXLMgun.PIE
flightGfx = FXTracer.PIE
hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 768
longHit = 50
firePause = 5
numExplosions = 1
minimumDamage = 33
damage = 10
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 20
effectSize = 100
flags = ShootAir
designable = 1
name = Machinegun
weaponWav = mgbar2.ogg
[MG1-VTOL]
buildPower = 10
buildPoints = 50
weight = 200
hitpoints = 75
model = GNLMG1.PIE
mountModel = TRLMG1.PIE
muzzleGfx = FXLMgun.PIE
flightGfx = FXTracer.PIE
hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 768
longHit = 50
firePause = 5
numExplosions = 1
minimumDamage = 33
damage = 20
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI AIRCRAFT"
rotate = 180
minElevation = -60
facePlayer = 1
recoilValue = 20
effectSize = 100
flags = ShootAir
numAttackRuns = 4
designable = 1
name = VTOL Machinegun
weaponWav = mgbar2.ogg
[MG1-Pillbox]
buildPower = 10
buildPoints = 50
weight = 200
hitpoints = 75
muzzleGfx = FXLMgun.PIE
flightGfx = FXTracer.PIE
hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 768
longHit = 50
firePause = 5
numExplosions = 1
minimumDamage = 33
damage = 10
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 100
effectSize = 100
name = Machinegun Bunker
weaponWav = mgbar2.ogg
[LasSat]
buildPower = 100
buildPoints = 500
weight = 600
hitpoints = 500
model = GNHBLAS.PIE
mountModel = TRMLAS.PIE
muzzleGfx = FXHBLas.PIE
flightGfx = FXBeam.PIE
hitGfx = FXMelt.PIE
missGfx = FXSFlms.PIE
waterGfx = FXSFlms.PIE
longRange = 960
longHit = 50
firePause = 30
numExplosions = 1
minimumDamage = 33
damage = 4000
radius = 256
radiusDamage = 3000
flightSpeed = 1000
weaponClass = HEAT
weaponSubClass = LAS_SAT
movement = DIRECT
weaponEffect = "ARTILLERY ROUND"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
lightWorld = 1
effectSize = 100
name = LasSat
weaponWav = bemlsr.ogg
explosionWav = lsrexpl.ogg
[Laser3BEAMMk1]
buildPower = 150
buildPoints = 600
weight = 300
hitpoints = 100
model = GNMRLAS.PIE
mountModel = TRMLAS.PIE
muzzleGfx = FXHBLas.PIE
flightGfx = FXLFLSH.PIE
hitGfx = FXFLSHL.PIE
missGfx = FXFLSHL.PIE
waterGfx = FXFLSHL.PIE
longRange = 1536
longHit = 65
firePause = 30
numExplosions = 1
minimumDamage = 33
damage = 100
flightSpeed = 1600
weaponClass = HEAT
weaponSubClass = ENERGY
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 10
lightWorld = 1
effectSize = 100
designable = 1
name = Flashlight
weaponWav = bemlsr.ogg
explosionWav = lsrexpl.ogg
[Laser3BEAM-VTOL]
buildPower = 150
buildPoints = 600
weight = 300
hitpoints = 50
model = GNMRLAS.PIE
mountModel = TRMLAS.PIE
muzzleGfx = FXHBLas.PIE
flightGfx = FXLFLSH.PIE
hitGfx = FXFLSHL.PIE
missGfx = FXFLSHL.PIE
waterGfx = FXFLSHL.PIE
longRange = 1536
longHit = 65
firePause = 30
numExplosions = 1
minimumDamage = 33
damage = 200
flightSpeed = 1600
weaponClass = HEAT
weaponSubClass = ENERGY
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
minElevation = -60
facePlayer = 1
recoilValue = 10
lightWorld = 1
effectSize = 100
flags = ShootAir
numAttackRuns = 2
designable = 1
name = VTOL Flashlight
weaponWav = bemlsr.ogg
explosionWav = lsrexpl.ogg
[Laser2PULSEMk1]
buildPower = 200
buildPoints = 800
weight = 500
hitpoints = 250
model = GNMLAS.PIE
mountModel = TRMLAS.PIE
muzzleGfx = FXLasRot.PIE
flightGfx = FXPLAmmo.PIE
hitGfx = FXLENFL.PIE
missGfx = FXLENFL.PIE
waterGfx = FXMExp.PIE
longRange = 2048
longHit = 70
firePause = 50
numExplosions = 1
minimumDamage = 33
damage = 200
flightSpeed = 1800
weaponClass = HEAT
weaponSubClass = ENERGY
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 15
lightWorld = 1
effectSize = 100
designable = 1
name = Pulse Laser
weaponWav = plslsr.ogg
explosionWav = lsrexpl.ogg
[Laser2PULSE-VTOL]
buildPower = 200
buildPoints = 800
weight = 500
hitpoints = 125
model = GNMLAS.PIE
mountModel = TRMLAS.PIE
muzzleGfx = FXLasRot.PIE
flightGfx = FXPLAmmo.PIE
hitGfx = FXLENFL.PIE
missGfx = FXLENFL.PIE
waterGfx = FXMExp.PIE
longRange = 2048
longHit = 50
firePause = 50
numExplosions = 1
numRounds = 3
reloadTime = 15
minimumDamage = 33
damage = 400
flightSpeed = 1800
weaponClass = HEAT
weaponSubClass = ENERGY
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
minElevation = -60
facePlayer = 1
recoilValue = 15
lightWorld = 1
effectSize = 100
flags = ShootAir
numAttackRuns = 2
designable = 1
name = VTOL Pulse Laser
weaponWav = plslsr.ogg
explosionWav = lsrexpl.ogg
[Howitzer150Mk1]
buildPower = 350
buildPoints = 1250
weight = 15000
hitpoints = 5
model = GNHHOWT.PIE
mountModel = TRHHOWT.PIE
muzzleGfx = FXHHowt.PIE
flightGfx = FXCAmmo.PIE
hitGfx = FXVLExp.PIE
missGfx = FXVLExp.PIE
waterGfx = FXLSplsh.PIE
longRange = 10000
longHit = 50
firePause = 300
numExplosions = 2
minimumDamage = 33
damage = 250
radius = 128
radiusDamage = 250
radiusLife = 10
flightSpeed = 1000
fireOnMove = 0
weaponClass = KINETIC
weaponSubClass = HOWITZERS
movement = INDIRECT
weaponEffect = "ARTILLERY ROUND"
maxElevation = 90
facePlayer = 1
recoilValue = 250
minRange = 128
lightWorld = 1
effectSize = 200
designable = 1
name = Ground Shaker
weaponWav = lrgcan.ogg
explosionWav = lrgexpl.ogg
[Howitzer105Mk1]
buildPower = 250
buildPoints = 1000
weight = 10000
hitpoints = 5
model = GNMHOWT.PIE
mountModel = TRMHOWT.PIE
muzzleGfx = FxCan75m.PIE
flightGfx = FXCAmmo.PIE
hitGfx = FXLExp.PIE
missGfx = FXLExp.PIE
waterGfx = FXMSplsh.PIE
longRange = 5000
longHit = 50
firePause = 200
numExplosions = 2
minimumDamage = 33
damage = 150
radius = 128
radiusDamage = 150
radiusLife = 10
flightSpeed = 1000
fireOnMove = 0
weaponClass = KINETIC
weaponSubClass = HOWITZERS
movement = INDIRECT
weaponEffect = "ARTILLERY ROUND"
maxElevation = 90
facePlayer = 1
recoilValue = 250
minRange = 128
lightWorld = 1
effectSize = 250
designable = 1
name = Howitzer
weaponWav = lrgcan.ogg
explosionWav = lrgexpl.ogg
[Howitzer03-Rot]
buildPower = 400
buildPoints = 1600
weight = 10000
hitpoints = 5
model = GNHHOWT2.PIE
mountModel = TRHHOW2.PIE
muzzleGfx = FXHHowt2.PIE
flightGfx = FXCAmmo.PIE
hitGfx = FXLExp.PIE
missGfx = FXLExp.PIE
waterGfx = FXLSplsh.PIE
longRange = 7000
longHit = 50
firePause = 40
numExplosions = 2
minimumDamage = 33
damage = 100
radius = 128
radiusDamage = 100
radiusLife = 10
flightSpeed = 1000
fireOnMove = 0
weaponClass = KINETIC
weaponSubClass = HOWITZERS
movement = INDIRECT
weaponEffect = "ARTILLERY ROUND"
maxElevation = 90
facePlayer = 1
recoilValue = 250
minRange = 128
lightWorld = 1
effectSize = 200
designable = 1
name = Hellstorm
weaponWav = lrgcan.ogg
explosionWav = lrgexpl.ogg
[Flame2]
buildPower = 80
buildPoints = 400
weight = 1000
hitpoints = 75
model = GNMFLMR.PIE
mountModel = TRMFLMR.PIE
muzzleGfx = FXCan20m.PIE
flightGfx = FXLProj.PIE
hitGfx = FXMNExp.PIE
missGfx = FXMNExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 512
longHit = 50
firePause = 150
numExplosions = 1
minimumDamage = 33
damage = 50
periodicalDamageTime = 60
periodicalDamage = 20
periodicalDamageRadius = 96
flightSpeed = 800
fireOnMove = 0
weaponClass = HEAT
weaponSubClass = FLAME
movement = DIRECT
weaponEffect = FLAMER
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
minRange = 64
lightWorld = 1
effectSize = 1
designable = 1
name = Inferno
weaponWav = flmthrow.ogg
[Flame1Mk1]
buildPower = 40
buildPoints = 200
weight = 250
hitpoints = 40
model = GNLFLMR.PIE
mountModel = TRLFLMR.PIE
muzzleGfx = FXCan20m.PIE
flightGfx = FXLThrow.PIE
hitGfx = FXMETHIT.PIE
missGfx = FXMETHIT.PIE
waterGfx = FXMETHIT.PIE
longRange = 384
longHit = 40
firePause = 120
numExplosions = 1
minimumDamage = 33
damage = 30
periodicalDamageTime = 60
periodicalDamage = 15
periodicalDamageRadius = 32
flightSpeed = 800
fireOnMove = 0
weaponClass = HEAT
weaponSubClass = FLAME
movement = DIRECT
weaponEffect = FLAMER
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
minRange = 64
lightWorld = 1
effectSize = 1
designable = 1
name = Flamer
weaponWav = flmthrow.ogg
[CyborgRotMG]
buildPower = 90
buildPoints = 270
weight = 120
hitpoints = 50
model = cy_gun.pie
mountModel = Cybody.pie
muzzleGfx = FXLMgun2.PIE
flightGfx = fxtracerh.pie
hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 768
longHit = 50
firePause = 6
numExplosions = 1
minimumDamage = 33
damage = 13
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 20
effectSize = 100
name = *CyborgRotMG*
weaponWav = asltmg.ogg
[CyborgRocket]
buildPower = 125
buildPoints = 500
weight = 120
hitpoints = 50
model = cy_rkt.PIE
mountModel = cybody.PIE
muzzleGfx = FXLRocPd.PIE
flightGfx = fxmflare.PIE
hitGfx = fxmexp.PIE
missGfx = fxmexp.PIE
waterGfx = fxssplsh.PIE
longRange = 896
longHit = 70
firePause = 200
numExplosions = 2
minimumDamage = 33
damage = 100
radiusLife = 10
flightSpeed = 1200
weaponClass = KINETIC
weaponSubClass = "SLOW ROCKET"
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
faceInFlight = 1
minRange = 64
lightWorld = 1
effectSize = 25
flags = ShootAir
name = Lancer
weaponWav = rocket.ogg
explosionWav = lrgexpl.ogg
[CyborgFlamer01]
buildPower = 50
buildPoints = 200
weight = 120
hitpoints = 10
model = cy_flame.pie
mountModel = Cybody.pie
muzzleGfx = FXCan20m.PIE
flightGfx = FXLThrow.PIE
hitGfx = FXMETHIT.PIE
missGfx = FXMETHIT.PIE
waterGfx = FXMETHIT.PIE
longRange = 384
longHit = 40
firePause = 120
numExplosions = 1
minimumDamage = 33
damage = 25
periodicalDamageTime = 50
periodicalDamage = 10
periodicalDamageRadius = 32
flightSpeed = 800
weaponClass = HEAT
weaponSubClass = FLAME
movement = DIRECT
weaponEffect = FLAMER
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
minRange = 64
lightWorld = 1
effectSize = 1
name = Flamer
weaponWav = flmthrow.ogg
[CyborgChaingun]
buildPower = 40
buildPoints = 160
weight = 120
hitpoints = 50
model = cy_gun.pie
mountModel = Cybody.pie
muzzleGfx = FXLMgun2.PIE
flightGfx = FXTracer.PIE
hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 768
longHit = 50
firePause = 6
numExplosions = 1
minimumDamage = 33
damage = 15
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 20
effectSize = 100
name = Machinegunner
weaponWav = mgbar2.ogg
[CyborgCannon]
buildPower = 60
buildPoints = 240
weight = 120
hitpoints = 50
model = cy_CAN.pie
mountModel = Cybody.pie
muzzleGfx = FXCan20m.PIE
flightGfx = FXcam20.PIE
hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 758
longHit = 50
firePause = 40
numExplosions = 2
minimumDamage = 33
damage = 30
radius = 16
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = CANNON
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 100
lightWorld = 1
effectSize = 25
name = Heavy Gunner
weaponWav = smlcan.ogg
explosionWav = smlexpl.ogg
[Cyb-Wpn-Rail1]
buildPower = 200
buildPoints = 800
weight = 120
hitpoints = 100
model = CY_RAIL.PIE
mountModel = Cybody.PIE
muzzleGfx = FXLGauss.PIE
flightGfx = FXGAmmo.PIE
hitGfx = FXFlecht.PIE
missGfx = FXFlecht.PIE
waterGfx = FXFlecht.PIE
longRange = 1536
longHit = 70
firePause = 40
numExplosions = 1
numRounds = 3
minimumDamage = 33
damage = 140
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = GAUSS
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 50
effectSize = 100
name = *Cyb-Wpn-Rail1*
weaponWav = gaussgun.ogg
explosionWav = gaussgun.ogg
[Cyb-Wpn-Laser]
buildPower = 150
buildPoints = 600
weight = 120
hitpoints = 100
model = CY_LAS.PIE
mountModel = Cybody.PIE
muzzleGfx = FXLasRot.PIE
flightGfx = FXLFLSH.PIE
hitGfx = FXFLSHL.PIE
missGfx = FXFLSHL.PIE
waterGfx = FXFLSHL.PIE
longRange = 1536
longHit = 65
firePause = 30
numExplosions = 1
minimumDamage = 33
damage = 100
flightSpeed = 1600
weaponClass = HEAT
weaponSubClass = ENERGY
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 10
lightWorld = 1
effectSize = 100
name = *Cyb-Wpn-Laser*
weaponWav = bemlsr.ogg
explosionWav = lsrexpl.ogg
[Cyb-Wpn-Atmiss]
buildPower = 250
buildPoints = 1000
weight = 120
hitpoints = 100
model = CY_MISS.PIE
mountModel = Cybody.PIE
muzzleGfx = FXATMiss.PIE
flightGfx = FXMPLME.PIE
hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1536
longHit = 80
firePause = 100
numExplosions = 2
minimumDamage = 33
damage = 250
flightSpeed = 900
weaponClass = KINETIC
weaponSubClass = MISSILE
movement = HOMING-DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -30
facePlayer = 1
recoilValue = 20
minRange = 64
lightWorld = 1
effectSize = 50
flags = ShootAir
name = *Cyb-Wpn-Atmiss*
weaponWav = rocket.ogg
explosionWav = smlexpl.ogg
[CommandTurret1]
buildPower = 100
buildPoints = 100
weight = 1000
hitpoints = 999
model = GNLCMD1.PIE
mountModel = TRLCMD1.PIE
muzzleGfx = FXHBLas.PIE
flightGfx = FXBeam.PIE
hitGfx = FXSFlms.PIE
missGfx = FXSFlms.PIE
waterGfx = FXSFlms.PIE
longRange = 1536
longHit = 99
firePause = 1
numExplosions = 1
minimumDamage = 33
damage = 4
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = COMMAND
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -30
facePlayer = 1
lightWorld = 1
effectSize = 1
name = Command Turret
weaponWav = rotlsr.ogg
[Cannon5VulcanMk1]
buildPower = 200
buildPoints = 800
weight = 7500
hitpoints = 500
model = GNMVCAN.PIE
mountModel = TRMVCAN.PIE
muzzleGfx = FXVulCan.PIE
flightGfx = FXTracer.PIE
hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1024
longHit = 50
firePause = 20
numExplosions = 2
minimumDamage = 33
damage = 28
radius = 32
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = CANNON
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 25
lightWorld = 1
effectSize = 50
designable = 1
name = Assault Cannon
weaponWav = rapdcan.ogg
explosionWav = smlexpl.ogg
[Cannon5Vulcan-VTOL]
buildPower = 200
buildPoints = 800
weight = 1500
hitpoints = 10
model = GNMVCAN.PIE
mountModel = TRMVCAN.PIE
muzzleGfx = FXVulCan.PIE
flightGfx = FXTracer.PIE
hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1024
longHit = 50
firePause = 20
numExplosions = 2
minimumDamage = 33
damage = 84
radius = 32
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = CANNON
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
minElevation = -60
facePlayer = 1
recoilValue = 25
lightWorld = 1
effectSize = 50
flags = ShootAir
numAttackRuns = 4
designable = 1
name = VTOL Assault Cannon
weaponWav = rapdcan.ogg
explosionWav = smlexpl.ogg
[Cannon4AUTOMk1]
buildPower = 175
buildPoints = 700
weight = 5000
hitpoints = 400
model = GNLACAN.PIE
mountModel = TRLACAN.PIE
muzzleGfx = FXCan20A.PIE
flightGfx = FXTracer.PIE
hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 1152
longHit = 50
firePause = 45
numExplosions = 2
minimumDamage = 33
damage = 55
radius = 64
radiusDamage = 10
radiusLife = 10
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = CANNON
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 100
lightWorld = 1
effectSize = 50
designable = 1
name = Hyper Velocity Cannon
weaponWav = hivelcan.ogg
explosionWav = smlexpl.ogg
[Cannon4AUTO-VTOL]
buildPower = 175
buildPoints = 700
weight = 1000
hitpoints = 10
model = GNLACAN.PIE
mountModel = TRLACAN.PIE
muzzleGfx = FXCan20A.PIE
flightGfx = FXTracer.PIE
hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 1152
longHit = 50
firePause = 45
numExplosions = 2
minimumDamage = 33
damage = 165
radius = 64
radiusDamage = 10
radiusLife = 10
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = CANNON
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
minElevation = -60
facePlayer = 1
recoilValue = 100
lightWorld = 1
effectSize = 50
flags = ShootAir
numAttackRuns = 4
designable = 1
name = VTOL Hyper Velocity Cannon
weaponWav = hivelcan.ogg
explosionWav = smlexpl.ogg
[Cannon375mmMk1]
buildPower = 200
buildPoints = 800
weight = 10000
hitpoints = 500
model = GNHCAN.PIE
mountModel = TRHCAN.PIE
muzzleGfx = FxCan75m.PIE
flightGfx = FXCAmmo.PIE
hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 1024
longHit = 50
firePause = 50
numExplosions = 2
minimumDamage = 33
damage = 70
radius = 64
radiusDamage = 20
radiusLife = 100
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = CANNON
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 150
lightWorld = 1
effectSize = 90
designable = 1
name = Heavy Cannon
weaponWav = lrgcan.ogg
explosionWav = lrgexpl.ogg
[Cannon2A-TMk1]
buildPower = 125
buildPoints = 500
weight = 5000
hitpoints = 350
model = GNMCAN.PIE
mountModel = TRMCAN.PIE
muzzleGfx = FXCan40m.PIE
flightGfx = FXCAmmo.PIE
hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXMSteam.PIE
longRange = 960
longHit = 50
firePause = 45
numExplosions = 2
minimumDamage = 33
damage = 45
radius = 32
radiusDamage = 10
radiusLife = 100
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = CANNON
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
recoilValue = 100
lightWorld = 1
effectSize = 60
designable = 1
name = Medium Cannon
weaponWav = medcan.ogg
explosionWav = smlexpl.ogg
[Cannon1Mk1]
buildPower = 75
buildPoints = 375
weight = 1000
hitpoints = 200
model = GNLCAN.PIE
mountModel = TRLCAN.PIE
muzzleGfx = FXCan20m.PIE
flightGfx = FXcam20.PIE
hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 50
firePause = 40
numExplosions = 2
minimumDamage = 33
damage = 30
radius = 16
radiusDamage = 5
radiusLife = 100
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = CANNON
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -90
facePlayer = 1
recoilValue = 100
lightWorld = 1
effectSize = 30
designable = 1
name = Light Cannon
weaponWav = smlcan.ogg
explosionWav = smlexpl.ogg
[Cannon1-VTOL]
buildPower = 75
buildPoints = 375
weight = 1000
hitpoints = 10
model = GNLCAN.PIE
mountModel = TRLCAN.PIE
muzzleGfx = FXCan20m.PIE
flightGfx = FXcam20.PIE
hitGfx = FXMExp.PIE
missGfx = FXMExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 50
firePause = 40
numExplosions = 2
minimumDamage = 33
damage = 90
radius = 16
radiusDamage = 5
radiusLife = 100
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = CANNON
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
minElevation = -90
facePlayer = 1
recoilValue = 100
lightWorld = 1
effectSize = 30
flags = ShootAir
numAttackRuns = 4
designable = 1
name = VTOL Cannon
weaponWav = smlcan.ogg
explosionWav = smlexpl.ogg
[BusCannon]
buildPower = 10
buildPoints = 10
weight = 10
hitpoints = 10
model = GNLCAN.pie
mountModel = Exturret.pie
muzzleGfx = FXLMgun.PIE
flightGfx = FXTracer.PIE
hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 50
firePause = 30
numExplosions = 1
minimumDamage = 33
damage = 28
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = CANNON
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -30
facePlayer = 1
recoilValue = 100
lightWorld = 1
effectSize = 25
name = *BusCannon*
weaponWav = smlcan.ogg
explosionWav = smlexpl.ogg
[BuggyMG]
buildPower = 3
buildPoints = 11
weight = 1
hitpoints = 1
muzzleGfx = FXLMgun.PIE
flightGfx = FXTracer.PIE
hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 50
firePause = 5
numExplosions = 1
minimumDamage = 33
damage = 16
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -30
facePlayer = 1
recoilValue = 100
effectSize = 100
name = *Buggy MG*
weaponWav = mgbar2.ogg
[bTrikeMG]
buildPower = 2
buildPoints = 11
weight = 1
hitpoints = 1
muzzleGfx = FXLMgun.PIE
flightGfx = FXTracer.PIE
hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 50
firePause = 5
numExplosions = 1
minimumDamage = 33
damage = 13
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -30
facePlayer = 1
recoilValue = 100
effectSize = 100
name = *Trike MG*
weaponWav = mgbar3.ogg
[BTowerMG]
buildPower = 12
buildPoints = 16
weight = 1
hitpoints = 1
muzzleGfx = FXLMgun.PIE
flightGfx = FXTracRD.PIE
hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 50
firePause = 5
numExplosions = 1
minimumDamage = 33
damage = 16
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -30
facePlayer = 1
recoilValue = 100
effectSize = 100
name = *Tower MG*
weaponWav = mgtower.ogg
[Bomb4-VTOL-HvyINC]
buildPower = 225
buildPoints = 1000
weight = 9000
hitpoints = 50
mountModel = trmvtlin.PIE
muzzleGfx = FXLRocPd.PIE
flightGfx = Fxmbmbi2.PIE
hitGfx = FXLExp.PIE
missGfx = FXLExp.PIE
waterGfx = FXMSplsh.PIE
longRange = 512
longHit = 70
firePause = 100
numExplosions = 1
minimumDamage = 33
damage = 400
periodicalDamageTime = 200
periodicalDamage = 100
periodicalDamageRadius = 128
radiusLife = 10
flightSpeed = 475
weaponClass = KINETIC
weaponSubClass = BOMB
movement = DIRECT
weaponEffect = "ARTILLERY ROUND"
rotate = 180
minElevation = -80
facePlayer = 1
recoilValue = 10
lightWorld = 1
effectSize = 100
numAttackRuns = 1
designable = 1
name = VTOL Thermite Bomb Bay
weaponWav = hwtzflgt.ogg
explosionWav = lrgexpl.ogg
[Bomb3-VTOL-LtINC]
buildPower = 175
buildPoints = 700
weight = 500
hitpoints = 10
mountModel = trlvtlin.PIE
muzzleGfx = FXLRocPd.PIE
flightGfx = Fxlbmbi1.PIE
hitGfx = FXLExp.PIE
missGfx = FXLExp.PIE
waterGfx = FXMSplsh.PIE
longRange = 512
longHit = 70
firePause = 2
numExplosions = 2
numRounds = 6
reloadTime = 10
minimumDamage = 33
damage = 100
periodicalDamageTime = 200
periodicalDamage = 50
periodicalDamageRadius = 128
flightSpeed = 475
weaponClass = KINETIC
weaponSubClass = BOMB
movement = DIRECT
weaponEffect = "ARTILLERY ROUND"
rotate = 180
minElevation = -80
facePlayer = 1
recoilValue = 10
lightWorld = 1
effectSize = 50
numAttackRuns = 1
designable = 1
name = VTOL Phosphor Bomb Bay
weaponWav = hwtzflgt.ogg
explosionWav = lrgexpl.ogg
[Bomb2-VTOL-HvHE]
buildPower = 200
buildPoints = 800
weight = 10000
hitpoints = 50
mountModel = trmvtlhe.PIE
muzzleGfx = FXLRocPd.PIE
flightGfx = Fxmbmbx2.PIE
hitGfx = FXLExp.PIE
missGfx = FXLExp.PIE
waterGfx = FXMSplsh.PIE
longRange = 512
longHit = 70
firePause = 1
numExplosions = 1
numRounds = 2
reloadTime = 2
minimumDamage = 33
damage = 500
radius = 156
radiusDamage = 400
radiusLife = 10
flightSpeed = 475
weaponClass = KINETIC
weaponSubClass = BOMB
movement = DIRECT
weaponEffect = "ARTILLERY ROUND"
rotate = 180
minElevation = -80
facePlayer = 1
recoilValue = 10
lightWorld = 1
effectSize = 200
numAttackRuns = 1
designable = 1
name = VTOL Heap Bomb Bay
weaponWav = hwtzflgt.ogg
explosionWav = lrgexpl.ogg
[Bomb1-VTOL-LtHE]
buildPower = 150
buildPoints = 600
weight = 500
hitpoints = 10
mountModel = trlvtlhe.PIE
muzzleGfx = FXLRocPd.PIE
flightGfx = Fxlbmbx1.PIE
hitGfx = FXLExp.PIE
missGfx = FXLExp.PIE
waterGfx = FXMSplsh.PIE
longRange = 512
longHit = 70
firePause = 1
numExplosions = 2
numRounds = 3
reloadTime = 100
minimumDamage = 33
damage = 100
radius = 192
radiusDamage = 60
radiusLife = 10
flightSpeed = 475
weaponClass = KINETIC
weaponSubClass = BOMB
movement = DIRECT
weaponEffect = "ARTILLERY ROUND"
rotate = 180
minElevation = -80
facePlayer = 1
recoilValue = 10
lightWorld = 1
effectSize = 100
numAttackRuns = 1
designable = 1
name = VTOL Cluster Bombs Bay
weaponWav = hwtzflgt.ogg
explosionWav = lrgexpl.ogg
[BJeepMG]
buildPower = 4
buildPoints = 16
weight = 1
hitpoints = 1
muzzleGfx = FXLMgun.PIE
flightGfx = FXTracRD.PIE
hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 50
firePause = 5
numExplosions = 1
minimumDamage = 33
damage = 14
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
rotate = 180
maxElevation = 90
minElevation = -30
facePlayer = 1
recoilValue = 20
effectSize = 100
name = *Jeep MG*
weaponWav = mgbar2.ogg
[BabaRocket]
buildPower = 10
buildPoints = 10
weight = 100
hitpoints = 10
model = scavmra.pie
mountModel = TRLRCKT.PIE
muzzleGfx = FXLRocPd.PIE
flightGfx = FXMFLARE.PIE
hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 20
firePause = 1
numExplosions = 2
numRounds = 6
reloadTime = 100
minimumDamage = 33
damage = 20
radius = 64
radiusDamage = 20
radiusLife = 10
flightSpeed = 1200
weaponClass = KINETIC
weaponSubClass = ROCKET
movement = DIRECT
weaponEffect = "ANTI TANK"
maxElevation = 90
minElevation = -30
facePlayer = 1
minRange = 128
lightWorld = 1
effectSize = 50
name = *BabaRocket*
weaponWav = rocket.ogg
explosionWav = rocket.ogg
[BabaPitRocketAT]
buildPower = 100
buildPoints = 500
weight = 500
hitpoints = 20
model = GNLMSL.PIE
mountModel = TRLRCKT.PIE
muzzleGfx = FXLRocPd.PIE
flightGfx = FXMFLARE.PIE
hitGfx = FXSExp.PIE
missGfx = FXSExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 30
firePause = 3
numExplosions = 2
numRounds = 2
reloadTime = 120
minimumDamage = 33
damage = 50
radiusLife = 10
flightSpeed = 1200
weaponClass = KINETIC
weaponSubClass = ROCKET
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -30
facePlayer = 1
minRange = 128
lightWorld = 1
effectSize = 100
name = *AT Rocket Pit*
weaponWav = rocket.ogg
explosionWav = smlexpl.ogg
[BabaPitRocket]
buildPower = 75
buildPoints = 375
weight = 250
hitpoints = 10
model = GNLRCKTP.PIE
mountModel = TRLRCKTP.PIE
muzzleGfx = FXLRocPd.PIE
flightGfx = FXMFLARE.PIE
hitGfx = FXMPExp.PIE
missGfx = FXMPExp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 30
firePause = 6
numExplosions = 2
minimumDamage = 33
damage = 16
radiusLife = 10
flightSpeed = 1200
weaponClass = KINETIC
weaponSubClass = ROCKET
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -30
facePlayer = 1
recoilValue = 10
minRange = 128
lightWorld = 1
effectSize = 25
name = *Baba Rocket Pit Launcher*
weaponWav = rocket.ogg
explosionWav = lrgexpl.ogg
[BaBaMG]
buildPower = 1
buildPoints = 1
weight = 1
hitpoints = 1
muzzleGfx = FXLMgun.PIE
flightGfx = FXTracer.PIE
hitGfx = FXMETHIT.PIE
missGfx = FXDIRTsp.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 40
firePause = 4
numExplosions = 1
minimumDamage = 33
damage = 10
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = "MACHINE GUN"
movement = DIRECT
weaponEffect = "ANTI PERSONNEL"
maxElevation = 90
minElevation = -30
facePlayer = 1
recoilValue = 20
effectSize = 100
name = *BaBa MG*
weaponWav = mgbar1.ogg
[BabaFlame]
buildPower = 40
buildPoints = 200
weight = 10
hitpoints = 35
model = GNLFLMR.PIE
mountModel = TRLFLMR.PIE
muzzleGfx = FXCan20m.PIE
flightGfx = FXLThrow.PIE
hitGfx = FXMETHIT.PIE
missGfx = FXMETHIT.PIE
waterGfx = FXMETHIT.PIE
longRange = 384
longHit = 40
firePause = 120
numExplosions = 1
minimumDamage = 33
damage = 25
periodicalDamageTime = 90
periodicalDamage = 10
periodicalDamageRadius = 32
flightSpeed = 750
fireOnMove = 0
weaponClass = HEAT
weaponSubClass = FLAME
movement = DIRECT
weaponEffect = FLAMER
rotate = 180
maxElevation = 90
minElevation = -60
facePlayer = 1
minRange = 64
lightWorld = 1
effectSize = 1
name = *Flamer*
weaponWav = flmthrow.ogg
[BaBaCannon]
buildPower = 10
buildPoints = 10
weight = 10
hitpoints = 10
muzzleGfx = FXLMgun.PIE
flightGfx = FXTracer.PIE
hitGfx = FXGRDexl.PIE
missGfx = FXGRDexl.PIE
waterGfx = FXSSplsh.PIE
longRange = 960
longHit = 40
firePause = 30
numExplosions = 1
minimumDamage = 33
damage = 28
flightSpeed = 1000
weaponClass = KINETIC
weaponSubClass = CANNON
movement = DIRECT
weaponEffect = "ANTI TANK"
rotate = 180
maxElevation = 90
minElevation = -30
facePlayer = 1
recoilValue = 100
lightWorld = 1
effectSize = 25
name = *BaBa Cannon*
weaponWav = smlcan.ogg
explosionWav = smlexpl.ogg
[AAGun2Mk1]
buildPower = 150
buildPoints = 450
weight = 10000
hitpoints = 200
model = GNHAIR.PIE
mountModel = TRHAIR.PIE
muzzleGfx = FxCan75m.PIE
flightGfx = FXCAmmo.PIE
hitGfx = FXAIREXP.PIE
missGfx = FXAIREXP.PIE
waterGfx = FXSSplsh.PIE
longRange = 2048
longHit = 75
firePause = 1
numExplosions = 2
numRounds = 2
reloadTime = 10
minimumDamage = 33
damage = 45
radius = 64
radiusDamage = 40
radiusLife = 100
flightSpeed = 1200
fireOnMove = 0
weaponClass = KINETIC
weaponSubClass = "A-A GUN"
movement = HOMING-DIRECT
weaponEffect = "ANTI AIRCRAFT"
rotate = 180
maxElevation = 90
minElevation = -45
facePlayer = 1
recoilValue = 100
lightWorld = 1
effectSize = 100
flags = AirOnly
designable = 1
name = Cyclone Flak Turret
weaponWav = medcan.ogg
explosionWav = lrgexpl.ogg