warzone2100/tools/editworld/TODO

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* Port the following files from using MFC to wxWidgets instead:
* brushprop.cpp
* btedit.cpp
* bteditdoc.cpp
* bteditview.cpp
* expandlimitsdlg.cpp
* mainfrm.cpp
* mapprefs.cpp
* objectproperties.cpp
* pasteprefs.cpp
* playermap.cpp
* tdview.cpp
* textureprefs.cpp
* textureview.cpp
* wfview.cpp
* Port the following dialogs from using MFC to wxWidgets instead:
* IDD_EDGEBRUSH (brushprop.cpp)
* IDD_EXPANSIONLIMITS (expandlimitsdlg.cpp)
* IDD_MAPPREFS (mapprefs.cpp)
* IDD_OBJECTPROPERTIES (objectproperties.cpp)
* IDD_PASTEPREFS (pasteprefs.cpp)
* IDD_TEXTUREPREFS (textureprefs.cpp)
* Port the following files from using DirectX to OpenGL instead:
* ddimage.cpp
* directx.cpp
* geometry.cpp
* For multiplayer editor, replace "export start","expand" and "mission" with "export game".
* Allow gateway editing in 3d view.
* Fix crash if you paint with an empty edge brush.
* Load data from game WZ zipfile.
* Save data to WZ zipfile.