2007-10-21 17:38:08 -07:00
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* Port the following files from using MFC to wxWidgets instead:
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2007-07-26 03:54:32 -07:00
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2007-10-21 17:38:08 -07:00
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* brushprop.cpp
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* btedit.cpp
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* bteditdoc.cpp
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* bteditview.cpp
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* expandlimitsdlg.cpp
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* mainfrm.cpp
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* mapprefs.cpp
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* objectproperties.cpp
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* pasteprefs.cpp
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* playermap.cpp
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* tdview.cpp
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* textureprefs.cpp
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* textureview.cpp
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* wfview.cpp
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2007-08-26 13:46:54 -07:00
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2007-10-21 17:38:08 -07:00
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* Port the following dialogs from using MFC to wxWidgets instead:
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2007-10-11 16:04:21 -07:00
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2007-10-21 17:38:08 -07:00
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* IDD_EDGEBRUSH (brushprop.cpp)
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* IDD_EXPANSIONLIMITS (expandlimitsdlg.cpp)
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* IDD_MAPPREFS (mapprefs.cpp)
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* IDD_OBJECTPROPERTIES (objectproperties.cpp)
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* IDD_PASTEPREFS (pasteprefs.cpp)
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* IDD_TEXTUREPREFS (textureprefs.cpp)
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* Port the following files from using DirectX to OpenGL instead:
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* ddimage.cpp
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* directx.cpp
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* geometry.cpp
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* For multiplayer editor, replace "export start","expand" and "mission" with "export game".
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* Allow gateway editing in 3d view.
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* Fix crash if you paint with an empty edge brush.
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* Load data from game WZ zipfile.
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* Save data to WZ zipfile.
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