* Update EditWorld's TODO file
* Add list of files requiring porting from MFC to wxWidgets git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2202 4a71c877-e1ca-e34f-864e-861f7616d084master
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@ -1,28 +1,25 @@
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* Port the following files from using MFC to wxWidgets instead:
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* autoflagdialog.cpp
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* btedit.cpp
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* bteditdoc.cpp
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* bteditview.cpp
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* expandlimitsdlg.cpp
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* exportinfo.cpp
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* initiallimitsdlg.cpp
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* limitsdialog.cpp
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* mainfrm.cpp
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* mapprefs.cpp
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* objectproperties.cpp
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* pasteprefs.cpp
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* playermap.cpp
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* savesegmentsdialog.cpp
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* tdview.cpp
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* textureprefs.cpp
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* textureview.cpp
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* wfview.cpp
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(done) Set default scroll limits when creating new map.
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(done) Set default edge brushes for all tile sets.
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For multiplayer editor, replace "export start","expand" and "mission"
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with "export game".
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(done) Allow objects for individual players to be disabled in views.
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(done) Display game coords in both views, tile and world.
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(done) Rotate and flip clipboard.
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(done) Save texture selector rotate states.
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(done) Default height scale to 2.
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(done) Default see level to 0.
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Allow gateway editing in 3d view.
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Fix crash if you paint with an empty edge brush.
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Load data from game WDG.
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Save data to WDG.
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* For multiplayer editor, replace "export start","expand" and "mission" with "export game".
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* Allow gateway editing in 3d view.
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* Fix crash if you paint with an empty edge brush.
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* Load data from game WDG.
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* Save data to WDG.
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