warzone2100/src/radar.h

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2009 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file radar.h
* Minimap code.
* @defgroup Minimap Minimap (radar) subsystem.
* @{
*/
#ifndef __INCLUDED_SRC_RADAR_H__
#define __INCLUDED_SRC_RADAR_H__
void radarColour(UDWORD tileNumber, uint8_t r, uint8_t g, uint8_t b); ///< Set radar colour for given terrain type.
#define MAX_RADARZOOM 2.50f
#define MIN_RADARZOOM 0.75f
#define RADARZOOM_STEP 0.25f
extern void resetRadarRedraw(void);
extern BOOL InitRadar(void); ///< Initialize minimap subsystem.
extern BOOL ShutdownRadar(void); ///< Shutdown minimap subsystem.
extern BOOL resizeRadar(void); ///< Recalculate minimap size. For initialization code only.
extern void drawRadar(void); ///< Draw the minimap on the screen.
extern void CalcRadarPosition(int mX, int mY, int *PosX, int *PosY); ///< Given a position within the radar, returns a world coordinate.
extern void SetRadarZoom(float ZoomLevel); ///< Set current zoom level. 1.0 is 1:1 resolution.
extern float GetRadarZoom(void); ///< Get current zoom level.
extern BOOL CoordInRadar(int x, int y); ///< Is screen coordinate inside minimap?
/** Different mini-map draw modes. */
typedef enum _radar_draw_mode
{
RADAR_MODE_TERRAIN, ///< Draw terrain map
RADAR_MODE_DEFAULT = RADAR_MODE_TERRAIN, ///< Default is terrain map
RADAR_MODE_HEIGHT_MAP, ///< Draw height map
RADAR_MODE_COMBINED,
RADAR_MODE_NO_TERRAIN, ///< Only display objects
NUM_RADAR_MODES
}RADAR_DRAW_MODE;
extern BOOL bEnemyAllyRadarColor; ///< Enemy/ally minimap color
extern RADAR_DRAW_MODE radarDrawMode; ///< Current minimap mode
extern BOOL rotateRadar;
extern void radarInitVars(void); ///< Recalculate minimap variables. For initialization code only.
extern PIELIGHT clanColours[MAX_PLAYERS];
/** @} */
#endif // __INCLUDED_SRC_RADAR_H__