warzone2100/src/warzoneconfig.h

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Warzone Global configuration functions.
*/
#ifndef __INCLUDED_SRC_WARZONECONFIG_H__
#define __INCLUDED_SRC_WARZONECONFIG_H__
#include "lib/framework/frame.h"
/***************************************************************************/
/*
* Global Definitions
*/
/***************************************************************************/
typedef enum SEQ_MODE
{
SEQ_FULL,
SEQ_SMALL,
SEQ_SKIP
}
SEQ_MODE;
/***************************************************************************/
/*
* Global ProtoTypes
*/
/***************************************************************************/
extern void war_SetDefaultStates(void);
extern void war_SetFog(BOOL val);
extern BOOL war_GetFog(void);
extern void war_SetSeqMode(SEQ_MODE mode);
extern SEQ_MODE war_GetSeqMode(void);
extern void war_SetAllowSubtitles(BOOL);
extern BOOL war_GetAllowSubtitles(void);
extern void war_setFullscreen(BOOL);
extern BOOL war_getFullscreen(void);
extern void war_SetTrapCursor(BOOL b);
extern BOOL war_GetTrapCursor(void);
extern void war_SetWidth(UDWORD width);
extern UDWORD war_GetWidth(void);
extern void war_SetHeight(UDWORD height);
extern UDWORD war_GetHeight(void);
extern void war_SetPauseOnFocusLoss(bool enabled);
extern bool war_GetPauseOnFocusLoss(void);
extern bool war_GetColouredCursor(void);
extern void war_SetColouredCursor(bool enabled);
extern bool war_GetMusicEnabled(void);
extern void war_SetMusicEnabled(bool enabled);
/**
* Enable or disable sound initialization
* Has no effect after systemInitialize()!
*
* \param soundEnabled enable sound (or not)
*/
void war_setSoundEnabled( BOOL soundEnabled );
/**
* Whether we should initialize sound or not
*
* \return Enable sound (or not)
*/
BOOL war_getSoundEnabled( void );
#endif // __INCLUDED_SRC_WARZONECONFIG_H__