/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /** @file * Warzone Global configuration functions. */ #ifndef __INCLUDED_SRC_WARZONECONFIG_H__ #define __INCLUDED_SRC_WARZONECONFIG_H__ #include "lib/framework/frame.h" /***************************************************************************/ /* * Global Definitions */ /***************************************************************************/ typedef enum SEQ_MODE { SEQ_FULL, SEQ_SMALL, SEQ_SKIP } SEQ_MODE; /***************************************************************************/ /* * Global ProtoTypes */ /***************************************************************************/ extern void war_SetDefaultStates(void); extern void war_SetFog(BOOL val); extern BOOL war_GetFog(void); extern void war_SetSeqMode(SEQ_MODE mode); extern SEQ_MODE war_GetSeqMode(void); extern void war_SetAllowSubtitles(BOOL); extern BOOL war_GetAllowSubtitles(void); extern void war_setFullscreen(BOOL); extern BOOL war_getFullscreen(void); extern void war_SetTrapCursor(BOOL b); extern BOOL war_GetTrapCursor(void); extern void war_SetWidth(UDWORD width); extern UDWORD war_GetWidth(void); extern void war_SetHeight(UDWORD height); extern UDWORD war_GetHeight(void); extern void war_SetPauseOnFocusLoss(bool enabled); extern bool war_GetPauseOnFocusLoss(void); extern bool war_GetColouredCursor(void); extern void war_SetColouredCursor(bool enabled); extern bool war_GetMusicEnabled(void); extern void war_SetMusicEnabled(bool enabled); /** * Enable or disable sound initialization * Has no effect after systemInitialize()! * * \param soundEnabled enable sound (or not) */ void war_setSoundEnabled( BOOL soundEnabled ); /** * Whether we should initialize sound or not * * \return Enable sound (or not) */ BOOL war_getSoundEnabled( void ); #endif // __INCLUDED_SRC_WARZONECONFIG_H__