warzone2100/lib/sound/cdaudio.c

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <string.h>
#include <physfs.h>
#include "lib/framework/frame.h"
#ifndef WZ_NOSOUND
# ifdef WZ_OS_MAC
# include <OpenAL/al.h>
# else
# include <AL/al.h>
# endif
#endif
#include "audio.h"
#include "cdaudio.h"
#include "mixer.h"
#include "playlist.h"
#include "oggvorbis.h"
extern BOOL openal_initialized;
#define NB_BUFFERS 16
static const size_t bufferSize = 16 * 1024;
static BOOL music_initialized;
static PHYSFS_file* music_file = NULL;
enum { WZ_NONE,
WZ_OGG } music_file_format;
static unsigned int music_track = 0;
#ifndef WZ_NOSOUND
static ALfloat music_volume = 0.5;
#endif
#ifndef WZ_NOSOUND
static ALuint music_buffers[NB_BUFFERS];
static ALuint music_source;
#endif
struct OggVorbisDecoderState* decoder = NULL;
static inline unsigned int numProcessedBuffers(void)
{
#ifndef WZ_NOSOUND
int count;
alGetSourcei(music_source, AL_BUFFERS_PROCESSED, &count);
return count;
#else
return 0;
#endif
}
static inline unsigned int numQueuedBuffers(void)
{
#ifndef WZ_NOSOUND
int count;
alGetSourcei(music_source, AL_BUFFERS_QUEUED, &count);
return count;
#else
return 0;
#endif
}
//*
// ======================================================================
// ======================================================================
//
BOOL cdAudio_Open( const char* user_musicdir )
{
if (!openal_initialized) {
return FALSE;
}
#ifndef WZ_NOSOUND
alGenBuffers(NB_BUFFERS, music_buffers);
alGenSources(1, &music_source);
alSourcef (music_source, AL_GAIN, music_volume);
alSource3f(music_source, AL_POSITION, 0.0, 0.0, 0.0);
alSource3f(music_source, AL_VELOCITY, 0.0, 0.0, 0.0);
alSourcef (music_source, AL_ROLLOFF_FACTOR, 0.0);
alSourcei (music_source, AL_SOURCE_RELATIVE, AL_TRUE);
#endif
PlayList_Init();
if ( ( user_musicdir == NULL
|| PlayList_Read(user_musicdir) )
&& PlayList_Read("music") ) {
return FALSE;
}
music_initialized = TRUE;
return TRUE;
}
//*
// ======================================================================
// ======================================================================
//
BOOL cdAudio_Close( void )
{
#ifndef WZ_NOSOUND
alDeleteBuffers(NB_BUFFERS, music_buffers);
alDeleteSources(1, &music_source);
#endif
PlayList_Quit();
return TRUE;
}
static BOOL cdAudio_OpenTrack(const char* filename) {
if (!music_initialized) {
return FALSE;
}
if (music_file != NULL) {
PHYSFS_close(music_file);
}
music_file_format = WZ_NONE;
#ifndef WZ_NOSOUND
if (strncasecmp(filename+strlen(filename)-4, ".ogg", 4) == 0)
{
music_file = PHYSFS_openRead(filename);
if (music_file == NULL) {
debug( LOG_SOUND, "Failed opening %s: %s\n", filename, PHYSFS_getLastError() );
return FALSE;
}
decoder = sound_CreateOggVorbisDecoder(music_file, FALSE);
if (decoder == NULL)
{
debug(LOG_ERROR, "cdAudio_OpenTrack: Failed to construct a decoder object\n");
PHYSFS_close(music_file);
music_file = NULL;
return FALSE;
}
music_file_format = WZ_OGG;
return TRUE;
}
#endif
return FALSE; // unhandled
}
static BOOL cdAudio_CloseTrack(void) {
if (music_track != 0)
{
#ifndef WZ_NOSOUND
unsigned int bufferCount;
alSourceStop(music_source);
for(bufferCount = numQueuedBuffers() + numProcessedBuffers(); bufferCount != 0; --bufferCount)
{
ALuint buffer;
alSourceUnqueueBuffers(music_source, 1, &buffer);
alDeleteBuffers(1, &buffer);
}
#endif
sound_DestroyOggVorbisDecoder(decoder);
decoder = NULL;
PHYSFS_close(music_file);
music_file = NULL;
music_track = 0;
}
return TRUE;
}
#ifndef WZ_NOSOUND
static BOOL cdAudio_FillBuffer(ALuint buffer)
{
ALenum format;
soundDataBuffer* pcm;
if (decoder == NULL)
{
return FALSE;
}
pcm = sound_DecodeOggVorbis(decoder, bufferSize);
if (pcm == NULL)
{
return FALSE;
}
if (pcm->size < bufferSize)
{
const char* filename = PlayList_NextSong();
cdAudio_CloseTrack();
if (filename == NULL)
{
music_track = 0;
}
if (cdAudio_OpenTrack(filename))
{
debug( LOG_SOUND, "Now playing %s\n", filename );
}
}
if (pcm->size == 0)
{
free(pcm);
return FALSE;
}
// Determine PCM data format
format = (pcm->channelCount == 1) ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16;
// fill the OpenAL buffer with the decoded data
alBufferData(buffer, format, pcm->data, pcm->size, pcm->frequency);
free(pcm);
return TRUE;
}
#endif
//*
// ======================================================================
// ======================================================================
//
BOOL cdAudio_PlayTrack( SDWORD iTrack )
{
#ifndef WZ_NOSOUND
unsigned int i;
#endif
cdAudio_CloseTrack();
PlayList_SetTrack(iTrack);
{
const char* filename = PlayList_CurrentSong();
for (;;) {
if (filename == NULL) {
music_track = 0;
return FALSE;
}
if (cdAudio_OpenTrack(filename)) {
music_track = iTrack;
break;
} else {
return FALSE; // break out to avoid infinite loops
}
filename = PlayList_NextSong();
}
}
#ifndef WZ_NOSOUND
for (i = 0; i < NB_BUFFERS; ++i) {
if (!cdAudio_FillBuffer(music_buffers[i])) {
return FALSE;
}
}
alSourceQueueBuffers(music_source, NB_BUFFERS, music_buffers);
alSourcePlay(music_source);
#endif
return TRUE;
}
//*
// ======================================================================
// ======================================================================
//
BOOL cdAudio_Stop( void )
{
cdAudio_CloseTrack();
return TRUE;
}
//*
// ======================================================================
// ======================================================================
//
BOOL cdAudio_Pause( void )
{
return TRUE;
}
//*
// ======================================================================
// ======================================================================
//
BOOL cdAudio_Resume( void )
{
return TRUE;
}
//*
// ======================================================================
// ======================================================================
//
void cdAudio_Update( void )
{
#ifndef WZ_NOSOUND
if (music_track != 0 && music_volume != 0.0)
{
unsigned int update;
for (update = numProcessedBuffers(); update != 0; --update)
{
ALuint buffer;
alSourceUnqueueBuffers(music_source, 1, &buffer);
cdAudio_FillBuffer(buffer);
alSourceQueueBuffers(music_source, 1, &buffer);
}
{
ALenum state;
alGetSourcei(music_source, AL_SOURCE_STATE, &state);
if (state != AL_PLAYING) {
alSourcePlay(music_source);
}
}
}
#endif
}
//*
// ======================================================================
// ======================================================================
//
float sound_GetMusicVolume()
{
#ifndef WZ_NOSOUND
return music_volume;
#else
return 0;
#endif
}
//*
// ======================================================================
// ======================================================================
//
void sound_SetMusicVolume(float volume)
{
#ifndef WZ_NOSOUND
music_volume = volume;
// Keep volume in the range of 0.0 - 1.0
if (music_volume < 0.0)
{
music_volume = 0.0;
}
else if (music_volume > 1.0)
{
music_volume = 1.0;
}
// Set the volume on the OpenAL source playing our music stream
alSourcef(music_source, AL_GAIN, music_volume);
#endif
}