All players can (via a setting) start with the guidebook, and pouch. One explains the system, the other displays the current total number of elements a player has.
- the player crafts the adventure_shop via normal crafting. This can also be disabled via setting, and a server owner can decide where to place the shop(s) via creative mode.
- the player can also craft the adventure_guidebook, and adventure_pouch.
### if default is *not* present:
The player can do a command to bring up the formspec for both pouch and guidebook:
/guidebook
/pouch
In this mode, the shop can be crafted (if enabled) with the /make_shop command, which requires 10 of each element to create.
## Built-in Nodes
*Adventure core* ships with some built-in nodes a player can create in the shop, as well as a (if enabled) craftable *shop node*.
To register your nodes and items with the adventure core shop, merely *depend* on adventure_core in your depends.txt, and use the following function to register: