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README.md
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README.md
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# adventure_core
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A Minetest Core Adventure Modpack
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### Quick description:
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4 Elements, each are a floating entity in game world, physicaly interact
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These spawn as player walks thourghout world. More spawn on newly generated chunks, especially farther from spawn.
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They spawn by biome in default. Otherwise, they spawn anywhere. They are right-clicked to capture.
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They also make sound, this is how you normally find them. They produce a small amount of light.
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Used in a crafting shop kind of block. It lets a player search by mod-pack the node (mesh) came from, by name, or all packages.
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The player then is able to "buy" that node using the stacked elements (which are tracked by player).
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All players start with the adventure_guidebook, and adventure_purse. One explains the system, the other displays the current total number of elements you have.
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------Default
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In default, the player crafts the adventure_shop via normal crafting. This can also be disabled via setting, and a server owner can decide where to place the shop(s) via creative mode.
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In default, the player can also craft the adventure_guidebook, and adventure_purse.
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--------
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Without default, the player can do a command to bring up the formspec for both purse and guidebook:
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/adventure_guidebook
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/adventure_purse
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Without default, the shop can be crafted with the /make_shop command, which requires 10 of each element to create.
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--------
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For both, when a player captures one element, the player gets a small text dialog showing them how much of element they have captured. Without default, they are told to type /adv_guide to learn more.
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