adventure_core/README.md

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# adventure_core WIP
A Minetest Core Adventure Mod
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Explainations are better left for the mod:
![In-Game Guidebook](readme_assets/guidebook.jpg)
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### Quick description:
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- 4 Elements, each are a floating entity in game world, physicaly interact.
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- These spawn as player walks throughout world. More spawn on newly generated chunks, especially farther from spawn.
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- They spawn by biome in default. Otherwise, they spawn anywhere. They are right-clicked to capture.
- They also make sound, this is how you normally find them. They produce a small amount of light.
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Used in a crafting shop kind of block. It lets a player search by name.
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The player then is able to "buy" that node using the stacked elements (which are tracked by player).
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All players can (setting) start with the guidebook, and pouch. One explains the system, the other displays the current total number of elements a player has.
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------Default
In default, the player crafts the adventure_shop via normal crafting. This can also be disabled via setting, and a server owner can decide where to place the shop(s) via creative mode.
In default, the player can also craft the adventure_guidebook, and adventure_purse.
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Without default, the player can do a command to bring up the formspec for both purse and guidebook:
/adventure_guidebook
/adventure_purse
Without default, the shop can be crafted with the /make_shop command, which requires 10 of each element to create.
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For both, when a player captures one element, the player gets a small text dialog showing them how much of element they have captured.
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Adventure core ships with some built-in nodes a player can create in the shop, as well as a (if enabled) craftable shop node.
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Built-in ones, 6 static mesh nodes:
1. A small bridge
2. Bozai Tree
3. Rune thing from adventure_pack
4. Bonfire
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5. Castle Flag
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6. Axe Stump
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Adventure core works by a player registering a node_name and element requirement, The node inventory image from the node_def/item_def is used as the picture, except for nodes with a mesh drawtype, these are displayed with a viewable mesh!
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