Sokomine
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fa4ec836cc
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made price for plots configurable
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2014-12-21 21:51:13 +01:00 |
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Sokomine
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072eb0585a
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players who own houses which may house villagers can now modifiy the common village area as well
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2014-12-21 19:03:18 +01:00 |
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Sokomine
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beef280dda
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the protection of spawned villages against griefing can now be disabled
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2014-12-21 18:24:13 +01:00 |
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Sokomine
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35f89bfb0e
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added plot markers which allow to buy plots and to change the houses on them (no price charged yet)
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2014-12-21 04:21:11 +01:00 |
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Sokomine
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e11689afa4
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added more or less empty plots for further expansion of villages
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2014-12-15 05:13:37 +01:00 |
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Sokomine
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32cedbc3a0
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added replacement function for village types
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2014-12-14 13:29:28 +01:00 |
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Sokomine
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fe241a08ed
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planttype of sourrounding area now depends on the village type
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2014-12-14 04:10:43 +01:00 |
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Sokomine
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4f377c62da
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worldedit files are now deserialized using the worldedit mod
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2014-12-13 22:29:38 +01:00 |
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Sokomine
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48070f8e9f
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re-organized buildings.lua and split it up
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2014-12-13 06:51:00 +01:00 |
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Sokomine
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fc1ec121d8
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village types can now be added later on
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2014-12-13 05:59:09 +01:00 |
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Sokomine
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7bcd2bcf4a
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changed village_sizes to village_type_data as preparation for code cleanup
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2014-12-13 03:37:46 +01:00 |
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Sokomine
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26b0e1068e
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added prefixes for village name where only single houses are concerned
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2014-12-07 03:24:20 +01:00 |
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Sokomine
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2ec7579b74
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the chateau now has theoretical inhabitants
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2014-11-29 06:27:20 +01:00 |
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Sokomine
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1eccfb93b1
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fixed bug in villages chat command and made it slightly more informative
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2014-11-29 06:23:08 +01:00 |
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Sokomine
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7726530eff
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typo
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2014-11-29 00:46:29 +01:00 |
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Sokomine
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45ae241b51
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decreased village check radius for individual houses
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2014-11-29 00:45:51 +01:00 |
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Sokomine
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3fc0ba6963
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roads are placed again
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2014-11-27 04:26:55 +01:00 |
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Sokomine
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70d5d96dc0
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added baking houses
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2014-11-27 03:24:00 +01:00 |
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Sokomine
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b8aa796915
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do not place building if it has changed since the village was generated
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2014-11-27 03:14:09 +01:00 |
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Sokomine
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01b19637f2
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cleaned up unneccessary global variables and made most local
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2014-11-20 21:16:48 +01:00 |
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Sokomine
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29b803901e
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increased blend radius so that larger buildings like the chateau with garden can be spawned
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2014-11-20 16:57:19 +01:00 |
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Sokomine
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5a988de512
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chateau is no longer a used village type - instead it is used to spawn single houses
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2014-11-20 16:55:41 +01:00 |
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Sokomine
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0082efb920
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fixed bug in replacements for chateau if cottages mod is not installed
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2014-11-19 00:46:21 +01:00 |
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Sokomine
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4341416c1c
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added chateau as building and village type
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2014-11-17 05:53:46 +01:00 |
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Sokomine
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88f19f2b58
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doors are handled specially when mirrored
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2014-11-17 05:52:29 +01:00 |
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Sokomine
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28ccc083db
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corrected replacement of mirrored nodes like doors
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2014-11-17 05:51:44 +01:00 |
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Sokomine
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29f8c8a5f1
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removed exception for realtest doors and rotate them like normal doors
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2014-11-17 05:50:20 +01:00 |
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Sokomine
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f46d438e3b
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replace saplings when growing trees and jungletrees
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2014-11-17 05:47:47 +01:00 |
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Sokomine
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ff97888adc
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only grow trees and jungletrees if the nodes for them exist
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2014-11-17 05:47:12 +01:00 |
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Sokomine
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625600c058
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single houses are not set to height 0 in the first chunk (as villages are); raised village terrain by 1
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2014-11-14 01:43:47 +01:00 |
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Sokomine
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677ac0c7d7
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increased blending area size for individual houses slightly
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2014-11-14 00:19:43 +01:00 |
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Sokomine
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2b5a224de1
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avoid artefacts where terrain blend encounters deep oceans
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2014-11-14 00:19:01 +01:00 |
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Sokomine
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398f846ff2
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split up terrain blending for individual houses
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2014-11-13 23:15:57 +01:00 |
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Sokomine
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66c25310c4
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leaves can be digged inside villages - they are specificly not protected
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2014-11-13 23:08:41 +01:00 |
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Sokomine
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cb6541bf90
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added tree growing code for normal and jungletrees as the default game no longer provides a suitable interface
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2014-11-13 22:07:45 +01:00 |
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Sokomine
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32d1e0c1e6
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added far better terrain blend (programmed by paramat); added update_liquids
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2014-11-08 23:01:13 +01:00 |
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Sokomine
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2be8658704
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added static spawn point fix
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2014-10-28 02:55:21 +01:00 |
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Sokomine
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4724787321
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improved height calculation
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2014-10-26 02:30:42 +01:00 |
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Sokomine
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59de523b40
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reduced amount of plants around single houses - especially wheat and cotton
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2014-10-26 00:00:33 +02:00 |
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Sokomine
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1ca538da70
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always adjust height to terrain for new village type 'single'; added pseudo-village type single; added nomirror option for buildings; removed obsolete size parameters from buildings.lua
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2014-10-24 18:10:31 +02:00 |
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Sokomine
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7c25dbcc3e
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data of one-house-villages is now saved as well; mapchunk size got slightly more flexible; minor optimization; check for potential one-house-villages in neighbouring mapchunks as well; improved one-house-village generation
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2014-10-23 16:49:37 +02:00 |
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Sokomine
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270991df60
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improved placement of single houses relative to their corresponding noise area
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2014-10-20 20:04:35 +02:00 |
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Sokomine
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c7b5279dab
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towers are slightly higher placed than other buildings
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2014-10-20 20:03:43 +02:00 |
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Sokomine
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3db2ee2784
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changed size of flattened area for single buildings
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2014-10-20 17:53:34 +02:00 |
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Sokomine
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6552efacb5
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re-enabled debug messages for performance measurement
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2014-10-20 17:16:05 +02:00 |
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Sokomine
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9dbfd06234
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corrected height detection when dealing with ground below a height of 0
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2014-10-19 21:15:25 +02:00 |
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Sokomine
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b2b900eeec
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added spawning of individual houses; added config options for those
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2014-10-19 20:07:40 +02:00 |
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Sokomine
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e9b2674fe1
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added village type tower (useful for single buildings only)
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2014-10-19 17:35:09 +02:00 |
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Sokomine
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a9cb821dc6
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added two more config options; visit command may now be used by default
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2014-10-16 03:25:53 +02:00 |
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Sokomine
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c8df6dc186
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called chest fill routine for realtest chests as well
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2014-10-15 16:34:18 +02:00 |
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