Sokomine
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ad0fbb75dd
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added support for ladders in realtest
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2014-09-27 04:51:45 +02:00 |
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Sokomine
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dc68c7f33b
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bugfixes; upside_down_stairs etc
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2014-09-25 22:13:22 +02:00 |
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Sokomine
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6bd67226b9
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improved replacement handling; improved replacements for realtest
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2014-09-25 18:59:53 +02:00 |
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Sokomine
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fdeeca7ff0
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undefined nodes with facedir or wallmounted are now stored with names
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2014-09-25 18:36:14 +02:00 |
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Sokomine
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51a744f3c1
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added support for realtest
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2014-09-25 05:22:06 +02:00 |
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Sokomine
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6e583f99a9
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moved on_construct calls to after writing of mapgen
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2014-09-24 23:44:34 +02:00 |
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Sokomine
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70798ce745
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better detection and handling of nodes that are not defined at the time the .we file is read
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2014-09-24 17:17:03 +02:00 |
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Sokomine
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c4933890ea
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check if on_construct actually exists for the nodes it is to be called for
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2014-09-24 16:12:28 +02:00 |
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Sokomine
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8321943358
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calling on_construct, growing saplings, replacing cottages-chests
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2014-09-24 02:02:17 +02:00 |
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Sokomine
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fa65ee89bb
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moved tree growth into extra function
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2014-09-23 18:08:04 +02:00 |
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Sokomine
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a48ef62742
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fixed rotation bug for param2 regarding .mts files
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2014-09-23 17:47:14 +02:00 |
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Sokomine
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7d3edf7c17
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made use of minetest.decompress by reading .mts files directly
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2014-09-23 04:53:13 +02:00 |
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Sokomine
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1389ffbecb
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removed obsolete rotate function
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2014-09-22 21:25:14 +02:00 |
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Sokomine
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896b3dba01
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fixed bug with param2 rotation
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2014-09-22 21:23:38 +02:00 |
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Sokomine
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0cf61c0955
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added debug information for performance measurements
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2014-09-22 05:43:21 +02:00 |
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Sokomine
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f991862f8b
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huge speed improvement for lage villages by improved rotation
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2014-09-22 05:42:42 +02:00 |
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Sokomine
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3abbd19db1
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minor fix
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2014-09-22 05:17:41 +02:00 |
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Sokomine
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e186a5ec9e
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removed set_node calls
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2014-09-21 23:41:57 +02:00 |
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Sokomine
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6ac0ad262a
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added name generator for villages
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2014-09-20 17:53:20 +02:00 |
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Sokomine
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832d902c07
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add snow cover on wheat again
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2014-09-16 06:01:37 +02:00 |
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Sokomine
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f484425f0d
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keep snow on roofs in the shell area after cavegen if possible
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2014-09-16 00:05:53 +02:00 |
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Sokomine
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11e12f761b
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no snow or saplings below water level
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2014-09-15 05:18:39 +02:00 |
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Sokomine
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d909df59bd
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no more jungletree saplings for branches; saplings are automaticly grown into trees; adjust height to the right village height; save village data always when needed
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2014-09-15 05:11:28 +02:00 |
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Sokomine
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9de0961ff4
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reduced spam by no longer printing which mts files are parsed
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2014-09-15 05:03:40 +02:00 |
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Sokomine
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6dd31e2d0e
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added special torches that do not melt snow and thus do not cause floodings
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2014-09-15 04:20:05 +02:00 |
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Sokomine
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c680c8e891
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made jungletree population less dense
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2014-09-15 00:40:17 +02:00 |
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Sokomine
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955ca41d59
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improved snow support
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2014-09-14 03:08:30 +02:00 |
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Sokomine
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5dad00f788
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added limited support for big freaking dig - especially the trees
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2014-09-04 22:21:32 +02:00 |
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Sokomine
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bc2097b542
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added support for darkage nodes in medieval and taoki type villages
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2014-09-04 21:01:22 +02:00 |
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Sokomine
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e461dce785
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improved support for ethereal
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2014-08-28 16:16:32 +02:00 |
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Sokomine
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9c286363a5
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added support for ethereal trees/wood
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2014-08-28 05:27:02 +02:00 |
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Sokomine
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d0a91eb2b8
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removed old code from flattening function
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2014-08-28 04:37:22 +02:00 |
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Sokomine
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632635bada
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added better ground node detection; moved terrain blending into lower_or_raise_terrain_at_point function; added basic support for ethereal
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2014-08-28 04:35:42 +02:00 |
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Sokomine
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f9b9f120aa
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re-added height calculation
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2014-08-27 02:11:05 +02:00 |
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Sokomine
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fb3aea563a
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prolonged main road to village boundaries
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2014-08-27 00:44:00 +02:00 |
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Sokomine
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ed12f4d176
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started improving terrain flattening code
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2014-08-27 00:01:48 +02:00 |
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Sokomine
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8f236a3c61
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improved detection of real ground nodes (no more undesired wood); added coal in stone below village; added stone below village and removed old buffering; added terrain blend for terrain that is lower than the village; added mg_villages.UNDO_CAVEGEN_AND_MUDFLOW flag; removed optimal height calculation for now; added mg_villages.ENABLE_TERRAIN_BLEND flag
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2014-08-26 20:41:29 +02:00 |
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Sokomine
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60a5a9e690
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added improved terrain blending by paramat; reduced underground adjustment to 1; added repair function for cavegen griefings and undesired mudflow; village is now written to the entire vm area
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2014-08-25 17:34:16 +02:00 |
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Sokomine
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c5b1c908e7
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added paramats terrain blending; set deterministic height for villages with size >= 25
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2014-08-25 01:46:33 +02:00 |
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Sokomine
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37168359b7
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added missing parameters; improved calculation of optimal height; added code to change height of a village; switched to soil which has no abms; removed water layer below that new soil; made sure villages are only generated in chunks where villages may actually appear
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2014-08-24 01:03:28 +02:00 |
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Sokomine
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4c0b70ad7e
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changed protection so that only 10 nodes below the village are protected
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2014-08-24 01:00:11 +02:00 |
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Sokomine
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88c72d75ea
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villages >= 40 in size are set to a fixed height of 1
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2014-08-24 00:59:37 +02:00 |
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Sokomine
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427ad8dd86
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added alternate soil for the fields which don't have ambs running
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2014-08-23 23:51:46 +02:00 |
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Sokomine
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25afe15e6b
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logcabin villages are now independent of glasspanes mod
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2014-08-19 18:52:29 +02:00 |
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Sokomine
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9e671a6cbc
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moved constants to mg_villages.* namespace
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2014-08-19 18:32:42 +02:00 |
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Sokomine
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23a2c2f11f
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improved replacements for grasshut villages
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2014-08-19 18:23:06 +02:00 |
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Sokomine
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af1430c5e4
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added grasshut villages and soft dependencies for them
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2014-08-19 18:15:08 +02:00 |
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Sokomine
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73ec3e548c
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fixed minor bug where dirt roads in negative z-direction where not prolonged
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2014-08-19 16:47:07 +02:00 |
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Sokomine
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de796469ab
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avoided water spill at the edge of villages by adding water only when the field node is sourrounded by other fields
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2014-08-19 16:41:20 +02:00 |
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Sokomine
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97f238849a
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added cottages as optional dependency
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2014-08-19 16:27:02 +02:00 |
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