76 Commits

Author SHA1 Message Date
Sokomine
e7a67e3155 list entrances in plotmarker formspec 2017-07-29 21:13:01 +02:00
Sokomine
5d5c9f8ea0 mark bed foot as well 2017-07-29 04:35:54 +02:00
Sokomine
d2d6ede246 set infotext for beds and workspaces 2017-07-29 02:24:58 +02:00
Sokomine
6cbb3086a5 fixed bug in one building and amount of beds 2017-07-28 06:14:46 +02:00
Sokomine
74eb79fd82 distribute wagons, sheds etc. more randomly 2017-07-27 05:20:35 +02:00
Sokomine
31d1402f84 gain bed_list and workplace_list from path_info 2017-07-27 00:33:24 +02:00
Sokomine
3d2f3667d7 added soldiers, servants and housmaids as jobs for villagers 2017-07-22 00:05:19 +02:00
Sokomine
7012a4f670 moved pathfinding to analyze_building_for_mobs 2017-07-21 17:03:33 +02:00
Sokomine
0ef24091e7 added workplace marker and calculated paths for them; updated buildings with workplace markers 2017-07-18 23:28:25 +02:00
Sokomine
cf6fe089d6 made empty plot slightly less common 2017-07-08 22:45:10 +02:00
Sokomine
b5bd88ac25 documented creation of path_info 2017-07-08 05:06:47 +02:00
Sokomine
1b44da4316 added transform_coordinates and get_entrance_list 2017-07-06 18:18:40 +02:00
Sokomine
8d2dc8a3a6 added precalculated paths 2017-07-03 22:50:13 +02:00
Sokomine
a477b9415b improved saving of front doors and paths inside buildings 2017-07-03 17:41:50 +02:00
Sokomine
0b36a755de moved front door detection to mob_world_interaction 2017-07-02 18:32:00 +02:00
Sokomine
b1a7a81640 reworked grasshut buildings 2017-07-01 22:54:53 +02:00
Sokomine
048df64322 fixed some problems with front door detection 2017-07-01 18:35:44 +02:00
Sokomine
3ebaf81a81 tents got sleeping mats with pillows 2017-07-01 00:02:01 +02:00
Sokomine
4ab6d1cecf fixed buildings for mobs 2017-06-30 22:49:56 +02:00
Sokomine
9fbbd3a0ec search for more than one front door 2017-06-30 19:56:17 +02:00
Sokomine
65494ddc9f analyze front door position etc. 2017-06-28 22:55:12 +02:00
Sokomine
98dcada323 updated claytrader buildings 2017-06-27 04:36:05 +02:00
Sokomine
a54687721f added larger empty plots and increased probability 2017-06-22 03:41:29 +02:00
Sokomine
963377c0a3 buildings of type nore are now correctly rotated again 2017-06-10 23:19:31 +02:00
Sokomine
1fcad12338 houses of type nore updated; added beds 2017-06-10 15:30:26 +02:00
Sokomine
3d8ffd39fc store bed count 2017-06-05 18:21:43 +02:00
Sokomine
b2651b5fac added three new buildings for medieval villages 2017-02-14 23:29:25 +01:00
Sokomine
18056fb463 old two-node-high-doors now work again in newer mt versions 2016-03-20 23:59:24 +01:00
Sokomine
8d26e5c41a moved canadian village type into its own repository 2015-08-12 17:44:20 +02:00
Sokomine
1cec2941d9 added allmende where players can build 2015-07-31 03:04:55 +02:00
Sokomine
733cc8ec3b if mobf_trader is installed, possible traders are determined but not yet placed 2015-04-27 06:47:41 +02:00
Sokomine
e5ad6a1933 cleaned up analyze_*_file 2015-04-24 22:49:17 +02:00
Sokomine
ddf8bfcfbe cleaned up road placement and removed pseudo-schematic for roads 2015-04-24 20:05:33 +02:00
Sokomine
0cd759ab33 fixed some small bugs 2015-04-22 17:15:22 +02:00
Sokomine
7a69ae6a80 corrected handling or rotation and burried value for files 2015-04-21 18:43:26 +02:00
Sokomine
9da4e2f50f corrected rotation of the watermill 2015-04-10 04:59:01 +02:00
Sokomine
d11c49f78a added basic support for build chest; removed surplus fields 2015-04-07 19:05:54 +02:00
Sokomine
b2e9b47082 convert .we buildings to .mts automaticly 2015-03-28 17:43:50 +01:00
Sokomine
400e538383 added error handling in case of buildings no longer beeing available at a later run or getting another internal id 2015-03-27 17:56:52 +01:00
Sokomine
3d6707b7d7 removed obsolete functions 2015-03-24 18:05:02 +01:00
Sokomine
4304f0260f added 2 more lumberjack houses plus a school 2015-03-22 22:43:52 +01:00
Sokomine
a4d9b0746d added a few more lumberjack buildings, including a stable 2015-03-21 03:50:18 +01:00
Sokomine
2bac98db83 removed garden from chateau building so that it gets smaller and can get spawned again 2015-03-14 20:32:48 +01:00
Sokomine
e95523c06a actually using watermill now 2015-03-05 04:51:31 +01:00
Sokomine
030101e135 added debug level mechanism to reduce debug and timing information which is of no intrest to players 2015-01-05 03:15:53 +01:00
Sokomine
7a3b7314f9 prevent intersecting of villages and lone houses 2014-12-25 06:05:58 +01:00
Sokomine
fa4ec836cc made price for plots configurable 2014-12-21 21:51:13 +01:00
Sokomine
e11689afa4 added more or less empty plots for further expansion of villages 2014-12-15 05:13:37 +01:00
Sokomine
fe241a08ed planttype of sourrounding area now depends on the village type 2014-12-14 04:10:43 +01:00
Sokomine
4f377c62da worldedit files are now deserialized using the worldedit mod 2014-12-13 22:29:38 +01:00