Sokomine
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e7a67e3155
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list entrances in plotmarker formspec
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2017-07-29 21:13:01 +02:00 |
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Sokomine
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5d5c9f8ea0
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mark bed foot as well
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2017-07-29 04:35:54 +02:00 |
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Sokomine
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d2d6ede246
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set infotext for beds and workspaces
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2017-07-29 02:24:58 +02:00 |
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Sokomine
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6cbb3086a5
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fixed bug in one building and amount of beds
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2017-07-28 06:14:46 +02:00 |
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Sokomine
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74eb79fd82
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distribute wagons, sheds etc. more randomly
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2017-07-27 05:20:35 +02:00 |
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Sokomine
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31d1402f84
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gain bed_list and workplace_list from path_info
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2017-07-27 00:33:24 +02:00 |
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Sokomine
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3d2f3667d7
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added soldiers, servants and housmaids as jobs for villagers
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2017-07-22 00:05:19 +02:00 |
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Sokomine
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7012a4f670
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moved pathfinding to analyze_building_for_mobs
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2017-07-21 17:03:33 +02:00 |
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Sokomine
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0ef24091e7
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added workplace marker and calculated paths for them; updated buildings with workplace markers
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2017-07-18 23:28:25 +02:00 |
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Sokomine
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cf6fe089d6
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made empty plot slightly less common
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2017-07-08 22:45:10 +02:00 |
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Sokomine
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b5bd88ac25
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documented creation of path_info
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2017-07-08 05:06:47 +02:00 |
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Sokomine
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1b44da4316
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added transform_coordinates and get_entrance_list
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2017-07-06 18:18:40 +02:00 |
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Sokomine
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8d2dc8a3a6
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added precalculated paths
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2017-07-03 22:50:13 +02:00 |
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Sokomine
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a477b9415b
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improved saving of front doors and paths inside buildings
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2017-07-03 17:41:50 +02:00 |
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Sokomine
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0b36a755de
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moved front door detection to mob_world_interaction
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2017-07-02 18:32:00 +02:00 |
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Sokomine
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b1a7a81640
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reworked grasshut buildings
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2017-07-01 22:54:53 +02:00 |
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Sokomine
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048df64322
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fixed some problems with front door detection
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2017-07-01 18:35:44 +02:00 |
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Sokomine
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3ebaf81a81
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tents got sleeping mats with pillows
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2017-07-01 00:02:01 +02:00 |
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Sokomine
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4ab6d1cecf
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fixed buildings for mobs
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2017-06-30 22:49:56 +02:00 |
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Sokomine
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9fbbd3a0ec
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search for more than one front door
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2017-06-30 19:56:17 +02:00 |
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Sokomine
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65494ddc9f
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analyze front door position etc.
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2017-06-28 22:55:12 +02:00 |
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Sokomine
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98dcada323
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updated claytrader buildings
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2017-06-27 04:36:05 +02:00 |
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Sokomine
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a54687721f
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added larger empty plots and increased probability
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2017-06-22 03:41:29 +02:00 |
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Sokomine
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963377c0a3
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buildings of type nore are now correctly rotated again
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2017-06-10 23:19:31 +02:00 |
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Sokomine
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1fcad12338
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houses of type nore updated; added beds
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2017-06-10 15:30:26 +02:00 |
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Sokomine
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3d8ffd39fc
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store bed count
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2017-06-05 18:21:43 +02:00 |
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Sokomine
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b2651b5fac
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added three new buildings for medieval villages
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2017-02-14 23:29:25 +01:00 |
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Sokomine
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18056fb463
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old two-node-high-doors now work again in newer mt versions
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2016-03-20 23:59:24 +01:00 |
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Sokomine
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8d26e5c41a
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moved canadian village type into its own repository
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2015-08-12 17:44:20 +02:00 |
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Sokomine
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1cec2941d9
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added allmende where players can build
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2015-07-31 03:04:55 +02:00 |
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Sokomine
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733cc8ec3b
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if mobf_trader is installed, possible traders are determined but not yet placed
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2015-04-27 06:47:41 +02:00 |
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Sokomine
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e5ad6a1933
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cleaned up analyze_*_file
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2015-04-24 22:49:17 +02:00 |
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Sokomine
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ddf8bfcfbe
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cleaned up road placement and removed pseudo-schematic for roads
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2015-04-24 20:05:33 +02:00 |
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Sokomine
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0cd759ab33
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fixed some small bugs
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2015-04-22 17:15:22 +02:00 |
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Sokomine
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7a69ae6a80
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corrected handling or rotation and burried value for files
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2015-04-21 18:43:26 +02:00 |
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Sokomine
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9da4e2f50f
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corrected rotation of the watermill
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2015-04-10 04:59:01 +02:00 |
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Sokomine
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d11c49f78a
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added basic support for build chest; removed surplus fields
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2015-04-07 19:05:54 +02:00 |
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Sokomine
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b2e9b47082
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convert .we buildings to .mts automaticly
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2015-03-28 17:43:50 +01:00 |
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Sokomine
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400e538383
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added error handling in case of buildings no longer beeing available at a later run or getting another internal id
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2015-03-27 17:56:52 +01:00 |
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Sokomine
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3d6707b7d7
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removed obsolete functions
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2015-03-24 18:05:02 +01:00 |
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Sokomine
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4304f0260f
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added 2 more lumberjack houses plus a school
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2015-03-22 22:43:52 +01:00 |
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Sokomine
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a4d9b0746d
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added a few more lumberjack buildings, including a stable
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2015-03-21 03:50:18 +01:00 |
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Sokomine
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2bac98db83
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removed garden from chateau building so that it gets smaller and can get spawned again
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2015-03-14 20:32:48 +01:00 |
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Sokomine
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e95523c06a
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actually using watermill now
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2015-03-05 04:51:31 +01:00 |
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Sokomine
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030101e135
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added debug level mechanism to reduce debug and timing information which is of no intrest to players
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2015-01-05 03:15:53 +01:00 |
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Sokomine
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7a3b7314f9
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prevent intersecting of villages and lone houses
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2014-12-25 06:05:58 +01:00 |
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Sokomine
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fa4ec836cc
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made price for plots configurable
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2014-12-21 21:51:13 +01:00 |
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Sokomine
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e11689afa4
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added more or less empty plots for further expansion of villages
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2014-12-15 05:13:37 +01:00 |
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Sokomine
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fe241a08ed
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planttype of sourrounding area now depends on the village type
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2014-12-14 04:10:43 +01:00 |
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Sokomine
|
4f377c62da
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worldedit files are now deserialized using the worldedit mod
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2014-12-13 22:29:38 +01:00 |
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