Sokomine
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7726530eff
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typo
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2014-11-29 00:46:29 +01:00 |
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Sokomine
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45ae241b51
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decreased village check radius for individual houses
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2014-11-29 00:45:51 +01:00 |
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Sokomine
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3fc0ba6963
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roads are placed again
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2014-11-27 04:26:55 +01:00 |
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Sokomine
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70d5d96dc0
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added baking houses
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2014-11-27 03:24:00 +01:00 |
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Sokomine
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b8aa796915
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do not place building if it has changed since the village was generated
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2014-11-27 03:14:09 +01:00 |
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Sokomine
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01b19637f2
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cleaned up unneccessary global variables and made most local
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2014-11-20 21:16:48 +01:00 |
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Sokomine
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29b803901e
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increased blend radius so that larger buildings like the chateau with garden can be spawned
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2014-11-20 16:57:19 +01:00 |
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Sokomine
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5a988de512
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chateau is no longer a used village type - instead it is used to spawn single houses
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2014-11-20 16:55:41 +01:00 |
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Sokomine
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0082efb920
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fixed bug in replacements for chateau if cottages mod is not installed
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2014-11-19 00:46:21 +01:00 |
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Sokomine
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4341416c1c
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added chateau as building and village type
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2014-11-17 05:53:46 +01:00 |
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Sokomine
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88f19f2b58
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doors are handled specially when mirrored
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2014-11-17 05:52:29 +01:00 |
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Sokomine
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28ccc083db
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corrected replacement of mirrored nodes like doors
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2014-11-17 05:51:44 +01:00 |
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Sokomine
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29f8c8a5f1
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removed exception for realtest doors and rotate them like normal doors
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2014-11-17 05:50:20 +01:00 |
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Sokomine
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f46d438e3b
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replace saplings when growing trees and jungletrees
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2014-11-17 05:47:47 +01:00 |
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Sokomine
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ff97888adc
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only grow trees and jungletrees if the nodes for them exist
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2014-11-17 05:47:12 +01:00 |
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Sokomine
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625600c058
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single houses are not set to height 0 in the first chunk (as villages are); raised village terrain by 1
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2014-11-14 01:43:47 +01:00 |
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Sokomine
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677ac0c7d7
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increased blending area size for individual houses slightly
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2014-11-14 00:19:43 +01:00 |
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Sokomine
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2b5a224de1
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avoid artefacts where terrain blend encounters deep oceans
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2014-11-14 00:19:01 +01:00 |
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Sokomine
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398f846ff2
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split up terrain blending for individual houses
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2014-11-13 23:15:57 +01:00 |
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Sokomine
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66c25310c4
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leaves can be digged inside villages - they are specificly not protected
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2014-11-13 23:08:41 +01:00 |
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Sokomine
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cb6541bf90
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added tree growing code for normal and jungletrees as the default game no longer provides a suitable interface
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2014-11-13 22:07:45 +01:00 |
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Sokomine
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32d1e0c1e6
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added far better terrain blend (programmed by paramat); added update_liquids
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2014-11-08 23:01:13 +01:00 |
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Sokomine
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2be8658704
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added static spawn point fix
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2014-10-28 02:55:21 +01:00 |
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Sokomine
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4724787321
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improved height calculation
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2014-10-26 02:30:42 +01:00 |
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Sokomine
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59de523b40
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reduced amount of plants around single houses - especially wheat and cotton
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2014-10-26 00:00:33 +02:00 |
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Sokomine
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1ca538da70
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always adjust height to terrain for new village type 'single'; added pseudo-village type single; added nomirror option for buildings; removed obsolete size parameters from buildings.lua
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2014-10-24 18:10:31 +02:00 |
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Sokomine
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7c25dbcc3e
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data of one-house-villages is now saved as well; mapchunk size got slightly more flexible; minor optimization; check for potential one-house-villages in neighbouring mapchunks as well; improved one-house-village generation
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2014-10-23 16:49:37 +02:00 |
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Sokomine
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270991df60
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improved placement of single houses relative to their corresponding noise area
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2014-10-20 20:04:35 +02:00 |
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Sokomine
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c7b5279dab
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towers are slightly higher placed than other buildings
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2014-10-20 20:03:43 +02:00 |
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Sokomine
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3db2ee2784
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changed size of flattened area for single buildings
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2014-10-20 17:53:34 +02:00 |
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Sokomine
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6552efacb5
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re-enabled debug messages for performance measurement
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2014-10-20 17:16:05 +02:00 |
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Sokomine
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9dbfd06234
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corrected height detection when dealing with ground below a height of 0
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2014-10-19 21:15:25 +02:00 |
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Sokomine
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b2b900eeec
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added spawning of individual houses; added config options for those
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2014-10-19 20:07:40 +02:00 |
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Sokomine
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e9b2674fe1
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added village type tower (useful for single buildings only)
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2014-10-19 17:35:09 +02:00 |
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Sokomine
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a9cb821dc6
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added two more config options; visit command may now be used by default
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2014-10-16 03:25:53 +02:00 |
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Sokomine
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c8df6dc186
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called chest fill routine for realtest chests as well
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2014-10-15 16:34:18 +02:00 |
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Sokomine
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b07f16565a
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made sure there is a background image for the map if realtest is used
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2014-10-15 16:00:44 +02:00 |
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Sokomine
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b45d4342ea
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fixed bug with screwed up tree trunks; tiny villages are spawned without roads
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2014-10-15 01:08:32 +02:00 |
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Sokomine
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42cae3abdc
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added inhabitant suggestions for the rest of the buildings
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2014-10-14 20:18:10 +02:00 |
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Sokomine
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86fa38c880
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noted amount of inhabitants per building for most building types
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2014-10-14 06:20:40 +02:00 |
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Sokomine
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380c284edb
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added sawmill
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2014-10-14 05:11:20 +02:00 |
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Sokomine
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a7acc550b9
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changed lumberjack homes to mts files and did minor changes to buildings
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2014-10-13 22:16:23 +02:00 |
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Sokomine
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40b6ed38e8
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moved further config value into config.lua
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2014-10-13 18:13:16 +02:00 |
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Sokomine
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256d686a58
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actually loaded config file
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2014-10-13 17:59:48 +02:00 |
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Sokomine
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f5709ff0f5
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moved configuration out of villages.lua and into extra config.lua file
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2014-10-13 17:38:49 +02:00 |
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Sokomine
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308df19006
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moved spawning of player into extra file; made sure players do not spawn inside stone below the village if said villages height got changed
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2014-10-13 17:17:42 +02:00 |
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Sokomine
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21e7d6e79f
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reduced amount of performance debug information printed
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2014-10-11 23:42:29 +02:00 |
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Sokomine
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d849081e8d
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only allow height changes if the new height is>0
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2014-10-11 23:34:41 +02:00 |
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Sokomine
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ca89bfc05e
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cleaned up noise usage in mapgen.lua
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2014-10-11 23:25:50 +02:00 |
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Sokomine
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1e1cf8c249
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removed noise parameter where not needed
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2014-10-11 00:54:48 +02:00 |
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