162 Commits

Author SHA1 Message Date
Sokomine
48070f8e9f re-organized buildings.lua and split it up 2014-12-13 06:51:00 +01:00
Sokomine
fc1ec121d8 village types can now be added later on 2014-12-13 05:59:09 +01:00
Sokomine
7bcd2bcf4a changed village_sizes to village_type_data as preparation for code cleanup 2014-12-13 03:37:46 +01:00
Sokomine
26b0e1068e added prefixes for village name where only single houses are concerned 2014-12-07 03:24:20 +01:00
Sokomine
2ec7579b74 the chateau now has theoretical inhabitants 2014-11-29 06:27:20 +01:00
Sokomine
1eccfb93b1 fixed bug in villages chat command and made it slightly more informative 2014-11-29 06:23:08 +01:00
Sokomine
7726530eff typo 2014-11-29 00:46:29 +01:00
Sokomine
45ae241b51 decreased village check radius for individual houses 2014-11-29 00:45:51 +01:00
Sokomine
3fc0ba6963 roads are placed again 2014-11-27 04:26:55 +01:00
Sokomine
70d5d96dc0 added baking houses 2014-11-27 03:24:00 +01:00
Sokomine
b8aa796915 do not place building if it has changed since the village was generated 2014-11-27 03:14:09 +01:00
Sokomine
01b19637f2 cleaned up unneccessary global variables and made most local 2014-11-20 21:16:48 +01:00
Sokomine
29b803901e increased blend radius so that larger buildings like the chateau with garden can be spawned 2014-11-20 16:57:19 +01:00
Sokomine
5a988de512 chateau is no longer a used village type - instead it is used to spawn single houses 2014-11-20 16:55:41 +01:00
Sokomine
0082efb920 fixed bug in replacements for chateau if cottages mod is not installed 2014-11-19 00:46:21 +01:00
Sokomine
4341416c1c added chateau as building and village type 2014-11-17 05:53:46 +01:00
Sokomine
88f19f2b58 doors are handled specially when mirrored 2014-11-17 05:52:29 +01:00
Sokomine
28ccc083db corrected replacement of mirrored nodes like doors 2014-11-17 05:51:44 +01:00
Sokomine
29f8c8a5f1 removed exception for realtest doors and rotate them like normal doors 2014-11-17 05:50:20 +01:00
Sokomine
f46d438e3b replace saplings when growing trees and jungletrees 2014-11-17 05:47:47 +01:00
Sokomine
ff97888adc only grow trees and jungletrees if the nodes for them exist 2014-11-17 05:47:12 +01:00
Sokomine
625600c058 single houses are not set to height 0 in the first chunk (as villages are); raised village terrain by 1 2014-11-14 01:43:47 +01:00
Sokomine
677ac0c7d7 increased blending area size for individual houses slightly 2014-11-14 00:19:43 +01:00
Sokomine
2b5a224de1 avoid artefacts where terrain blend encounters deep oceans 2014-11-14 00:19:01 +01:00
Sokomine
398f846ff2 split up terrain blending for individual houses 2014-11-13 23:15:57 +01:00
Sokomine
66c25310c4 leaves can be digged inside villages - they are specificly not protected 2014-11-13 23:08:41 +01:00
Sokomine
cb6541bf90 added tree growing code for normal and jungletrees as the default game no longer provides a suitable interface 2014-11-13 22:07:45 +01:00
Sokomine
32d1e0c1e6 added far better terrain blend (programmed by paramat); added update_liquids 2014-11-08 23:01:13 +01:00
Sokomine
2be8658704 added static spawn point fix 2014-10-28 02:55:21 +01:00
Sokomine
4724787321 improved height calculation 2014-10-26 02:30:42 +01:00
Sokomine
59de523b40 reduced amount of plants around single houses - especially wheat and cotton 2014-10-26 00:00:33 +02:00
Sokomine
1ca538da70 always adjust height to terrain for new village type 'single'; added pseudo-village type single; added nomirror option for buildings; removed obsolete size parameters from buildings.lua 2014-10-24 18:10:31 +02:00
Sokomine
7c25dbcc3e data of one-house-villages is now saved as well; mapchunk size got slightly more flexible; minor optimization; check for potential one-house-villages in neighbouring mapchunks as well; improved one-house-village generation 2014-10-23 16:49:37 +02:00
Sokomine
270991df60 improved placement of single houses relative to their corresponding noise area 2014-10-20 20:04:35 +02:00
Sokomine
c7b5279dab towers are slightly higher placed than other buildings 2014-10-20 20:03:43 +02:00
Sokomine
3db2ee2784 changed size of flattened area for single buildings 2014-10-20 17:53:34 +02:00
Sokomine
6552efacb5 re-enabled debug messages for performance measurement 2014-10-20 17:16:05 +02:00
Sokomine
9dbfd06234 corrected height detection when dealing with ground below a height of 0 2014-10-19 21:15:25 +02:00
Sokomine
b2b900eeec added spawning of individual houses; added config options for those 2014-10-19 20:07:40 +02:00
Sokomine
e9b2674fe1 added village type tower (useful for single buildings only) 2014-10-19 17:35:09 +02:00
Sokomine
a9cb821dc6 added two more config options; visit command may now be used by default 2014-10-16 03:25:53 +02:00
Sokomine
c8df6dc186 called chest fill routine for realtest chests as well 2014-10-15 16:34:18 +02:00
Sokomine
b07f16565a made sure there is a background image for the map if realtest is used 2014-10-15 16:00:44 +02:00
Sokomine
b45d4342ea fixed bug with screwed up tree trunks; tiny villages are spawned without roads 2014-10-15 01:08:32 +02:00
Sokomine
42cae3abdc added inhabitant suggestions for the rest of the buildings 2014-10-14 20:18:10 +02:00
Sokomine
86fa38c880 noted amount of inhabitants per building for most building types 2014-10-14 06:20:40 +02:00
Sokomine
380c284edb added sawmill 2014-10-14 05:11:20 +02:00
Sokomine
a7acc550b9 changed lumberjack homes to mts files and did minor changes to buildings 2014-10-13 22:16:23 +02:00
Sokomine
40b6ed38e8 moved further config value into config.lua 2014-10-13 18:13:16 +02:00
Sokomine
256d686a58 actually loaded config file 2014-10-13 17:59:48 +02:00