Sokomine
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4304f0260f
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added 2 more lumberjack houses plus a school
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2015-03-22 22:43:52 +01:00 |
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Sokomine
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a4d9b0746d
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added a few more lumberjack buildings, including a stable
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2015-03-21 03:50:18 +01:00 |
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Sokomine
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3edca08351
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Merge pull request #2 from nerzhul/master
mg_villages.village_types can be nil
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2015-03-17 19:26:51 +01:00 |
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Sokomine
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0987a5e33a
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removed worldedit dependency and copied worldedits load_schematic function
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2015-03-17 05:57:01 +01:00 |
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Sokomine
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0af596ebb2
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jungletrees now have autumn-/winterleaves as well
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2015-03-17 03:22:42 +01:00 |
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Sokomine
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153080ca68
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fixed snow detection so that all buildings in a snow-covered village get snow
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2015-03-17 02:47:12 +01:00 |
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Ner'zhul
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8e1657c5df
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mg_villages.village_types can be nil
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2015-03-16 20:32:04 +01:00 |
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Sokomine
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2bac98db83
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removed garden from chateau building so that it gets smaller and can get spawned again
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2015-03-14 20:32:48 +01:00 |
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Sokomine
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b3d42ed165
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no other houses are placed if the area already has some terrain blending going on due to another village
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2015-03-14 19:26:01 +01:00 |
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Sokomine
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9cbffa6fca
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added mg_villages.inside_village_terrain_blend_area
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2015-03-14 19:25:27 +01:00 |
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Sokomine
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41a9e0fd05
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sorted config.lua a bit
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2015-03-14 19:14:08 +01:00 |
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Sokomine
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8286af3975
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sorted depends.txt
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2015-03-13 17:31:52 +01:00 |
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Sokomine
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1e40a9c149
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added support for bell mod and placed bells in churches
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2015-03-13 17:29:43 +01:00 |
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Sokomine
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ed75b5d43f
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single houses may intersect in their village area, but not villages
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2015-03-13 05:44:47 +01:00 |
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Sokomine
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7fc6f5fc5e
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improved house-village-collusion-detection so that single houses do not conflict with villages
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2015-03-13 05:38:44 +01:00 |
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Sokomine
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e95523c06a
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actually using watermill now
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2015-03-05 04:51:31 +01:00 |
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Sokomine
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dcff96a223
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improved water mill
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2015-02-11 18:22:51 +01:00 |
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Sokomine
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215a701340
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added water mill
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2015-02-11 06:55:46 +01:00 |
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Sokomine
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8c6da7a356
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only blend terrain if it does not already belong to another village
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2015-01-31 06:18:32 +01:00 |
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Sokomine
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77407d0cad
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buying a plot does no longer permit the player to modify other plots
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2015-01-22 04:44:37 +01:00 |
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Sokomine
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1e40f6bafb
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fixed bug with bottom tree trunks beeing rotated; added nice winter leaves in case of moresnow beeing installed
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2015-01-22 04:03:07 +01:00 |
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Sokomine
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fbca6fce26
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always save data of villages if something changed
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2015-01-14 06:32:40 +01:00 |
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Sokomine
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82557a6671
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added support for tinytrees(trees) from Bas080
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2015-01-05 04:58:39 +01:00 |
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Sokomine
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82e5040448
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added support for forest mod/mapgen
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2015-01-05 04:02:33 +01:00 |
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Sokomine
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b89130da7a
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fixed bug when player is spawned before register_on_generated was called
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2015-01-05 03:35:05 +01:00 |
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Sokomine
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030101e135
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added debug level mechanism to reduce debug and timing information which is of no intrest to players
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2015-01-05 03:15:53 +01:00 |
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Sokomine
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9df7f0c80b
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added pine trees which where added recently to default
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2014-12-31 02:23:46 +01:00 |
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Sokomine
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cef31621a3
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fixed village height for very first village
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2014-12-31 00:20:18 +01:00 |
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Sokomine
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78d003a0ee
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only the very first village is set to a height of 1
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2014-12-30 23:59:44 +01:00 |
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Sokomine
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7a3b7314f9
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prevent intersecting of villages and lone houses
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2014-12-25 06:05:58 +01:00 |
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Sokomine
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a4c6338cab
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made first village configurable
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2014-12-23 02:38:24 +01:00 |
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Sokomine
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fa4ec836cc
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made price for plots configurable
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2014-12-21 21:51:13 +01:00 |
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Sokomine
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072eb0585a
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players who own houses which may house villagers can now modifiy the common village area as well
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2014-12-21 19:03:18 +01:00 |
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Sokomine
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beef280dda
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the protection of spawned villages against griefing can now be disabled
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2014-12-21 18:24:13 +01:00 |
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Sokomine
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35f89bfb0e
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added plot markers which allow to buy plots and to change the houses on them (no price charged yet)
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2014-12-21 04:21:11 +01:00 |
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Sokomine
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e11689afa4
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added more or less empty plots for further expansion of villages
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2014-12-15 05:13:37 +01:00 |
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Sokomine
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32cedbc3a0
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added replacement function for village types
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2014-12-14 13:29:28 +01:00 |
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Sokomine
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fe241a08ed
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planttype of sourrounding area now depends on the village type
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2014-12-14 04:10:43 +01:00 |
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Sokomine
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4f377c62da
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worldedit files are now deserialized using the worldedit mod
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2014-12-13 22:29:38 +01:00 |
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Sokomine
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48070f8e9f
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re-organized buildings.lua and split it up
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2014-12-13 06:51:00 +01:00 |
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Sokomine
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fc1ec121d8
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village types can now be added later on
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2014-12-13 05:59:09 +01:00 |
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Sokomine
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7bcd2bcf4a
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changed village_sizes to village_type_data as preparation for code cleanup
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2014-12-13 03:37:46 +01:00 |
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Sokomine
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26b0e1068e
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added prefixes for village name where only single houses are concerned
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2014-12-07 03:24:20 +01:00 |
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Sokomine
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2ec7579b74
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the chateau now has theoretical inhabitants
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2014-11-29 06:27:20 +01:00 |
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Sokomine
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1eccfb93b1
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fixed bug in villages chat command and made it slightly more informative
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2014-11-29 06:23:08 +01:00 |
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Sokomine
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7726530eff
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typo
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2014-11-29 00:46:29 +01:00 |
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Sokomine
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45ae241b51
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decreased village check radius for individual houses
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2014-11-29 00:45:51 +01:00 |
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Sokomine
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3fc0ba6963
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roads are placed again
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2014-11-27 04:26:55 +01:00 |
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Sokomine
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70d5d96dc0
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added baking houses
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2014-11-27 03:24:00 +01:00 |
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Sokomine
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b8aa796915
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do not place building if it has changed since the village was generated
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2014-11-27 03:14:09 +01:00 |
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