yamanq
|
258da15bb8
|
gave back price on abandon
|
2015-08-04 01:00:20 -04:00 |
|
yamanq
|
e42f26cd5b
|
reorganize formspec creator
|
2015-08-04 00:55:33 -04:00 |
|
Yaman
|
ed351028ef
|
allowed player to trust other players in house
|
2015-08-03 05:19:30 -04:00 |
|
Sokomine
|
f14d337063
|
use the selected fruit again instead of always cotton
|
2015-08-03 04:12:01 +02:00 |
|
Sokomine
|
4713a1c35f
|
added treshing floor and handmills to bakeries and did some slight redecoration
|
2015-07-31 19:59:08 +02:00 |
|
Sokomine
|
f33945c9ff
|
added treshing place to the mill
|
2015-07-31 18:35:27 +02:00 |
|
Sokomine
|
24c8c6007f
|
re-added update of light which may cause crashes - but it's better than villages in shadows
|
2015-07-31 18:04:34 +02:00 |
|
Sokomine
|
00a96fa5a0
|
added safe version of lava and flowing lava
|
2015-07-31 18:03:38 +02:00 |
|
Sokomine
|
ccf79200a2
|
added dry shrub as plant if no grass is defined
|
2015-07-31 03:07:48 +02:00 |
|
Sokomine
|
48e653cb5f
|
added handmill to mill
|
2015-07-31 03:06:23 +02:00 |
|
Sokomine
|
a630dfe010
|
added furnace to forge
|
2015-07-31 03:05:29 +02:00 |
|
Sokomine
|
5c43f8f8a4
|
added bookshelves to church
|
2015-07-31 03:05:15 +02:00 |
|
Sokomine
|
1cec2941d9
|
added allmende where players can build
|
2015-07-31 03:04:55 +02:00 |
|
Sokomine
|
5de03f47d2
|
bones can be digged in protected village areas
|
2015-07-25 18:18:23 +02:00 |
|
Sokomine
|
7aaaa88c37
|
added hooks for calling functions after spawning villages
|
2015-07-20 00:14:10 +02:00 |
|
Sokomine
|
748a94f497
|
improved road handling; added road width per village type and configurable road node for each road width
|
2015-07-01 03:35:02 +02:00 |
|
Sokomine
|
f62f4ed691
|
repair mapgen griefing only in the shell and not in the not affected core mapblocks
|
2015-06-30 17:09:30 +02:00 |
|
Sokomine
|
38b1746d54
|
moved save_restore to handle_schematics mod
|
2015-05-09 16:38:18 +02:00 |
|
Sokomine
|
24c888d27e
|
added support for mg mapgen (from which mg_villages is derived); ice sheets around houses remain now
|
2015-05-04 17:27:58 +02:00 |
|
Sokomine
|
b65b3e01b8
|
adjusted to change in cottages - npc chests no longer exist as nodes
|
2015-05-03 23:10:23 +02:00 |
|
Sokomine
|
d273edf777
|
moved node_is_ground partly to handle_schematics
|
2015-05-01 20:27:02 +02:00 |
|
Sokomine
|
d206b90ebc
|
moved handling of schematics into a seperate mod
|
2015-05-01 20:08:05 +02:00 |
|
Sokomine
|
a9e72bf3c1
|
added support for dry dirt ground in ethereal; made flattening code slower but more reliable at the borders
|
2015-04-28 02:44:41 +02:00 |
|
Sokomine
|
f61e849032
|
actually spawn traders
|
2015-04-27 23:47:52 +02:00 |
|
Sokomine
|
733cc8ec3b
|
if mobf_trader is installed, possible traders are determined but not yet placed
|
2015-04-27 06:47:41 +02:00 |
|
Sokomine
|
0c8af48ada
|
furhter cleanup, this time regarding roads
|
2015-04-25 23:38:57 +02:00 |
|
Sokomine
|
cf194c0f45
|
turn water into ice in villages with snow
|
2015-04-25 17:06:50 +02:00 |
|
Sokomine
|
8d247f8e69
|
turn water into ice in snowy villages
|
2015-04-25 17:02:31 +02:00 |
|
Sokomine
|
91b8ef2664
|
first step of namespace cleanup for place_buildings.lua
|
2015-04-25 05:30:54 +02:00 |
|
Sokomine
|
b453f70529
|
handling ignore correctly now
|
2015-04-25 03:46:43 +02:00 |
|
Sokomine
|
f53e5a1680
|
plotmarkers are now slightly higher and covered by snow as well
|
2015-04-25 03:19:08 +02:00 |
|
Sokomine
|
94367280da
|
fixed bug and placed air again
|
2015-04-25 02:01:02 +02:00 |
|
Sokomine
|
e5ad6a1933
|
cleaned up analyze_*_file
|
2015-04-24 22:49:17 +02:00 |
|
Sokomine
|
ddf8bfcfbe
|
cleaned up road placement and removed pseudo-schematic for roads
|
2015-04-24 20:05:33 +02:00 |
|
Sokomine
|
13410cf181
|
fixed rotation bug regarding build_chest
|
2015-04-24 17:32:32 +02:00 |
|
Sokomine
|
0cd759ab33
|
fixed some small bugs
|
2015-04-22 17:15:22 +02:00 |
|
Sokomine
|
7a69ae6a80
|
corrected handling or rotation and burried value for files
|
2015-04-21 18:43:26 +02:00 |
|
Sokomine
|
16167460ca
|
save schematic and add entry to the menu of the build chest
|
2015-04-20 23:34:06 +02:00 |
|
Sokomine
|
d53cd9468b
|
actually saved the building with the build chest
|
2015-04-20 20:42:44 +02:00 |
|
Sokomine
|
75ee512a2a
|
show dimensions of building in build_chest save form
|
2015-04-20 17:22:32 +02:00 |
|
Sokomine
|
8f930bbfd7
|
added dialog for saving a building
|
2015-04-20 17:10:28 +02:00 |
|
Sokomine
|
c9c904ec23
|
only the owner and players who can build there can operate the build chest
|
2015-04-20 15:55:04 +02:00 |
|
Sokomine
|
0d79f5630d
|
prepared build chest for saving of buildings
|
2015-04-20 05:09:51 +02:00 |
|
Sokomine
|
106cfa994e
|
if the schematic is too large, no preview image will be created
|
2015-04-19 18:14:18 +02:00 |
|
Sokomine
|
9e7c217cec
|
call on_construct if single buildings are placed via luavoxelmanip
|
2015-04-19 02:32:43 +02:00 |
|
Sokomine
|
8dfa8551fa
|
made placement of buildings via voxelmanip more convenient
|
2015-04-18 22:42:36 +02:00 |
|
Sokomine
|
77e69a88ea
|
the build chest now uses the new voxelmanip building spawn function of mg_villages
|
2015-04-18 18:02:36 +02:00 |
|
Sokomine
|
db9defc38b
|
added a method for spawning a building using voxelmanip
|
2015-04-18 18:02:09 +02:00 |
|
Sokomine
|
4ab4362d5f
|
added better support for we files for build chest
|
2015-04-18 01:45:05 +02:00 |
|
Sokomine
|
d9fe1c1b5c
|
fixed bug regarding splitting of files
|
2015-04-17 21:01:50 +02:00 |
|