Sokomine
|
1e5fab2dbf
|
more support for ethereal biomes; support for 3d torches
|
2017-02-10 02:08:28 +01:00 |
|
Sokomine
|
310a601bff
|
placement of wheat adjusted to engine changes; digging plants on village soil now turns it into farming soil
|
2016-12-06 00:29:31 +01:00 |
|
Sokomine
|
dbe95790c8
|
bugfix for doors_b not defined
|
2016-05-29 23:41:03 +02:00 |
|
Sokomine
|
18056fb463
|
old two-node-high-doors now work again in newer mt versions
|
2016-03-20 23:59:24 +01:00 |
|
Sokomine
|
a719d81e51
|
added aspen trees which are now in minetest_game
|
2016-03-20 00:39:44 +01:00 |
|
Sokomine
|
1b233b6464
|
added support for highlandpools
|
2015-09-12 21:20:31 +02:00 |
|
Sokomine
|
217daec7c5
|
fixed missing declaration of acacia trees
|
2015-09-04 03:06:03 +02:00 |
|
Sokomine
|
4b4027dd3d
|
support for renamed pine and new accacia tree in minetest_game/default; added option to force a particular ground type for a village type; add option to disable artificial snow for a village type
|
2015-08-24 03:52:59 +02:00 |
|
Sokomine
|
c5074a42ad
|
attempt to fix light/shadow bug; fixed handling of snow in snowless worlds; added support for snowblock now found on maps; fixed one-layer deep overhang over villages
|
2015-08-11 18:55:12 +02:00 |
|
Sokomine
|
3a4b3230d9
|
added support for mapgens that create extreme mountains and prevent villages beeing burried there
|
2015-08-09 16:33:51 +02:00 |
|
Sokomine
|
24c8c6007f
|
re-added update of light which may cause crashes - but it's better than villages in shadows
|
2015-07-31 18:04:34 +02:00 |
|
Sokomine
|
7aaaa88c37
|
added hooks for calling functions after spawning villages
|
2015-07-20 00:14:10 +02:00 |
|
Sokomine
|
f62f4ed691
|
repair mapgen griefing only in the shell and not in the not affected core mapblocks
|
2015-06-30 17:09:30 +02:00 |
|
Sokomine
|
24c888d27e
|
added support for mg mapgen (from which mg_villages is derived); ice sheets around houses remain now
|
2015-05-04 17:27:58 +02:00 |
|
Sokomine
|
d273edf777
|
moved node_is_ground partly to handle_schematics
|
2015-05-01 20:27:02 +02:00 |
|
Sokomine
|
a9e72bf3c1
|
added support for dry dirt ground in ethereal; made flattening code slower but more reliable at the borders
|
2015-04-28 02:44:41 +02:00 |
|
Sokomine
|
f61e849032
|
actually spawn traders
|
2015-04-27 23:47:52 +02:00 |
|
Sokomine
|
0c8af48ada
|
furhter cleanup, this time regarding roads
|
2015-04-25 23:38:57 +02:00 |
|
Sokomine
|
8d247f8e69
|
turn water into ice in snowy villages
|
2015-04-25 17:02:31 +02:00 |
|
Sokomine
|
91b8ef2664
|
first step of namespace cleanup for place_buildings.lua
|
2015-04-25 05:30:54 +02:00 |
|
Sokomine
|
2b33e88885
|
only place moresnow on plants around the village if moresnow is installed
|
2015-03-28 17:56:28 +01:00 |
|
Sokomine
|
15233d2d10
|
adjust terrain height below single houses as well
|
2015-03-27 16:49:47 +01:00 |
|
Sokomine
|
e14fe761e1
|
fixed typo
|
2015-03-26 01:17:04 +01:00 |
|
Sokomine
|
d886af6450
|
don't try to use snow on worlds where none exists
|
2015-03-25 21:58:21 +01:00 |
|
Sokomine
|
b2aea157e8
|
changed debug output a bit
|
2015-03-24 20:54:44 +01:00 |
|
Sokomine
|
3d6707b7d7
|
removed obsolete functions
|
2015-03-24 18:05:02 +01:00 |
|
Sokomine
|
9cbffa6fca
|
added mg_villages.inside_village_terrain_blend_area
|
2015-03-14 19:25:27 +01:00 |
|
Sokomine
|
1e40f6bafb
|
fixed bug with bottom tree trunks beeing rotated; added nice winter leaves in case of moresnow beeing installed
|
2015-01-22 04:03:07 +01:00 |
|
Sokomine
|
fbca6fce26
|
always save data of villages if something changed
|
2015-01-14 06:32:40 +01:00 |
|
Sokomine
|
030101e135
|
added debug level mechanism to reduce debug and timing information which is of no intrest to players
|
2015-01-05 03:15:53 +01:00 |
|
Sokomine
|
9df7f0c80b
|
added pine trees which where added recently to default
|
2014-12-31 02:23:46 +01:00 |
|
Sokomine
|
cef31621a3
|
fixed village height for very first village
|
2014-12-31 00:20:18 +01:00 |
|
Sokomine
|
78d003a0ee
|
only the very first village is set to a height of 1
|
2014-12-30 23:59:44 +01:00 |
|
Sokomine
|
35f89bfb0e
|
added plot markers which allow to buy plots and to change the houses on them (no price charged yet)
|
2014-12-21 04:21:11 +01:00 |
|
Sokomine
|
48070f8e9f
|
re-organized buildings.lua and split it up
|
2014-12-13 06:51:00 +01:00 |
|
Sokomine
|
01b19637f2
|
cleaned up unneccessary global variables and made most local
|
2014-11-20 21:16:48 +01:00 |
|
Sokomine
|
ff97888adc
|
only grow trees and jungletrees if the nodes for them exist
|
2014-11-17 05:47:12 +01:00 |
|
Sokomine
|
625600c058
|
single houses are not set to height 0 in the first chunk (as villages are); raised village terrain by 1
|
2014-11-14 01:43:47 +01:00 |
|
Sokomine
|
2b5a224de1
|
avoid artefacts where terrain blend encounters deep oceans
|
2014-11-14 00:19:01 +01:00 |
|
Sokomine
|
398f846ff2
|
split up terrain blending for individual houses
|
2014-11-13 23:15:57 +01:00 |
|
Sokomine
|
cb6541bf90
|
added tree growing code for normal and jungletrees as the default game no longer provides a suitable interface
|
2014-11-13 22:07:45 +01:00 |
|
Sokomine
|
32d1e0c1e6
|
added far better terrain blend (programmed by paramat); added update_liquids
|
2014-11-08 23:01:13 +01:00 |
|
Sokomine
|
4724787321
|
improved height calculation
|
2014-10-26 02:30:42 +01:00 |
|
Sokomine
|
1ca538da70
|
always adjust height to terrain for new village type 'single'; added pseudo-village type single; added nomirror option for buildings; removed obsolete size parameters from buildings.lua
|
2014-10-24 18:10:31 +02:00 |
|
Sokomine
|
7c25dbcc3e
|
data of one-house-villages is now saved as well; mapchunk size got slightly more flexible; minor optimization; check for potential one-house-villages in neighbouring mapchunks as well; improved one-house-village generation
|
2014-10-23 16:49:37 +02:00 |
|
Sokomine
|
c7b5279dab
|
towers are slightly higher placed than other buildings
|
2014-10-20 20:03:43 +02:00 |
|
Sokomine
|
6552efacb5
|
re-enabled debug messages for performance measurement
|
2014-10-20 17:16:05 +02:00 |
|
Sokomine
|
9dbfd06234
|
corrected height detection when dealing with ground below a height of 0
|
2014-10-19 21:15:25 +02:00 |
|
Sokomine
|
b2b900eeec
|
added spawning of individual houses; added config options for those
|
2014-10-19 20:07:40 +02:00 |
|
Sokomine
|
40b6ed38e8
|
moved further config value into config.lua
|
2014-10-13 18:13:16 +02:00 |
|