ctf_pvp_engine/doc_settings.md

4.9 KiB

ctf mod

name default value description
allocate_mode 0 0=off, 1=firstnonfullteam, 2=RandomOfSmallestTwo, 3=SmallestTeam
autoalloc_on_joinplayer true Trigger auto alloc on join player
default_diplo_state war war, alliance or peace
diplomacy true is diplomacy enabled
friendly_fire true true if players can't hit other players on their team
maximum_in_team -1 player cap
players_can_change_team true
hud true Enable HUD
gui true Enable GUI
gui.team true Whether to show team gui (/team)
gui.team.initial news Initial tab
gui.tab.diplo true Show diplo tab
gui.tab.news true Show news tab
gui.tab.settings true Show settings tab

ctf_chat

name default value description
chat.default global global or team
chat.global_channel true
chat.team_channel true

ctf_colors

name default value description
colors.nametag true Whether to colour the name tagColour nametag
colors.nametag.tcolor false Base nametag colour on team colour
colors.skins false Team skins are coloured

ctf_flag

name default value description
flag.alerts true prompts like "X has captured your flag"
flag.alerts.neutral_alert true show prompt in neutral state, ie: "attack and defend!"
flag.allow_multiple true teams can have multiple flags
flag.capture_take false whether a player needs to return flag to base to capture
flag.drop_time 420 time in seconds before a player drops the flag they're holding
flag.drop_warn_time 60 warning time before drop
flag.nobuild_radius 3 area around flag where you can't build
flag.names true enable naming flags
flag.protect_distance 25 area protection distance
flag.waypoints true enable waypoints to flags
gui.tab.flags true Show flags tab
gui.team.teleport_to_flag true Enable teleport to flag button in flags tab
gui.team.teleport_to_spawn false Enable teleport to spawn button in flags tab

ctf_protect

name default value description
node_ownership true whether node protection per team is enabled