dragonblocks_alpha/src/client
Elias Fleckenstein 9db01b72ab
Abort on failed shader program linkage
2022-07-13 15:22:47 +02:00
..
camera.c Add items 2022-04-19 23:31:26 +02:00
camera.h Rework structure 2022-04-25 12:43:59 +02:00
client.c Improve diagnostics when invoked from incorrect path 2022-07-13 15:04:18 +02:00
client.h refactoring 2022-04-15 23:45:01 +02:00
client_auth.c Rework structure 2022-04-25 12:43:59 +02:00
client_auth.h Client: unify error handling 2022-04-24 13:53:43 +02:00
client_config.c Make texture batching optional (for OpenGL 3.3 compat) 2022-05-11 17:49:05 +02:00
client_config.h Make texture batching optional (for OpenGL 3.3 compat) 2022-05-11 17:49:05 +02:00
client_entity.c Make texture batching optional (for OpenGL 3.3 compat) 2022-05-11 17:49:05 +02:00
client_entity.h Rework structure 2022-04-25 12:43:59 +02:00
client_inventory.c Make texture batching optional (for OpenGL 3.3 compat) 2022-05-11 17:49:05 +02:00
client_inventory.h Client: unify error handling 2022-04-24 13:53:43 +02:00
client_item.c Rework structure 2022-04-25 12:43:59 +02:00
client_item.h Rework structure 2022-04-25 12:43:59 +02:00
client_node.c Rework structure 2022-04-25 12:43:59 +02:00
client_node.h Rework structure 2022-04-25 12:43:59 +02:00
client_player.c Rework structure 2022-04-25 12:43:59 +02:00
client_player.h Implement node breaking 2022-04-20 18:07:46 +02:00
client_terrain.c Rework structure 2022-04-25 12:43:59 +02:00
client_terrain.h Rework structure 2022-04-25 12:43:59 +02:00
cube.c refactoring 2022-04-15 23:45:01 +02:00
cube.h refactoring 2022-04-15 23:45:01 +02:00
debug_menu.c Make texture batching optional (for OpenGL 3.3 compat) 2022-05-11 17:49:05 +02:00
debug_menu.h Add items 2022-04-19 23:31:26 +02:00
facecache.c refactoring 2022-04-15 23:45:01 +02:00
facecache.h refactoring 2022-04-15 23:45:01 +02:00
font.c Make texture batching optional (for OpenGL 3.3 compat) 2022-05-11 17:49:05 +02:00
font.h Client: unify error handling 2022-04-24 13:53:43 +02:00
frustum.c refactoring 2022-04-15 23:45:01 +02:00
frustum.h Rework structure 2022-04-25 12:43:59 +02:00
game.c Make texture batching optional (for OpenGL 3.3 compat) 2022-05-11 17:49:05 +02:00
game.h Client: unify error handling 2022-04-24 13:53:43 +02:00
gui.c Make texture batching optional (for OpenGL 3.3 compat) 2022-05-11 17:49:05 +02:00
gui.h Rework structure 2022-04-25 12:43:59 +02:00
input.c Rework structure 2022-04-25 12:43:59 +02:00
input.h Implement node breaking 2022-04-20 18:07:46 +02:00
interact.c Make texture batching optional (for OpenGL 3.3 compat) 2022-05-11 17:49:05 +02:00
interact.h Rework structure 2022-04-25 12:43:59 +02:00
light.c Make texture batching optional (for OpenGL 3.3 compat) 2022-05-11 17:49:05 +02:00
light.h You can now see other players 2022-04-17 13:35:41 +02:00
mesh.c Make texture batching optional (for OpenGL 3.3 compat) 2022-05-11 17:49:05 +02:00
mesh.h Add items 2022-04-19 23:31:26 +02:00
model.c Make texture batching optional (for OpenGL 3.3 compat) 2022-05-11 17:49:05 +02:00
model.h Rework structure 2022-04-25 12:43:59 +02:00
opengl.c Make texture batching optional (for OpenGL 3.3 compat) 2022-05-11 17:49:05 +02:00
opengl.h Make texture batching optional (for OpenGL 3.3 compat) 2022-05-11 17:49:05 +02:00
raycast.c Trees break if they have no connection to ground 2022-04-22 11:24:03 +02:00
raycast.h Rework structure 2022-04-25 12:43:59 +02:00
screenshot.c Make texture batching optional (for OpenGL 3.3 compat) 2022-05-11 17:49:05 +02:00
screenshot.h Add items 2022-04-19 23:31:26 +02:00
shader.c Abort on failed shader program linkage 2022-07-13 15:22:47 +02:00
shader.h Client: unify error handling 2022-04-24 13:53:43 +02:00
sky.c Make texture batching optional (for OpenGL 3.3 compat) 2022-05-11 17:49:05 +02:00
sky.h Client: unify error handling 2022-04-24 13:53:43 +02:00
terrain_gfx.c Make texture batching optional (for OpenGL 3.3 compat) 2022-05-11 17:49:05 +02:00
terrain_gfx.h Rework structure 2022-04-25 12:43:59 +02:00
texture.c Make texture batching optional (for OpenGL 3.3 compat) 2022-05-11 17:49:05 +02:00
texture.h Use bilinear filter for skybox textures 2022-04-18 00:46:10 +02:00
window.c Improve diagnostics on GLFW failure 2022-07-13 15:14:35 +02:00
window.h Rework structure 2022-04-25 12:43:59 +02:00