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camera.c
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Add items
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2022-04-19 23:31:26 +02:00 |
camera.h
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Rework structure
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2022-04-25 12:43:59 +02:00 |
client.c
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Improve diagnostics when invoked from incorrect path
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2022-07-13 15:04:18 +02:00 |
client.h
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refactoring
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2022-04-15 23:45:01 +02:00 |
client_auth.c
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Rework structure
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2022-04-25 12:43:59 +02:00 |
client_auth.h
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Client: unify error handling
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2022-04-24 13:53:43 +02:00 |
client_config.c
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Make texture batching optional (for OpenGL 3.3 compat)
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2022-05-11 17:49:05 +02:00 |
client_config.h
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Make texture batching optional (for OpenGL 3.3 compat)
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2022-05-11 17:49:05 +02:00 |
client_entity.c
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Make texture batching optional (for OpenGL 3.3 compat)
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2022-05-11 17:49:05 +02:00 |
client_entity.h
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Rework structure
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2022-04-25 12:43:59 +02:00 |
client_inventory.c
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Make texture batching optional (for OpenGL 3.3 compat)
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2022-05-11 17:49:05 +02:00 |
client_inventory.h
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Client: unify error handling
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2022-04-24 13:53:43 +02:00 |
client_item.c
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Rework structure
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2022-04-25 12:43:59 +02:00 |
client_item.h
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Rework structure
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2022-04-25 12:43:59 +02:00 |
client_node.c
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Rework structure
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2022-04-25 12:43:59 +02:00 |
client_node.h
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Rework structure
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2022-04-25 12:43:59 +02:00 |
client_player.c
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Rework structure
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2022-04-25 12:43:59 +02:00 |
client_player.h
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Implement node breaking
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2022-04-20 18:07:46 +02:00 |
client_terrain.c
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Rework structure
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2022-04-25 12:43:59 +02:00 |
client_terrain.h
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Rework structure
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2022-04-25 12:43:59 +02:00 |
cube.c
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refactoring
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2022-04-15 23:45:01 +02:00 |
cube.h
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refactoring
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2022-04-15 23:45:01 +02:00 |
debug_menu.c
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Make texture batching optional (for OpenGL 3.3 compat)
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2022-05-11 17:49:05 +02:00 |
debug_menu.h
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Add items
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2022-04-19 23:31:26 +02:00 |
facecache.c
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refactoring
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2022-04-15 23:45:01 +02:00 |
facecache.h
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refactoring
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2022-04-15 23:45:01 +02:00 |
font.c
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Make texture batching optional (for OpenGL 3.3 compat)
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2022-05-11 17:49:05 +02:00 |
font.h
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Client: unify error handling
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2022-04-24 13:53:43 +02:00 |
frustum.c
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refactoring
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2022-04-15 23:45:01 +02:00 |
frustum.h
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Rework structure
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2022-04-25 12:43:59 +02:00 |
game.c
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Make texture batching optional (for OpenGL 3.3 compat)
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2022-05-11 17:49:05 +02:00 |
game.h
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Client: unify error handling
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2022-04-24 13:53:43 +02:00 |
gui.c
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Make texture batching optional (for OpenGL 3.3 compat)
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2022-05-11 17:49:05 +02:00 |
gui.h
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Rework structure
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2022-04-25 12:43:59 +02:00 |
input.c
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Rework structure
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2022-04-25 12:43:59 +02:00 |
input.h
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Implement node breaking
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2022-04-20 18:07:46 +02:00 |
interact.c
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Make texture batching optional (for OpenGL 3.3 compat)
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2022-05-11 17:49:05 +02:00 |
interact.h
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Rework structure
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2022-04-25 12:43:59 +02:00 |
light.c
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Make texture batching optional (for OpenGL 3.3 compat)
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2022-05-11 17:49:05 +02:00 |
light.h
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You can now see other players
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2022-04-17 13:35:41 +02:00 |
mesh.c
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Make texture batching optional (for OpenGL 3.3 compat)
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2022-05-11 17:49:05 +02:00 |
mesh.h
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Add items
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2022-04-19 23:31:26 +02:00 |
model.c
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Make texture batching optional (for OpenGL 3.3 compat)
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2022-05-11 17:49:05 +02:00 |
model.h
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Rework structure
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2022-04-25 12:43:59 +02:00 |
opengl.c
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Make texture batching optional (for OpenGL 3.3 compat)
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2022-05-11 17:49:05 +02:00 |
opengl.h
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Make texture batching optional (for OpenGL 3.3 compat)
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2022-05-11 17:49:05 +02:00 |
raycast.c
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Trees break if they have no connection to ground
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2022-04-22 11:24:03 +02:00 |
raycast.h
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Rework structure
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2022-04-25 12:43:59 +02:00 |
screenshot.c
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Make texture batching optional (for OpenGL 3.3 compat)
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2022-05-11 17:49:05 +02:00 |
screenshot.h
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Add items
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2022-04-19 23:31:26 +02:00 |
shader.c
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Abort on failed shader program linkage
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2022-07-13 15:22:47 +02:00 |
shader.h
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Client: unify error handling
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2022-04-24 13:53:43 +02:00 |
sky.c
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Make texture batching optional (for OpenGL 3.3 compat)
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2022-05-11 17:49:05 +02:00 |
sky.h
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Client: unify error handling
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2022-04-24 13:53:43 +02:00 |
terrain_gfx.c
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Make texture batching optional (for OpenGL 3.3 compat)
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2022-05-11 17:49:05 +02:00 |
terrain_gfx.h
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Rework structure
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2022-04-25 12:43:59 +02:00 |
texture.c
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Make texture batching optional (for OpenGL 3.3 compat)
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2022-05-11 17:49:05 +02:00 |
texture.h
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Use bilinear filter for skybox textures
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2022-04-18 00:46:10 +02:00 |
window.c
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Improve diagnostics on GLFW failure
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2022-07-13 15:14:35 +02:00 |
window.h
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Rework structure
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2022-04-25 12:43:59 +02:00 |