dragonblocks_alpha/src/client/frustum.c

123 lines
2.8 KiB
C

#include "client/camera.h"
#include "client/frustum.h"
#include "client/window.h"
typedef enum {
PLANE_LEFT,
PLANE_RIGHT,
PLANE_BOTTOM,
PLANE_TOP,
PLANE_NEAR,
PLANE_FAR,
PLANE_COUNT,
} Plane;
mat4x4 frustum;
static vec3 points[8];
static vec4 planes[PLANE_COUNT];
static int cross_indices[PLANE_COUNT][PLANE_COUNT];
__attribute__((constructor)) static void frustum_init()
{
for (Plane a = 0; a < PLANE_COUNT; a++)
for (Plane b = 0; b < PLANE_COUNT; b++)
cross_indices[a][b] = a * (9 - a) / 2 + b - 1;
}
void frustum_update()
{
mat4x4_mul(frustum, window.projection, camera.view);
mat4x4 m;
mat4x4_transpose(m, frustum);
vec4_add(planes[PLANE_LEFT], m[3], m[0]);
vec4_sub(planes[PLANE_RIGHT], m[3], m[0]);
vec4_add(planes[PLANE_BOTTOM], m[3], m[1]);
vec4_sub(planes[PLANE_TOP], m[3], m[1]);
vec4_add(planes[PLANE_NEAR], m[3], m[2]);
vec4_sub(planes[PLANE_FAR], m[3], m[2]);
int i = 0;
vec3 crosses[PLANE_COUNT * (PLANE_COUNT - 1) / 2];
for (Plane a = 0; a < PLANE_COUNT; a++)
for (Plane b = a + 1; b < PLANE_COUNT; b++)
vec3_mul_cross(crosses[i++], planes[a], planes[b]);
int j = 0;
for (Plane c = PLANE_NEAR; c <= PLANE_FAR; c++) {
for (Plane a = PLANE_LEFT; a <= PLANE_RIGHT; a++) {
for (Plane b = PLANE_BOTTOM; b <= PLANE_TOP; b++) {
float d = -1.0f / vec3_mul_inner(planes[a], crosses[cross_indices[b][c]]);
vec3 w = {planes[a][3], planes[b][3], planes[c][3]};
float *res = points[j++];
vec3 res_1_cross = {-crosses[cross_indices[a][c]][0], -crosses[cross_indices[a][c]][1], -crosses[cross_indices[a][c]][2]};
res[0] = vec3_mul_inner(crosses[cross_indices[b][c]], w) * d;
res[1] = vec3_mul_inner(res_1_cross, w) * d;
res[2] = vec3_mul_inner(crosses[cross_indices[a][b]], w) * d;
}
}
}
}
static bool outside_plane(Plane i, aabb3f32 box)
{
for (int x = 0; x <= 1; x++) {
for (int y = 0; y <= 1; y++) {
for (int z = 0; z <= 1; z++) {
vec4 plane = {
x ? box.max.x : box.min.x,
y ? box.max.y : box.min.y,
z ? box.max.z : box.min.z,
1.0f,
};
if (vec4_mul_inner(planes[i], plane) > 0.0)
return false;
}
}
}
return true;
}
// http://iquilezles.org/www/articles/frustumcorrect/frustumcorrect.htm
static bool box_visible(aabb3f32 box)
{
for (Plane i = 0; i < PLANE_COUNT; i++) {
if (outside_plane(i, box))
return false;
}
int box_outside[6] = {0};
for (Plane i = 0; i < PLANE_COUNT; i++) {
int outside[6] = {
points[i][0] > box.max.x,
points[i][0] < box.min.x,
points[i][1] > box.max.y,
points[i][1] < box.min.y,
points[i][2] > box.max.z,
points[i][2] < box.min.z,
};
for (int i = 0; i < 6; i++)
box_outside[i] += outside[i];
}
for (int i = 0; i < 6; i++) {
if (box_outside[i] == 8)
return false;
}
return true;
}
bool frustum_cull(aabb3f32 box)
{
return !box_visible(box);
}