This strategy adds another field to the SwitchBr instruction,
which is the result of the CheckSwitchProngs instruction. The
type of the result is void, and is unused, except that the SwitchBr
instruction will not perform analysis if the CheckSwitchProngs
instruction did not pass analysis. This allows the CheckSwitchProngs
instruction to do implicit casting for its type checking, while
preventing duplicate compile error messages.
previously, await on an early return would try to access the
destroyed coroutine frame; now it copies the result into a
temporary variable before destroying the coroutine frame
This is akin to channels in Go, except:
* implemented in userland
* they are lock-free and thread-safe
* they integrate with the userland event loop
The self hosted compiler is changed to use a channel for events,
and made to stay alive, watching files and performing builds when
things change, however the main.zig file exits after 1 build.
Note that nothing is actually built yet, it just parses the input
and then declares that the build succeeded.
Next items to do:
* add windows and macos support for std.event.Loop
* improve the event loop stop() operation
* make the event loop multiplex coroutines onto kernel threads
* watch source file for updates, and provide AST diffs
(at least list the top level declaration changes)
* top level declaration analysis
Git was called in the build directory and not the source directory.
This works fine when the build directory resides within the source
repository, but doesn't work for out-of-source builds. Example:
```
~/zigbuild$ cmake ../zig
fatal: not a git repository (or any of the parent directories): .git
Configuring zig version 0.2.0+
```
Use Git's `-C <path>` flag to always point to the source directory so
that it doesn't matter where the build directory lives.