compiler_rt: Remove wrapping add/sub operators where unneeded
Closes #495.
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@ -42,12 +42,12 @@ pub extern fn __floattidf(arg: i128) f64 {
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}
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// finish
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a |= @boolToInt((a & 4) != 0); // Or P into R
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a +%= 1; // round - this step may add a significant bit
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a += 1; // round - this step may add a significant bit
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a >>= 2; // dump Q and R
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// a is now rounded to DBL_MANT_DIG or DBL_MANT_DIG+1 bits
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if ((a & (u128(1) << DBL_MANT_DIG)) != 0) {
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a >>= 1;
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e +%= 1;
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e += 1;
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}
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// a is now rounded to DBL_MANT_DIG bits
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} else {
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@ -43,12 +43,12 @@ pub extern fn __floattisf(arg: i128) f32 {
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}
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// finish
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a |= @boolToInt((a & 4) != 0); // Or P into R
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a +%= 1; // round - this step may add a significant bit
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a += 1; // round - this step may add a significant bit
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a >>= 2; // dump Q and R
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// a is now rounded to FLT_MANT_DIG or FLT_MANT_DIG+1 bits
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if ((a & (u128(1) << FLT_MANT_DIG)) != 0) {
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a >>= 1;
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e +%= 1;
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e += 1;
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}
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// a is now rounded to FLT_MANT_DIG bits
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} else {
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@ -42,12 +42,12 @@ pub extern fn __floattitf(arg: i128) f128 {
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}
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// finish
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a |= @boolToInt((a & 4) != 0); // Or P into R
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a +%= 1; // round - this step may add a significant bit
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a += 1; // round - this step may add a significant bit
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a >>= 2; // dump Q and R
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// a is now rounded to LDBL_MANT_DIG or LDBL_MANT_DIG+1 bits
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if ((a & (u128(1) << LDBL_MANT_DIG)) != 0) {
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a >>= 1;
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e +%= 1;
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e += 1;
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}
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// a is now rounded to LDBL_MANT_DIG bits
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} else {
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@ -1,6 +1,6 @@
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const builtin = @import("builtin");
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const is_test = builtin.is_test;
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const std = @import("../../index.zig");
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const std = @import("std");
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pub extern fn __floatunditf(a: u128) f128 {
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@setRuntimeSafety(is_test);
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@ -1,6 +1,6 @@
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const builtin = @import("builtin");
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const is_test = builtin.is_test;
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const std = @import("../../index.zig");
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const std = @import("std");
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pub extern fn __floatunsitf(a: u64) f128 {
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@setRuntimeSafety(is_test);
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@ -11,8 +11,8 @@ pub extern fn __floatuntidf(arg: u128) f64 {
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var a = arg;
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const N: u32 = @sizeOf(u128) * 8;
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const sd = @bitCast(i32, N -% @clz(a)); // number of significant digits
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var e: i32 = sd -% 1; // exponent
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const sd = @bitCast(i32, N - @clz(a)); // number of significant digits
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var e: i32 = sd - 1; // exponent
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if (sd > DBL_MANT_DIG) {
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// start: 0000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQxxxxxxxxxxxxxxxxxx
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// finish: 000000000000000000000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQR
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@ -27,28 +27,28 @@ pub extern fn __floatuntidf(arg: u128) f64 {
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},
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DBL_MANT_DIG + 2 => {},
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else => {
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const shift_amt = @bitCast(i32, N +% (DBL_MANT_DIG + 2)) -% sd;
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const shift_amt = @bitCast(i32, N + (DBL_MANT_DIG + 2)) - sd;
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const shift_amt_u7 = @intCast(u7, shift_amt);
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a = (a >> @intCast(u7, sd -% (DBL_MANT_DIG + 2))) |
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a = (a >> @intCast(u7, sd - (DBL_MANT_DIG + 2))) |
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@boolToInt((a & (u128(@maxValue(u128)) >> shift_amt_u7)) != 0);
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},
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}
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// finish
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a |= @boolToInt((a & 4) != 0); // Or P into R
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a +%= 1; // round - this step may add a significant bit
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a += 1; // round - this step may add a significant bit
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a >>= 2; // dump Q and R
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// a is now rounded to DBL_MANT_DIG or DBL_MANT_DIG+1 bits
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if ((a & (u128(1) << DBL_MANT_DIG)) != 0) {
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a >>= 1;
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e +%= 1;
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e += 1;
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}
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// a is now rounded to DBL_MANT_DIG bits
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} else {
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a <<= @intCast(u7, DBL_MANT_DIG -% sd);
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a <<= @intCast(u7, DBL_MANT_DIG - sd);
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// a is now rounded to DBL_MANT_DIG bits
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}
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const high: u64 = @bitCast(u32, (e +% 1023) << 20) | // exponent
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const high: u64 = @bitCast(u32, (e + 1023) << 20) | // exponent
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(@truncate(u32, a >> 32) & 0x000FFFFF); // mantissa-high
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const low = @truncate(u32, a); // mantissa-low
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@ -11,8 +11,8 @@ pub extern fn __floatuntisf(arg: u128) f32 {
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var a = arg;
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const N: u32 = @sizeOf(u128) * 8;
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const sd = @bitCast(i32, N -% @clz(a)); // number of significant digits
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var e: i32 = sd -% 1; // exponent
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const sd = @bitCast(i32, N - @clz(a)); // number of significant digits
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var e: i32 = sd - 1; // exponent
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if (sd > FLT_MANT_DIG) {
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// start: 0000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQxxxxxxxxxxxxxxxxxx
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// finish: 000000000000000000000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQR
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@ -27,28 +27,28 @@ pub extern fn __floatuntisf(arg: u128) f32 {
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},
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FLT_MANT_DIG + 2 => {},
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else => {
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const shift_amt = @bitCast(i32, N +% (FLT_MANT_DIG + 2)) -% sd;
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const shift_amt = @bitCast(i32, N + (FLT_MANT_DIG + 2)) - sd;
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const shift_amt_u7 = @intCast(u7, shift_amt);
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a = (a >> @intCast(u7, sd -% (FLT_MANT_DIG + 2))) |
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a = (a >> @intCast(u7, sd - (FLT_MANT_DIG + 2))) |
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@boolToInt((a & (u128(@maxValue(u128)) >> shift_amt_u7)) != 0);
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},
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}
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// finish
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a |= @boolToInt((a & 4) != 0); // Or P into R
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a +%= 1; // round - this step may add a significant bit
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a += 1; // round - this step may add a significant bit
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a >>= 2; // dump Q and R
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// a is now rounded to FLT_MANT_DIG or FLT_MANT_DIG+1 bits
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if ((a & (u128(1) << FLT_MANT_DIG)) != 0) {
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a >>= 1;
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e +%= 1;
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e += 1;
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}
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// a is now rounded to FLT_MANT_DIG bits
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} else {
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a <<= @intCast(u7, FLT_MANT_DIG -% sd);
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a <<= @intCast(u7, FLT_MANT_DIG - sd);
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// a is now rounded to FLT_MANT_DIG bits
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}
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const high = @bitCast(u32, (e +% 127) << 23); // exponent
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const high = @bitCast(u32, (e + 127) << 23); // exponent
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const low = @truncate(u32, a) & 0x007fffff; // mantissa
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return @bitCast(f32, high | low);
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@ -11,8 +11,8 @@ pub extern fn __floatuntitf(arg: u128) f128 {
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var a = arg;
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const N: u32 = @sizeOf(u128) * 8;
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const sd = @bitCast(i32, N -% @clz(a)); // number of significant digits
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var e: i32 = sd -% 1; // exponent
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const sd = @bitCast(i32, N - @clz(a)); // number of significant digits
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var e: i32 = sd - 1; // exponent
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if (sd > LDBL_MANT_DIG) {
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// start: 0000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQxxxxxxxxxxxxxxxxxx
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// finish: 000000000000000000000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQR
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@ -27,28 +27,28 @@ pub extern fn __floatuntitf(arg: u128) f128 {
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},
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LDBL_MANT_DIG + 2 => {},
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else => {
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const shift_amt = @bitCast(i32, N +% (LDBL_MANT_DIG + 2)) -% sd;
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const shift_amt = @bitCast(i32, N + (LDBL_MANT_DIG + 2)) - sd;
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const shift_amt_u7 = @intCast(u7, shift_amt);
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a = (a >> @intCast(u7, sd -% (LDBL_MANT_DIG + 2))) |
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a = (a >> @intCast(u7, sd - (LDBL_MANT_DIG + 2))) |
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@boolToInt((a & (u128(@maxValue(u128)) >> shift_amt_u7)) != 0);
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},
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}
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// finish
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a |= @boolToInt((a & 4) != 0); // Or P into R
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a +%= 1; // round - this step may add a significant bit
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a += 1; // round - this step may add a significant bit
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a >>= 2; // dump Q and R
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// a is now rounded to LDBL_MANT_DIG or LDBL_MANT_DIG+1 bits
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if ((a & (u128(1) << LDBL_MANT_DIG)) != 0) {
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a >>= 1;
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e +%= 1;
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e += 1;
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}
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// a is now rounded to LDBL_MANT_DIG bits
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} else {
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a <<= @intCast(u7, LDBL_MANT_DIG -% sd);
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a <<= @intCast(u7, LDBL_MANT_DIG - sd);
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// a is now rounded to LDBL_MANT_DIG bits
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}
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const high: u128 = (@intCast(u64, (e +% 16383)) << 48) | // exponent
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const high: u128 = (@intCast(u64, (e + 16383)) << 48) | // exponent
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(@truncate(u64, a >> 64) & 0x0000ffffffffffff); // mantissa-high
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const low = @truncate(u64, a); // mantissa-low
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