pioneer/src/scenegraph/Pattern.h

38 lines
879 B
C++

// Copyright © 2008-2021 Pioneer Developers. See AUTHORS.txt for details
// Licensed under the terms of the GPL v3. See licenses/GPL-3.txt
#ifndef _SCENEGRAPH_PATTERN_H
#define _SCENEGRAPH_PATTERN_H
/*
* Patterns are a color look-up trick to have customizable
* colours on models. Patterns are grayscale textures
* and accompanied by a tiny runtime generated gradient texture
* with 2-3 colours
*/
#include "RefCounted.h"
#include <vector>
#include <string>
namespace Graphics {
class Texture;
class Renderer;
} // namespace Graphics
namespace SceneGraph {
struct Pattern {
bool smoothColor;
bool smoothPattern;
RefCountedPtr<Graphics::Texture> texture;
std::string name;
Pattern();
Pattern(const std::string &name, const std::string &path, Graphics::Renderer *r);
};
typedef std::vector<Pattern> PatternContainer;
} // namespace SceneGraph
#endif