bb5e6e963d
- change: mission.runScreen now accepts the 'overlay' parameter (was 'foreground', which isn't recognised anymore). - fix: report_screens now call the guiScreenChanged() event too. - new: added the following keys to screenbackgrounds.plist: 'mission_overlay', 'overlay', 'docked_overlay', 'paused_overlay', 'paused_docked_overlay'. If viewing a gui screen when pause was started, and paused_overlay/paused_docked_overlay produce a texture, the overlay texture is displayed instead of the 'Paused - press P' message. - fix: save game screen now behaves more like other screens - it responds to the various F keys (while still allowing numbers to be typed in), and the [back] & [more] onscreen buttons work when clicked. - bouns fixes: random bugfix to a deprecated function redirect, and the 'overwrite game?' mini screen now responds to the translated y/n keys instead of hardcoded ascii values. git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2928 127b21dd-08f5-0310-b4b7-95ae10353056