oolite/Resources/Config/equipment.plist
Marc 6f2ee3d132 - Reverted pirates to full nastiness!
- Stopped dumping atmosphere textures for now.
- Harmonised TL to 98 for NPC-only equipment. And reworded comments!
- Windows & linux now don't show detailed planet options when compiled with NEW_PLANETS any more.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2914 127b21dd-08f5-0310-b4b7-95ae10353056
2009-12-27 16:45:11 +00:00

277 lines
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(
(
0, 2, "Fuel",
"EQ_FUEL",
"Fuel for the witchspace engines.",
{
"available_to_all" = true;
"requires_non_full_fuel" = true;
}
),
(
1, 300, "Missile",
"EQ_MISSILE",
"Faulcon de Lacy HM3 homing missile, fast and accurate when used in conjunction with standard targeting scanners.",
{
"available_to_all" = true;
/* NOTE: for reasons of backwards compatibility, this defaults to true for equipment whose key ends with MISSILE or MINE. */
"requires_empty_pylon" = true;
}
),
(
1, 4000, "Large Cargo Bay",
"EQ_CARGO_BAY",
"Retro-fitted hull extensions permit the enclosure of a few extra tons of cargo capacity."
),
(
2, 6000, "E.C.M. System",
"EQ_ECM",
"High power disruptor circuits capable of remotely detonating inbound missiles."
),
(
5, 5250, "Fuel Scoops",
"EQ_FUEL_SCOOPS",
"Wide cargo entrance and magnetic scoops enable in-flight capture of mined materials, fuel gasses from the solar corona, and salvage of space debris."
),
(
6, 10000, "Escape Pod",
"EQ_ESCAPE_POD",
"A simple emergency capsule with a life-support system, purchase includes comprehensive insurance for your ship and systems."
),
(
7, 9000, "Energy Bomb",
"EQ_ENERGY_BOMB",
"A one-shot super-weapon capable of destroying all small craft within range."
),
(
8, 15000, "Extra Energy Unit",
"EQ_ENERGY_UNIT",
"An improved efficiency energy recharge unit.",
{
"incompatible_with_equipment" = "EQ_NAVAL_ENERGY_UNIT";
}
),
/* next item has too high initial TL to be available */
(
99, 500000, "Naval Energy Unit",
"EQ_NAVAL_ENERGY_UNIT",
"A special improved efficiency energy recharge unit, as supplied to Navy vessels."
/* Special case: this eq MUST STAY COMPATIBLE with EQ_ENERGY_UNIT - It's all handled properly in code.
Full details at http://developer.berlios.de/bugs/?func=detailbug&bug_id=13507&group_id=3577
Original fix made in rev 1544 and broken in rev 1686. Fixed once again in rev 2599. Kaks 20090925 */
),
(
9, 15000, "Docking Computers",
"EQ_DOCK_COMP",
"A simple autopilot and in-system communication system interlocking with local station systems."
),
(
10, 50000, "Galactic Hyperdrive",
"EQ_GAL_DRIVE",
"A one-shot overcharge for the witchspace engines, enabling inter-galactic travel.",
{
"available_to_all" = true;
}
),
(
3, 4000, "Pulse Laser",
"EQ_WEAPON_PULSE_LASER",
"High powered pulse laser, a basic defense configuration.",
{
"available_to_all" = true;
}
),
(
4, 10000, "Beam Laser",
"EQ_WEAPON_BEAM_LASER",
"Rapid cycle laser, delivers more energy in less time for more effective results.",
{
"available_to_all" = true;
}
),
(
10, 8000, "Mining Laser",
"EQ_WEAPON_MINING_LASER",
"High power, slow recharge. Ideal for mineral extraction from large asteroids.",
{
"available_to_all" = true;
}
),
(
10, 60000, "Military Laser",
"EQ_WEAPON_MILITARY_LASER",
"Increased power beam laser, developed for Naval use.",
{
"available_to_all" = true;
}
),
/* next item has too high initial TL to be available */
(
99, 500000, "Cloaking Device",
"EQ_CLOAKING_DEVICE",
"Experimental Naval cloaking device.",
{
"portable_between_ships" = true;
"available_to_all" = true;
}
),
/* next items are new items, don't place new items before this mark */
( /* Thargoid equipment, incompatible with non-thargoid ships. Not buyable because of its TL. */
98, 1000, "Thargon",
"thargon",
"Alien drone ship."
),
( /* Passenger Compartment, like missiles this can be bought multiple times */
5, 8250, "Passenger Berth - takes up 5t of cargo space",
"EQ_PASSENGER_BERTH",
"Provides life support, entertainment and comfort for a single passenger.",
{
"available_to_all" = true;
"requires_cargo_space" = 5;
}
),
( /* Passenger Compartment Removal */
1, 1000, "Remove Passenger Berth - reclaims 5t of cargo space",
"EQ_PASSENGER_BERTH_REMOVAL",
"Removes a passenger berth.",
{
"available_to_all" = true;
"requires_free_passenger_berth" = true;
}
),
( /* Missile Removal */
1, 200, "Unmount and sell all pylon mounted weapons",
"EQ_MISSILE_REMOVAL",
"Unmounts, safes, and re-sells at full market value all missiles and mines currently mounted on your craft.",
{
"available_to_all" = true;
"requires_mounted_pylon" = true;
}
),
( /* ecm hardened missile */
9, 3500, "ECM Hardened Missile",
"EQ_HARDENED_MISSILE",
"Faulcon de Lacy HMX5 homing missile - hardened against ECM.",
{
"available_to_all" = true;
/* NOTE: for reasons of backwards compatibility, this defaults to true for equipment whose key ends with MISSILE or MINE. */
"requires_empty_pylon" = true;
}
),
(
10, 6000, "Witchdrive Fuel Injectors",
"EQ_FUEL_INJECTION",
"A convertor added to your in-system drive that can inject unused witch-drive fuel into your exhaust, massively increasing your speed."
),
(
11, 4500, "Scanner Targeting Enhancement",
"EQ_SCANNER_SHOW_MISSILE_TARGET",
"Adds a visible indicator, range and legal status display around the target currently locked into your targeting computer."
),
(
5, 3250, "Multi-Targeting System",
"EQ_MULTI_TARGET",
"Per-missile target memory, maintains multiple target locks."
),
(
7, 6500, "Advanced Space Compass",
"EQ_ADVANCED_COMPASS",
"A Tyley-Feynman GW-99 astro-navigation compass with user-selectable target modes.",
{
"available_to_all" = true;
}
),
(
6, 22500, "Advanced Navigational Array",
"EQ_ADVANCED_NAVIGATIONAL_ARRAY",
"Navigation Computer software upgrade, improving the functionality of the Galactic Chart and enabling efficient route planning.",
{
"available_to_all" = true;
}
),
(
8, 12500, "Target System Memory Expansion",
"EQ_TARGET_MEMORY",
"A sixteen core target memory matrix. Allows selection of previous target locks.",
{
"available_to_all" = true;
}
),
/* next item has a TL too high to be available */
(
99, 150000, "Thargoid Laser",
"EQ_WEAPON_THARGOID_LASER",
"Captured Thargoid weapon, self-aiming."
),
(
6, 25000, "Quirium Cascade Mine",
"EQ_QC_MINE",
"Tyley-Feynman Quirium cascade mine. Mounts in place of a missile, but deploys to the rear of your craft. Capable of massive destruction and triggering chain reactions in the witchdrives of ships caught in its blast range.",
{
"available_to_all" = true;
/* NOTE: for reasons of backwards compatibility, this defaults to true for equipment whose key ends with MISSILE or MINE. */
"requires_empty_pylon" = true;
}
),
(
10, 147500, "Shield Boosters",
"EQ_SHIELD_BOOSTER",
"Shield boosting technology dramatically increases the capability of standard defensive shields."
),
(
13, 475500, "Military Shield Enhancement",
"EQ_NAVAL_SHIELD_BOOSTER",
"Military technology, used in conjunction with ordinary shields and shield boosting technology, further increases the capability of standard defensive shields."
),
/* next item was a test item */
(
2, 2000, "Twin Plasma Cannon",
"EQ_WEAPON_TWIN_PLASMA_CANNON",
"Basic cannon delivering charged plasma bursts at sublight speed."
),
/* new items */
(
4, 15000, "External Heat Shielding",
"EQ_HEAT_SHIELD",
"Additional ceramid-fibre blanketing and tiles, no armour value but provides extra solar insulation.",
{
"available_to_all" = true;
}
),
(
9, 23950, "Wormhole Scanner",
"EQ_WORMHOLE_SCANNER",
"The Mössbauer-Krantz Works wormhole scanner integrates into your existing targeting system. It analyzes the residual energy of a wormhole and, in combination with your Galactic Map software, calculates the most likely target system.",
{
"available_to_all" = true;
}
),
/* renovation price is a dummy value, actually 10% of the ship's value which will vary by ship */
(
6, 1000, "Maintenance Overhaul",
"EQ_RENOVATION",
"Covers dry docking fees, cleaning and replating of damaged hull sections, shield and scoop system de-ionization, systems tune-up, repainting and detailed valeting.",
{
"available_to_all" = true;
}
),
/* next item has a TL too high to be available */
(
99, 1500000, "Military Anti-Scanner Countermeasures (MASC'M)",
"EQ_MILITARY_JAMMER",
"Developed from experimental cloaking prototypes, this jamming device stops enemy ships from scanning your craft."
),
/* next item has a TL too high to be available */
(
99, 250000, "Military Scanner Filtering",
"EQ_MILITARY_SCANNER_FILTER",
"Filters out the jamming signals from MASC'M devices."
),
/* NPC equipment, incompatible with player ship. Not buyable because of its TL.*/
(
98, 147500, "Shield Enhancers",
"EQ_SHIELD_ENHANCER",
"Shield enhancing technology dramatically increases the capability of standard defensive shields."
)
)