bb5e6e963d
- change: mission.runScreen now accepts the 'overlay' parameter (was 'foreground', which isn't recognised anymore). - fix: report_screens now call the guiScreenChanged() event too. - new: added the following keys to screenbackgrounds.plist: 'mission_overlay', 'overlay', 'docked_overlay', 'paused_overlay', 'paused_docked_overlay'. If viewing a gui screen when pause was started, and paused_overlay/paused_docked_overlay produce a texture, the overlay texture is displayed instead of the 'Paused - press P' message. - fix: save game screen now behaves more like other screens - it responds to the various F keys (while still allowing numbers to be typed in), and the [back] & [more] onscreen buttons work when clicked. - bouns fixes: random bugfix to a deprecated function redirect, and the 'overwrite game?' mini screen now responds to the translated y/n keys instead of hardcoded ascii values. git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2928 127b21dd-08f5-0310-b4b7-95ae10353056
51 lines
2.3 KiB
Plaintext
51 lines
2.3 KiB
Plaintext
{
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short_range_chart = "oolite-short-range-chart.png";
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long_range_chart = "oolite-long-range-chart.png";
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system_data_nova = "oolite-nova-system.png";
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/* // This section is commented out, and not used by standard Oolite.
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// Use the following settings to add custom images to Oolite's screens
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intro = "intro.png"; // background for the ships at game start
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status = "status.png";
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status_docked = "status-docked.png"; // if not defined, same as status
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status_in_flight = "status-in-flight.png"; // if not defined, same as status
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status_red_alert = "status-red-alert.png"; // if not defined, same as status
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report = "report.png"; // if not defined, same as status_docked
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manifest = "manifest.png";
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equip_ship = "equip-ship.png";
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mount_weapon = "mount-weapon.png"; // if not defined, same as equip_ship
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shipyard = "shipyard.png";
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long_range_chart1 = "long-range-chart1.png"; // if not defined, same as long_range_chart
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long_range_chart2 = "long-range-chart2.png"; // if not defined, same as long_range_chart
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long_range_chart3 = "long-range-chart3.png"; // if not defined, same as long_range_chart
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long_range_chart4 = "long-range-chart4.png"; // if not defined, same as long_range_chart
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long_range_chart5 = "long-range-chart5.png"; // if not defined, same as long_range_chart
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long_range_chart6 = "long-range-chart6.png"; // if not defined, same as long_range_chart
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long_range_chart7 = "long-range-chart7.png"; // if not defined, same as long_range_chart
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long_range_chart8 = "long-range-chart8.png"; // if not defined, same as long_range_chart
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system_data = "system-data.png";
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market = "market.png";
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contracts = "contracts.png"; // if not defined, same as market
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settings = "settings.png"; // game options / settings
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load_save = "load-save.png"; // load / save game screens
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mission = "mission.png"; // default mission background, overridden by mission's background parameter.
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// Use overlays to add extra info / graphic elements to the screen.
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mission_overlay = "mission-overlay.png"; // default mission overlay, overridden by mission's overlay parameter.
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overlay = "overlay.png"; // in-flight overlay
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docked_overlay = "docked-overlay.png";
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paused_overlay = "paused-overlay.png"; // in-flight and paused
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paused_docked_overlay = "paused-docked-overlay.png";
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*/
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}
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