7002 Commits

Author SHA1 Message Date
KonstantinosSykas
f6bf782094 CHANGELOG update
Update Doc/CHANGELOG.TXT as per the latest code changes, relevant to procedural Perlin 3D planet texture generation.
2017-10-03 18:45:23 +03:00
AnotherCommander
9ef1ce93bb Perlin3D planets are now the default at the highest detail level (Extrq Detail). 2017-10-03 12:42:50 +02:00
KonstantinosSykas
538a0d6583 Procedural 3D Perlin noise terrain generation 2017-10-02 20:42:59 +03:00
AnotherCommander
3594e7e455 Windows port: Force restoring desktop resolution if we exit the app from full screen on a resolution different to that of the desktop. Should not be really necessary, but it looks that we need it for some Win10 Intel configurations. 2017-10-02 16:20:27 +02:00
phkb
399de8c449 making playership.compassTarget readwrite 2017-09-29 19:17:53 +02:00
AnotherCommander
16e47d9690 Merge branch 'master' of github.com:OoliteProject/oolite 2017-09-26 12:08:28 +02:00
AnotherCommander
f0ff146b56 Up to 8K resolution for SDL builds now possible. 2017-09-26 12:07:49 +02:00
phkb
5dd53ad72f updates to CHANGELOG 2017-09-13 11:55:54 +10:00
AnotherCommander
4fe0e39048 Updated comment in new JS primedEquipment property declaration and adjusted a curly brace style while at it. 2017-09-12 21:45:56 +02:00
phkb
ea4c4a3a2a Added primedEquipment property and playerChangedPrimedEquipment event (#256) 2017-09-12 21:36:24 +02:00
AnotherCommander
0119485ac6 Updated TODO comment regarding issue #204 fix to indicate that the applied fix is deemed satisfactory. 2017-08-18 18:55:40 +02:00
Nick Rogers
35d1eab7d2 Merge branch 'master' of https://github.com/OoliteProject/oolite 2017-08-10 11:52:13 +10:00
Nick Rogers
4e8a996acc Duplicate word in planet description 2017-08-10 11:50:37 +10:00
phkb
5a8538eae1 Added info regarding {get/set}ScreenBackgroundForKey 2017-08-08 08:14:00 +10:00
AnotherCommander
934bd29df1 Cleanup and optimizations on the default atmosphere shader. Thanks to CmdrSvengali for this contribution. Closes #254. 2017-08-07 00:16:07 +02:00
phkb
fd819d59de Adds get/set method to adjust values for screenbackgrounds.plist keys (#251) 2017-08-06 09:07:28 +02:00
phkb
55e3e28d3d Added displayColor items to changelog 2017-08-04 06:46:50 +10:00
AnotherCommander
4e19314dc2 Use the length function in the atnosphere shader for calculating the length of the vector of the relative position of the player ship and the atmosphere entity. Closes #253. 2017-08-03 00:50:34 +02:00
AnotherCommander
8e192e052f Merge pull request #247 from phkb/equipment_display_color
Adds a "display_color" property to equipment items, used on equip ship screen
2017-07-28 11:08:54 +02:00
phkb
3d31560ac6 Weapons and passenger berth displayColor picked up for status screen 2017-07-26 09:04:11 +10:00
phkb
4fda067a63 Add ability to set displayColor in JS, plus color now applied to status screen 2017-07-25 13:19:07 +10:00
AnotherCommander
665bd1999a Removed duplicate comment. 2017-07-23 17:41:17 +02:00
AnotherCommander
12c7aa1d2a More changelog updates. 2017-07-23 12:09:28 +02:00
phkb
66fdf615da Updates to CHANGELOG for recent changes 2017-07-23 11:41:59 +10:00
AnotherCommander
40d7382e25 Minor correction to the Reference Sheet document. 2017-07-22 16:27:08 +02:00
AnotherCommander
a5773e0357 Updated documentation with mouse wheel speed control and a couple minor other changes. 2017-07-22 16:14:09 +02:00
AnotherCommander
13a0467872 Mouse wheel can now be used to control speed when mouse control is on. 2017-07-22 14:57:05 +02:00
phkb
82713014eb Cleanup unnecessary comment 2017-07-21 14:06:54 +10:00
phkb
691db10f54 Adds display_color property to equipment items 2017-07-21 14:03:49 +10:00
AnotherCommander
e7bc4e71e4 Merge pull request #245 from phkb/page_updown_handling
Adds handling of page up/down keys on most screens that can have mult…
2017-07-20 21:42:17 +02:00
phkb
1774c325cb Adding page up/down to New Game Scenarios page 2017-07-19 11:49:24 +10:00
phkb
f6195a0bf3 Adds handling of page up/down keys on most screens that can have multiple pages 2017-07-19 09:14:27 +10:00
phkb
42017f1fb5 Fix for paging up on shipyard screen displaying details of first ship when 'More' is selected 2017-07-18 09:11:28 +10:00
AnotherCommander
24bf8a05a9 Fixed HUD direction cue color. Now the entire arrow indicator inherits the target_rgba color and not only its tip. 2017-07-17 14:43:14 +02:00
AnotherCommander
bdb02bbe9d Target reticle colors for normal, target-sensitive and wormhole states can now be determined via hud.plist with the drawTargetReticle: dial related keys target_Rgba, target_sensitive_rgba and wormhole_rgba. Also, scripts can control these colors dynamically via the OOJSPlayerShip class properties reticleColorTarget, reticleColorTargetSensitive and reticleColorWormhole. 2017-07-16 20:28:54 +02:00
AnotherCommander
41841ed971 One more for issue #237: Mouse is now reset when mouse control is on also when Caps Lock is toggled off in the external views. 2017-07-11 19:23:36 +02:00
AnotherCommander
1c532a4805 Attempted fix for issue #239. Entering the F7 screen will change the sun light color to that of the info system, entering any other screen will reset the local sun light color. 2017-07-09 16:45:11 +02:00
AnotherCommander
42fc5deeb3 Do not try to award bounty if player died while trying (e.g. when colliding with an asteroid). 2017-07-09 14:51:50 +02:00
AnotherCommander
98eeb0401b Mouse is now reset whenever we enter any of the external views while coming from a GUI screen. This should fully address issue #237. 2017-07-08 14:52:42 +02:00
AnotherCommander
f972f6c0df Renamed the key text_standard_color to text_color for consistency. 2017-07-08 11:52:04 +02:00
AnotherCommander
1b95d31c04 Mouse is now reset on launch from station if mouse control is enabled. Closes #237. 2017-07-07 23:45:05 +02:00
AnotherCommander
73df6aa3ca Message colors are now under control of the HUD plists and scripts. The message_gui keys text_standard_color and text_comms_color control the colors of normal and incoming comms messages, while scripts can do the same by means of the JSPlayerShip keys messageGuiTextColor and messageGuiTextCommsColor respectively. This should address issue #235. 2017-07-07 19:47:24 +02:00
AnotherCommander
ef315aa88b Added the background_rgba key to the core HUD plists for reference. Default is fully transparent. 2017-07-07 11:42:14 +02:00
AnotherCommander
2e412b70a3 Added the default background_automatic key to the core hud plists. 2017-07-06 17:33:51 +02:00
AnotherCommander
072644a73f Messages background reverted to fully automatic. For a more persistent - but not same as permanent - message background, the boolean background_automatic hud.plist key is introduced. 2017-07-06 12:36:51 +02:00
AnotherCommander
156f7b4a83 Build unbreakage... 2017-07-05 21:09:56 +02:00
AnotherCommander
3fa8620cbd Refactor of the message gui background handling once again. Hopefully this time we've got it right. Now message gui alpha for each row is calculated before applying the background color and the background alpha is the alpha of the row with currently highest visibility. 2017-07-05 20:53:57 +02:00
AnotherCommander
784dfe7756 Further fixes to the display of gui messages (game over messages are now displayed too) plus some refactoring to make the messages displaying code more compact. 2017-07-04 23:49:44 +02:00
AnotherCommander
93adf46cbc Fixed printing of non-scrolling HUD messages. 2017-07-04 20:26:21 +02:00
AnotherCommander
4fd94030d8 Attempted fix of the message gui background behaviour. It should now behave similarly to the comms log gui. It is displayed at all times if the permanent key has been set to YES in hud.plist, otherwise it fades out together with the messages displayed. Should hopefully address #236. 2017-07-03 21:47:58 +02:00