Fixed printing of non-scrolling HUD messages.
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@ -6325,6 +6325,7 @@ OOINLINE BOOL EntityInRange(HPVector p1, Entity *e2, float range)
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currentMessage = [text retain];
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countdown_messageRepeatTime=universal_time + count;
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[message_gui printLineNoScroll:text align:GUI_ALIGN_CENTER color:[OOColor yellowColor] fadeTime:count key:nil addToArray:nil];
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[message_gui setAlpha:[[PLAYER hud] overallAlpha]];
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}
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}
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