- change: mission.runScreen now accepts the 'overlay' parameter (was 'foreground', which isn't recognised anymore).
- fix: report_screens now call the guiScreenChanged() event too.
- new: added the following keys to screenbackgrounds.plist: 'mission_overlay', 'overlay', 'docked_overlay', 'paused_overlay', 'paused_docked_overlay'. If viewing a gui screen when pause was started, and paused_overlay/paused_docked_overlay produce a texture, the overlay texture is displayed instead of the 'Paused - press P' message.
- fix: save game screen now behaves more like other screens - it responds to the various F keys (while still allowing numbers to be typed in), and the [back] & [more] onscreen buttons work when clicked.
- bouns fixes: random bugfix to a deprecated function redirect, and the 'overwrite game?' mini screen now responds to the translated y/n keys instead of hardcoded ascii values.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2928 127b21dd-08f5-0310-b4b7-95ae10353056
- changing orientation by JS script now correctly changes the rotation axis
- relocated the "stationLaunchedShip" handler
- escorts looking for a new master won't find masters that are busy targeting the escort.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2923 127b21dd-08f5-0310-b4b7-95ae10353056
- New oolite.setScreenBackground() & oolite.setScreenForeground() functions. Can be used within gui change events to dynamically override screenbackgrounds.plist settings.
- fixed '( Furry Frogs)' (& similar) display glitch in F7 screen: it now reads '(Furry Frogs)'.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2921 127b21dd-08f5-0310-b4b7-95ae10353056
- integrated the previously separate atmosphere generator inside OOPlanetTextureGenerator, to avoid noise generator overheads.
- added NEW_ATMOSPHERE compile-time switch to OOPlanetEntity.
- tidying up of contract market generators: while they're still slow, some dead code was removed.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2918 127b21dd-08f5-0310-b4b7-95ae10353056
- Polar caps part I: now generated planets have caps, to hide the texture distortion at the poles. Will need some more work.
- Some speed tweaks to the rendering code.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2915 127b21dd-08f5-0310-b4b7-95ae10353056
- Stopped dumping atmosphere textures for now.
- Harmonised TL to 98 for NPC-only equipment. And reworded comments!
- Windows & linux now don't show detailed planet options when compiled with NEW_PLANETS any more.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2914 127b21dd-08f5-0310-b4b7-95ae10353056
- Floating debris and small objects in front of the dock no longer blocks station launches.
- Launching of escorted ships is no longer interrupted by docking ships. (This prevents having a mother jumping out the system while still having docked escorts)
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2913 127b21dd-08f5-0310-b4b7-95ae10353056
- NPC ships can now be awarded with EQ_SHIELD_BOOSTER and EQ_SHIELD_ENHANCER by script. (added EQ_SHIELD_ENHANCER as a npc only equipment)
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2912 127b21dd-08f5-0310-b4b7-95ae10353056
- Added 3 javascript properties to ships: isCargo, isDerelict and isRock (the last one identifies both asteroids and rock hermits)
- Tidying up!
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2906 127b21dd-08f5-0310-b4b7-95ae10353056
* fix: withinRadius now works properly
* fix: traders & pirate ships witchspacing in are now set according to system populator defaults ( cargo, routes, and bounty overrides ).
* fix/change: traders and pirates now deploy a different number of escorts depending on the system government type.
- fix: create the right type of flotsam when a ship explodes.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2892 127b21dd-08f5-0310-b4b7-95ae10353056
* new js methods added system.addShips(), system.addGroup(), system.addShipsToRoute(), system.addGroupToRoute() if a ship is created near the witchpoint, it gets the witchspace rings, and its status is STATUS_LAUNCHING, otherwise it's STATUS_IN_FLIGHT, and no witchspace effect.
* tentatively fixed berlios bug #14626: 'AI is initialised twice since 1.71'
when entities are added to the universe, the AI state is set to GLOBAL only once after their ID is set. Seems to work.
- reworked witchpoint buoy to use multiple colour flashers.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2888 127b21dd-08f5-0310-b4b7-95ae10353056