cim
b86a3a4181
Fix various issues with looping and replaying of sounds.
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Sounds and music now readable from OXZs just as from disk
2013-10-31 20:47:59 +00:00
cim
3b8e651e67
Music now works as well.
...
Reading sounds from oxz sort-of works, until it needs to be replayed. Can't really seek from the ZIP stream easily, so will need to work around it
2013-10-31 18:04:25 +00:00
cim
78f0c42f5c
Track sample lengths properly
2013-10-31 15:16:13 +00:00
cim
d1bb7075fa
Getting closer, but sound now cuts out half-way through playback
2013-10-31 14:45:30 +00:00
cim
d67bfb6c94
Merge branch 'master' of github.com:OoliteProject/oolite into zipped-oxp-support
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Conflicts:
GNUmakefile
Merge upstream now or this will be messy later with the windows deps
2013-10-31 14:02:45 +00:00
cim
977190d82e
Merge branch 'master' of github.com:OoliteProject/oolite
2013-10-31 14:01:21 +00:00
cim
f00d3bd2fe
Start work on OpenAL support
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(Really doesn't work as of this commit...)
2013-10-31 14:00:18 +00:00
AnotherCommander
b723e25130
Attempt to fix problem when checking out Windows deps (tries to do ssh connection to pull the dependency).
2013-10-31 14:20:28 +01:00
AnotherCommander
fade2ff2ad
Windows dependencies update to correct revision reference on oolite master.
2013-10-31 10:38:31 +01:00
AnotherCommander
79aa542728
Update Windows dependencies step 2: Renaming Windows-x86-deps to Windows-deps.
2013-10-31 09:21:59 +01:00
AnotherCommander
6d0616a102
Merge branch 'master' of github.com:OoliteProject/oolite
2013-10-31 09:09:12 +01:00
AnotherCommander
45b67a0d3b
Update of Windows dependencies for x64 support step 1: Removal of old dependencies.
2013-10-31 09:06:57 +01:00
cim
3a232d5cf6
Slow rotation on rock hermit
2013-10-30 20:23:31 +00:00
cim
86accd2a7b
Fix bug with docking calculations where dock.y > dock.x
2013-10-30 19:34:50 +00:00
cim
8f3591b509
Fix typo in shipdata
2013-10-29 22:18:20 +00:00
cim
e71ae6983f
Add Griff Stations with CaptSolo's textures
2013-10-29 21:50:56 +00:00
cim
c7cbcc898b
commit for Griff: update to shipdata.plist for updated models/textures
2013-10-29 20:16:58 +00:00
cim
d8fc208457
Fix lighting position bug introduced with high-precision coordinates
2013-10-27 16:00:39 +00:00
cim
30375999c2
Fix typos in Mamba shipdata
2013-10-27 12:51:32 +00:00
cim
bddec79afe
SDL support for sound in zip files
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Music appears to only be possible to stream from regular files in SDL - no in-memory, no streams. Hmm.
2013-10-27 12:49:15 +00:00
cim
5a50c48e90
Get other files to load from OXZ too, some cleanup
2013-10-27 12:49:15 +00:00
cim
4cb1c4a2d1
Begin work on OXZ support
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OXZ files are detected by ResourceManager and added to search paths. Plist files may be read from there into NSData objects.
Other file types not yet supported for reads from OXZ.
License files updated to include MiniZip license.
2013-10-27 12:49:15 +00:00
cim
a6193991b9
Adjust Cobra III aft view
2013-10-24 21:36:51 +01:00
cim
42128d6ff2
Police lights now used in combat again
2013-10-24 21:09:57 +01:00
cim
3357c24644
New ship models and textures as provided by Griff and CaptSolo
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(Don't forget to git submodule update to get the texture files themselves)
2013-10-24 21:04:41 +01:00
cim
08932b0e60
Remove the Multi-Targeting System from equipment of Asp, Adder, Cobra I
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It's utterly useless with only one missile pylon, so no point in allowing it to be fitted. The Asp had it as built-in equipment, so give that Target Memory as standard instead.
2013-10-22 20:29:37 +01:00
cim
b446a71828
Cleanup a few un-needed energy bomb functions
2013-10-20 17:53:38 +01:00
cim
3bda2fd0b6
Fix cloaking device mission for new AIs
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(pirate AI won't attack if it doesn't have any free cargo hold, so a pack of three Asp pirates needs a bit of encouragement)
2013-10-20 17:53:08 +01:00
cim
23e46a284f
Adjust explosion colour transition rates
2013-10-20 17:08:20 +01:00
cim
b37cb50804
Primable equipment work - add affinity parameters for equipment.plist
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fast_affinity_defensive, fast_affinity_offensive, both boolean. If set and that fast activation slot (defensive = 0, offensive = tab) has nothing in it (or what it had in it is no longer installed), assign that slot. As suggested in comments on db8f3ed
More cleanup of old energy bomb code.
2013-10-20 16:54:01 +01:00
cim
74ffe7d8ae
Increase console message size a bit for readability
2013-10-20 16:53:46 +01:00
cim
48d48c6192
Cosmetic adjustment to size of displayed explosions
2013-10-19 22:28:50 +01:00
cim
db8f3edea4
Make cloaking device into primable equipment ( closes #33 )
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'tab' and '0' now used as "fast-activate" controls for primable equipment.
Energy bomb OXPs will need a little bit of work to be compatible with this change.
2013-10-19 18:46:05 +01:00
cim
395b5c5395
Load/Save markets for all deterministic secondary stations
2013-10-18 22:51:25 +01:00
cim
d2498d54df
Adjust main Makefile now DebugOXP Makefile is gone
2013-10-17 22:16:26 +01:00
Jens Ayton
7c00f7bdb9
Refine Mac log header
2013-10-16 01:26:48 +02:00
Jens Ayton
94a2808855
Remove an unused import
2013-10-16 01:26:39 +02:00
cim
2e6beea06b
Reassure compiler that variables will be set before use
2013-10-15 18:02:17 +01:00
cim
90a2b906aa
Correct speed test for carriers slow enough to take shuttles.
2013-10-14 21:08:55 +01:00
cim
27bc2fe620
Parcel contract tweaks
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- add text properly to descriptions.plist as pointed out by Poovga
- ensure a couple of contracts always available at Lave for new commanders
2013-10-13 22:10:07 +01:00
cim
48982e6177
Game over message position should not depend on the HUD settings
2013-10-13 21:55:13 +01:00
Jens Ayton
3006fb4eba
Removed Basic-debug.oxp makefile
...
Since Debug.oxp no longer contains code, a hand-maintained OXP seems
a simpler approach.
2013-10-13 15:20:08 +02:00
Jens Ayton
5f6c85a0d7
Embed debug plug-in in application instead of Debug.oxp
2013-10-13 15:19:48 +02:00
Jens Ayton
c3817c4f92
Add various missing resources to Xcode project
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* oolite-particle-cloud.png and oolite-particle-cloud2.png
* oolite-priorityai.js
* Various JS AI scripts
2013-10-13 15:05:16 +02:00
Jens Ayton
3e54cd018b
Fix stray semicolons
2013-10-13 14:05:34 +02:00
Jens Ayton
b6072ea38d
Add waypoints to Xcode project
2013-10-13 14:05:34 +02:00
cim
84c13736be
Fix silly typo in reloading of player role calculation data
2013-10-12 23:23:47 +01:00
cim
fa934b516f
Fix bug in target memory trying to lock on to missing targets
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(switch to weakrefs necessitates check that target is still in conventional space and not retained for other reasons)
2013-10-12 22:46:45 +01:00
cim
c0aec53063
Add nebula colour settings, closes #13
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nebula_color_1 , nebula_color_2
As before default to star_color_1,2 if not set.
If explicitly set, but not otherwise, fix the hue range 'bug' which makes the colours more diverse, so that setting nebula_color_* has somewhat predictable results.
2013-10-12 18:50:21 +01:00
cim
d6844ad64c
Merge pull request #56 from OoliteProject/hud-improvements
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Hud improvements
2013-10-12 05:29:35 -07:00