5263 Commits

Author SHA1 Message Date
cim
b86a3a4181 Fix various issues with looping and replaying of sounds.
Sounds and music now readable from OXZs just as from disk
2013-10-31 20:47:59 +00:00
cim
3b8e651e67 Music now works as well.
Reading sounds from oxz sort-of works, until it needs to be replayed. Can't really seek from the ZIP stream easily, so will need to work around it
2013-10-31 18:04:25 +00:00
cim
78f0c42f5c Track sample lengths properly 2013-10-31 15:16:13 +00:00
cim
d1bb7075fa Getting closer, but sound now cuts out half-way through playback 2013-10-31 14:45:30 +00:00
cim
d67bfb6c94 Merge branch 'master' of github.com:OoliteProject/oolite into zipped-oxp-support
Conflicts:
	GNUmakefile

Merge upstream now or this will be messy later with the windows deps
2013-10-31 14:02:45 +00:00
cim
977190d82e Merge branch 'master' of github.com:OoliteProject/oolite 2013-10-31 14:01:21 +00:00
cim
f00d3bd2fe Start work on OpenAL support
(Really doesn't work as of this commit...)
2013-10-31 14:00:18 +00:00
AnotherCommander
b723e25130 Attempt to fix problem when checking out Windows deps (tries to do ssh connection to pull the dependency). 2013-10-31 14:20:28 +01:00
AnotherCommander
fade2ff2ad Windows dependencies update to correct revision reference on oolite master. 2013-10-31 10:38:31 +01:00
AnotherCommander
79aa542728 Update Windows dependencies step 2: Renaming Windows-x86-deps to Windows-deps. 2013-10-31 09:21:59 +01:00
AnotherCommander
6d0616a102 Merge branch 'master' of github.com:OoliteProject/oolite 2013-10-31 09:09:12 +01:00
AnotherCommander
45b67a0d3b Update of Windows dependencies for x64 support step 1: Removal of old dependencies. 2013-10-31 09:06:57 +01:00
cim
3a232d5cf6 Slow rotation on rock hermit 2013-10-30 20:23:31 +00:00
cim
86accd2a7b Fix bug with docking calculations where dock.y > dock.x 2013-10-30 19:34:50 +00:00
cim
8f3591b509 Fix typo in shipdata 2013-10-29 22:18:20 +00:00
cim
e71ae6983f Add Griff Stations with CaptSolo's textures 2013-10-29 21:50:56 +00:00
cim
c7cbcc898b commit for Griff: update to shipdata.plist for updated models/textures 2013-10-29 20:16:58 +00:00
cim
d8fc208457 Fix lighting position bug introduced with high-precision coordinates 2013-10-27 16:00:39 +00:00
cim
30375999c2 Fix typos in Mamba shipdata 2013-10-27 12:51:32 +00:00
cim
bddec79afe SDL support for sound in zip files
Music appears to only be possible to stream from regular files in SDL - no in-memory, no streams. Hmm.
2013-10-27 12:49:15 +00:00
cim
5a50c48e90 Get other files to load from OXZ too, some cleanup 2013-10-27 12:49:15 +00:00
cim
4cb1c4a2d1 Begin work on OXZ support
OXZ files are detected by ResourceManager and added to search paths. Plist files may be read from there into NSData objects.

Other file types not yet supported for reads from OXZ.

License files updated to include MiniZip license.
2013-10-27 12:49:15 +00:00
cim
a6193991b9 Adjust Cobra III aft view 2013-10-24 21:36:51 +01:00
cim
42128d6ff2 Police lights now used in combat again 2013-10-24 21:09:57 +01:00
cim
3357c24644 New ship models and textures as provided by Griff and CaptSolo
(Don't forget to git submodule update to get the texture files themselves)
2013-10-24 21:04:41 +01:00
cim
08932b0e60 Remove the Multi-Targeting System from equipment of Asp, Adder, Cobra I
It's utterly useless with only one missile pylon, so no point in allowing it to be fitted. The Asp had it as built-in equipment, so give that Target Memory as standard instead.
2013-10-22 20:29:37 +01:00
cim
b446a71828 Cleanup a few un-needed energy bomb functions 2013-10-20 17:53:38 +01:00
cim
3bda2fd0b6 Fix cloaking device mission for new AIs
(pirate AI won't attack if it doesn't have any free cargo hold, so a pack of three Asp pirates needs a bit of encouragement)
2013-10-20 17:53:08 +01:00
cim
23e46a284f Adjust explosion colour transition rates 2013-10-20 17:08:20 +01:00
cim
b37cb50804 Primable equipment work - add affinity parameters for equipment.plist
fast_affinity_defensive, fast_affinity_offensive, both boolean. If set and that fast activation slot (defensive = 0, offensive = tab) has nothing in it (or what it had in it is no longer installed), assign that slot. As suggested in comments on db8f3ed

More cleanup of old energy bomb code.
2013-10-20 16:54:01 +01:00
cim
74ffe7d8ae Increase console message size a bit for readability 2013-10-20 16:53:46 +01:00
cim
48d48c6192 Cosmetic adjustment to size of displayed explosions 2013-10-19 22:28:50 +01:00
cim
db8f3edea4 Make cloaking device into primable equipment (closes #33)
'tab' and '0' now used as "fast-activate" controls for primable equipment.

Energy bomb OXPs will need a little bit of work to be compatible with this change.
2013-10-19 18:46:05 +01:00
cim
395b5c5395 Load/Save markets for all deterministic secondary stations 2013-10-18 22:51:25 +01:00
cim
d2498d54df Adjust main Makefile now DebugOXP Makefile is gone 2013-10-17 22:16:26 +01:00
Jens Ayton
7c00f7bdb9 Refine Mac log header 2013-10-16 01:26:48 +02:00
Jens Ayton
94a2808855 Remove an unused import 2013-10-16 01:26:39 +02:00
cim
2e6beea06b Reassure compiler that variables will be set before use 2013-10-15 18:02:17 +01:00
cim
90a2b906aa Correct speed test for carriers slow enough to take shuttles. 2013-10-14 21:08:55 +01:00
cim
27bc2fe620 Parcel contract tweaks
- add text properly to descriptions.plist as pointed out by Poovga
- ensure a couple of contracts always available at Lave for new commanders
2013-10-13 22:10:07 +01:00
cim
48982e6177 Game over message position should not depend on the HUD settings 2013-10-13 21:55:13 +01:00
Jens Ayton
3006fb4eba Removed Basic-debug.oxp makefile
Since Debug.oxp no longer contains code, a hand-maintained OXP seems
a simpler approach.
2013-10-13 15:20:08 +02:00
Jens Ayton
5f6c85a0d7 Embed debug plug-in in application instead of Debug.oxp 2013-10-13 15:19:48 +02:00
Jens Ayton
c3817c4f92 Add various missing resources to Xcode project
* oolite-particle-cloud.png and oolite-particle-cloud2.png
* oolite-priorityai.js
* Various JS AI scripts
2013-10-13 15:05:16 +02:00
Jens Ayton
3e54cd018b Fix stray semicolons 2013-10-13 14:05:34 +02:00
Jens Ayton
b6072ea38d Add waypoints to Xcode project 2013-10-13 14:05:34 +02:00
cim
84c13736be Fix silly typo in reloading of player role calculation data 2013-10-12 23:23:47 +01:00
cim
fa934b516f Fix bug in target memory trying to lock on to missing targets
(switch to weakrefs necessitates check that target is still in conventional space and not retained for other reasons)
2013-10-12 22:46:45 +01:00
cim
c0aec53063 Add nebula colour settings, closes #13
nebula_color_1 , nebula_color_2
As before default to star_color_1,2 if not set.

If explicitly set, but not otherwise, fix the hue range 'bug' which makes the colours more diverse, so that setting nebula_color_* has somewhat predictable results.
2013-10-12 18:50:21 +01:00
cim
d6844ad64c Merge pull request #56 from OoliteProject/hud-improvements
Hud improvements
2013-10-12 05:29:35 -07:00